Luis' Illustrated Blog

Simpsons Storyboard artist. Artist and storyteller. Exploring how to make a living, by being creative.
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    • 04 Juggling overlapping art decisions
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Monthly Archives: January 2011

Moving on the another show soon. The kids get shipwrecked in a game. Act 2 breakdown.

January 27, 2011 in FAMILY, ROLE PLAYING GAMES, THE SIMPSONS NEWS, WRITING

THE SIMPSONS NEWS

Early this week I got a note telling me I start doing story reel work on Show 19 beginning Wednesday.  It was very unexpected since I still needed to finish off the scenes I was given for show 20. I did manage to rush and finish it, only to find out that I don’t move on to show 19 until Monday.

Kinda annoying.

I DID find out that show 19 and show 18 are, the Halloween show and the Christmas show.

FAMILY/ROLE PLAYING GAMES

This weekend, my daughter, once again, asked to play the “scary game” (a.k.a. our fantasy tabletop role playing game).  Last game we played, I was a little bored with the adventure I came up with, so this time I tried to add to the variety of the game.

I continued from where we left off last time as if it was a continuous story, that way, it all felt connected. Last time, they had helped a friend escape from the clutches of a big ugly gargoyle thing. The story began in the “hospital” and the friend asked Elizabeth and Dante to go check up on his sister to make sure she was okay.  She lived in another city.

Since we’re using the DESCENT: JOURNEYS IN THE DARK game and I happen to have the ROAD TO LEGEND expansion, I took out the board that came with the expansion and used it as the map for where they are.  I pointed to a city and told them, that’s where they needed to go.  Elizabeth asked,

“How do we get there?” I hadn’t realized that there was no road to the city from where they were. BUT there WAS a river.

“There’s a river that goes to the city. You can go by river.”

“How do we do that?”

“Maybe you can get a boat.”

“Where do we get a boat?”

“Maybe you can ask around the town and find out.” So they went out to town, asked around and found a guy whose cousin sold boats, so they went to see him.

Notice how suddenly the story has gone from hack and slash to role playing.  It suddenly started to become fun for me.  I have a bunch of little tiny toys that I’ve collected from gumball machines and other toy sets over the years and I started taking them out to play out the towns people.

I also happen to have a Lego boat my mom gave me for a resent birthday and took that out as the boat they got sold. It was a bum deal since the boat wasn’t in very good shape but we all worked together to fix it so that they could take it down the river.  I made it out that the river ride was going to be very dangerous, and as they went down the river they heard a monster coming.  It turned out to be a little Chibi bear toy from a gumball machine, that was just trying to scare them.  This is the point where I just started getting silly with them and I even introduced a gumball machine pig who jumped in the boat and started running around.  The kids where enjoying themselves but where also very seriously role playing out conversations with this goofy little rubber bear.

Suddenly Dante cried out,”Oh no, it’s raining!” It kinda threw me off guard a bit. After thinking about it for a second, I realized it would be a good idea to have it storm, so I went along with Dante’s imagination. The storm shipwrecked them and they had to make their way down the river by foot.

munchkins-shipwrecked.jpg

They wandered into a dungeon where they stumbled into a gumball machine monkey’s house, who was annoyed to find them there. To make a long gaming session short, they ended up fighting some skeletons and some giant spiders before finally making it to the sister’s house and checking up on her.

We had fun and now I have to come up with the next part of the story because Elizabeth has been asking me to play again ever since.

The thing that makes this the most fun for me, is hearing the kids play act as “adult Superheroes”.  It’s so funny because they’re suppose to be adults but they act like a two and a four year old. It makes me want to write a comic of they’re adventures so you can see how silly it would be to see a heroic character being controlled by a little kid and acting like a little kid.

ELIZABETH: “Oh, hello friend, how are you?”

NPC (Non Player Character): “Fine, how are you?”

DANTE: “Look what I can do!” Begins flying around the room for no reason, and without the power to fly.

NPC: “Uh, wow…that’s…uh…really interesting.”

WRITING

(For those of you coming in late to these posts, if you want to read what my project is about, CLICK HERE to learn about the general world the story takes place in, and CLICK HERE if you want to know the story itself.)

Below is an excerpt of what I wrote from a few weeks ago, as set up for what I’m writing about THIS week, in case you’re interested in following along with more depth:

Right now, the theory of story that I like to use to flesh out my plot is the DRAMATICA theory.  Unfortunately the DRAMATICA theory is so complicated and convoluted, that I can’t really sum it up in a nut shell. If you want to get an idea of what DRAMATICA is all about, click the link below:

What is DRAMATICA?

In order for you to be able to understand it fully, you would need to download and read the FREE book on pdf. Click the link below:

Free DRAMATICA pdf book

or listen to the FREE audio book podcasts by clicking the link below:

Free DRAMATICA audio book

or read the FREE text of the book directly from  their site by clicking the link below:

The DRAMATICA book readable on the net for free.

As I did the last two weeks, I’ll put up the DRAMATICA Table of Story Elements in order for you to understand what I’m talking about and so you can follow along.   For a clearer pdf version of the chart (download chart now):

structure_chart.jpg

This week I started breaking down Act 2.  This time around, instead of finding the Element comparisons I was going to write about and writing the scene around them, I decided to write the scene and assigning them an Element comparisons afterward. This freed me up to just write what I wanted to write without worrying about the Elements. After I was done writing out the description, I then assigned the Elements that best fit what I had written. The interesting thing that occurred was that some of the scenes I wrote, fit really well with the Elements while others didn’t. The ones that didn’t, I just added a few things in the description to make it match a bit better. The ones that fit well, I adjusted to fit a little better as well.

Again, this time around, I looked at the through lines I had written earlier and used it a guide to help me remember what’s suppose to happen in the Act:

Act 2

MAIN vs. IMPACT CHARACTER THROUGH LINE

  • How things are Changing – The Main Character tries desperately to convince the Lead Sorcerer to listen and  understand that things aren’t as they seem. The Lead Sorcerer insists that just because he isn’t completely evil yet, it doesn’t mean that it will stay that way.  Things are always changing.
  • How things are Changing ======>  Future – The Main Character understands that things change but it doesn’t automatically mean that the future the prophesy holds, is the true one. The Main Character says that the future is also changing.

MAIN CHARACTER STORY THROUGH LINE

  • Gathering Information – The Sorcerers betray him and attack. The Rob defends himself and his lunch while desperately looking around for a way to escape.
  • Gathering Information ======> Doing -Discovering there’s no way out. He decides the best thing to do is to eat the Hot Dog, right there and then.

IMPACT CHARACTER STORY THROUGH LINE

  • Developing a Plan – When Rob refuses this plan, the Lead Sorcerer say’s that refusing requires them to kill him, because it’s the only way to be truly safe.
  • Developing a Plan ======>  Playing a Role – The Lead Sorcerer then shows that, by not complying with the reasonableness of the plans he proposed that he’s only showing that he’s guilty of treacherous intentions. He is showing his true colors as the world enslaving overlord he will become.

OVERALL STORY THROUGH LINE

  • Impulsive Responses – The Sorcerers continue their attack. The main characters defends himself and his lunch with all the instincts and training at his disposal.
  • Impulsive Responses ======> Innermost Desires – All the fighting leads to the main character being trapped and vulnerable.  The very thing that the Sorcerers desire. Meanwhile the main character’s hot dog (which is a symbol of the peace he so desires) manages to end up a few feet away from him, still safely on it’s plate.

You will notice that next to the “Act 2 Themes” I put two thematic breakdowns instead of only one, unlike I did last week. This was so I could actually include both Thematic Issue comparisons instead instead of one.  Also, it allowed me to pick from a greater pool of Element comparisons.

So here’s how I broke the Act down:

ACT 2 Themes: Truth/Evidence,  Falsehood/Evidence

Scene 4 (Knowledge/Perception)

  • Rob is shocked by the betrayal. He attempts to convince the Lead Sorcerer to stop by attempting to call up some sort of evidence that he is telling the truth. The Sorcerer stubbornly refuses, the he doesn’t trust any of his evidence.

Scene 5 (Desire/Aware)

  • Rob tries to escape but the Sorcerers summon monsters to get in his way.  Rob’s Raven gets hit into the bushes while trying to protect Rob. The lead Sorcerer points out to Rob that he is only proving his guilt by attempting to run. THAT is true evidence.

Scene 6 (Inequity/Projection)

  • Finding himself friendless and trapped, Rob decides to eat his hot dog there and then only one of the monsters causes the hot dog to end up a few feet from him, safely on it’s plate.  The bad guys close in. They laugh seeing that they’ve won and look forward in anticipation to the glory they will receive. (Act 2 climax).

So as you can see, I only managed to write out three scenes, just like in Act 1.  Very odd.  I’m guessing the same will happen will happen with Act 3. We’ll see what happens with that next week.

For more comic and stories written by me, CLICK HERE.

If you like what you read, please consider signing up to my rss feed.

Comments are appreciated as well.

I also have a store. Click Here and check it out.

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And while you’re at it, please Digg me too.

 

Writing this blog is almost a part time job for me. Tips are most welcome.

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Baby Ambrose got sick. Free game mastering book. Breaking down Act 1 scenes.

January 20, 2011 in Banksy, FAMILY, ROLE PLAYING GAMES, THE SIMPSONS NEWS, WRITING

THE SIMPSONS NEWS
Last week was my first week doing story reel work and I didn’t really get a lot done. Mostly because I had to stay home to take care of baby Ambrose who got sick.  This week has been really hectic for me because now I have to work hard to catch up on the hours of work I missed. It’s been a bit stressful. Since I haven’t done any story reel work since Show 1 (The Fool Monty) of this year, I had to remember what the job entailed and what I needed to do, on top of everything else. It’s been a busy week.

In other news, Banksy put up the rough boards he did that I used to work off of in order to do the final version of the story boards for his Couch Gag, on his site (CLICK HERE). Take a look:

 

I wish I could put what I did you could compare.

FAMILY
I stayed at home this week on Thursday and Friday to take care of baby Ambrose.  He caught a cold or a flu or something. I’m still not sure exactly what it was.  He had a temperature, diarrhea, sneezing, and a runny nose. To make things worse, he’s also teething.  I’m not sure if he had a temperature because he was teething or because he was sick. He definitely didn’t have any energy at all.  I made sure to give him plenty to drink and let him sleep as much as he could.  I felt so bad for the little guy.  He was miserable.

sick-baby-ambrose.jpg

By Sunday he was all better. You have no idea what a relief it was to see him back to his normal self.

Thank you Simpsonology on Twitter for the link.

ROLE PLAYING GAMES
Played some more Dungeons and Dragons 4E this weekend at our house. I also ran another mini adventure for Elizabeth and Dante. This has me thinking about role playing and specifically, “Game Mastering”.  In other words, running adventures.  Specifically for Elizabeth who keeps asking me to run games for her.  It’s fun to do, but last time I thought it was a bit tedious so now I’ve got to come up with a way to not only make interesting for her, but I have to make it interesting for myself. It’s tricky since she’s only four and doesn’t exactly go out of her way to write a back story for her character for me to work off of.

Coincidentally, on one of the game sites I usually go to, Purple Pawn, had a article on a book on Game mastering that could be downloaded for free online.  It’s distributed under the creative commons license.  I downloaded it and it’s actually really good.  I recommend it for anyone who is thinking about game mastering a role playing game.  It teaches you all you need to know to go about doing it. There’s a lot there that I agree with.  Check it out:

GAMEMASTERING book

WRITING

(For those of you coming in late to these posts, if you want to read what my project is about, CLICK HERE to learn about the general world the story takes place in, and CLICK HERE if you want to know the story itself.)

Below is an excerpt of what I wrote the last two weeks, as set up for what I’m writing about THIS week, in case you’re interested in following along with more depth:

Right now, the theory of story that I like to use to flesh out my plot is the DRAMATICA theory.  Unfortunately the DRAMATICA theory is so complicated and convoluted, that I can’t really sum it up in a nut shell. If you want to get an idea of what DRAMATICA is all about, click the link below:

What is DRAMATICA?

In order for you to be able to understand it fully, you would need to download and read the FREE book on pdf. Click the link below:

Free DRAMATICA pdf book

or listen to the FREE audio book podcasts by clicking the link below:

Free DRAMATICA audio book

or read the FREE text of the book directly from  their site by clicking the link below:

The DRAMATICA book readable on the net for free.

As I did the last two weeks, I’ll put up the DRAMATICA Table of Story Elements in order for you to understand what I’m talking about and so you can follow along.   For a clearer pdf version of the chart (download chart now):

structure_chart.jpg

I’ve decided to start breaking down each scene. The Robert McKee book (Story: Substance, Structure, Style and The Principles of Screenwriting) suggests I write out a one or two sentence statement, describing what happens in each scene and how it turns on cards. I don’t have any cards so I’ll just type them out. The McKee book also suggests I write what part of the story each scene fulfills. I’ll see if I can do that too.

The DRAMATICA system suggests Elements that will be in conflict in each of the scenes I write.  Here’s the thing, DRAMATICA also suggests that if I’m writing a short story (which I am) I shouldn’t breakdown the story as far as I have. In other words, I SHOULDN’T breakdown my story into the Elements level the way I’m going to do just now.  I think it’s because you can’t possible stick 24 scenes into a short  story. Okay, then I’m going to see how many Element comparison I CAN put in and be satisfied with that.

First, I’m going to look at what I have already written as the four Story Throughlines for Act 1. Using that as a guide I’m going to then start breaking the scenes down for Act 1.

Act 1:

OVERALL STORY THROUGHLINE

  • Memories- The main character, remembering how good the hot dogs at a certain hot dog vendor are, uses the money he struggled to get, to buy one.  While always being cautious of the memories of all the times he’s been attacked by the Sorcerers that are after him.
  • Memories ======> Type 2. Impulsive Responses- Not realizing that those very Sorcerers have spotted him and remember what he has done to their fellow Sorcerers. The Sorcerers confront the main character who knows what’s coming from the memory of his past experience. They’re hatred of him cause such anger inside them that they impulsively attack him.

MAIN CHARACTER STORY THROUGHLINE

  • Obtaining– Rob has happily obtained the Hot Dog he’s been wanting for a day and a half. He looks forward to eating in peace and quiet.
  • Obtaining ======> Type 2. Gathering Information– As he sits down to eat and is confronted by the three Sorcerers. He tries to find out from them, what he could do,  in order to have them give him a few minutes to eat his lunch in peace and quite. When they tell him, he gladly does it.

IMPACT CHARACTER STORY THROUGHLINE

  • Conceiving an Idea– The Lead Sorcerers tries to convince Rob that Rob is evil. That the Sorcerers are truly the just and justified between the two of them.
  • Conceiving an Idea ======> Type 2. Developing a Plan– Rob dismisses the idea so the Lead Sorcerer then puts forth that he should let himself be imprisoned by the Sorcerers, so that he could be watched and not become what the prophesy says he will.

MAIN vs IMPACT CHARACTER STORY THROUGHLINE

    • Past– The Main Character and the Lead Sorcerer share a collective conflicting  past. Many of Sorcerers the Lead Sorcerer knew, have been beaten by the Main Character.  The main Character knows who the Lead Sorcerer is (or at least his type) based on his passed dealings with other Sorcerers. While the Lead Sorcerers knows the main by the reputation of those who have fought him in the past.  This instills tension between the two parties. Especially since there is an incomplete understanding of what REALLY happened in the past that the Main Character attempts to clarify without success.
    • The Past ======> Type 2. How things are Changing– Their collective negative past immediately lead to distrust, hatred and aggression. Especially since their past is so misunderstood,  which leads the Lead Sorcerers into attacking the Main Character.

Act 1 Themes: False/Suspicion

Scene 1 (Equity/Projection)

  • Rob waits for his hot dog impatiently as his stomach grumbles. Once he gets it he sits down and to eat it. He decides to share it with is White Raven.He’s about to cut it in half when he sees the Sorcerers coming toward him and gets bummed out, knowing he’s in for a bad time. (Introducing the characters)

Scene 2 (Inertia/Order)

  • The Sorcerers confront Rob about his past and his future. Rob defends by explaining the circumstances behind those moments. If left alone nothing would happen. They try to convince him to turn himself over to the Sorcerers so they can lock him up and keep him from becoming evil. Rob tells them he has no intention of taking over the world. The lead Sorcerer tries to convince Rob that his cause is just. Rob just want to be left alone. The Sorcerers won’t do that. Rob asks if he could at least have ten minutes to finish his hot dog. They discuss it among themselves and grant him ten minutes on the condition he hand over his weapon. (inciting incident)

Scene 3 (Speculation/Inequity)

  • Rob hands over his weapon believing the Sorcerers will keep their word leaving him out numbered and without protection.The Sorcerers laugh at the weapon and throw it in the bushes.Just as he’s about to cut the hot dog they attack him. (First Act climax)

Well, I was only able to create three scenes. It’s suppose to be eight scenes per Act but I couldn’t fit anything else in. To be honest, I don’t know if I broke thing down into scenes or just broke down ONE scene into three parts. I also didn’t quite stick to the one or two sentence description of each scene format.

I found it very helpful that I’d written out the description of each Story Throughline.  It reminded me of stuff I’d forgotten. I think it’s turning out okay so far. I’ll see how Act 2 goes. I wonder if there’s going to be more than three scenes in that Act?

For more comic and stories written by me, CLICK HERE.

If you like what you read, please consider signing up to my rss feed.

Comments are appreciated as well.

I also have a store. Click Here and check it out.

If you would like to have a text ad on my site, click on the red BUY LINKS button under the Archives list.

And while you’re at it, please Digg me too.

 

Writing this blog is almost a part time job for me. Tips are most welcome.


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Tio Carlos memorial. My kids role-playing. Scene breakdown.

January 13, 2011 in BOARD GAMES, ROLE PLAYING GAMES, THE SIMPSONS NEWS, WRITING

THE SIMPSONS NEWS

Interesting week this week. I was taken off of Storyboarding because there was nothing to revise.  I was on Show 17 last week but there doesn’t seem to be a Show 18 or 19. Show 20 has just been storyboarded and now it’s going into the story reel process. Since that was the job I had before I started on storyboards, I was put on the story reel crew until it’s done AND THEN I’ll be working on the revisions for the show after the rewrites are done. I have a feeling this is going to happen with both show 18 and 19 too, so I better get used to doing story reel work again.

Meanwhile, today (Thursday), I stayed home to take care of baby Ambrose who is sick.

FAMILY

Tio Carlos passed away in October of 2010. His death has me paralyzed.  I don’t know how to deal with it. I don’t know why. It’s like I don’t want to believe it and I’ve been hiding from the reality of it. This video made by his daughter Lily, forces me to confront it. It hurts so much:

Love you Tio Carlos. Please pray for him and his family, especially my Godmother (his widow).

ROLE PLAYING GAMES/BOARD GAMES

Alesha and I have gotten into a gaming group that occasionally gets together to play Dungeons and Dragons 4E. I’ve never been in a steady role playing gaming group before. My friends and I used to role play once in a while but there was nothing steady or consistent about our games. We’re having fun with this new group.

Well, it seems our kids have gotten curious about it all and wanted to do it too. Especially my daughter. Keep in mind she’s five years old.  My oldest son will be four this Month and he wants to play because his big sister is playing. I own a LOT of role playing games but what Elizabeth gravitated to was a the game DESCENT: JOURNEY IN THE DARK by Fantasy Flight games.  It’s a dungeon “hack and slash” board games that’s meant to put four player (who play heroes) AGAINST the “Overlord” (the person who runs the dungeon). It’s a very visual game and comes with a bunch of miniatures and tiles that allow you to create lots of different environments.

http://www.fairplaygames.com/pics/descent.jpg

http://www.kavenu.eu/data/pics/Descent-Journey_in_the_dark/Descent-Journey_in_the_dark-game.jpg

Well, the game, as written, is a bit over their heads BUT, I thought there would be no reason why I couldn’t use the simple battle rules as a basis for a fun and simple role playing/story game for them.  I would just take the traditional role of playing the “Storyteller”or “Game master” and take them on an adventure. This I did, and they LOVED it.

Their first adventure was a generic “find the treasure in the dungeon” game.  They fought some Beastmen and Giant Spiders, defeated them and where rewarded with a treasure chest full of…candy. Yes, candy. When I told them there was money and jewels in the chest I didn’t get a reaction but when I said candy and treats where in there too, suddenly their eyes lit up and they got excited.  From that point on, I knew what I was going to do when we played again.

Their next big adventure was to help an old lady get a cake back from an ogre. They got very serious about that. It was obvious that, to them, it was bad to steal someones yummy cake.   It was very funny to see how important it was to them.

I enjoyed running these games for them.  The mechanics that DESCENT uses for resolving conflict is very visual and simple.  The kids caught on to them real quick. They love the tension of the dice rolling.

Speaking of tension, they call the game “the scary game” because they have to fight monsters and because it gets very tense for them.  Also, when they first started playing, I would build up the atmosphere by describing the look, sounds, and smells of the place.  This got them a little scared. When they got up to a door for the first time and I told them they heard growling on the other side, my son’s reaction to this information was to run out of the dungeon. I convinced him to stay and open the door, but then they discovered Beastmen on the other side of the door and my son decided to run out of the dungeon again.  My daughter, on the other hand, stood her ground and fought them off because, according to her, she was “a Superhero”.

fantasy-game.jpg

One of the more entertaining parts of the game was when confronting Giant Spiders, my son ran out of the dungeon AGAIN leaving Elizabeth to fight all the monsters alone. When he say she was fighting alone, he stopped his character of the exit to the dungeon and said,

“No, I won’t run away. I’m going to help,” turned his miniature around and went to help out his sister. I laughed on the inside because I had just seen my son accidentally take his character through a dramatic story arch.

Another time, in the cake adventure I mentioned above, when they finally found the room where the Ogre was, the Ogre told the kids he wouldn’t give them the cake he’d stolen. Elizabeth then went off on a huge heroic speech about how they would get it back because it wasn’t his cake. It was really funny how long and serious it was.

Now the kids are always asking me to play and I don’t always have the time nor the energy, but I’m glad they do.  I just have to make sure to play the game with them, more often than I don’t.  It’s just difficult because my daughter wants to do it all the time. I’ve created a geek.

WRITING

(For those of you coming in late to these posts, if you want to read what my project is about, CLICK HERE to learn about the general world the story takes place in, and CLICK HERE if you want to know the story itself.)

Below is an excerpt of what I wrote the last two weeks, as set up for what I’m writing about THIS week, in case you’re interested in following along with more depth:

Right now, the theory of story that I like to use to flesh out my plot is the DRAMATICA theory.  Unfortunately the DRAMATICA theory is so complicated and convoluted, that I can’t really sum it up in a nut shell. If you want to get an idea of what DRAMATICA is all about, click the link below:

What is DRAMATICA?

In order for you to be able to understand it fully, you would need to download and read the FREE book on pdf. Click the link below:

Free DRAMATICA pdf book

or listen to the FREE audio book podcasts by clicking the link below:

Free DRAMATICA audio book

or read the FREE text of the book directly from  their site by clicking the link below:

The DRAMATICA book readable on the net for free.

As I did the last two weeks, I’ll put up the DRAMATICA Table of Story Elements in order for you to understand what I’m talking about and so you can follow along.   For a clearer pdf version of the chart (download chart now):

structure_chart.jpg

Alright, so I’ve hit a very confusing section of the DRAMATICA system. I’m STILL not sure how to break up Act from Sequences in the chart. Here’s what DRAMATICA says about it on pages 137-139:

Scenes

By the time we get down to scene resolution, there are so many cross-purposes at work that we need to limit our appreciation of what is going on in order to see anything in the clutter. First, however, let’s touch on some of the forces that tend to obscure the real function of scenes, then strip them away to reveal the dynamic mechanism beneath.

Resolution and Sequence

Earlier we spoke of plot in terms of Types. We also speak of plot here in terms of four resolutions: Acts, Sequences, Scenes, and Events. Both of these perspectives are valid appreciations depending on the purpose at hand. Because all units in Dramatica are related holographically, no single point of view can completely describe the model. That is why we select the most appropriate view to the purpose at hand. Even though looking at plot in terms of Types is useful, it is true that “plot-like” twists and turns are going on at the scene resolution as well. However, these dynamics are not truly part of the scene, but merely in the scene. An Act, Sequence, Scene, or Event is really a temporal container — a box made out of time that holds dynamics within its bounds. Much like filters or gratings with different-sized holes, the resolutions “sift” the dynamics trapping large movements at the highest levels and allowing smaller nuances to fall all the way down to the Elements.

What’s in a Scene?

At the scene resolution, the effects of Types and Variations can be felt like the tidal pull of some distant moon. But scenes are not the resolution at which to control those forces. Scenes are containers that hold Elements — anything larger cannot get crammed in without breaking. So the richness we feel in scenes is not solely due to what the scene itself contains, but also to the overall impact of what is happening at several larger scales.

What then does a scene contain? Scenes describe the change in dynamics between Elements as the story progresses over time. And since Elements are the building blocks of characters, scenes describe the changing relationships between characters.

Characters and Scenes

Characters are made up of Motivations, Methodologies, Means of Evaluation, and Purposes. These terms also describe the four major sets of Elements from which the characters are built. The driving force of a character in a given scene can be determined, such as whether their argument is over someone’s motivations or just the method they are employing.

6 Goes Into 24 Like Theme Goes Into Scenes

We have spoken of the three and four act appreciations of story. It was illustrated how both divisions are valid to specific tasks. When dealing with scenes, we find that no scenes ever hang between two acts, half in one and half in the other, regardless of a three or four act appreciation. This is because there are exactly 24 scenes created at the Element level: six per act in a four act appreciation, eight per act in a three act appreciation. In both cases, the scenes divide evenly into the acts, contributing to the “feel” of each act break being a major turning point in the progress of the story.

Sequences, on the other hand, exist as a six part partition of the story. Therefore, they divide evenly into a three act appreciation but not into a four. Since the four act view is objective, sequences — as they define Thematic movements — are truly an experiential phenomenon in the subjective appreciation and lose much of their power objectively.

What has me stumped is that the whole:

6 Goes Into 24 Like Theme Goes Into Scenes

I just don’t know quite what it means when it comes to the chart. I mean, all the quads under Truth, Evidence, Suspicion, and Falsehood when compared to each other DO break down into 24 comparisons, like this:

Truth

  • Knowledge/Thought
  • Knowledge/Actuality
  • Knowledge/Perception
  • Thought/Actuality
  • Thought/ Perception
  • Actuality/Perception

Falsehood

  • Equity/Inequity
  • Equity/Projection
  • Equity/ Speculation
  • Inequity/Projection
  • Inequity/Speculation
  • Speculation/Projection

Evidence

  • Ability/Desire
  • Ability/Aware
  • Ability/Self-aware
  • Desire/Aware
  • Desire/Self-aware
  • Aware/Self-aware

Suspicion

  • Order/Chaos
  • Order/Inertia
  • Order/Change
  • Chaos/Inertia
  • Chaos/Change
  • Inertia/Change

Then DRAMATICA says:

This is because there are exactly 24 scenes created at the Element level: six per act in a four act appreciation, eight per act in a three act appreciation.

So am I suppose to assign 8 of these comparisons to an Act? If so, how? By using the Sequence breakdown as a guide? It’s not clear. Even if I DID do that though, I still don’t know exactly what the comparisons actually mean.

Here’s the closest answer to the question I’ve found, which is in pages 68 and 69:

What’s In a Pair?

Finally, we can use our Chess Set of Elements to learn something more about our character’s relationships. In each quad of Elements, we find not only Dynamic (diagonal) Pairs, but horizontal and vertical pairs as well. Horizontal Elements are called Companion Pairs, and vertical Elements are Dependent Pairs. Each kind of pair describes a different kind of relationship between the Elements, and therefore between the characters that represent them.In addition to the three types of pairs, we can look at each Element as a separate component and compare it to the overall nature of the quad itself. This Component approach describes the difference between any given Element and the family of Elements in which it resides (quad). Therefore, the degree of individuality the characters represent within the “group” can be explored.

Dynamic Pairs describe Elements with the greatest opposition to one another. Whenever two opposing forces come together they will create either a positive or negative relationship. They can form a synthesis and create something greater than the sum of the parts or they can simply tear away at each other until nothing is left (destructive). Within a quad, one of the Dynamic Pairs will indicate a positive relationship, the other a negative one. Which is which depends upon other story dynamics.Companion Pairs contain the Elements that are most compatible. However, just being compatible does not preclude a negative relationship. In a positive Companion Pair, characters will proceed along their own paths, side by side. What one does not need they will offer to the other (positive impact). In a negative Companion Pair, one character may use up what the other needs. They are not against each other as in a negative Dynamic Pair, but still manage to interfere with each other’s efforts (negative impact).Dependent Pairs are most complementary. In a positive sense, each character provides strengths to compensate for the other’s weaknesses (cooperation). Together they make a powerful team. In its negative incarnation, the Dependent Pair Relationship has each character requiring the other in order to proceed (codependency).Components describe the nature of the Elements in relationship to the overall quad. On the one hand, the individual characters in a quad can be a group that works together (interdependency). The group is seen to be greater than the individual characters that comprise it, at the risk of overwhelming the individuality of its members. This is contrasted by identifying the disparate nature of each character in the quad (independency). Seen this way, the characters are noted for their distinguishing characteristics at the risk of losing sight of shared interests.Dynamic Relationships are the most familiar to writers, simply because they generate the most obvious kind of conflict. Companion and Dependent Pairs are used all the time without fanfare, as there has previously been no terminology to describe them. Components are useful to writers because they allow characters in groups to be evaluated in and out of context.By constructing characters with thought and foresight, an author can use the position of Elements in the Chess Set to forge relationships that are Dynamic in one dimension while being Companion and Dependent in others. Characters created with Dramatica can represent both the structural Elements of the Story Mind’s problem solving techniques and the dynamic interchange between those techniques.

Summary

Altogether we have outlined four dimensions of characteristics, each fostering an aspect of the eight Archetypes. Each of the Archetypes can be sub-divided into internal and external Elements resulting in a total of sixteen Elements in each dimension — a total of sixty-four characteristics from all four dimensions with which to build characters. Complex character can be created by stepping out of the archetypal patterns and relationships.
The thing is, what’s written above is specifically talking about Character Elements, which are EXACTLY the same Elements that Scenes are created from, BUT in the Character Element level, your suppose to use ALL the Elements in a “Class”. This means you actually end up with 64 Elements, which, again, is very confusing.
 
I’m trying to put two and two together here. My clue is from the part  that reads:

Characters and Scenes

Characters are made up of Motivations, Methodologies, Means of Evaluation, and Purposes. These terms also describe the four major sets of Elements from which the characters are built. The driving force of a character in a given scene can be determined, such as whether their argument is over someone’s motivations or just the method they are employing.

Pages 64 – 67 explain about Motivations, Methodologies, Means of Evaluation, and Purposes but I won’t post those pages here. However, since I need to move forward and from what I have gathered from Robert Mckee’s book on writing, Story: Substance, Structure, Style and The Principles of Screenwriting, where he states:
 

In each scene a character pursues a desire related to his immediate time and place. But this Scene-Objective must be an aspect of his Super-Objective or Spine, the story-long quest that spans from Inciting Incident to Story Climax.

and:

A scene causes changes in a minor, albeit significant way. A Sequence Climax is a scene that causes a moderate reversal — change with more impact than a scene. An Act Climax is a scene that causes a major reversal — change with greater impact than Sequence Climax. Accordingly, we never write a scene that’s merely a flat, static display of exposition; rather we strive for this ideal: to create a story design in which every scene is a minor, moderate, or major Turning Point.

From these thoughts I have come to a decision as to what I’m going to do.  
 
I THINK that Scene, tend to be MOSTLY about character SO, I’ll use the Elements as a guide to describe the conflicts between characters in my story and how they play out.  Especially since the Elements, is what DRAMATICA characters are made up of.  ALSO,  DRAMATICA  uses the Elements quads to point out  the Problem, the Solution, the Focus (Symptom), and the Direction (Treatment) of the story. In MY story it breaks down like this:
 
The Problem in my story is:
  • (Wrong) Perception
 
Solution to this problem is:
  • Actuality
 
The Focus or rather the Symptom this problem causes is:
  • (Erroneous) Thought
 
The Direction or rather the Treatment used to fix the problem is:
  • Knowledge.
 
 DRAMATICA says (in page 192):

Change Characters and the Crucial Element

In the case of a Change Main Character, he will either contain the Problem or Solution Element. In the case of a Steadfast Main Character, he will either contain the Focus or the Direction Element.

 

So since my character is a Steadfast Main Character he will contain the Focus or Direction. I chose Direction. This says to me that however I breakdown the Scenes, the Element “Knowledge” must be in the Major Turning Point Scene. The Scene where the story climaxes.

Okay, so here’s what I’m thinking. Using the example about of the Major Turning Point scene above, I’m thinking that the where ever in my story it occurs, the Element comparison will be:
  • Knowledge/Actuality

Those two Elements are found in the Truth Variation quad. Looking back to my Sequence break down from last week:

Act 1

  • Falsehood/ Suspicion
  • Truth/ Suspicion

Act 2

  • Truth/Evidence
  • Falsehood/Evidence

Act 3

  • Truth/Falsehood
  • Suspicion/Evidence

I see that a Truth Variation can be found in Act 3, so I will assign Knowledge/Actuality to Act 3, leaving me with seven more Element comparisons left to assign to that Act.  I will do that to every Variation until I have the 24 Scenes.  I’m thinking, without an actual description of what goes on in each Scene, this will be a difficult and abstract process SO, I think I’ll begin to actually write out a quick description of each scene and see what Element comparison best fit it, or vice versa.

What do you think of my solution? I don’t think I’m doing it right but it’s the best solution I could come up with. Do you have any suggestions? I’d be happy to hear it. Please leave a comment in the comments section if you do, that way you won’t be limited by any Social Network limitations, like the ones Twitter and Facebook have.

 

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I got pushed by Simpsonized Mark Hamill. Ted Seko’s show and tell. Breaking down my story into Sequences.

January 6, 2011 in PODCASTS, THE SIMPSONS NEWS, VIDEOS, WRITING

THE SIMPSONS NEWS

Wow, I had a nice vacation in spite of the fact that I spent Christmas in bed.  I SOOO didn’t want to come back to work, even though I have a great job.  I came back and it didn’t take long before I was under the gun. I was given Act 1 of show 17 to finish by the end of the week. It has the most changes out all the acts on the show.  Hurray for me.

In other news, I was asked by Director/writer Luke Gray a few questions earlier this week about the show. One of them being about drawing ourselves or family and friends in crowd scenes on the show.  In answering the question, I remembered that a friend of mine had drawn me in one of the shows because he thought it would be funny.  He drew me getting pushed down by Mark Hamill in the show he was a guest star in.  Here’s the clip where I show up. Look for me at 0:08 seconds.  I’m the long haired guy with the brown hair, in the black t-shirt:

http://www.youtube.com/watch?v=RwitA9Ndl8w

VIDEOS

Wow, fellow CARTOONISTA  Ted Seko ROCKS! The guy does some fantastic things. Check out all the cool things he makes.  He’s a production machine AND he does handmade comics to boot.  Sooo cool! Get ready to be inspired:

PODCASTS

Comics Are Great! 10 – Finding Story Through Math?

So I thought, before I began writing about writing, I would let you know that I was on the COMICS ARE GREAT! podcast. In it, Jerzy and I talk about writing, so if you want to LISTEN about  story, rather than read it, I recommend you go over a give it a listen.

COMICS ARE GREAT 10

I had a blast on the podcast.

WRITING

(For those of you coming in late to these posts, if you want to read what my project is about, CLICK HERE to learn about the general world the story takes place in, and CLICK HERE if you want to know the story itself.)

winged-ape-and-sorceress.jpg

Below is an excerpt of what I wrote the last two weeks, as set up for what I’m writing about THIS week, in case you’re interested in following along with more depth:

Right now, the theory of story that I like to use to flesh out my plot is the DRAMATICA theory.  Unfortunately the DRAMATICA theory is so complicated and convoluted, that I can’t really sum it up in a nut shell. If you want to get an idea of what DRAMATICA is all about, click the link below:

What is DRAMATICA?

In order for you to be able to understand it fully, you would need to download and read the FREE book on pdf. Click the link below:

Free DRAMATICA pdf book

or listen to the FREE audio book podcasts by clicking the link below:

Free DRAMATICA audio book

or read the FREE text of the book directly from  their site by clicking the link below:

The DRAMATICA book readable on the net for free.

As I did the last two weeks, I’ll put up the DRAMATICA Table of Story Elements in order for you to understand what I’m talking about and so you can follow along.   For a clearer pdf version of the chart (download chart now):

structure_chart.jpg

Alright, now that I’ve broken down the three Acts, the next step it so break those Acts into sequences. We do this by looking at our chart and seeing what quad has my theme in it, which is Truth. This would be the Memories quad. Inside that quad is Truth. I’m going to use that “variations” (in this light gray quad) to breakdown my Acts into sequences. I will do this by comparing all the pairs in the quads with each other. Doing so is suppose to get me a well rounded thematic argument. This is what I mean by “comparing the pairs to each other”. I’m going to compare:

  • Truth/Falsehood
  • Truth/Evidence
  • Truth/ Suspicion
  • Falsehood/Evidence
  • Falsehood/ Suspicion and
  • Suspicion/Evidence  

How do I compare them? Well, from what I can understand from the DRAMATICA system, I’m going to ask these questions in order to compare these variations:

Truth/Falsehood

  • Which is better, Truth or Falsehood?

Truth/Evidence

  • When Truth is the issue, how do we rate Evidence based on those who espouse it?

Truth/ Suspicion

  • When Truth is the issue, how do we rate Suspicion based on those who espouse it?

Falsehood/Evidence

  • When Falsehood is the issue, how do we rate Evidence based on those who espouse it?

Falsehood/ Suspicion

  • When Falsehood is the issue, how do we rate Suspicion based on those who espouse it?

Suspicion/Evidence

  • Which carries the most weight when it comes to Truth?

Somewhere within the telling of my story, these questions have to be answered.  Since they are six questions and I have 3 Acts, I’ve decided to give each Act two of the questions to answer. This is how I broke it down:

Act 1

  • Falsehood/ Suspicion
  • Truth/ Suspicion

Act 2

  • Truth/Evidence
  • Falsehood/Evidence

Act 3

  • Truth/Falsehood
  • Suspicion/Evidence 

So that’s going to be the themes running though the three acts of my story. The order is not written in stone so I’ve left myself an opening to change my mind as the process dictates. I’m thinking of keeping these in mind when I actually start writing, but I’m not going to answer the questions right now.   It seems better and more fun for me to answer the questions as part of the spontaneous writing process.

Now that I have that done, I have to decide if I want to break my story up even more. It’s a short story and I’m not sure if I can or SHOULD do so.  The next step according to DRAMATICA is to breakdown the sequences into scenes. Each Sequence is broken down into four scenes which would leaves me with 24 scenes. That’s 24 scenes I may not have room in my story for. Unfortunately, as of the time of this writing, I haven’t got the slightest clue as to how to breakdown the sequences into 24 scenes even if I WANTED to.

Can you help me out and read pages 138 and 139 in the DRAMATICA book? Maybe YOU can figure it out. I’m a bit stumped.

For more comic and stories written by me, CLICK HERE.

If you like what you read, please consider signing up to my rss feed.

Comments are appreciated as well.

I also have a store. Click Here and check it out.

If you would like to have a text ad on my site, click on the red BUY LINKS button under the Archives list.

And while you’re at it, please Digg me too.

 

Writing this blog is almost a part time job for me. Tips are most welcome.


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Hi, Welcome!

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