Drawing: Getting Over the Hump

ART – Drawing: Getting Over the Hump

Betty and Veronica vs Gwen Stacy and Mary Jane Watson

This week I managed to finish coloring my drawing.  I think it turned out okay.

It was a huge struggle and more than once I wanted to quit.

I’ve found that, the creative process often throws curve balls at you.  I’ve found myself struggling with drawings more often than not.

There are times I quit and there are times I don’t.

The times I quit are usually, strategic.  It usually means that I discover I’m truly over my head. My skills are just not ready for the work and I need to practice more before I try again. In cases like those it’s better to count my loses, learn from my mistakes and let the work go.

The times I DON’T quit are different though.  Those are the times that I KNOW I can finish, but the work is frustrating me. It’s tough work and it feels like it might be out of the reach of my skill set, but really, it’s just my frustration telling me that.

How can you tell the difference?

The more work you do. The more you push your skill sets, the easier it will be for you to tell the difference.

Once you get over the hump, you’ll be glad you pushed through to the end.

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Learning Color: Theory vs. Practice



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Learning Color: Theory vs. Practice

ART – Learning Color: Theory vs. Practice

This is a work in progress coloring job:

Betty and Veronica vs Gwen Stacy and Mary Jane Watson WIP color


I have no idea what I’m doing.

Well…I kinda do.  But all I know is theory. As this coloring job is showing me, there’s a difference between theory and practice.

Let me quickly explain what I’m talking about.

If you notice, some of the colors in the above drawing look finished while the others are all weird and dark.

This is because those dark areas are meant to be the shadow colors I’m going to be using.  Then I’m going to put in brighter colors on top of them.

Betty and Veronica, for example are mostly done.  But if you notice, some of their shadow sides are a tad odd.  Veronica’s pants are a bit red in the shadow.  Betty’s shadow is purple, her shirt is green, and her pants are yellowish.

The reason for all these odd colors is because I was using the complimentary colors for the shadows.  The opposite of the main color for each thing.

The problem is, I don’t know if I actually go the true complimentary color.  It both looks right and wrong to me.

On the one hand, I don’t want the shadow side to be too dark. And  I think that’s exactly what’s going on with Veronica.  Her shadows are too dark.  I wanted this to be more of a day light scene.

Betty looks better but I’m not sure if the shadow side is working.  I tried darkening the shadows on her but it looked too dark:

Betty and Veronica vs Gwen Stacy and Mary Jane Watson WIP color too dark

I just don’t like it. It’s not what I want.

What I’m Learning

Turns out, that knowing color theory is one thing, but there’s more too it.  Color does stuff…weird stuff.

If you read anything about color theory, you’ll know that colors look different depending on the colors that surround them.

Thing is, you have to actually color and see what happens through trial and error.  Someone could show you what color does in certain circumstances but still, you have to do it yourself for it to sink in.

This means you have to experiment a lot.  You have to color, paint, use colors and mess with them.  You have to study.  Copy master paintings and simply paint.

All these things have to be done before you begin to start figuring some stuff out.  And even then, you will probably be surprised by what color does.

I don’t know any of this stuff at all so, I have no idea what I’m doing and if it’s going to work.

Moving Forward

I’m midway through coloring this drawing.  I have no idea what it’s going to look like once it’s done.  I don’t know if it’s going to look good or not.

Right now the drawing is a mess of colors.  Colors that I’m not even sure are really harmonizing. Perhaps I should have done a quick thumbnail color study to get everything working before I actually started coloring.

Still, it’s a work in progress, and I’m learning new things as I go.

Hopefully, I’ll be done next week and you’ll see how it turned out.

To See The Finished Version See:

Drawing: Getting Over the Hump


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Selling Your Art: Diversifying What You Sell

ART – Selling Your Art: Diversifying What You Sell

Batman vs. Spider-Man color

 Why Diversify?

As much as I still have to learn about painting, I’ve got to put that aside for the moment and turn to other projects.

The Month of May is going to be a busy month for me.  I’m going to have a table selling my books and art in two different venues that month.

Thing is, from past experience and from experiences my friends have had, I realized I need to diversify what I sell.

I have my books, but there are many people who would like to buy something from me but are unwilling to spend the money on those items or they’re simply not interested in them.

How I’m Doing It

For people like them, I needed something that is of greater interest and/or at a lower price point.

Turns out there’s a lot of people who really like my “versus” drawings.  So I thought, why not sell those?  I could make prints, magnets and postcards and those items could be at different price points.

Some would be less expensive and some more.  That way, anyone who wanted to get a little something, could.

Also, from the experiences my friends have had, putting prints up on their booths draws attention and makes it easier to see what you’ve got that they might like without anyone needing to approach your table.

Getting to Work

The only thing is, I never intended to make the versus drawings available for sale.  They were only meant for fun.

Some of them were never inked and all but one, didn’t have color.

This means that I now have to go back and ink the ones I need to ink, and color the rest.

That’s what I’m now doing.  Beginning with the drawing above of Batman vs. Spider-Man.

For the next few weeks, I’ll be posting the more “final” versions of my “versus” drawings.

Hopefully, I can learn a thing or two about color in the process.



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Painting Learning Moment: Knowing When to Walk Away From an Unfinished Work.

Art – Painting Learning Moment: Knowing When to Walk Away From an Unfinished Work.

In my last post, I set up the line work of the painting I was going to work on.

I also wrote that, if I messed up the painting, I would simply stop working on it and move on.  Well, turns out I’m going to be moving on.

Not because I think I messed up but because something else came up, that needs my time more.  I’ll write about it next week.

That said, it didn’t help that I’m also in the process of writing another drawing book which takes up a lot of my painting time.  I really didn’t get to put in the time on the painting that I wanted to.

In any case, let me share with you what happened, and a few tips about what you should take away when you walk away from an unfinished work.

Applying What I Learned

Since I was done with the line work and since I had already spent a lot of time with a painting that didn’t work, which looked like this:

Supergirl Painting failed second pass

I thought I’d combine the two.

Taking the line work I had done, which looked like this:

Supergirl shadow guide

I put it on top of a copy of the painting that didn’t work.  I used a copy in case I needed the original for whatever reason.

I then sampled the colors of the copy and proceed to apply the colors within my line work.  It was a lot like coloring in a coloring book.  I stuck mostly to the darkest areas of the painting.  I rarely touched the light side.

Although it doesn’t like like it.  Mostly because I had done so much work on the light already.

Here’s what it looked like:

Supergirl Heroic Second Attempt First pass

It looked much better even at this stage than the other one.

I didn’t put any details in the shadow areas and just kept them as one mass shape.

So I can now pat myself on the back for successfully applying step two…or is it three? Since the drawing should also be a step…

Anyway, I thought I’d start doing the next step.  Thing is, I didn’t quite know what that step was.  So I made it up. I thought I’d finish the eyes and nose.

After I began working on that, my painting took a turn for the worse.  I ended up with a bug eyed monster. Take a look:

Supergirl bug eyes

Yeah, the eyes are just wrong.  They stuck out and looked unnatural. I think the colors I used where too bright. Also, It thing I drew the eyes too big.

It didn’t help that the nose was giving me trouble as well and I couldn’t quite get it to look right.

This was frustrating.  This is as far as I had gotten before I had to stop and work on my drawing book, but I didn’t want to leave the painting there if I was going to write about it on this blog post so I thought I’d try a desperate thing.

A few days later, I took the eyes from my original failed painting and pasted them onto this painting.  Then I blended them in as best as I could.  Here’s how it came out:

Supergirl Heroic slightly better

I was surprised it actually improved the face.  Those eyes where nowhere near as colorful or as big.

After that, I touched up the face a little more and stopped.

With more time I suppose I could make the painting actually look good, but I just don’t have the time.

I learned a lot, but it looks like I have to abandon this work and move on. At least I’m leaving the painting feeling like it isn’t a disaster.

Perhaps once I get better, I can come back and finish this up.

I doubt it though.  It’s better to just keep moving forward.

What to Walk Away With

The best way to walk away from a drawing or painting that didn’t turn out the way you wanted, is to have learned what you need to work on next.

If you don’t see a plan of action for what you need to study or try next, you haven’t been paying any attention to what you were doing.  And it’s possible you don’t even have a process at all.

You need to sit down and honestly analize what problems you where having when working on your drawing or painting.

Then break down those observations into a plan of action.

For example, here are my take aways and my plans of action.

Take Aways:

  • Beautiful women have less landmarks on their face than men. Their faces are smoother.  It’s more difficult to find anchors to work on. Because of this, their faces are more complicated to paint. I need to start on a simpler subject. Possibly men’s heads.
  • I’m not exactly sure I know I can do a finished digital painting yet.  I have yet to finish one.  I should therefore start simpler by taking away elements to worry about. I this case,  color. I should practice black and white paintings before going full color.
  • I obviously don’t have a full grasp on how to approach painting, eyes, noses and mouths. I need to practice painting these feature before I do my next full head painting.

Action Plans:

  • Practice painting noses. In black and white and in color.
  • Practice Painting eyes.  In black and white and in color.
  • Practice painting mouths. In black and white and in color
  • Paint male heads in black and white. Then in color
  • Eventually, paint another female head.

I hope you find these tips helpful.




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What Yoda Taught Me About Painting

ART – What Yoda Taught Me About Painting

What does that video above have to do with painting?

In my last painting post I wrote that I was going to count my loses and move on.  I fully intended to until I spoke to my friend Paul about my failed attempt.

I asked him what he thought my problem was. You know what he told me?

My head construction fundamentals where off. The basic principles of my head construction were not working.


That was the last thing I expected to hear. Once again, getting cocky failed me.

The reason I wasn’t able to get a handle on the painting was because the structure of my drawing was too nebulous.

After a conversation with him about drawing and painting heads, I came to the conclusion that I needed to work out and plan how I was going to paint my piece by drawing it first before painting it.

It turns out that the same technique I was using to paint in gouache, I could apply to my digital painting.

What technique? Click the links below to read the relevant posts on the subject:

It’s ridiculous that I thought the process was different because I was painting in a different medium.

But as Yoda said to Luke:

No, no different, only different in your mind.

Photo courtesy of: http://quotespictures.net/18939/no-no-different-only-different-in-your-mind-yoda

So I’m doing it all again. Starting with a line drawing. So here’s what I’ve got so far:

Supergirl face rhythm guide

In the drawing above, I first started by constructing the head and then mapping the rhythms of the face.

Supergirl drawing the shadow guide

I then added a layer and using the rhythms, looked at my reference and worked out the shadow patterns.  I drew ONLY the darkest shadows.  I left out any light midtones.

This was the one thing I realized I was not thinking about when painting this piece the first time.  Separating the darkest shadows from the slight midtones in the light is key.

It can often be, the hardest part of the process and requires a ton of squinting.

What I ended up with is the drawing below:

Supergirl shadow guide

I will tell you this, doing the drawing first has shown me all the things I was ignoring and wasn’t thinking about when doing the painting.  I’m amazed that I neglected so much.  No wonder I lost control.

Trust the process. If you do it well, it will make everything easier.

The further down the drawing I got, the sloppier I got. That’s okay, I don’t really need the hands to be perfect, I’ll mostly be concentrating on the face. I may crop that area out in the final version.

This will be my final attempt. If I mess it up I’ll move on.  I’m getting tired of repainting this one piece. I need something new to get me excited again.

I also need a “win.” Perhaps, I’ll try something a tad less ambitious next time.

In a way, I already “won,” the process has taught me so much already. Still, I’d like a make a pretty painting at some point.

I’ll see how far I get by next week.

So yeah, I should have listened to Yoda from the start. I thought it was different, but it was only different in my mind.

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The Making of a Time Travel Anthology Cover

ART – The Making of a Time Travel Anthology Cover

I put my painting practice on hold this week to create a cover for a time travel anthology, Creative Alchemy Inc. will be publishing in a few months.

The book is called Masters of Time: A Sci-Fi and Fantansy Time Travel Anthology.

I spoke about the cover with my wife, who’s editing the book and also contributed to the collection of stories.  We both agreed we wanted a retro Science Fiction feel to the cover.  Something graphic simple.

I’m not a fan of photo covers.  I much prefer drawn or painted ones.  Also, there’s so many photo covers out there that a cover with artwork tends to stand out more.

My wife showed me a photo she thought had the feel she wanted and I went off from there. She wanted all the characters in the anthology to be represented in the cover.

The first thing I did was to sketch out a rough, to show her the direction I wanted to go.  Here it is below:

Masters of Time rough cover mock up

The intent was to show things in the cover that would immediately evoke the theme of the anthology at a glance. I thought it would be good to use time travel cliches and tropes to get this across. I decided to go with the characters coming out of a “time vortex,” in silhouette and I added clocks so you’d know it wasn’t just a portal.

She liked the concept, so I moved on to make the final cover. Unfortunately,  I didn’t record the process. It took about a week.

I used a lot of reference photos to get a real world idea of what I was going to abstract.  Then I began the tedious work of constructing the assets for the cover.

It was less like drawing and more like cutting out lots of different shapes out of colored paper and gluing it together.

Even though I’m still not sure about the fonts, the final art for the cover turned out like this:

Masters of Time Kindle Cover

Personally I think it turned out okay.

What do you think? Did I accomplish what I set out to do?

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What to Do When Your Art Skills Fail You.

ART – What to Do When Your Art kills Fail You.

Supergirl Painting first pass

What do you do when your art skills fail you? Chalk it up to getting experience, move on and try again with another piece…and another…and another.

That’s the conclusion I came to, AGAIN.

It’s a simple lesson that’s so easily forgotten when you’re emotionally invested in the drawing or painting you’re trying to create. EVERY piece you make is a step forward.

You learn something from everyone you make.

Here’s what happened to me this time around. I got cocky.  I should have known better. Every time I get cocky, I fall on my face.

I’d been doing color studies for almost two Months now.  The more I did, the more comfortable I got with them.  They started to become second nature.  Which gave me confidence.

Too much confidence.

I thought to myself, “Hey, this stuff is so much easier now. Now that I’ve got this down, I could do a finished painting easy.”  I was sure I could do it.  After all, I could do step one easily.


Problem was that I thought that getting step one down would make me automatically able to get the last step down as well.  Not realizing there were more steps along the way.

I didn’t realize there was a step two. Until step two kicked my butt.

I ended up with this painting I lost complete control of and didn’t know how to finish.

Supergirl Painting failed second pass

It’s time to chalk it up to experience.  Now I know what my limitations are and what I need to work on next.  Namely, step two.

That said, I’m going to ask my friend and mentor Paul Wee for some advice. Hopefully he can clarify for me what I can do to nail down step two. I’ll let you know.

Unfortunately, I have to take a small break from painting because I have a book cover for a time travel anthology to do.  Perhaps I’ll write about that next week.



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Figure Drawing Painting Practice

ART – Figure Drawing Painting Practice

Figure Painting roughs 01

Figure Painting roughs 02

Figure Painting roughs 03

I figure draw every Tuesday night at work.  The studio provides us with the opportunity.

Since I’m trying to get better at opaque painting, I thought it would be good idea to practice it during figure drawing.  I used my  Samsung Galaxy Note 8.0 and the Sketchbook Pro App.

I don’t do this in color because it would be too much to think about.

The top painting it a two minute pose. The second one is five minutes, and the last one is ten minutes.  There isn’t much time to get a finished painting.  Just the impression of what you see.

Doing this made me very comfortable with laying in a figure fast.  I highly recommend it


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5 Best Superhero Tabletop Games

BOARD GAMES – 5 Best Superhero Tabletop Games

5 Best Superhero Tabletop GamesA while ago I wrote about the 6 best superhero tabletop role-playing games out there.  They’re fantastic, but what if you don’t have the time to play a role-playing game?

What if you want to play a tabletop game, but want something you can quickly set up and start playing with friends or family?

Well, I got your back. I play a few tabletop superhero games and I’ve made a list of the 5 best superhero games you can play.

The is from great to awesome.  None of these games are bad and you might put some of these in different spots on your list.

I suggest you give them all a try and see which ones you like best.

Some of the descriptions under the “What is it” headers, I’ve taken from other sites or the back of the boxes.

(Some of the links below are affiliate links, thanks for your support)

Let’s get started:

5. Sentinels of The Multiverse

What it is:

This is a cooperative, fixed-deck card game with a comic book flavor. Each player plays as one of ten heroes, against one of four villains, and the battle takes place in one of four different dynamic environments.

Each player, after selecting one of the heroes, plays a deck of 40 cards against the villain and environment decks, which “play themselves”, requiring the players to put the top card of the appropriate deck into play on the villain and environment turns.

On each player’s turn, they may play a card from their hand, use a power printed on one of their cards in play, and draw a card from their deck. Each round starts with the villain turn, continues clockwise around the table, then concludes with the environment turn.

Each villain has various advantages, such as starting with certain cards in play, as specified by the villain character card.

Play continues until the heroes reduce the villain to 0 or fewer Hit Points (HP), or until the villain defeats the heroes, either via a win condition or by reducing all the heroes to 0 or fewer HP.

Why it’s fun:

This game makes you feel like you’re in a battle with an evil super powered mastermind. You and you’re friends desperately work together to get the cards you need to draw to defeat the bad guy.

It can get tough depending on the mastermind you’re fighting, the heroes you’re playing, and the number of players.

Each hero plays different and brings something unique to the game. There’s a hero archetype for everyone, especially if you get the expansions.  

Each villain feels different and they all have their own unique winning conditions you have to avoid.  This combined with how the environments effect the game turn by turn gives this game plenty of replay value and bang for your buck.

Lot’s of theme here.  Very fun.

There’s even a paid App for iOS and Android, where you can play it solo. It does a great job of simulating the tabletop experience minus the friends.


The game can get a bit long.  You need to set aside some time to play this.

Sometimes the random draw of the cards don’t let you do much.

Also, the game can be fiddly.  By which I mean, some turns, have many conditions to keep track of.  Bad guys do stuff, environments do stuff, there are modifiers and health tokens to take into account.

Lot’s of upkeep.

Fortunately, there a paid App, called Sentinels of the Muliverse: Sidekick for iOS and Android, that helps out with all of this. But the fact that they had to make it at all, says something.

4. Legendary: A Marvel Deck Building Game

What it is:

This game is set in the Marvel Comics universe. To set up the game, players choose a number of hero decks – Spider-Man, Hulk, Cyclops, Wolverine, etc. – and shuffle them together; since players use only a handful of hero decks out of the fifteen included, the hero deck can vary widely in terms of what’s available.

Players then choose a mastermind villain (Magneto, Loki, Dr. Doom, etc.), stack that particular villain’s attack cards underneath it, then modify the villain deck as needed based on that villain’s particular scheme.

Over the course of the game, players will recruit powerful hero cards to add to their deck in order to build a stronger and more resourceful deck.

Players need to build both their recruitment powers (to enlist more heroes) and their fighting ability (to combat the villains who keep popping up to cause trouble). Players recruit heroes from an array of six cards, with empty slots refilled as needed.

At the start of a player’s turn, he reveals a villain and adds it to the row of villains. This row has a limited number of spaces, and if it fills up, the earliest villain to arrive escapes, possibly punishing the heroes in some way. Some villains also take an action when showing up for the first time, such as kidnapping an innocent bystander. The villain deck also contains “master strike” cards, and whenever one of these shows up, the mastermind villain (controlled by the game) takes a bonus action.

As players fight and defeat villains, they collect those cards, which will be worth points at game’s end. Players can also fight the mastermind; if a player has enough fighting power, he claims one of the attack cards beneath the mastermind, which has a particular effect on the game.

If all of these cards are claimed, the game ends and players tally their points to see who wins. If the mastermind completes his scheme, however – having a certain number of villains escape, for example, or imposing a certain number of wounds on the heroes – then the players all lose.

Why it’s fun:

Similar to Sentinels, this game is full of theme. But it plays very different than Sentinels.

If you love the Marvel universe, this it he game for you. This really makes you feel like a team of Marvel heroes fighting the bad guys.

Once you’re done playing, it really feels like you’ve been through an adventure.

The gameplay is simple and turns go by quick.

There’s a ton of expansions. There’s a ton of game here. You can play with characters from just about every corner of the Marvel Universe.  Even the Guardians of the Galaxy (there’s an expansion with them).

The characters you play with are thematic and fun.  And the villains you “fight” are as well.

It’s really fun. A must have for Marvel fans.


This game takes a while to set up and clean up.  Lot’s of card sorting.

It’s also a very long game, so you will need to set aside plenty of time to play it.

I have a hard time getting this game to the table for those two reasons. I think if I got this game to table more often, it might be higher on the list.

3. DC Comics Deck Building Game

What it is:

To start the game, each player chooses one of the seven over-sized hero cards, each of which has a special power, and starts with a deck of ten cards.

Each turn, a player starts with a hand of five cards and can acquire or conquer the five types of cards in the game: heroes, villains and super-villains, equipment, super powers, and locations.

To defeat villains, you’ll need to have power – but when a super-villain is defeated, a new one comes into play, attacking all the heroes while doing so. Make sure you’ve acquired defenses – like superspeed or bulletproof powers, or The Batsuit equipment – to protect yourself from harm.

Craft your hero deck into a well-oiled machine to take on the most vile villains in the DC Universe in your quest for Victory (Points)!

Why it’s fun

Personally, I like this game more the Marvel game above.  I tend to like the DC universe a bit more anyway, but the truth is, this game gets much more play time than the Marvel game. Why?

It’s simple to learn, simple to set up and the game is done in about 45 minutes.  Each superhero you play gives you a special advantage that feels like the hero.

The cards are thematic.  It’s cool to see the DC universe villains, locations, equipment and Heroes pop up as the game plays.

The game is a lot of fun, full of tactics and strategy.  There’s a lot of expansions, including one where everyone plays cooperatively to beat a bunch of bad guys.

In other words, there now two way to play this game, not just one.

I really like this game.  If you’re a fan of DC, get this game.


Biggest drawback this game has is it’s not nearly as thematic as the Marvel game.  It’s a deck building game with the DC license on it.

When you play the game, you’re competing with the players around the table for victory points.  This seems odd since you’re all playing as superheroes. When you defeat bad guys, they become part of your deck which means you use them and sometimes they attack players around the table.  This also doesn’t seem to make sense.

Also, all the equipment and power cards are accessible to everyone, including the Batmobiles and super strength. If you’re playing as Flash, this wouldn’t make sense.

You end up having to invent the reasons this would make sense. Like maybe it just means that Batman or Superman made an appearance that turn and used those things.  And when you attack others with a villain, it’s just the villain showing up and causing havoc in their lives.

See, you may need to do that to justify the way the game works.  I personally don’t mind and don’t really think about it that hard.

However, as I said above, there is an expansion that makes the game fully cooperative and makes it very thematic. Problem is that it doubles the playtime to two hours rather than just 45 minutes and it can sometimes get tedious.

I still like this game though.

2. Dice Masters

What it is:

This is a collectible dice-building tabletop game.

In this game, each player fields one of their own custom made superhero teams, with each hero being represented by custom-tooled dice; each team must be composed of 15 dice, and a player can “purchase” dice only from his team.

Each hero also has one or more character reference cards, which show the special abilities for the characters based on the die rolls.

Different versions of these cards will be available in booster packs, allowing for more customization of your team. Players use these dice to collect energy, recruit new heroes, and battle head-to-head.

In addition, each player brings two basic action cards to the game, which are placed in the center of the table; both players can purchase dice from these cards.

A player wins once the opposing player has been reduced to zero life.

Why it’s fun

Oh boy, is this game fun! You get to build a team of superheroes, villains or both, and then you go head to head with an opponent.  It’s a lot like a game of Magic the Gathering.  Or if you’re not familiar with that, a game of Hearthstone. Only that, instead of cards you’re using and rolling dice.

Each die has a different powers, and faces.  They do different things and it just feels right.  The powers are thematic and they feel like the characters they represent.

There’s a ton of variety in the game and the way it’s played.

As of the time of this writing, only Marvel characters are playable, but DC is on the way, so are Yu-Gi-Oh! and Dungeons and Dragons.

Did I mention that it’s an inexpensive game? The starter set is $15.00 and the booster packs are only ONE DOLLAR each! There’s something exciting about opening each pack.

The games are short too.  It’s so fun.  I highly recommend this.


The game is collectible and it’s tough to find the first starter sets. Although the second one is easier to find.

The fact that it’s collectible means you’ll be spending your dollars only to end up getting stuff you already have. Although it’s not a total loss if you needed more copies of the die that comes with it.

Also, if you’ve never played a game like this before, you might have a hard time understanding how to play the game.

1. HeroClix

What it is:

Based on the popular Mage Knights system, but utilizing super hero characters from the Marvel and DC Comics Universe.

The game plays much like a miniatures game, but without the measure-and-move system or the constant consultation of hit charts. Rather, most of the vital statistical information is directly on the base of the characters, which can be rotated as characters take damage from hits.

Players construct teams of comic book heroes, villains, and engage in a turn-by-turn battle on grid maps based on various storyline locations.

Since we’re talking super heroes here, each character has special abilities and powers, which give the game its ‘comic’ book feel.

Why it’s fun

For years I’ve been seeing Heroclix sold in comic book stores.  I’ve  ignored the game.  Mostly because the figures looked kinda ugly.

The technology has changed.  Figures now look great.

I decided, after playing all the games above and feeling like, there ought to be a game out there that really feels like you’re fighting with superheroes, that I’d give Heroclix a try.

The other games above come close but, there was something missing. I’m happy to say that what was missing, Heroclix has.

THIS is the ultimate superhero game.  You want to play a game that really makes you feel like your playing with super powered characters from your favorite comics, this is the game to play.

Want to see who would win, Superman or the Hulk,  Flash vs. Quicksilver, Batman vs. Captain America? Play the battle out with a friend.

Want to recreate a battle from you’re favorite comic story? You can do it with these.

Want to have the Legion of Superheroes go up against the Justice League? You can.

This game gives you rules you can use to play with neat little superhero toys and it’s awesome. I mean, why have a bunch of superhero toys that just sit there on the desk when you can actually play with them.  Now you have an excuse.

You put out a big map on the table that looks cool, and you play with figures of you’re favorite superheroes.  All of them have powers and abilities that make them feel like who they are.  It’s so fun.

I’m addicted.

You can even go online, find and purchase the characters you want. The game has been around so long, you can buy figures in bulk for cheap.

But opening packs to see what you get randomly might lead you to discovering new comic characters and story lines you didn’t know about.

I’ve bought a few comics because of  my Heroclix.

If you like superheroes, THIS is the ultimate superhero game.  A must have.


The game is very difficult to get into.  There’s a LOT to this game. It can be overwhelming at first.  I took baby steps getting into the game. I watched a lot of how to play videos too.

It took a while before I felt comfortable with the game.

Although once you do, it’s so worth it.

The game is collectible. And most of the characters can only be bought in blind packs. This means that some of the characters you really want, you might not get.

However, they may be available online, but they might be really expensive to buy because of their rarity.

This is a big pain.

Also, finding a place to put your figures can become an issue. Especially if you end up buying a ton.


So that’s it, what do you think?  Have you played any of these games? Which one is your favorite.

If you haven’t and tried them out because of my list, let me know, I’d love to hear your thoughts.

If you Like This List You can Also Try

Six of the Best Superhero Tabletop Role Playing Games

6 Secret Awesome Things Nerds Know About Playing Tabletop Role Playing Games That You Don’t.

Three Reasons to Play “Terror in Meeple City” (previously called “Rampage”) a Review.

Four Reasons to read Brian Michael Bendis’ First Five Year Run on Avengers.

Dungeons and Dragons: Castle Ravenloft Board Game Review – Playing With Little Kids.



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Practicing Your Art Anywhere.

ART – Practicing Your Art Anywhere.

Lara Croft Digital color Study


The above color study was drawn on my Samsung Galaxy Note 8.0.  I used the Sketchbook Pro App.

Unlike the Supergirl study I did a few weeks back, this one used a more traditional digital brush.  I like the way it felt more than the previous one.

The reason I painted this study using my table was because I did it during lunch with my friends from work. We went out to get comics and afterwards, we eat.

While we ate and talked, I painted this.  It was a good opportunity.  Considering the circumstances the study turned out nice.

Which leads me the point of this post, if you really want to practice your drawing, or painting, you can do it anywhere.  Just make sure you bring your art stuff with you.

Before we left, I made use to bring my tablet.  I also planned out what I’d do when we sat down to eat before we actually went.  That way, once we started eating I knew that I’d be painting.

Both my friends are artists so they didn’t mind that I painted as we talked.  It was  good time, with a fun conversation.

Practice your art everywhere.

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