Luis' Illustrated Blog

Simpsons Storyboard artist. Artist and storyteller. Exploring how to make a living, by being creative.
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My top 10 iOS board game apps. Revising revisions.

March 8, 2012 in APPS, BOARD GAMES, Featured, MY WEEK, THE SIMPSONS NEWS

THE SIMPSONS NEWS

Slightly less hectic work week this week. I’m trying to finish up both Act 1 and Act 3 this week.  I would have been done with Act 1 last week but Tuesday of this week, we got revisions on the revisions.  I had to go back and adjust what I’d finished.  Turns out this show is too long and there need to be things cut from it.

Act least the rewrites on Act 3 are lite.

MY WEEK

I’m still trying to recover from two weeks ago. It tends to directly effect my creativity outside the work place. I’ve found I need a longer break from my personal project, just to get the energy back to really WANT to get back to it.  I’m working on a small project for my wife right now. I hope to get it done fast. I’m already almost done with it.

I think the break will do me good though.

Whenever work gets me stress out, I tend to alleviate the stress with games. My mind just automatically goes there. So here’s the result…

 

APPS/BOARD GAMES

I love playing board games but I  don’t often get to play them. Mostly because I just don’t have the time or the people around to play them with.

Well, the next best thing is actually playing digital versions of board games on my iPod Touch. I can play them on my own time and I don’t have to have anyone around to play them with.  It’s not as fun this way but I take what I can get.  Although there are plenty of board game apps now, that allow you to play asynchronously against other people. Which greatly increases the social aspect of playing theses games.

That said, I thought I’d write up a list of my top 10 board game apps. ALL of these game have physical board game counter parts. So if you like the app, you might really like the actual board games.

First though, here’s the honorable mention. Game that didn’t make my top ten but they’re worth trying out anyway:

Dominion by Donald X. Vaccarino  

Dominion by Donald X. Vaccarino

COST: FREE

Dominion is THE game that created it’s own genre, the “deck building game”.  This is a really fun game.

The object of the game is to have the most points by the end of the game. You do this by buying card from the center, which eventually become part of your deck. In turn these cards will allow you to do more interesting things in your turn that may make your deck better so you can have more points at the end of the game.
Why didn’t it make the list?

The interface and A.I. isn’t all that good and it can be downright confusing. But it’s free so it might still be worth a download if you don’t mind fighting through the lousy interface. Give it a try and find out why Dominion is such an incredible game.

 

 

Liarr’s Dice

LiARR's Dice

COST: FREE

If you’ve seen the second PIRATES OF THE CARIBBEAN movie, you’ve seen this game played. It’s one of the funnest games to play with friends and family.  That said, if you want to try out how it plays and don’t have any friends around, this is a good place to start.

The object of the game is to be the last player left. You do this by rolling dice hidden from everyone else and  betting on how many dice of a certain number is rolled by everyone on the table (which are also hidden) without going over.  Everyone takes turns raising the bid until someone thinks the bid is too high by calling out “Liar!”. Everyone reveals the dice they rolled. If the dice show the bid was lower or equal what the dice show, the accuser losses a die from his hand, but if the accused has bid OVER the dice on the table, then THEY lose a die.

Why didn’t it make the list?

This game is no where near as fun to play digitally.  You really need to play this with real people.  But again, just like Dominion, it’s free, so why not.

 

Alright now for:

 

MY TOP 10 iPHONE/iPOD TOUCH BOARD GAMES:

10.  Hive

Hive

COST: $0.99
Hive is an abstract game, similar to Chess, only the pieces move in a way that resembles bugs. The game doesn’t have a board. As you place down pieces a board of sorts is created by the way the pieces are touching each other. The object of the game is to surround you’re opponent’s Queen Bee.

It’s a decent version of the board game.  I’d rather play the real deal but this is a good alternative.  As you improve, you get more difficult modes.

Unfortunately, as of the time of this writing the game is…well…a bit buggy.  As in, the code is buggy…well you know what I mean.  It needs a few updates.

 

 

9.  Button Men 

Button Men

COST: $0.99

I tend to like dice games.  This one is a fun one.  This game is a “dice dueling game”. The object of the game is to capture you’re opponents dice.  You pick a character who has certain types of dice that have different sides and affects. You then roll and depending on the outcome, you decide what dice you want to capture from you opponent.  It’s a fast game and it has enough decisions to make it much more than a luckfest.

The best part of the app is that it has a pass and play mode.  I found it’s best to play the game this way.  That said, the A.I. gives you a good challenge so it’s a fun game played this way as well.

 

 

8.  Kingsburg 

Kingsburg Serving the Crown

 

Cost:  $4.99

Okay now, with Kingsburg, we’re getting into a much heavier game.  This one take about 20 to 30 minutes to play.  The point of Kingsburg is to be the person with the most points at the end of the game.  A game lasts about 16 turns and what you generally do each turn is roll dice in order to get the help of a specific person which will give you a special benefit.  The sum of all or some of the dice will tell you which person you can choose to get help from. The “help” can be in attaining resources to build special buildings for your town, increase your military might, peek to see who will raid the town in winter, or buy special effect that will help you manipulate your dice rolls. The buildings give you special abilities or protection from attack, as well as victory points.  Since each round of turns is one year with four seasons, at the end of winter, there is an attack.  Everyone rolls a die and adds their defenses to it. If it roll over the raider’s attack number, you fend them off. If you don’t, you lose a building.  At the end of 4 rounds of 4 seasons, the person who has gotten the most victory points wins.

This is a fun game.  It’s a little difficult to get used to because the actual game board is so big, it couldn’t all be fit in the iPhone/iPod Touch screen. This means you have to switch screens a lot to really be able to decide what to do.  Once you get past that, it plays great. It even has a pass and play option but no online option.

The only reason I don’t play this more, is because it takes so long to play.

 

 

7. Neuroshima Hex 

Neuroshima Hex

Cost: $4.99

One of THE best board game strategy games out for the iPhone/iPod Touch.   The object of the game is to reduce your opponent’s base to zero points. You do this by placing hexagonal  tiles on the board with programmed special abilities. Every turn you may put down, 1, 2 or no tiles down and then your opponents may do the same.  At some point, either when the whole board has tiles on it and therefore no one can put a tile down, or when someone puts don’t a “combat” tile down, all the tiles are activated and you see how the battle plays out, based on each tile’s special abilities and turn order.

If the bases are still there after combat ends, you continue putting tiles down as before.

The game can be played with up to 4 people and there are 4 different armies to choose from.

You can play asynchronously online or pass and play.

This is a fantastic game and it’s tough to beat the computer in higher difficulty levels.

There’s a lite version of this to try out, just to see what it’s like so check it out.

 

 

6. Roll Through the Ages 

Roll Through the Ages

Cost: $2.99

Wanna play a Civ game that lasts about 10 minutes?  This is your game.

The point of the game is to get the most points by the end of the game.  You do this by rolling special dice, “Yahtzee style”.  In other words, you roll some dice, and you chose what to keep and what to re-roll.  The dice faces have food, workers, money, jars and skulls. Workers can be used to build wonders or build up your town so that you may roll more dice each turn. Food allows you to feed your workers so you don’t lose points each turn.  Jars allow you to build up resources that you can use to get special civics. The civics give you victory points and provide you with some sort of special ability or benefit, like protection from famine.  Coins supplement your resources when buying civics, but if you don’t use them on the turn you roll them, they go away.  Skulls are bad, they do bad things when you roll them (like cause famine) and they can’t be rerolled once you roll them.

For a game that shares a mechanism with Yahtzee, this game manages successfully NOT feel like Yahtzee and totally feels like a Civ game. I really like this game, it’s simple but deep.  You can play it solo and try to beat your own score, or better yet, you can play pass and play. But it has no online play.

Great game to have.

5.  Ticket to Ride Pocket

Ticket to Ride Pocket

Cost: $1.99

Now we get to one of the “modern classic” board games.  Ticket to Ride Pocket is a very good implementation of it’s board game counter part.

Once again, the object of the game is to be the person with the most points at the end of the game.  You do this by connecting cities on the board by placing train pieces, but you can only do so if you have the correct number of matching colored cards. At the start of the game, you chose between getting 1 to 3 destination tickets which you must complete by the end of the game. Doing so gives you the points written on the tickets, failing makes you get negative points written on the ticket.

For a more in depth overview of the Ticket to Ride games, I suggest you read, my Ticket to Ride article HERE.

For an article on Ticket to Ride Pocket, CLICK HERE.

Being aware of who is placing things where is key.  Deciding when to place your trains and when to pick cards lends a good tension to the game. I’ve found the AI is really tough to beat, which I think is good.

This version of the game supports, solo games, pass and play, and online games. The interface is simple and the tutorial is very good.  Expansions are also available to purchase so you can change the game up a bit. I recommend it.

 

 

4. Catan

Catan

Cost: $4.99

The people that haven’t heard of Settler of Catan is slowly shrinking.  Here’s yet another way people can become aware of this fun little game.

The way I see it, Settler is a “Civ lite” game.  The object of the game is to be the first to get 12 points. You do this by building your civilization, or colonies, as best you can with the resources you have on hand, and by trading wisely with those civilizations around you.

For a more in depth view of Settler of Catan, I wrote an article comparing it to Monopoly HERE.

I think the best part of playing this version is the Campaign modes with unique winning conditions.  Not only that but  you can also buy  expansions that change the game up.  But even if you don’t get those, the game is different every time because of the nature of the games’ variable board.

The iPhone/iPod Touch version allows you to zoom in and out of the board so you can place things the way you want, and the interface is very intuitive. There’s a hot seat mode, but no online mode.  Still, it gives a solo player plenty of options and unique ways to play. Great game.

3.  Zombie Dice

Zombie Dice

Cost: Free/$0.99 for multiplayer

Why is this game my number 3? Because I play it quite a lot. This is ALMOST a  brainless game (ha, ha brainless…I is funny).  Seriously though, this is a fun quick game.  It’s a dice rolling game where the object is to be the person to collect 13 brains or more. Once someone collects 13 brains, the other players try to get more, if they fail the person with 13 brains wins.

On your turn you roll the dice, and you see what you get. If you roll brains, you keep them. If you roll foot steps, it’s neither positive or negative, they don’t do anything. If you roll the explosion, that means you got shotgunned.  You can then decide to continue to roll, or stop and keep your score.  If you choose to roll again, you have the opportunity to get more brains, BUT at any point during your rolling, if you accumulate three shotguns, you lose your points for this turn. What makes this game just a tad thinky, is the color of the dice. Green dice have only one shotgun while the red ones have the most and the yellow ones are somewhere in between.  Depending on how many brains you have, how many shotguns you have and the probability of the dice you need to roll, you make up your mind as to whether you should continue to roll or not.

It’s a fun little diversion of a game that you can play in minutes. It’s also very silly. Oh, and it’s FREE! Well, it is if you plan to play it solo. If you plan to play it pass and play, then you can spend $.99 for that option.  I had so much fun playing the game solo that when given the opportunity to play with my brother, I bought the option. I haven’t regretted it. It’s so fun to play this game with others.

 

 

 

2.  Farkle Dice

Farkle Dice - Free

Cost: Free

For the same reason I like Zombie Dice above, I like this game too. It’s free. It’s fun. I like it. I play it a TON and this version has a great interface. It let’s you play against computer opponents from the start and it’s not just a “beat your best score”, solo game.

First to 10,000 points wins.

I just like dice games.

 

 

1.  Ascension

Ascension: Chronicle of the Godslayer

Cost: $4.99

This game is considered, by many, the best iPhone/iPod Touch board game port out there.  I bought the game mostly from the hype.  I played it and didn’t quite understand what all the fuss was about.

This is a “deck building game” like Dominion above, (I think it was the 3rd game of it’s kind on the market) only much more random.  The goal of the game is to have the most points by the end of the game.  You do this by  buying cards (which give you points) from six random cards that are placed into the center row.  These cards give you special abilities once they show up in your deck after they get shuffled into it.

You can also “fight” and destroy monsters that show up in the center row.  When you do this, they get banished into the discard pile. Many monster, once you destroy them, give you a special one shot ability.

So I played it and thought it was a bit too random. I didn’t really get it. The game was easy to beat and it didn’t seem like it had many decisions.  THEN I played it four player with each AI opponent at it’s highest difficulty setting.  I couldn’t win the game. The AI consistently beat me. WHY?!

Turns out the game has all kinds of depth I didn’t realize it had.  I started playing this game like crazy.  Trying to at least win ONE game.  Many many close games later, many many strategies later, and I finally did.  That doesn’t really mean I “solved” the game. I still lose more games than I win, but at least now I know ONE way to play the game that can give me victory.

Like Poker, it has that random unpredictability to it that makes it a new experience every game but, like Poker, the game pays off  best when you play what cards you have in the best way you can.

This game can be played pass and play as well as asynchronously online.

Alright, that’s it for me. I have nine other board game apps in my iPod Touch I didn’t write about.  Perhaps I will some other time.  This list was my Top Ten though, and I’m sure as time goes by, it will change.

If you download any of these games or own them already, let me know what you think of them. Or better yet, let me know so we can play together.  Bye.

For more comic and stories written by me, CLICK HERE.


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Working on an episode without a Director. Finally a painting breakthrough! Tips on face rhythms, planes and tones.

August 25, 2011 in ART, Featured, THE SIMPSONS NEWS

THE SIMPSONS NEWS

Working on a new episode this week.  It’s a really good one.  Too bad I can’t talk about it since it wasn’t mentioned in The Simpsons Comic Con Panel this year.

This week started off slow because the director of the show was out sick Monday and Tuesday.  I got as much done as I could but at some point, I needed the director to look at my roughs in order to get them approved.  Luckily he showed up on Wednesday and I got him to approve my roughs.  Still, it did put me a bit behind.

ART (Part 1)

I showed my friend and “art Sifu” Paul, my preliminary paintings last week. The ones I posted on last weeks post.  He didn’t have anything good to say about my work.  He didn’t say anything BAD about it. He just didn’t say anything positive.  Instead, he asked me what kind of paper I was using.  When I told him it was smooth pastel paper, he asked me why I was painting on it.  He then told me that smooth paper is lousy for Gouache painting.

Sigh.

Well I didn’t KNOW that.  I was using it because it was tinted.  After a long talk about the merits of using rough paper for Gouache he changed the subject to my painting.  He basically told me to STOP painting the same thing over and over and try painting something else.  That way I could tackle the book cover I’m working on with fresh eyes. Also, I might learn something painting something else that I wouldn’t if I kept painting the same thing over and over.

He told me that I have to work on my planes in my painting.  This, to me, is very tricky because I sometime know what that means and sometimes I don’t.  He suggested that I should try copying an Andrew Loomis drawing and paint it because he’s so clear about putting in planes in his drawings. He also showed me the work of concept painter Nathan Fowkes  by showing me his blog (more about this in Part 2).   I went back to the drawing board, determined to work on better paper and clearing up the planes in my paintings.

I had some rough two ply Bristol boards I had bought years ago that I didn’t have a use for and suddenly I did. So I brought them in to work and at lunch I began to paint. I painted an Andrew Loomis drawing like Paul had suggested I should.  I put down a wash of gray paint, mixed my paints, and began paint with them.  The painting on the right below is the result:

failed-paintings.jpg

Pretty awful right? I didn’t really know what I did wrong.  The one thing I thought didn’t help was that the drawing I was using didn’t have enough detail for me to understand what was happening in the light areas.  So I thought I’d  use a photo for my next attempt.  I did and the result was the awful painting above on the left.

Okay, at that point I was a living ball of frustration.  What was I doing wrong?  I KNOW the THEORIES behind tones, planes, rhythm, construction, light and shadow.  Why couldn’t I apply this to painting? Why couldn’t I paint?

Paul walked into my office just as I sat there looking defeated at the painting above.  He kinda looked at my work horrified.  He didn’t say anything negative, he just didn’t say anything.  So in order to break up the awkward silence, I vented.

He then said this,

“You know, if you mix white Gouache with black Gouache, you get a cool grey.”

WHAT!? I didn’t KNOW that.  Usually cool colors are best in shadows not in light.  One of the MANY problems with my painting was that I was putting cool colors in the light areas as well as the dark. BAD.  It wasn’t until he told me that I saw it.  So I turned to him,

“So if I wanted to get a neutral gray, I would need to simply water down the black and NOT mix in any white?”

“Yes.”

“But I put down a gray wash already, how do I get white?”

“Don’t put down a gray wash.” Then he pointed out, “It looks like you’re trying to do a wash AND an opaque styles at the same time. You should pick only one to do. It will be easier for you. On top of that, you picked a pretty girl to paint. Portrait painting is difficult enough as it is, and you’ve picked the most difficult subject to paint on TOP of that difficulty.  It’s more difficult to see the planes of the face on a pretty girl.  Learn what they look like on a subject you can see them in, then once you’ve GOT IT try painting a pretty girl.”

I had thought that, since the book cover I was going to paint, had a woman in it, I’d try painting a woman. Guess I thought wrong. I knew Paul was right.

Finally, he turned and looked at me,

“You want me to give you a painting demo?”

“PLEASE!”

“Okay,” so he sat down, found a picture to use that was in the office, took the paper I’d been using, my brush, my paint and began to work. “The first critical part of a painting is getting the drawing down right (if you’re doing a drawing in the first place).” He then began to draw, using the same theory of drawing that we’d both been taught in our figure drawing classes.  Specifically, our Reilly Method classes (that method is especially good for painting). He made it a point that he was using the pencil to draw the planes of the face. Specifically designing the darkest dark parts of the face. He DID put in a few planes from the dark gray parts of the face, but only in order to define the planes and rhythms that where necessary to clarify the drawing (for more on tone, planes, and rhythms of the face, see Part 2 below).  Once he’d had done his careful drawing, he began to paint it.

The first thing he did, was paint the darkest areas of the face.  This, to me, seemed very familiar. It looked to me as if he was inking.  I do that all the time, so watching him do this, made sense to me.  He made sure I noticed that he painted the blacks in, using the planes he had mapped out.  Once this was done, the drawing almost looked done.  It was very well defined and it was only black and white.  He then began applying the paint in the dark gray areas of the drawing and ONLY in the dark gray areas.  Again, he followed the planes of the face as well as the rhythms of the face. Then he began to adjust the edges, making some edges softer, firmer or leaving them hard.  Finally he began to add the light gray areas.  He adjusted more edges and balanced out the lights and darks a bit but he was pretty much done after about thirty minutes:

paul-demo.jpg

It was enlightening and annoying.  He had shown me how to do a wash but I didn’t WANT to paint with a wash technique. I wanted to learn to paint opaque.  He told me that it was much more involved to paint opaque.  That I should try a wash technique. Well, I thought it had looked intuitive and easier than how I’d been trying to paint so I agreed to try it.

The next time I sat down to paint, I picked a photo with some good contrast and a subject with plenty of character, so I could see the rhythms and the planes of the face.  I did the process exactly as I’d seen Paul do it, and this was the result:

hitchcock-painting.jpg

FINALLY a painting that looks okay!  And it turned out to be very intuitive to boot. A lot more like what I usually do in a figure drawing class. I’m going to continue practicing the wash technique for the rest of the week and then I’m going to see about finishing up my wife’s book cover.

ART (Part 2)

In what I wrote above, I summed up what happened in a nut shell. There is a lot of things I glossed over.  Some of the things I haven’t written about have to do with a LOT of things I was taught in figure drawing classes over the years.  While other things I did was look at some work by other artists, like Andrew Loomis (whom I did mention). So just to clarify, I’ll quickly go over somethings that might not have been clear about some drawing techniques Paul and I use. I’ll also point out some great art I was looking at.

First, a quick explanation about what I mean when I write about the “rhythms of the face”.  According to the Reilly Method of drawing and painting, the face has rhythm lines that look like this:

reilly-method-face-rhythms.jpg

This is basically an abstraction of bone, muscle, and planes intended to help artists harmonize and unify drawings or paintings of faces. If you look at Paul and my paintings above, you can see us following the rhythms in the chart.

One of the things I studied were the drawings and paintings of Nathan Fowkes. Below are the specific drawings in his blog that I took a look at and studied in order to wrap my head around how I should use values and facial rhythms.  Pay attention to the fact that Fowkes  also does the drawings just like Paul painted his painting, starting with the darkest part of the drawing, then working out the dark gray areas, and finally the light gray areas, finishing the drawing by refining his edges.  Also notice how he uses the head rhythm abstraction to define his planes:

August HEAD DRAWING DEMO 1

August HEAD DRAWING DEMO 2

CHARCOAL DEMO

August WATER COLOR DEMO

HEAD DRAWING DEMO 3

In case you’re wondering, I’ve written about the use of edges and tone before but for those of you who missed that post CLICK HERE to read about that subject. But in case you don’t want to, here’s the best part of the post:

paul-wee-tonal-handout.jpg

For more comic and stories written by me, CLICK HERE.

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Writing this blog is almost a part time job for me. Tips are most welcome.

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Slowly losing my sanity, Superman supergeek and a frog.

January 26, 2008 in Featured, MY WEEK, THE SIMPSONS NEWS

THE SIMPSONS NEWS

My slow decent into madness continues. I can feel my sanity slipping away. Perhaps it’s the fact that I haven’t seen my daughter awake since last Sunday morning. Or perhaps it’s that I only spend three hour a day awake in my house (one hour from the moment I wake up in the morning to the moment I get home and two hours from when I get home from work to when I go to sleep. Sometimes I spend one of those hours washing dishes or doing laundry.). The fact that it’s been raining hard these last couple of days doesn’t help.

I thought perhaps if I could hold on until this Friday (since that is the deadline for the Univeral Studios Simpsons ride) I would be okay but alas (or perhaps hurray?) My last day at work will be the 30th of this month. Now I know I’m most assuredly doomed. The talking frog that lives under my scene folders has told me so. He also wanted to write an article on my blog but I told him he couldn’t because he’s wearing oven mitts. Instead, I let him draw the blog drawing for the week.

Who knew working on the Universal Studios Simpsons ride was as madness inducing as looking upon Great Cthulhu himself.

MY WEEK

It’s lunch time and I’m at work at my desk typing this in Open Office. I tend to do this with all my posts, then I transfer them to my blog when I’m going to publish it (I hope I can get this up by at least Friday). I’m really tired and I’d like to read a comic book but I think this will do me more good then just reading. I had a lot of plans for this blog post but I didn’t really get a lot of time to pull it off. I might not get enough next week either. One of the things I was thinking of writing was a “Superman is better than Batman” thing but I just wasn’t very into it. I then started writing about why I like Superman but then that turned into writing about Superman Returns, Smallville, the  Superman cartoon, Justice League, Justice League Unlimited, Superman comics, Superman and Moral Virtue and each one of those subjects became it’s own separate essay, so that didn’t work. I wrote a lot too, I knew I was a Superman geek but SHEESH! I might eventually finish those but I can’t right now. It’s too much work, I don’t have any time and I’m slowly going insane.

The only thing that survived my attempt is the blog drawing for this week. Please excuse the crudeness of some of the jokes. It was written and drawn by an oven mitt wearing frog that lives under my scene folders. Enjoy your stay on my island.

Superman Batman tell each other off

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woppoijfa'[p-0\oijsdoijn;km;puer98i;alkdnmvn jh’apijdjflf……….ahhhhhhahahahhhhhahahahahahaha…..

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In the Shadow of greatness: How I got my Job on THE SIMPSONS.

August 29, 2007 in Featured, THE SIMPSONS NEWS, VIDEO GAMES

THE SIMPSONS NEWS

So while I wait for show #8 to start up again, I was put on show #9. The Director of Show #9 is Chris Clements and the Assistant Director (A.D.) is Matt Faughnan (whose directed his share of shows and has also directed some Simpsons DVD menus. Yes, those things need directors also.)

Chris has a very interesting internet hobby that I will talk about under the video game section below. Meanwhile I just thought I’d really quickly tell you something about my history with Chris.

If you’ve listened to any of my interviews, you know that I started on the show as an intern right out of high school. I used to drive down to Rowland Heights high school after school and take an animation class. That is were I learned to animate and how I got my internship. Well, I met Chris at Rowland because he also took the animation class. In fact Chris actually went to Rowland. Chris was one of the “star” artists in the class. He’s one of those people who seem to be able to do what others find difficult with perfect ease. It’s very annoying. Animation seems to be a natural extension of his being. When he does it, it looks effortless. Not only that but he can draw really well too. He just seems to be able to assimilate the principles of drawing as if they were obvious. Like I said, it’s annoying.

Anyway, it turned out that in the summer of 1993, Chris and I were picked for the three month internship to the Simpsons’ studio. The thing is, I was not (and I’m still not), anywhere near as good an artist/animator as Chris. Man, did I have a tough time. The good thing about being with Chris was that because he was so good, everyone assumed that I was good also. The bad thing was that once they saw my work compared to Chris’ I was given a pat on the head and a look of pity. It was really frustrating. Chris and I managed to get some small things to draw here and there on the show so that we could show what we could do. It was obvious whose work everyone favored. It was very difficult for me. I had given up a scholarship to Otis (an art school in LA) in order to take the internship. I really wanted to get a job out of the internship because if I didn’t, I would have to find a way to go to school without the scholarship. I remember there were many days when I came home and just started crying in frustration at how bad my stuff was. I saw in Chris’ work what I didn’t have.

After the three months were up Chris and I got hired. To this day, I’m still convinced the only reason they hired me was because they felt sorry for me. They didn’t want to hire Chris and leave me out. I worked my butt off at the job that season. In the end, it wasn’t good enough. When hiatus time came and I was laid off, they had no plans on hiring me back. I spent my hiatus going to drawing classes. I reapplied at the show and thanks to the goodness of one of my all time favorite directors to have worked with, Jeff Lynch, they hired me back. I actually owe Jeff my career.

To make a very long story short, Chris quickly rose through the ranks. He became an A.D. after about four or five seasons (I think) and he’s recently became a Director. Now he is my Director, and you know what, I don’t mind at all. I actually really like him as my Director. I’ve worked under him in a couple of his shows now and they have all been a lot a fun. I’ve learned to appreciate the people that are annoyingly good at what you are trying to do. It forces you to strive to improve yourself, but more importantly, it keeps you humble. The fastest way for an artist to stop improving is for him to believe he’s learned all he needs to know. Having someone better than you will always give you something to shoot for.

The Ugly Duckling

VIDEO GAMES

Chris has a website. It’s at www.nickelarcade.com . Go visit it right NOW! It’s full of flash based video games that he’s created himself and they are all FREE. There are a lot of Simpsons artist that go and play at the site. Most of the names on the site’s high score sheets belong to Simpsons artists. Go and see if you could beat their scores. Chris makes the games for fun. It’s his hobby (crazy). The site has been up for years check it out.

MY WEEK

So I put up my Italy trip journal. If you look up under the Amazon ad, you will see some tabs. One read, “Home” another, “About me”, but the third one reads, “Illustrated trip to Italy” Click on that tab and you can read it or just click HERE.

If you like what you read, please consider signing up to my rss feed.

And while you’re at it, please Digg me too.

 

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This blog is your window into the daily life of a Simpsons artist. See what it's like work on a hit TV show!

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