Luis' Illustrated Blog

Simpsons Storyboard artist. Artist and storyteller. Exploring how to make a living, by being creative.
  • About me
  • Art, Stories & Comics by me
    • Illustrated trip to Italy
    • Superhero Versus Superhero
    • The Black Terror Kid #1
    • The Black Terror Kid #2
    • The Seven Impossible Tasks
  • Supporters
  • Making my Illustrated Film.
    • 04 Juggling overlapping art decisions
    • 05 Designing environments
    • 06 Composition and Design principles
    • 07 Why design from reality
    • 08 Adding tone to a thumbnail sketch
    • 09 From thumbnail to final line
    • 10 Tone, how to add it
    • 11 Finalizing and coloring a concept drawing
    • 12 Struggling: Finding the right poses.
    • 13 Coloring poses
    • 14 The teaser trailer
    • 15 Story Theory and throughlines
    • 01 Story concept and rough outline
    • 02 Finding a style
    • 03 Designing Antagonists
  • Shop
  • Checkout
  • My Account
  • Cart

Monthly Archives: June 2008

The Simpsons goes digital…again. Munchkin stories. Star Wars stars dance.

June 26, 2008 in FAMILY, THE SIMPSONS NEWS

THE SIMPSONS NEWS

So I was called from the show last week and was told that I needed to clean out my desk. No, it’s not what you think. I have to move all my stuff from my old desk to a new one. While working on the movie, many of us, (myself included) worked at the Fox Studio Lot and drew directly into computers in order to get the story reels done faster. The producers suddenly realized that we might want to do something similar on the TV show. It seems that the time is now. Some artists, like myself, who have experience using Cintiqs, have been asked to do the work we usually do on paper, in a digital format. If successful, I think the entire show may very well go digital, either by the end of this season or by next season.

FAMILY

The library by our house has kid shows. This Saturday was the first. My cousin, who is also Munchkins Godmother, suggested that we take her to one. Alesha and I thought it was a good idea so we went. It was balloon show. There was a guy on stage making jokes and balloon animals. We thought she would be into it because she loves balloons.

It turned out that she got really into it…for about five minutes, then she just wanted to run around and play. For the rest of the hour we were there, she just played around while Alesha and I watched the show. It was fun. Too bad Munchkin missed it.

In other Munchkin news…

So Munchkin tends to watch a bit of TV. Mostly educational shows like Sesame Street, Word World, Dora the Explorer…things like that. Because of this, she can now sorta count to twenty in English, count to ten in Spanish, and she can even tell you the names of all the letters in the alphabet when she sees them individually (but only the capital letters). She also often surprises me with new phrases she picks up.

Well, a couple of days ago, Munchkin and I were going through her bedtime routine. We went upstairs to the kids bathroom, brushed her teeth and then I sat her on the pottie (where she doesn’t really do anything but sit, talk and play, but that’s okay because we are just getting her used to the toilet.) In any case, she was sitting there and we happen to have a large toy flower by the pottie and she wanted it so I gave it to her. She then began to smell it, because she knows that that’s one of the things that you do with flowers. Then she surprised me by suddenly exclaiming passionately:

the-pottie.jpg

It was really cute. At first, I thought she had just come up with that on her own, but later I found out she got that phrase from watching a show on Nick Jr. called Yo Gabba Gabba. Still, as my wife said, it’s great that she knew how to apply that phrase.

BLOGS

Okay, so I was reading one of my favorite blogs. Maria Johnson’s blog (which I highly recommend) and she had posted up a video that was so great, I wanted to put it up on my blog as well. Behold the wonder that is The Dance off with Star Wars stars:

 

If you like what you read, please consider signing up to my rss feed.

Comments are appreciated as well.

I also have a store. Click Here and check it out.

If you would like to have a text ad on my site, click on the red BUY LINKS button under the Archives list.

And while you’re at it, please Digg me too.

 

Writing this blog is almost a part time job for me. Tips are most welcome.


Share this:

  • Share
  • Click to share on Facebook (Opens in new window)
  • Click to share on Twitter (Opens in new window)
  • Click to share on Pinterest (Opens in new window)
  • Click to share on Tumblr (Opens in new window)
  • Click to share on Reddit (Opens in new window)

Like this:

Like Loading...

2 Comments »

Board games on the Xbox 360. A little piece of Heaven. Digital board game tables.

June 19, 2008 in BOARD GAMES, FAMILY, THE SIMPSONS NEWS, VIDEO GAMES

THE SIMPSONS NEWS

So the person who is in charge of putting the schedule together and generally telling us whose crew we are going to be on, is no longer working for the show. Why? I don’t know. All I know is that I’m going to miss him and that now we have to go directly to the producer to know whose crew we will be working on until they find a replacement.

I e-mailed the producer earlier this week to find out if my status has changed. If I am still going to be starting work on the first or second week of July. The answer I got back was sort of the same. I might actually start the 14th of July which is the third week of July. Well, no big deal. At least I’ll be working soon and won’t have to worry about money.

BOARD GAMES/VIDEO GAMES

I’ve been writing a lot about board games through out my blog. That’s because I think they are great fun. Most people, when you say board games, they think, Monopoly, Scrabble, or Risk. These games aren’t bad games but they often bring a lot of baggage with them. Usually when you think of these games, you think, “I used to play that when I was little” or “Man, I played that game to death”. You don’t think, “Boy, I really want to go play that”. Well, there are a ton of new board games out there made by smaller companies that once you try playing them with friends or family, you do say, “Boy, I really want to play that again!” Unfortunately, you won’t see commercials for these games but you can often learn about them through word of mouth or even by playing them on your Xbox 360. Which brings me to my topic today, of board games on the Xbox 360.

If I was to say, “The Settlers of Catan, Ticket to Ride, or Carcassonne,” the board game geeks would think, “Modern classic board games”. Some of the more adventurous of you would say, “Hey I’ve played one of those. I loved it!” I think most of you would say, “Huh, are they Beatles songs?” Well, the Xbox 360, will hopefully change all that. It seems that the best selling games on Xbox Arcade (which is the place you buy and download games on the Xbox 360) are board games. Though UNO is the best selling, other board games are doing well in their own right. The Settlers of Catan is one of these games:

the-settlers-of-catan.jpg

Ever wanted to try it? You can, using your Xbox 360.

You can also play Carcassonne:

carcassonne.jpg

…and Lost Cities. Lost Cities is the ultimate “couples game”. At least it seems that way, because if you look at any “Geek List” on Boardgamegeek.com on: “Couples games“, it’s almost always somewhere on the list. Last time I played this against Alesha, she really beat me pretty good.

lost-cities.jpg

The newest modern board games on the horizon for the Xbox Arcade are Ticket to Ride (pictured below) and Alhambra (no picture for that game yet, sorry).

ticket-to-ride.jpg

Many people have gone out and bought the actual versions of these games after having played them on Xbox Arcade. Woo hoo! The more people out there that play these games, the more people I might be able to get to play with.

For more pictures and reviews of these games, go to TeamXbox.com

MORE..BOARD GAMES/VIDEO GAMES

A few months back I wrote a post called: Comparing the pros and cons of Video games and Board games. In the last line of that particular post I wrote this:

Maybe someday board games and video games might become one. We’ll have video tables were we move physical pieces around on a digital board that can read what you are doing and we’ll have the best (and worst) of both worlds.

Well, guess what…

http://www.youtube.com/watch?v=DSnRb2XsAHI&eurl=http://purplepawn.com/2008/06/14/digiboard-enters-the-crowded-field-of-interactive-computing/ http://youtube.com/watch?v=rP5y7yp06n0

For more info on products like these, click on the following link: Gizmo Watch

I found out about this stuff from reading Purple Pawn.

FAMILY

On Friday, I spent the entire day alone with the kids. They woke up at the same time in the morning. I fed them both. Played with them both for a few hours, then I put them to bed for their naps, just a little bit later than usual (and at the same time, which is very unusual for them). They slept well and, wouldn’t you know it, they both woke up at the same time. I went and got them both, fed them while I got ready for a small day out. After lunch I got the kids ready, put on my iPod ear buds, turned on a gaming podcast and we went outside for a walk.

Munchkin, pushed her little brother on his stroller (as I guided it) and she pushed it to the little playground we have in our housing community. Once there, she began climbing and going down the slide. I picked up the boy, sat down and watched his sister be a little daredevil. The sun was shining and a small breeze often cooled us down. The boy and I followed Munchkin around as she played. At one point she decided to play in one spot, picked the curving latter thingy in the playground and began climbing it in all sorts of ways. She was being quite fearless in some of the things she was doing on it. Her brother and I sat a foot away and watched her. We must have sat there for a good twenty minutes.

It’s moments like these that make life worth living. I was so happy I was there with my kids and for the hour and twenty minutes that I was there with them in that playground, there was nothing wrong with the world. Nothing to worry about, no money problems, nothing to stress about, just the breeze, the kids, and the innocence of trying out new things. It was heaven on earth. I kissed the boy, I encouraged the girl, and I was soooo happy. I’m going to miss this kind of thing when I go back to work.

a-little-piece-of-heaven.jpg

When we got back to the house, I fed Munchkin her dinner and she surprised me by eating it all up in just a few minutes. I gave her treats as a reward. Meanwhile I managed to keep the boy awake for an extra hour until his official bedtime (if I don’t do this, it makes for a very rough night). Then I gave Munchkin a bath, which she loooooves to take. She had a blast splashing around in the tub. Afterwards, I took her out, brushed her teeth and put her to bed (which of course she didn’t want me to do). She stayed awake for a few hours after and I even came in once and “kissed attacked” her. She laughed and giggled and then fell asleep a few minutes after.

It was a great day. I love my kids. They are amazing gifts. I hope I could be a good father to them. I really want to raise them right. Thinking about the day, make me want to cry for some reason. God, I love them so much.

It was the Feast Day of St. Anthony that day. He must have prayed for us to have a little piece of Heaven that day. Thanks, St. Anthony.

 

If you like what you read, please consider signing up to my rss feed.

Comments are appreciated as well.

I also have a store. Click Here and check it out.

If you would like to have a text ad on my site, click on the red BUY LINKS button under the Archives list.

And while you’re at it, please Digg me too.

 

Writing this blog is almost a part time job for me. Tips are most welcome.

Share this:

  • Share
  • Click to share on Facebook (Opens in new window)
  • Click to share on Twitter (Opens in new window)
  • Click to share on Pinterest (Opens in new window)
  • Click to share on Tumblr (Opens in new window)
  • Click to share on Reddit (Opens in new window)

Like this:

Like Loading...

2 Comments »

The Hobbit Movie news. Are you Geek enough for D&D 4th edition? Artists go to Washington to fight Orphan Bill.

June 12, 2008 in Copyright Protections, MOVIES, MY WEEK, The Hobbit, THE SIMPSONS NEWS

THE SIMPSONS NEWS

I called the studio earlier this week. I wanted to know if they had worked out the schedule for the season yet, and if they had, where I fit in it. Well, I was told the schedule is still not quite done yet but it’s possible I might start on the first or second week of July. Unfortunately, this is not set in stone. So until the schedule is official, I might go back to work next month…or maybe not.

MOVIES (The Hobbit)

A while back I wrote about how it was good that The Hobbit movie would be split up into two movies. Turns out that my assumption that both movies would be telling the same story of The Hobbit, was incorrect. It seems that the first movie is going to be a movie version of The Hobbit book while the second movie is going to be completely made up.

Wait…

What?

That’s right, you read right, the second movie being made is going to be completely made up, as in,

“I feel like writing a completely new Middle Earth story that takes place between The Hobbit and The Lord of the Rings that Tolkien never wrote.”

There are two places on the internet where you can find out all about this stuff:

Weta holics: Which has an enormous interview with the Producer of the movies, Peter Jackson and the Director of the movies Guillermo del Toro.

The One Ring.net: Which has an interview with Director Guillermo del Toro.

I personally wanted desperately to know the answer to one question. It was actually asked in the Weta holics interview. Here it is below:

WetaHost 2 – Hello Mr. Jackson and Mr. Del Toro! Thank you very much for this time. My question is one that I think you will hear alot of from many of us…from what material will you pulling the second movie from? I know it’ll be great with you two on board, but I am mighty curious. I am a huge fan of both of you and I look foward to more Tolkien films!
Guillermo del Toro The idea is to find a compelling way to join THE HOBBIT and FELLOWSHIP and enhance the 5 films both visually an in their Cosmology. There’s omissions and material enough in the available, licensed material to attempt this. The agreement is, however, that the second film must be relevant and emotionally strong enough to be brought to life but that we must try and contain the HOBBIT in a single film.
Peter Jackson I’m really looking forward to developing Film Two. It gives us a freedom that we haven’t really had on our Tolkien journey. Some of you may well say that’s a good thing of course! The Hobbit is interesting in how Tolkien created a feeling of dangerous events unfolding, which preoccupy Gandalf. There’s an awful lot of incident that happens during that 60 year gap. At this stage, we’re not imagining a film that literally covers 60 years, like a bio-pic or documentary. We would figure out what happens during that 60 years, and choose one short section of time to drop in and dramatise for the screen. I’m really interested in how it effects The Hobbit – do we show what happens to Gandalg during his trips away? We’ll see. We may well have seeds for Film Two that we’ll subtly sow during The Hobbit.

Uh…is it just me or did Peter Jackson just totally ignore the question. What sources are you going to use Mr. Jackson? Meanwhile it would be nice to know what “Omissions and material” in the “licensed material” del Toro is talking about. To be honest I don’t like this idea at all. Nearly every time Peter Jackson deviated from what Tolkien had written in some source material, he actually made the story worse, not better. Some things he changed, I could understand, but then there are other things that make me go, “HUH!”? For example:

  • Helm’s Deep. There really wasn’t any reason why the elves should have showed up. They all got killed to a man. There was not one Elf left alive at the end of that battle (except Legolas). They weren’t in Helm’s Deep in the book. Why have them there in the movie?
  • Then there’s the question, what the heck happened to the Dunedain? In the book, Aragorn had an army of “Aragorns” (A.K.A Dunedain) that were as cool as he was, kicked major butt and turned the tide of the battle in Minas Tirith. In the movie, it was an army of ghosts. In the book, the ghosts simply helped Aragorn and the Dunedain get the ships the they needed to get to Minas Tirith to kick major butt. The the ghosts didn’t go all the way to Minas Tirith. In the movie, the fact that the ghosts did what they did, begs the question, “Why didn’t they just take those ghosts all the way to Mordor then?”
  • Then of course, there’s Faramir whose character and personality they changed for the worse because, according to the Commentary on the DVD, “he needed a character arch”. In the book, Faramir was suppose to be the complete opposite of his brother Boromir and through him we were suppose got get a glimpse of what true wisdom and virtue really was. In any case, they at least fixed him some what in the extended editions, so he’s not too horrible, although having Sam and Frodo at Osgiliath just to get attacked by a Ring Wraith was a really a dumb idea too.
  • Okay, so everything I mentioned above doesn’t really ruin the movies for me. I could live with those changes. They are still, “in the spirit” of what the story intended. There is one thing thought that just doesn’t fit any “spirit” at all. The worst sin in the movies…the portrayal of Denethor. This bugs me every time I watch the movies he’s in. For two reasons:
  1. It is inconsistent with what the writers had established as their style. What I mean is, if they were willing to change Faramir because he needed story arch, WHY TAKE AWAY DENETHOR’S ARCH SO THAT HE’S A ONE NOTE CHARACTER?! (He’s Angry, angry, angry, angry, despairing and angry, he’s dead.) Then to have a scene were Gandalf hits him! What a disgrace. Yes, I understand he’s just a fictional character but it’s what he represents that bugs me. This leads me to reason…
  2. In the books, there are many characters that represent wisdom, it’s a motif that is through out the books. Each character represents different kinds of wisdom. Elrond, Galadriel, Gandalf, Aragorn, Faramir, Sam, all, in part, represent a form of wisdom in the story. Denethor also represents wisdom but a wisdom that was slowly lost due to overconfidence and pride. Denethor was a wise and prudent (but very grumpy) leader. He knew what was at stake and what needed to be done about it. The problem with Denethor was that he was a very proud man and this proved to be his undoing. He also had a Palantir (just like Saruman the Wizard) something erroneously cut out of the movies. Denethor knew that Sauron controlled the Palantir but Denethor, through his pride, thought he was strong enough to deal with that fact and used it often. Denethor also knew that the Palantir could not show him false things. So Sauron out smarted Denethor by showing him that, the ships that Aragorn had taken from the “bad guys” using the ghosts, were on the way to Minas Tirith. Sauron hid the fact that Aragorn and the Dunedain were on board. He only showed him that evil ships with black sails were on the way. Denethor thought that more bad guys were coming and that is the reason he went into despair. Denethor thought he knew something no one else did. See, Sauron tricked a good man with false information by using his pride against him. Denethor‘s pride proved greater than his wisdom and he foolishly played mind games with “evil” and lost. That is the lesson you should take away from Denethor‘s story, “Don’t play with fire or you’ll get burned.” Why was this cut from the movies? If they had enough time to film big chunks of story afterwards for the special edition DVDs, why not a scene with a Palantir and Denethor, to explain why he went nuts? As it is, Denethor, in the movies, has no redeeming qualities and no character arch.

Don’t get me wrong. I love the The Lord of the Rings movies. There was far more right than wrong in them. I think, if they would have been written and directed by anyone else other than Peter Jackson and gang, they probably would have been awful. I really want them to make The Hobbit movie because I think, for the most part, they “get it”. The thing I don’t like is the fact that they are making something up from scratch, and I’m too much of a purist to feel comfortable about it.

One thing I am excited about, is that Guillermo del Toro is directing the movies and this means the art direction is going to be a little different. I personally didn’t like that way the Orcs, Goblins, and Wargs were designed in the original movies. Del Toro in the interviews, has already said, he’s going to be changing some of those designs. Especially the Wargs, which are going to look more like Wolves instead of Hyenas, and the Goblins are going to look different also. I’ve seen the trailer for Hellboy 2 and the monsters in that movie look great. I like that monsters in Del Toro’s movie Pan’s Labyrinth also. If The Hobbit movie looks anything like that, I’ll be happy.

ROLE PLAYING GAMES

Dungeons and Dragons 4th Edition (D&D4E) came out last week on June 6th and at it’s peak the Core 4th edition gift set became the 4th highest seller at amazon.com. Dungeons and Dragons was the first role playing game ever invented. It inspired tons of other games since. Including some popular video games such as, but not limited to, the Final Fantasy series, the Zelda series, the Knights of the Old Republic series and Bethesda Softwork’s Morrowind, and Oblivion games. The role playing style of gaming has really come to popularity with the invention of games like Lord of the Rings Online and World of Warcraft. Now everyone who plays these games knows what geeks like me have known for years, playing role playing games with friends is fun. Not bad for a game that, in the 80s, was erroneously thought to lead kids into Satanism (much like a certain series of popular books about a young wizard named Harry).

Now that there are so many other role playing games out there, both tabletop and digital, why would you care to buy and play this one? Much like the Wii, D&D4E was designed to attract the new gamers. It has taken a lot of elements from some of the best of both the tabletop and digital role playing games out there, and simplified them so that anyone can pick up and play it; and if you’re into World of Warcraft or Lord of the Rings Online, it will be even easier because it has borrowed a lot of ideas from those games as well. There is no better time to get into the geeky goodness of playing games like these.

MY WEEK

Man! I hate being sick. My throat is killing me. I’ve been sick since last week. This weekend I got really sick. I started getting better on Tuesday but that’s when I made the mistake of yelling along with The Munchkin when I was playing with her. On Wednesday I could barely swallow. I’m grumpy and feeling just awful. To make matters worse, the drawing below had to be drawn twice because my laptop over heated and turned itself off as I was just finishing it. I hadn’t save the drawing. It’s all I had the strength to draw. What a lousy week.

im-sick.jpg

COPYRIGHT PROTECTION

Woo Hoo! Some illustrators have actually gone to Washington to fight the Orphan Bill. Hope they can make a difference. Let’s pray for them:

FROM THE ILLUSTRATORS’ PARTNERSHIP

 

Visual Artists Go to Washington, Independent Record Labels Oppose Orphan Works Act

 

Last week over two dozen visual artists, representing illustrators, photographers, fine artists and the arts licensing trades went to Capital Hill to explain to legislators how the Orphan Works Act will harm creators and the hundreds of thousands of art-related small businesses that serve and are dependent on them. At the same time, independent music labels have joined the opposition to orphan works legislation as it currently exists.

 

The Illustrators’ Partnership has stressed that Orphan Works legislation should be limited to true orphaned work and not act as an unwarranted compulsory license imposed on commercial markets. IPA, the Advertising Photographers of America and the Artists Rights Society have joined to offer amendments to that effect.

Excerpted from the Washington Internet Daily/Monday June 09, 2008:

 

The visual-arts community hit the Hill last week to protest what it portrays as a hijacking of the orphan-works issue as it was presented in a 2005 Copyright Office report…

 

The Copyright Office ran a bait-and-switch from its 2005 notice of intent, which focused on facilitating libraries’, museums’ and other nonprofits’ efforts to digitize collections to improve access to them, [Illustrators’ Partnership co-founder Brad] Holland said. Artists want the issue narrowed back to that focus, scrapping commercial use, he said…Copyright Office roundtables on orphan works never addressed alternates to registries, an “untested, untried, unaccountable market system” favoring Google, Getty, Corbis and other commercial aggregators, Holland said. [Cynthia] Turner [also of the Partnership] said artists would incur high costs registering works, and they hesitate to hand over high-res, commercial versions to Google or others.

 

In the same article, Washington Internet Daily also reports that the leading group of independent music labels has broken with the corporate music trade associations. The American Association of Independent Music has published a position paper opposing the current orphan works bills. The article quotes a music industry executive: “I can tell you that nobody in the music business” sought the bill.

 

… the executive said the bill is “de facto… establishing a new compulsory license” by putting unregistered artists at a legal disadvantage in court. The law can’t explicitly require registration or it will violate the Berne Convention, TRIPS and other treaties the U.S. has signed, the executive said. Book publishers and music executives in the U.K. think the U.S. will be in trouble, the executive said, citing a recent visit: “I can tell you there are European commissioners that are looking at this right now.”

 

–Excerpts from “Orphan-Works Bills Scorned by Visual Arts, Indie Labels” by Greg Piper, Washington Internet Daily June 09, 2008

 

Also see http://www.artinfo.com/news/story/27803/visual-artists-and-indie-record-labels-voice-concern-over-orphan-works-bills/

 

Please forward this message to every artist you know.

 

If you like what you read, please consider signing up to my rss feed.

Comments are appreciated as well.

I also have a store. Click Here and check it out.

If you would like to have a text ad on my site, click on the red BUY LINKS button under the Archives list.

And while you’re at it, please Digg me too.

 

Writing this blog is almost a part time job for me. Tips are most welcome.

Share this:

  • Share
  • Click to share on Facebook (Opens in new window)
  • Click to share on Twitter (Opens in new window)
  • Click to share on Pinterest (Opens in new window)
  • Click to share on Tumblr (Opens in new window)
  • Click to share on Reddit (Opens in new window)

Like this:

Like Loading...

5 Comments »

The actors sign, Daily Breakfast and My Ridiculously long Tabletop Role playing game systems list, How Orphan Works effects everyone.

June 5, 2008 in Copyright Protections, ROLE PLAYING GAMES, THE SIMPSONS NEWS

THE SIMPSONS NEWS

On Monday I got an e-mail from one of our Simpsons producers telling us that the actors signed their new contract. We were informed that the rest of the day, they were going to begin figuring out a schedule for the shows in order to have some idea for our start dates. That’s really good news for us. Hurray! Although, I don’t expect to be back to work until sometime in late July early August. We were told, before our hiatus, that we were to expect to come back a month after the writers signed. Although, because the shows start up about two to three weeks from each other, not everyone will be coming back at once.

ROLE PLAYING GAMES

 

So I was listening to The Daily Breakfast #492 last Tuesday, and I heard myself there because I left a voice message, earlier in the week. I had called to say something about Role Playing games based on a comment from another caller. I really didn’t think much about it until I heard what happened next. It went something like this:

Listening to the Daily Breakfast

 

Yeah, so now that I opened my big fat mouth, I thought I should write a little about some Role Playing Game systems in case people have decided to come to my blog because of what I said.

Here’s a small list of the games I own. Hopefully this will give you an idea of the games that are out there. I’ll give you the name of the game or game system and a description of it. I will also put Pros and Cons for each one when I could. If it’s a games system I will put the games that can be played with it. A Game System is a generic system of rules that could be used to play just about any game genre. Some are better and more versatile than others.

Okay, lets begin…

THE HERO SYSTEM:

This was my favorite system, mostly because I was able to make superheroes with it.

PROS: Very, very versatile. You could play just about anything you want with it. You can play Star Wars in it, if your willing to put the time into creating the Star Wars universe from scratch. You can play Pulp, Fantasy, Sci-fi…you name it, you can play it in this system.

CONS: Very complicated. Character creation takes a very long time. If fighting occurs the game begins to get very sloooow. It has no ‘official setting’ which means you have to create everything from scratch. This involves a lot of work and it means that you won’t actually be playing a game right away. Someone will have to sit down and create the setting. (This may not be a con if you love doing that sort of thing anyway).

HERO SYSTEM GAMES I OWN:

· CHAMPIONS: Superheroes

· PULP HERO: Like Indiana Jones…

· FANTASY HERO: Any kind of Fantasy setting you can think of.

· STARHERO: Any kind of science fiction space genres.

MUTANTS & MASTERMINDS:

My new favorite system for playing superheroes. This game (unlike HERO) is only a system to play superheroes games. It uses a very heavily modified D20 3.5 system. So heavily modified, that its now its own system. This system is very much like the HERO system Champions game only a lot easier.

PROS: The system is easy and fast. The artwork in the game is great. If you like superheroes, this is the game to play. You can make Jedi with this system. You might be able to use this system for anything you want.

CONS: To be very honest, I can’t think of any right now. If I do, I’ll but them in.

SAVAGE WORLDS:

This is my second favorite system. It’s lighter than Hero system and almost as versatile. It’s a little like the D20 3.5 system only easier.

PROS: Not very complicated. Easy for beginners to use so it’s a great starter role playing game. Character creation takes fifteen minutes. Quick combat mechanics. Has some official settings.

CONS: Not as versatile as Hero system. (in other words you wouldn’t be able to make Superheroes or Jedi using this system). Otherwise good system. If you want to play a game outside of some of the official settings it has the same world building problem as Hero System.

SAVAGE WORLDS GAMES:

· DEADLANDS: This game seems like a very interesting wild west game with fantasy and horror elements. Some of the mechanics of the game require using Poker cards.

(Here is the official description of the game):

Welcome to the Weird West!

The year is 1879, but the history is not our own. The guns of the Civil War are silent thanks to a tense cease fire between North and South. California is shattered by the Great Quake of ྀ, a new superfuel called ghost rock is revealed in the flooded channels and buried in the cliff faces that loom above. Powerful Rail Barons strive to be the first to complete a transcontinental railroad, and the Great Rail Wars exact a bloody toll on an American frontier divided between not only the Union and Confederacy, but the Sioux Nation, the Mormon state of Deseret, and the Independent Commonwealth of California.

Amid the chaos, fortunes can be made by those bold enough to make their way West. These brave souls have more than plain old human violence to contend with. Something’s going on in the West, something downright nasty. Fear stalks the land like a hungry beast, and abominations from man’s myths and nightmares haunt the High Plains. Legends tell of ancient and powerful beings that thrive on the fear created by these horrific creatures. All around, the night grows darker and the shadows grow longer as evil twists the land.

Arrayed against the forces of darkness are the heroes of the Weird West: Grim gunslingers, spell slinging hucksters, brilliant mad scientists, and wizened Indian shamans stake their souls and fortunes on the battle against the evils of the frontier, and often lay down their very lives for the cause of righteousness and light. And sometimes, death is not the end.

D20 3.5 SYSTEM:

This is the most popular system out there. Wizard of the Coast owns it (they make Magic the Gathering collectible card game) and it’s an open game license, which means anyone can make and sell a game using the rule system . It’s famous because Dungeons and Dragons and Star Wars RPG used it. Now both Star Wars and Dungeons and Dragons have their own separate systems. The Star Wars game is: Star Wars Saga Edition. The new Dungeons and Dragons game is: Dungeons and Dragons 4th Edition. I don’t own either of these systems, so I really can’t comment upon them.

PROS: Not too complicated. Easy for beginners to use but a bit “crunchy” (rules heavy) it’s a good starter role playing game. It’s everywhere. Lots of games use the system. Fights are moderate in length. Lots of resources out for it. Great to play ‘Hack and Slash’ games with. You could play Paranoia with it!

CONS: It’s a bit shallow. Not very customizable. It’s very limiting in the type of characters you can make. It almost forces you to make stereotype characters rather that deep ‘real’ characters. It’s more a miniatures game than a role-playing game. Too heavy an emphasis on fighting and very little on character development.

D20 3.5 GAMES:

(I will limit this list to the games I own.)

· D&D 3.5: Dungeons and Dragons is the game everyone thinks of when they think RPGs. I thinks it’s fun to play if all you want to do is “hack and slash” monsters but it you want a deeper fantasy experience then there are other games that work better. This game tends to pigeon hole you into making very limited character types.

· CONAN: I ain’t talking lame Arnold Schwarzenegger Conan here, I’m talking Robert E. Howard’s Conan. From the books. This game is interesting because you don’t play as Conan but you play in the world of Conan which is as interesting as Tolkien’s Middle Earth. One of the things I found interesting, is that in order to do magic, in the world of Conan you have to, in some way, sell a little of your soul. The more magic you learn the more of yourself you lose. Very interesting.

(Here is the official description of the game):

‘Know, o prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas, there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars – Nemedia, Ophir, Brythunia, Hyberborea, Zamora with its dark-haired women and towers of spider-haunted mystery, Zingara with its chivalry, Koth that bordered on the pastoral lands of Shem, Stygia with its shadow-guarded tombs, Hyrkania whose riders wore steel and silk and gold. But the proudest kingdom of the world was Aquilonia, reigning supreme in the dreaming west. Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandaled feet.’

The golden age of fantasy is brought back to gaming as Conan and Hyboria stride into the realms of gaming once again. This 352-page, lavishly illustrated full-colour book realizes the world of Conan as never before.

Exhaustively researched, Conan The Roleplaying Game features new innovations to ensure combat, magic, character creation and development reflect the epic writings of Robert E. Howard. From the shores of the Western Ocean, to the Sea of Vilayet, the countries of Hyboria are explored, detailed and illustrated. The cultures, religions, traditions, legends and more are all explored to ensure this is the most definitive Conan roleplaying game of all time. This complete roleplaying game lets players and Games Masters alike step into the world of the greatest fantasy hero of all time and shake the world of Hyboria.

· TESTAMENT: This is a game where you play during the age of the Old Testament. I bought this because I was curious. It’s an interesting game. It might be interesting to play this as a political game. Problem with this book is that it was originally written for D20 3.0 not 3.5. But it’s not too big a deal to modify it to 3.5.

(Here is the official description of the game):

You’ve Read The Book, Now Play The Game!

There were giants in the Earth in those days, and also after that, when the sons of God came in onto the daughters of men and they bare children to them, the same became mighty men which were of old, men of renown.
—The Book of Genesis

The world of the Bible comes to life in this campaign setting for the d20 System. Play a wandering Babylonian magus, a sorcerer in the service of Pharaoh, a Canaanite maker of idols, or a prophet of the God of Israel. Walk the streets of ancient Jerusalem, stand beside King David as one of his Mighty Men, smite Philistines, ponder the mysteries of gargantuan tombs, look upon the dwellings of the gods, and battle demons, dragons, plagues, and the legendary beasts of Babylon. Testament gives you everything you need to immerse yourself in the Biblical Era, including:

  • A dozen new core and prestige classes, including the Levite Priest, the Egyptian Khery-heb wizard, and the Desert Hermit.
  • Over 30 new monsters, including Nephilim, Tempter Devils, and Zebub-Spawn.
  • Over 50 new feats and over 100 new spells.
  • Rules for barter, curses, piety.
  • Guidelines for leading a small tribe through the hazards of the Bronze and Iron Age world.
  • The Biblical Battlefield Resolution System, a new way to fight epic combats.
  • Full cultural details on ancient Israel, Canaan, Egypt, and Mesopotamia, including history, beliefs, holy days, architecture, and more.
  • Dozens of new magic items and artifacts.

Part history, part mythology, Testament is the d20 System setting that’s both instantly familiar and yet unlike any game world you have ever experienced.

· PARANOIA: Yay Paranoia! One of the games most ideally suited for Play By e-mail games. Its a slapstick comedic game about about stabbing other players in the back and being the only one left alive by the end of the game. You play a person who lives in a world controlled by an evil computer. Everyone is out to destroy it and it knows it. You happen to work for it and your job is to find the people who want to destroy the computer and terminate them. Thing is, you want to destroy the computer also. You are part of a team that hunts down rebels but you and everyone else on the team are rebels also, the problem is that everyone is from a rival rebel faction and they are out for themselves. If you manage to prove to the computer that the other people on your team are rebels you will get great rewards, but the others are thinking the same thing. Your job is to complete whatever task that computer has given your team to do while also doing the secret task your rebel faction has given you to do and at the same time try to incriminate and execute your fellow team mates, but watch out. Just because you kill one of them doesn’t mean he won’t be back after being downloaded into a new clone body looking for payback. Fun.

(Here is the official description of the game):

TRUST THE COMPUTER! THE COMPUTER IS YOUR FRIEND!

Greetings, citizen! THE COMPUTER has made you a TROUBLESHOOTER, a protector of the underground city of ALPHA COMPLEX. You and your fellow Troubleshooters will have lots of fun rooting out Communist mutant traitors. The Computer says so.

Members of treasonous secret societies like the Frankenstein Destroyers, the Illuminati, Psion, PURGE and the Sierra Club may attack, maim or blackmail you. Treasonous mutants with powers like Electroshock, Pyrokinesis, Charm, Puppeteer and Bureaucratic Intuition may shock you, incinerate you, subvert you, control you or bury you in paperwork. But it will be fun. The Computer says so, and The Computer is your friend.

Most fun of all is uncovering your fellow Troubleshooters’ secret societies and mutations, accusing them of treason and persuading The Computer to terminate them — before they do the same to you.

PARANOIA: The Roleplaying Game of a Darkly Humorous Future

Pursuant to Central Processing Unit directive 214.08.20/547.4 ‘Restoration of Classic RPGs to Print After Unduly Prolonged Absence,’ Mongoose Publishing brings you PARANOIA, an entirely new edition of the classic science fiction game originally published in 1984. In service to a well-meaning but deranged Computer, you and your fellow players seek to eliminate traitors. Your deepest fear: Your fellow players will discover YOU are one of those traitors.

PARANOIA: A light-hearted game of backstabbing, treachery and guile, where trusting other players is a sure route to the termination centre.
PARANOIA IS FUN. OTHER GAMES ARE NOT FUN. THE COMPUTER SAYS SO, THE COMPUTER IS YOUR FRIEND.

WORLD OF DARKNESS:

Okay, first, all the games I put here are out of print and have been replaced by the new World of Darkness system. The only reason I’m putting them here at all is to just to have them represented. The new World of Darkness games are just updated versions of the ones below, so you’ll still get the idea of what your getting into by reading this. There are also far more of them than the ones I’ve written about. I just don’t own them.

This system has a lot of good creative ideas. The problem with it is mostly the tone and theme. Most of these games mostly revolve around playing a monster of some kind and all the horror that comes with it. It is a Role playing Game system of “personal horror”. So if you want a game to take you to a place like that, this might interest you, otherwise don’t bother.

PROS: Many official game worlds. Very character driven story system. Simple system. Lends itself to deep story driven games. Lots of atmosphere, lots of drama, very rich world.

CONS: Not a versatile system. You can only play in official game worlds. The mood of the game is sometimes too oppressive. Some of the game worlds are better than others. You really have to be in the mood to play these games. They are very moody.

WORLD OF DARKNESS GAMES:

· VAMPIRE THE MASQUERADE: You begin the game as a human who somehow ends up becoming a vampire. This is a game about either fighting to keep your humanity in spite of the fact you’re monster or embracing your inner demon. Lots of politics, intrigue and drama.

· DARK AGE VAMPIRE: Similar to VAMPIRE THE MASQUERADE but set in the Middle Ages.

· MAGE THE ASSENTION: Is perhaps the most intriguing of the bunch. You play a person who suddenly “awakens” to a magical power you didn’t know you had. It’s a game about seeing the world from a new perspective. Magik in this game is a world view shift (there is no spoon). Reality as we know is actually a philosophical perception given to us by a group of wizards. Technology is a type of magik but we don’t see it that way because it is the norm. Other Magicians have different world views. If you learn them you can do different magik. For example, the world view that sees space as two dimensional rather than three could be used to teleport you from one place to another simply by changing the two dimensional picture that is before you. It’s a very creative game. Lots of drama and intrigue. It sounds a little like the Matrix movies. The thing is, this game was out long before the Matrix came out.

· RAGE: You play as a werewolf in this game. It’s pretty much the “I want to fight a lot in my role playing game” game in the World of Darkness universe.

· WRAITH: You play as dead person in a dark limbo like place (notice I didn’t say Purgatory). It’s a pretty oppressive game.

· CHANGELING: The most lighthearted of the World of Darkness System. It takes place in modern times and you play a fairy that has replace a human baby when you yourself were a baby and no one knows. It’s very fantastic. The new version of this game is far darker and I personally think it sounds like a lot of fun.

CHAOSIUM: Only has one truly great game.

· CALL OF CTHULU: If you’re a fan of H.P. Lovecraft, this is the game for you. It takes place in the world he invented. This game is a game the player characters aren’t meant to live through. In this game players play some sort of investigators that gets entangled in the hidden TRUE world according to Lovecraft. The truth you find will lead you to see horrors that, if they don’t kill you, they will surely drive you mad. (Think, Hellboy, Evil Dead 2, Army of Darkness, Re-animator.) This game uses a percentage dice system. There is a d20 version of this game but it’s not as good.

INDEPENDENT GAMES:

Independent games don’t have a generic system that applies to a bunch of games. They tend to be one shot games with their own rules specific to each individual game.

INDIE GAMES:

· DOGS IN THE VINEYARD: This game is one of the coolest games ever. The game is set in “a West that never quite was” – loosely based on the Mormon State of Deseret in pre-statehood Utah. Players are “God’s Watchdogs” (Dogs), who travel from town to town delivering mail, helping out the community and enforcing the judgments of the True Faith of the King of Life. This may involve anything from delivering new interpretations to the town’s Steward to executing heretics. Dogs have absolute authority within the Faith, but not within the laws of the Territorial Authority, and so their actions can lead to conflict with the government in the East. This game is all about internal conflicts and external conflicts. As a Catholic I like this game because it has a way to play out moral conflicts in an amazing and fun way. It uses an unusual form of conflict resolution, where die rolls are used in poker-style bids. It’s darn innovative. Especially since it makes conflicts far more creative than they would be otherwise and very very personal. It can also be customized to play out Catholic priests, monks or Knights in the middle ages or, if you want, in the modern age. It’s great. Here’s the official description for the game:

You stand between God’s law and the best intentions of the weak.

You stand between God’s people and their own demons.

Sometimes it’s better for one to die than for many to suffer. Sometimes, Dog, sometimes you have to cut off the arm to save the life.

Does the sinner deserve mercy?
Do the wicked deserve judgement?

They’re in your hands.

Dogs in the Vineyard: roleplaying God’s Watchdogs in a West that never quite was.

· THE PRINCES’ KINGDOM: This is basically, Dogs in the Vineyard for kids. Instead of “God’s Dogs” You play as young princes that have been sent off into the world by your father the king in order to learn to rule the kingdom justly. So you go from town to town setting things right and attempting to solve any problems you come across within your kingdom. It uses a more simplified (kid friendly) Dogs in the Vineyard, mechanic. Here’s the flavor text of the game:

You are nine years old! You just had a birthday, and your brothers gave you a puppy. The three of you are seeing the world from your very own boat. You are the sons of the King of Islandia!

And you are the only three that can stop the war.

The Princes’ Kingdom is a game about children, adults, and ideals.

· BURNING WHEEL: This game has a system to solve debates with other characters called “duel of wits” and the fighting system is very unique. If you want to play a game of Lord of the Rings, this is the system to do it in. It’s a very interesting system over all but I think it’s also a very “advanced” system. A little bit of Role Playing experience my help to play this game.

· POLARIS: In a word, “brilliant”. This game is amazing. No Game Master needed to play this game. All you need is four people and a fantastic imagination. This game takes place at the end of a civilization of magical people who live in the North Pole as the coming of the Sun approaches. The game is meant to be a bitter sweet tragedy, about how deep dark mistakes in the heroes lives and civilization is causing the death of their civilization at the hands of demonic monsters that are approaching ever closer. The game system is like nothing out there. If I was to write down how it’s different, I would be here far too long. I can’t recommend this game enough. Here the official flavor text:

Once upon a time, as far north as north can go, there lived the greatest people that this world will ever see. They are gone now, destroyed just as the world destroys all beautiful things. All that remains are these moments we call memories, moments frozen from the flow of time.

Polaris: Chivalric Tragedy at Utmost North is a game for three to five players set during the final years of the Northernmost People, just before the remnants of their civilization were swallowed up by their own Mistake.

The protagonists of the story are Knights of the Order of the Stars, beholden by ancient oaths to serve the stars and protect their people. The antagonists facing the knights are multitudinous — demons from the mistake, doubters from the people, and even betrayers within the brotherhood of Knights.

Polaris uses a set of simple and easy-to-learn mechanics to help guide your game’s storyline to an appropriate tragic ending. Each player at the table guides the protagonist in a different capacity, and the central points of the story are further shaped by the twelve Key Phrases.

This is no longer a history; this is not yet a story. This is all that remains. Whatever else is what you make of it.

· HERO’S BANNER: This game is another that is uniquely suited for playing online. It’s short and the characters only have three stats. Once one of the stats reaches 100 the character’s life path is sealed and he dies. The end. How interesting and dramatic the person’s life was when he dies in determined by how well you play the game.

(Here is the official description of the game):

Great heros walk the land. They alone have the power to lead their people to a better life.

But there was a time before these men and women were remembered for their deeds.

The fate of a kingdom lies in your hands and you must choose a path to glory.

What cause will you fight for? Who will you leave behind? How will you be remembered?

Hero’s Banner: The Fury of Free Will is a fantasy roleplaying game about making life choices in a world filled with expectation. Your character consists, primarily, of three “influences,” or possible life callings. These might include anything from choosing to marry for love instead of political gain to choosing the life of a soldier over that of a courtly diplomat. Whatever the character is struggling with, he spends his time forming alliances and developing other connections to each influence. But with choice comes loss. As your character slowly progresses towards an inevitable end he will lose friends and ability along the way. The more he specializes, the better he becomes, but also the more he must give up. And eventually, he will have to abandon two of his influences altogether—making one final choice.

· SHADOW OF YESTERDAY: This game is Noir meets fantasy. It’s a grim and gritty fantasy setting that revolves around the characters ambitions.

(Here is the official description of the game):

The Shadow of Yesterday is a pulpy, sweaty role-playing game set in a world climbing back from the edge of destruction, filled with adventure, love, poison, sex, and true friendship. Inside you’ll find:

  • How to make a character who advances for player-chosen reasons.
  • Goblins that change their shape at will, and find their form through love.
  • Broken lands at war, rich swamps full of poisoners and slavers, and a decimated people with incredible magic.
  • Jungle-dwelling kayakers who have mastered the world of the dead.

If you’re ready to plunge into truly bizarre, fully human fantasy, you’re ready to play The Shadow of Yesterday. This game is recommended for ages 18 and up.

· UNIVERSALIS: This game is perhaps the only one that isn’t actually a role-playing game. It’s a story making game. Everyone gets a certain amount of coins or ‘points’ every ‘scene’. Before the ‘scene’ begins everyone bids to see who will set the ‘scene’ up. That person uses the coins or ‘points’ to buy story ideas. As the ‘scene’ goes on, everyone else who has ideas can put them in by buying them using their coins. As coins run out players can get new coins by introducing conflict into the story. Conflicts are resolved using dice. The person who wins the conflict not only gets coins back but wins the privilege of not only saying what happens but how it happens. The tension and drama of the game comes when the players have different ideas of the direction the story should take. Because of this the group as a whole doesn’t really know what will happen next and the results are always surprising.

COPYRIGHT PROTECTIONS

Here’s an update on the Orphan Works bill:

JUNE 2, 2008 An Orphan Works Update

Backers of the House version of the Orphan Works bill are now asking artists and photographers to oppose the Senate bill unless it’s amended to contain at least the “minimum provisions” that appear in the House version.

Although they don’t say so, opposing the Senate bill in this manner is a vote FOR the House bill.

We’ve been asked to explain why:

The Senate bill is similar to the bill we opposed in 2006. The House bill (H.R. 5889) is the result of a year and a half of closed door negotiations between Congress and representatives and lobbyists for special interest groups. These groups have agreed to either endorse the House bill or remain neutral to insure its passage.

The House bill endorses the concept of coerced “voluntary” registration with commercial databases and seeks to make these databases infringer-friendly.

– It would require infringers to file a simple “notice of use” before they infringe.

– It calls for an archive of the notices to be maintained by the Copyright Office or an approved third party.

Why do backers of the House bill want these databases to be infringer-friendly?

Because to thrive, commercial databases (registries) will have to do a robust business in rights-clearing and orphan certification. That means encouraging infringers to infringe.

How will these registries work? No details have been given, but experience with image banks suggests the following:

For unregistered work: infringers will use the registries to identify pictures that aren’t registered. Infringers will probably pay the registry a search fee, then use or market the “orphans” like royalty-free art.

For registered work: the registries will act as a kind of stock house: Users will go to them for one-stop shopping to clear rights to your pictures. The registry will probably charge you a commission when they do.

In other words, urging Congress to pass the House bill makes very little sense to us unless your business or organization expects to become a commercial registry. We believe the only way to oppose these bills is to oppose them both.

If you agree, now’s the time to write Congress or write again.

You can urge Congress to oppose these bills by linking here to a special letter.

Tell Your Senators and Representatives to Oppose the Orphan Works Act at:

http://capwiz.com/illustratorspartnership/issues/alert/?alertid=11442621

Don’t Let Congress Orphan Your Work

Please forward this message to every artist you know.

And here’s how his Bill will effect non artists:

 

FROM THE ILLUSTRATORS’ PARTNERSHIP

The Orphan Works Act: Warning to the Public

Should the general public care about the Orphan Works Act?

Yes, because the effects of this bill will expose any citizen’s visual images to infringement, including infringement for commercial purposes or distasteful uses.

Most people don’t understand current copyright law. But under current law, they don’t have to – the law itself protects them from not understanding it. Anything you create is considered your private property.

But under this amendment, all citizens would be required to understand that they must now take active steps – not to actually protect their work (because registries won’t protect it) – but merely to preserve their right to sue an infringer in federal court (in case they ever find out they’ve been infringed in the first place).

Otherwise, ignorance of copyright law will be be no excuse against an infringer who has done a “reasonably diligent search” for a photo he found on a blog, photo sharing site, Facebook page, or other source.

Proposal for Copyright Warning and Public Awareness Campaign

If this bill is passed, copyright will no longer be considered the exclusive right of the creator. Therefore, Congress should direct the Copyright Office to commence an awareness campaign to be conducted in all media, explaining to all copyright holders the new terms of copyright protection. Public warnings should state at least the following:

“Due to a change in US copyright law, citizens should now be aware that any creative expression they put into tangible form – from professional artwork to family photos – will be subject to infringement, including infringement for commercial uses, by anyone in the United States who is unable to locate them by what the infringer determines – and a court agrees – to be a reasonably diligent search.

“To preserve your right to sue infringers in federal court, you are advised to take active steps to assert authorship of every work you create.

“These steps will include inserting meta-data in each work, marking each work with a copyright symbol and contact information and registering each work in commercial databases where infringers can search for your work.

“Ignorance of copyright law will be be no excuse against an infringer who has done a “reasonably diligent search” according to guidelines established by Congress.”

This should be the minimum warning information and it should be issued to the public on an on-going basis to alert successive generations of the legal obligations they will have to observe as the price of creating art of any kind. We also ask Congress to direct the Copyright Office to establish and maintain local law clinics where creators and other citizens can seek clarification about their obligations under Orphan Works law.

Don’t Let Congress Orphan Your Work

You can urge Congress to oppose these bills by linking here to a special letter.

Tell Your Senators and Representatives to Oppose the Orphan Works Act at:

http://capwiz.com/illustratorspartnership/issues/alert/?alertid=11442621

Please forward this message to every artist you know.

 

If you like what you read, please consider signing up to my rss feed.

Comments are appreciated as well.

I also have a store. Click Here and check it out.

If you would like to have a text ad on my site, click on the red BUY LINKS button under the Archives list.

And while you’re at it, please Digg me too.

 

Writing this blog is almost a part time job for me. Tips are most welcome.


Share this:

  • Share
  • Click to share on Facebook (Opens in new window)
  • Click to share on Twitter (Opens in new window)
  • Click to share on Pinterest (Opens in new window)
  • Click to share on Tumblr (Opens in new window)
  • Click to share on Reddit (Opens in new window)

Like this:

Like Loading...

2 Comments »

Hi, Welcome!

This blog is your window into the daily life of a Simpsons artist. See what it's like work on a hit TV show!

I update this blog once a week, on Thursdays and (sometimes) Fridays. If you don't see anything new, just check back on one of those days.

My e-mail is: luis(at)luisescobarblog(dot)com

Both my books are now on Amazon. Pick up your own print copy today!

Buy My Art

  • Deadpool's Secret Wars #1 original, on of a kind Sketch Cover Deadpool's Secret Wars #1 original, on of a kind Sketch Cover $20.00
  • Archie #1 Original on of a kind Sketch Cover Archie #1 Original on of a kind Sketch Cover $20.00
  • Batman '66 One of a kind Sketch Cover Batman '66 One of a kind Sketch Cover $20.00

Most Read Posts

  • No results available

Featured Post

  • Using the Perspective Tool in Clip Studio Paint
  • Sketchbook Tour 04
  • Postcard Giveaway, Knowing When You Plateau, And More Patreon Rewards Dec 2018
  • Sell Your Soul: How to Build Your Creative Career Book Review
  • Real Artists Don’t Starve Book Review

Archives

Blogroll

  • Aimee's Site
  • Alex Ruiz
  • All Art Career
  • Catholic Cartoon Blog
  • Catholics Next Door
  • El Muerto Comic
  • Eric Canete's blog
  • Eternal Revolution blog
  • Fr. Roderick's blog
  • Grasiela Rodriquez
  • Haute Macabre
  • Javier Hernandez's blog
  • Jim Lujan
  • Jose Lopez
  • Lance's Blog
  • Larry Whitakers
  • Man Versus Art
  • Marcelo Vignali's Blog
  • Maria's blog
  • Mischa's Blog
  • My Deviant Art gallery page
  • My Deviant Art Page
  • My Sisters' blog
  • My wife's blog
  • Paul Wee's Blog
  • Raul Aguirre's site
  • Richie Chavez
  • Rosary Army
  • Sam Nielson
  • Shane's blog
  • Simpsons Collectionary
  • SQPN
  • Sr. Anne's blog
  • The Drawing Website
  • Thomas Perkins
  • Tommy Tejeda
June 2008
M T W T F S S
 1
2345678
9101112131415
16171819202122
23242526272829
30  
« May   Jul »
  • Top


Luis' Illustrated Blog is proudly powered by WordPress. WordPress Themes X2 developed by ThemeKraft.
%d