Luis' Illustrated Blog

Simpsons Storyboard artist. Artist and storyteller. Exploring how to make a living, by being creative.
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You are browsing the Blog for THE SIMPSONS NEWS

Teddy Bears. Couples game, Lost Cities

February 12, 2009 in BOARD GAMES, RANDOM SKETCH, THE SIMPSONS NEWS

THE SIMPSONS NEWS

We’ve got until the 18th of this month to finish our work for the second Board-a-matic.  I think we’re doing pretty good so far.  Only problem is that I had to stay home a day this week to take care of the kids because the kid’s Day Care lady was sick.

So I roughed out the board revisions for Acts 2 and 4 a few weeks back. They weren’t anywhere near being finished.  It was just a rough pass so that Lance (the director) could give me a “yay” or “nay” on my fixes. I didn’t get to finish and those boards are what we are using as our official boards.  They aren’t even finished.  It’s very odd for me.  Everyone is just finishing up my roughs and maybe even reinterpreting  them.  I’m curious to see what it all will looks like in the end.

RANDOM SKETCH

Here’s a sketch that of some teddy bears that have absolutely nothing to do with anything I’ve written.   This was just me experimenting with the program Corel Painter IX.  I want to learn to paint. Maybe that way I can get a job doing development work.  Who knows. These drawings where fun to do.

Teddy Bears

BOARD GAMES

(All the photos below I got from Board Game Geek.)

Alright, so I’m going to write about yet another two player game.  This one is different in that, unlike the last three two player games I’ve written about, this one is considered “couples friendly”.  It’s hard to find two player board games that my wife likes to play with me.  As you’ve seen in previous posts, my favorite games are very thought provoking, competitive, direct confrontation games.  Not exactly the kind of games Alesha likes to play. I’ve found that Alesha doesn’t like games that directly attack an opponent because she takes it personally somehow, as if she’s being picked on. Indirect confrontation games work best for her. (I explain what I mean by “direct confrontation” and “indirect confrontation” in  my post: Baby shower. Ticket to Ride: Europe in the first paragraph under BOARD GAMES.) A game that she really enjoys playing thought, is the game Lost Cities.

What is Lost Cities?

Lost Cities is a two player card game where in you play an explorer who finances profitable expeditions to  lost cities (hence the name). By doing this you hope that your expeditions are more successful than you opponent’s.  The game is mostly played three times in a row in order to determine a winner as well as balance out the luck factor (although more games can be agreed upon. It’s up to the players).  The player with the most points at the end of the three games wins.   A game usually lasts about twenty minutes.

How do you play Lost Cities?

First you place the board that you will be discarding cards on between the two players.

You then shuffle the cards and each player is dealt 8 cards.

The rest of the cards are placed face down on the table near the players as the draw deck.

The deck of Lost Cities‘ cards is made up of five different colored “expeditions” sets.  Each “expedition” set is numbered 2-10 and each one has three hand shake cards.

The point of the game is to attempt to put down cards of the same color, from your hand, on the table in front of you, in ascending order so that the cards add up to twenty or more.  It’s  okay to have gaps in the numbers as long as they add up to more than twenty.

Why more than twenty?  The moment you put down a card on the table to start a new expedition, you are docked twenty points. In other words, you are “investing” twenty points.  In order for your expedition to make a “profit” you have to “buy back” the negative twenty points, by putting down the cards, in that particular expedition, in ascending order, so they will add up to twenty, and hopefully go over twenty.  Every point over twenty in an expedition, is a point for you.  So if you have a row that adds up to twenty four, the profit you gained is four for that expedition which means you get four points. If you fail to complete an expedition or if you don’t manage to have it add up to more than twenty by the end of the game, you subtract the difference between the number you managed to get, by twenty and then you  lose that many points. So for example, if your expedition only adds up to seventeen points by the end of the game, you get negative three points  (17 – 20 = -3) and you subtract that from you total points.

Thought the cards must be put in ascending order, once you put a card down, you cannot put down a lower card under a card you’ve already put down.  Once you put down a card you must put down a higher card down on TOP of  one you put down, not underneath.

The handshake cards are multipliers. They must be put down BEFORE you put down a number card.  If you finish an expedition with  one handshake card on it, your points are multiplied by 2 for that expedition.  If you finish an expedition with two handshake cards on it, your points are multiplied by 3 for that expedition. If you finish an expedition with three handshake cards on it, your points are multiplied by 4 for that expedition. If you fail to complete an expedition with a handshake on it, your negative points are multiplied by the appropriate number for that expedition.

So what do you do on your turn?

It’s really simple. On your turn you place a card and draw a card.

Your must place a card,  from your hand, in ONE of two places:

  1. You may place a card face up directly in front of you, either to begin a new expedition or to continue putting a card on an expedition you have already begun, or…
  2. You may discard a card from your hand, face up on the board between the two players. This card must be put on the discard pile of cards of the same color.

You then must take a card and put it in your hand. You may do this from two places:

  1. You may take a card from the face down draw deck between the players or…
  2. You may take the top card of one of the face up cards on the board between the two players.

The game ends when there is no more cards in the face down draw deck.  That’s it, simple.

Why do I like it?

Mostly because I like playing it with my wife.  Problem is, I lose everytime I play it with her. I don’t know why.  When I first got the game, I was really good at it.  I won all the games. Then Alesha started catching on to what I was doing. Which consisted of me seeing the cards that she needed and NOT discarding them to the center board until they where of no use to her or using them myself to make a expedition of the same color cards that she was trying to complete.  Once she realized that it was THE way to play and win the game, she used it against me and I haven’t won a game since.  She’s gotten much better at doing it than I have and she plays really smart.  We have a lot of fun playing the game.  There is a little bit of risk and reward in the game and when you play multiple games, you even out the luck factor.  It’s  really fun and the game plays fast too.

Last time we played, I lost the game session, after playing three games, 2 – 103. I  got 2 points because I wasn’t able to complete a three handshake expedition which gave me crazy negative points. I spent the next two games trying to dig myself out of the negative points.  Alesha just sat there and laughed at me. 🙁 We had fun though.

I highly recommend this game as a “couples game.”  It’s lite, non confrontational, fast, portable and fun.

If you want to try this game out for free to see how it plays, you can:

Click Here – for practice games against a computer AI or you can play people online.

Of course, it’s just not the same as playing someone live.  Oh, and as I’ve stated before in a previous post,  Lost Cities can also be played on Xbox Live.

Of course, it’s no where near as fun as it is when you play it “live” with your significant other or friend.

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Dante’s first birthday, Munchkin tummy problems, Willits baby

February 5, 2009 in BLOGS, FAMILY, THE SIMPSONS NEWS

THE SIMPSONS NEWS

Stressing out a bit on how slow I am in getting my scenes done.  It didn’t help that I had to take a sick day on Friday either (more on that below).  It also doesn’t help that the program I’m using is a bit buggy and I need to tip toe around doing some thing so that it doesn’t mess up on me.

I managed to see the final color of the new Simpsons opening titles.  I have to admit it’s grown on me.  Perhaps the only thing I don’t like is some of the animation in one scene isn’t as good as the original.  I made sure, when I re-drew Maggie on model in the car sequence, that I matched the animation as best as I could, stretching her little hands where it was meant to stretch and keeping the overall rhythm of the original. Unfortunately, not everyone who re-drew the characters payed as much attention to those details.  There is one character in particular who got re-drawn really stiff and wierd in one scene.  Oh well, I’m sure I’m the only one that will notice it.

FAMILY

Dante celebrated his first birthday on the 31st.  I took him out of his crib with a big smile on his face as I sang him happy birthday.  It went up hill for him from there on out.  We had invited a few people over for a very small birthday celebration (Grandparents, Godparents, and a few cousins mostly). They all showed up around the time he was taking his afternoon nap.  When we finally came down to the party, he got really spooked at all the people in the house and began to cry.  Twenty minutes later, he was fine and was crawling around everyone playing and eating and generally having a fantastic time.  When we sang him happy birthday, he was sooo happy.  He didn’t know why everyone was singing but he liked it.  He opened presents and played with his new toys. I don’t think he’s enjoyed himself so much, every.

Happy Birthday Dante!

FAMILY

On the other hand, Munchkin came down with the stomach flu on Thursday night. I called in sick on Friday and stayed home with her. She spent the day on the couch watching movies and drinking water.  That night was terrible for her.  She woke up after being in bed for a few hours crying because she needed to go to the pottie. I took her to the pottie but she didn’t want to do anything while she was on it.  I left her there so she could have some privacy and when I came back to check on her, she was falling asleep on the toilet.  When I asked her if you wanted to get off, she told me she didn’t.  I ended up taking her downstairs so she can watch some cartoons and maybe go to sleep.  She didn’t.  I brought her to bed with me and she slept between me and my wife.  Every two hours she would whine and we would get up to go to the bathroom.  She had a fever and she had a difficult time going to sleep.

On Dante’s birthday, she began feeling much better.  She was really tired from the night before, but her tummy wasn’t giving her problems anymore.  She still had a fever that we gave her medicine for though.  She asked to be put to bed very early that night.  Poor baby, it was the first time she’s ever gone to bed before her brother.

Sunday she woke up, almost, good as new.  It was obvious she was  over he worst of it.  By Monday, she was ready for daycare again.  She was still recovering a little, but it wasn’t too bad.  She just didn’t eat as much as she usually does.  Poor kid, had a really bad weekend.

party-fever.jpg

BLOGS

Dante wasn’t the only one celebrating a birthday Saturday. Greg and Jennifer Willits (of The Catholics Next Door radio show) had their fifth baby!  Lilian Grace Willits was born on the 31st of January. It’s their first girl, and they picked such a pretty name for her.  I’m very excited for them.

It’s funny, I was running around getting things ready for Dante’s birthday party when my sister texted me the news. Then about thirty minutes later my mom called me to tell me the same thing. It’s a wonderous thing how the Willits are such a part of lives.  It makes me smile.

Congratulations guys! I wish you the best, and my God’s blessing be with you and your family.

BOARD GAMES

So I didn’t have time to write about a board game  this week so I thought I’d put up a review of some great looking kids board games.  The reviews are by Tom Vasel (and his adorable little daughter Holly) from the Dice Tower Podcast.  Enjoy.

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Baby shower. Ticket to Ride: Europe

January 29, 2009 in BOARD GAMES, FAMILY, THE SIMPSONS NEWS

THE SIMPSONS NEWS

Fortunately, the week has been, uneventful.  Just plugging away, doing what I need to do.  Working on storyboard revisions and then working on the scenes I just finished storyboarding. Not the worst thing that could happen.  The show is fun and it’s slowly getting done.  Hope the jobs stays uneventful. It’s a pain when it gets crazy.

FAMILY

Juan and Deborah had a baby shower last weekend.  It was probably the nicest, fanciest, baby shower ever.  In any case, the whole family went and we all had fun.  I think everyone enjoyed the opening of the presents best, mostly because my brother did most of the opening and then he would announce what he thought the present was for, even though he had no idea. The results where quite silly:

babyshower.jpg

BOARD GAMES

(All pictures below I got at Board Game Geek.)

Okay, so in my last three posts I’ve only written about 2 player games (although both Magic: The Gathering and Dreamblade have multiplayer variant rules). At least two of which, are a little complicated (but not that much. Once you learn them, they’re just really fun.) Also, those last three games can be considered direct confrontation games. Direct confrontation games, are games where you directly attack or intrude upon the opposing player(s) in order to gain an advantage.  So I thought I’d write about one that is simple to learn, can be played by 2-5 people, is fun to play with the whole family, and is also an indirect confrontation game. By which I mean, a game where it’s possible to indirectly set back your opponent(s) by making a move in the game even though that is not the purpose of your move.

This week, I’ll be writing about Ticket to Ride: Europe.

2-5 players

Takes 45 minutes or so to play.

What is Ticket to Ride: Europe?

Ticket to Ride: Europe is the second of the Ticket to Ride series of games.  Like all the Ticket to Ride games, Ticket to Ride: Europe is about putting cards down in order to connect train routes from one city to another. By doing so, not only do you get points, but you hope to fulfill the secret Destination Cards you have in your hand. The person with the most points at the end of the game wins.

The other Ticket to Ride games are:  Ticket to Ride, Ticket to Ride: USA 1910, Ticket to Ride: Märklin Edition, Ticket to Ride: Switzerland, Ticket to Ride: Nordic Countries, Ticket to Ride: The Card Game, Ticket to Ride: The Dice Expansion

How does it play?

It’s really very simple. On the table, there is a board with a map of Europe with a bunch of train routes all over it and a victory point track around the edge.

At the beginning of the game everyone takes the plastic trains of the color they wish to play and place a victory point marker on the zero space (or in this case, one hundred space) of the victory point track.

Then everyone is given five secret destination cards. If  you manage to complete them, you will get the points on the bottom of the card at the end of the game. The tougher the destination, the more points it’s worth.

The players can choose to keep as many Destination Cards as they think  they can complete, but they must at least keep one card.  If they don’t manage to complete one or more of the secret destinations in their hand by the end of the game, they lose the amount of points on the card or cards the destination is worth.

Everyone is then given a hand of five “Ticket cards”. These cards have pictures of train cars and they are different colors.  There are also Locomotive cards that are “wild” and can count as any color.

Five ticket cards are put on the table face up and the rest are put beside the face up cards as the draw deck.

The turn sequence is very simple. You can do one and only one of three things on your turn:

  1. Put down plastic trains to complete a route.
  2. Take two Ticket Cards.
  3. Take a new destination card.

Putting down trains to complete a route – The board of Europe on the table has little colored rectangles the length of the plastic trains everyone has.  These rectangles connect two cities together.  The number of rectangles connecting the cities together vary. In order to complete a route (a connection from one city to another).  You must pay (discard) the same number of matching color Ticket Cards the route shows, from your hand.  So for example, if there are two black rectangles between Venice and Rome, you must discard two black colored Ticket Cards from your hand.  Once you do, you can take your little trains and put them on top of those two rectangles, there by, claiming that route.

There are also grey colored rectangles  on the board.  These routes can be claimed by paying the number of cards of any one color Ticket card you have. Once you put down trains, you score points depending on the length of the route you claimed.  You do this by moving you victory point marker the amount of spaces the route was worth around the victory point track.

Taking two Ticket Cards – The way you get the right amount of Ticket Cards in your hand to make a route is by taking Ticket Cards on one of your turns.  Remember, you can only do ONE action during your turn, so this means, if you decide to take Tickets and have enough to set down a route, you’ll have to wait till your next turn to put the route down.

If you decide to take Ticket Cards, you have two options, you can either:

  1. Take two Ticket Cards from the five face up cards or
  2. You can take two Ticket Cards from the face down draw deck

If you decide to take Ticket Cards from the five face up cards, you replace the cards you took by taking two new cards from the draw deck and putting them face up on the table.

Taking new Destination cards – If you have managed to complete all your secret Destinations (or even if you haven’t) you may choose not to put a route or take any Ticket Cards.  Instead, you can decide to pick up three destination cards and you may keep as many of them as you like.

The game ends when one player has two plastic trains or less in their hand. Everyone then adds their Destination Ticket scores to their victory points. If they failed to complete a Destination, the score on that card is subtracted from their victory points.  Everyone then counts to see which person has the longest continuous connection of trains.  The person who has, gets the Longest Route Card and gets an extra ten points.  The winner is the person with the most points.

So that’s it. That’s the game in a nutshell.  There are some minor rules I left out for the sake of brevity.  I just wanted to show the main flow of play.  Yes, even with the minor rules I left out, the game is really that simple.

Why I like it.

Well, there is actually a few reasons.

  1. It’s simple, which means, it can be played by just about anyone.
  2. It’s easy to teach.
  3. It’s tense.
  4. It can be very deep.
  5. It has indirect confrontation (sort of).

I try to get people to play games with me all the time.  One of the things I’ve discovered is that not everyone has a head for games that require too much thought.  Many of the games I like, some people find complicated.  I don’t understand this since I find ALL games pretty complicated when you sit down with it for the first time.  You just have to be patient and let the game play out once before it starts to click.  Still, not everyone has the patience or the capacity to keep track of too many rules.  I’ve found that Ticket to Ride: Europe is sooo simple that even the people who have problems with most games, don’t have problems with this one. Grandma, Grandpa, six year olds…you name them, they can play it.

Because of this, the game is really easy to teach.  Everything is laid out on the table and the rules explanations take about ten minutes.  Awesome. Wish all games where this simple to teach.

After playing the game quite a few times, the game begins to get more and more tense.  That’s what make the game fun.  If you play the game in a table with people who know how to play, woah, the game becomes real dramatic.  Why? because when you’re handed you Destination Cards and you have to decide which ones to keep, you have to make sure your going to be able to complete them.  It’s very possible in the game that other players may take the routes needed for you to complete your Destinations. If you choose the wrong ones, you may be out of luck. Once the game starts, it’s all about racing to put down the tracks you need to try to complete your routes. It’s odd but the game is really exciting, and all your doing is trying to put plastic trains on the table.

After playing it a while, it’s possible to start coming up with different strategies.  I’ve come up with a few that I haven’t yet tried. Mostly because I tend to play this game with people who are just learning to play.  I’m sure I’ll eventually be able to try them out at some point.

I’ve mentioned above that the game has indirect confrontation (sort of). The “sort of” part is because, when you first start learning to play the game. You will often mess up your opponent’s plans, without trying to. It will just happen because you’re trying to complete your Destinations. Your opponents will then have to try to work around whatever inconvenience you have caused them. However, as you get better at the game, you might begin to do this on purpose.  Seeing where your opponent is putting down routes and guessing where they need to put down routes next, you may put down your own trains down blocking you opponent from being able to complete destinations.  I have yet to play a game that cutthroat but I’m sure I will at some point.

The game is fun. I have yet to play it with anyone who didn’t like it.  I highly recommend it, if your looking for a game to play with the family or “non gamers”.

As I’ve written before in an earlier post, this game, and some of it’s brothers, can be played on X-box live.

If you like what you read, please consider signing up to my rss feed.

Comments are appreciated as well.

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Writing this blog is almost a part time job for me. Tips are most welcome.

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Storyboarding, Roleplaying as a Teddy Bear, Magic: The Gathering

January 22, 2009 in BOARD GAMES, ROLE PLAYING GAMES, THE SIMPSONS NEWS

THE SIMPSONS’ NEWS

Nothing exciting to report.  Been working on storyboard revisions this last week.  We’ve been given a good amount of time to get the show ready.

If there is one annoyance, it’s that I don’t have the other program I need to do my job installed in my computer.  It’s pretty darn ridiculous.  I have to go to another cubicle if I want to use the program.  We’ve already asked to get this taken care of, but as of the time of this writing, it hasn’t been.

ROLE PLAYING GAMES

Kids are great.  They just ooze imagination.  The other day, Munchkin discovered the teddy bear I keep by my bed. She immediately took a liking to it and gave it to me to “puppeteer”  The little guy, came to life for her and she started adventures with it, right away.  It was amazing.  I was blown away.

When we were kids, my brother and I did something similar (I’d control a toy and he pretended it was real) but it just seemed natural to do back then. Now that I’m older, I’m much more aware of what’s going on. Still, I found myself getting into the “role” of the teddy. Munchkin made it so easy.  It was fun.

Teddy bear pretend

When you’ve got young kids around, who needs complicated Roleplaying game books.

BOARD GAMES

So I was going to write about non mainstream games.  In other words, games that can’t be found at regular stores. Then I realized that some of the “hobby board games” I play CAN be found in some of these stores, they just tend to be overlooked, looked down upon or just thought to be too weird and  generally avoided. This week I’m going to be writing about one of those games.  Today I’m going to be writing about Magic: The Gathering.

I’m pretty sure, at some point, you must have seen a set of Magic cards somewhere, either in booster pack form or in Starter Deck form.  They tend to be sold in most of the American “Mart” stores (Walmart, Target, K-mart) as well as many Pharmacies and  toy stores. The last time I visited my relatives in El Salvador, I saw the game being sold (in Spanish) in liquor stores.  The game has been translated to many different languages by now.

What is Magic: The Gathering?

Magic: The Gathering is a collectible card game where in you take the role of a wizard who is partaking in a magical duel against another wizard by summoning Creatures to fight for you.

https://i0.wp.com/www.wizards.com/mtg/images/daily/wallpapers/WP_nkxg0fw4_1280X960.jpg?resize=603%2C451

It borrow a small element from the game, Cosmic Encounter. As can be seen from the following quote:

‘Though there are about a dozen games that have directly influenced Magic in one way or another, the game’s most influential ancestor is a game for which I have no end of respect: Cosmic Encounter.”

Richard Garfield, designer of Magic: The Gathering 

But it’s a unique game all it’s own (well…sort of.  It’s been copied so many times that it might not be so unique anymore.  It became so popular, it created it’s own genre of games). Magic: The Gathering is to Collectible Card Games/Trading Card Games (CCG/TCG) what Lord of the Rings is to Fantasy Novels.

It even has a Pro Tournament. Gran Prize for first place in the Pro Tournament, $40,000.00.

How do you play Magic: The Gathering?

Each player needs to have their own deck of Magic cards.  You can either build a customized deck yourself by buying a Starter Pack and a few booster packs or you can buy pre-built themed decks.  Your deck  is your repertoire of Magic spells. Your Spell Book, if you will. Officially called, your Library. Your Library consists of a minimum of sixty cards.

Each player has twenty points of life.  The object of the game is to reduce your opponents points, down to zero. You do this, mainly, by “summoning” (playing) Creatures onto the table which you use to “attack” (reduce the points of) your opponent. Creatures you summon can also be use to defend you from you opponent’s Creatures. You also have other magic spells in your deck that  can be used to do damage to your opponent or to his Creatures. As well as cards that add benefits to your Creatures and/or generally break the rules of the game.  It’s pretty simple. In fact, you can make the argument that Magic is, in essence, a very elaborate game of trumps. All you’re essentially doing in the game is trying to put cards on the table that can’t be trumped or that can trump your opponent’s cards.

There are three types of cards in a Magic Deck:

Land,

Mountain

Creatures,

Craw Wurm

Instants,

Cancel

Sorceries,

lava axe

Enchantments,

Holy Strength

Planeswalkers

Garruk Wildspeaker

and Artifacts

Fountain of Youth

Each has it’s use within the game. For example: some Enchantment cards can be played on your Creature cards to strengthen them or benefit them in some way, while other Enchantment cards can be used to cause an opponent’s Creature cards some ill.  Meanwhile, Instant cards can be played at anytime during the game. The effect of Instant cards vary greatly from countering opponent’s spell cards to…well…many other things.

The theme and flavor of the game goes something like this: You (the wizard) tap into the magic of the land you are affiliated with and soak up that land’s “Mana” (magical energy).  By doing so you can bring forth your Creatures or spells.  The more powerful the spell or Creature you attempt to bring forth, the more Mana from Lands you have to tap into.

In game play terms: both players start off with a hand of seven cards. On your turn you “Untap” (see below) any Lands and Creatures you have tapped and then draw a card from your deck.

After that you check to see if you have any Land cards in your hand. If you do, you place one down.  You may only place one Land card per turn.

Next, you can play any of your spell cards in your hand that you can “pay” for.  You see, every Magic card costs “Mana”. The cost of the card is on the card itself (on the right top corner).  Some cards cost Mana from certain types of Land. These Lands are forests, swamps, mountains, islands, and plains. If you can pay for the card you wish to play, you “Tap” the Land card, which is to say, you turn the cards sideways to show that you are using the Land or Lands’ Mana this turn. Once you pay the cost of the card you put it in play. Tapped Land stays Tapped until the beginning of your next turn. Depending on which type of card or cards you put down this turn, or have put down in previous turns, different things will happen.  You can put down as many cards as you can pay for. Meanwhile, your opponent can cast certain cards that he has, by Tapping into his Lands, to try to interrupt some of your spells, which in turn you can counter, if you have enough Lands left to Tap with the right card to counter it with.

Now, you can attack with any summoned Creature that you have summoned on previous turns. The ones you have summoned THIS turn can’t attack because they are suffering from “summoning sickness”. Your opponent can then decide to use his Creatures (if any) to defend, take the blow, or cast some other spell to try to prevent you from taking points away. If your opponent decides to block with his Creature or Creatures, your Creatures  battle it out. Strongest Creature wins. Losing creature goes to the discard pile. If the Creatures are equally strong, they both go to the discard pile. If both creatures have good defense but low attacks, the battle is a draw and nothing happens.  During a battle, players often try to use spells and counter spells to insure victory for their side.

Then, that’s it. Your turn is over and your opponent does the same thing. Rinse and repeat until one player loses twenty points. Below is short video showing you what I’m talking about:

http://www.youtube.com/watch?v=bhdtksO-Pd4&feature=PlayList&p=A670214EC52DF002&index=3

I’ve left out a ton, but this is the essence of the game.  What makes the game unique, of course, is the variety of cards in the game, and the plethora of card combination players can put together.

To download the official rule book, Click Here.

A little personal history about me and this game.

So up until a few weeks ago, it had been some 13 to 14 years since I had played Magic. I had completely forgotten how much fun it was. I first got into Magic when the game first officially came out in 1993. I was wandering around a store that sold novelties and I saw a Starter Deck there. I think perhaps I saw some kids at that same store looking at the cards or perhaps playing the game.  I got curious, read the back of the box, got really intrigued by the fantasy feel it invoked, but I didn’t buy it. For the next couple of days, I couldn’t stop thinking about it. I began to romanticize about what the game might be like.  It’s silly to think about now.   In any case, I finally caved in and bought the deck.  I fell in love with it before I had even read the rules.  I’d never played anything like it.  I realized then that I’d always wanted card games to feel like this when you played them. This was the card game I had always wanted.

I got many of my friends into it and we used to play quite a bit.  It was an expensive game for a teenager to get into, especially since I was still in high school and didn’t have any money (I graduated that year and began an unpaid internship on The Simpsons). Still, I managed to get enough cards to play the game and have fun but not nearly as many cards as my friends did.  I found out, real quick, that if you didn’t buy as many cards as your friend did, you would always lose. I stopped after that. I felt cheated.

About three years after, the Pro Tournaments began.

Now a days, I can play the game without having the “feeling cheated” problem. Mainly because the friends I play with don’t have every card ever made. They just have some cards and I have some cards so the playing field is fairly even. Magic is a blast to play  again.

Why do I like it?

First of all, Magic is a deep game.  There is tons of things to think about and tons of ways to play this game. It’s also a game which is infinitely customizable.  If you want to play a game that keeps on giving, this is it.  It’s officially on it’s tenth edition, which is really crazy for me to think about. Playing Magic can be a very personal thing.  The way you set up your deck is very much a reflection of the type of game you want to play.  Aggressive, defensive, chaotic, quick, it’s all up to you.  The game gives you the rules and you get to decide what it will feel like.

Like with Dreamblade, part of the fun is building up a combination of cards that will work well together. The other part of the fun is trying it out to see if what you built was any good.  In this way, the game is very creative.  It’s also very satisfying when you build a deck that works well.

The game itself has a bit of luck in it, but since your deck is meant to be optimized to mitigate that, it’s not too big of an issue.

Magic is both an expensive and inexpensive game.  On the one hand, you can buy a fifteen dollar pre-built deck and play with it all you want, without having to buy anymore cards. On the other hand, if you really like the game, you  may start buying a three dollar booster or two just for the heck of it. This wouldn’t be too big a deal, except that you had so much fun opening up the booster you bought and seeing the new cards and thinking about the possibilities of those cards, that you can’t wait to buy another…and another…and yet another. Pretty soon you’ve spent tons of money and you have no idea how that happened.

Still, isn’t this a sign of how creative the game is? How each booster gives you more ideas for possible combination of cards? How it makes the game new, over and over and over again?  It’s debatable whether the collectible aspect of Magic is a good thing or a bad thing.  It doesn’t take away from the fact that the game is just really fun to play in spite of this.

I highly recommend it (in moderation).


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DVD Menu Madness. Birthday party. Chase

January 15, 2009 in BOARD GAMES, FAMILY, THE SIMPSONS NEWS

THE SIMPSONS NEWS

Okay, so we didn’t end up working on the revisions for the Simpsons’ opening.  Apparently there were quite a few re-writes.  I kinda liked the way it was. I got a chance to see it a few days ago and saw that they’ve added a lot of new things and the opening seems longer this time.

The new opening is  going to surprise a few people.  Some people will be thrilled that the opening is new and different after 20 something years.  Other people will probably complain about it.  It’ll be fun to see peoples reactions.  I’m sure the new opening will grow on me.

In other news, we ended up working late again on Thursday and Friday because we got taken off the show we were working on and put on the DVD menu animation for the next box set.  I guess it was do right away and the stuff we had to do was really complicated.  It was very hard work.

Since I stayed late on Friday, I wasn’t able to get home to play any board games with Andy last week.

THE HORROR…the horror!

FAMILY

Eduardo (my daughter’s Godfather), celebrated his birthday this weekend.  We went over to his birthday party and had fun eating and playing games.  At night, many of us got together and played a game of Texas Hold ’em.  I played better than usual, which is to say, I won more often than I lost and didn’t lose all my chips like I usually do.  Alesha did surprisingly well as well.  She pulled off some really good plays.  It was a lot of fun.

Happy Birthday Eduardo!

Eduardo ACE card

BOARD GAMES

The Pictures of the game below, I got at Board Game Geek.

Okay, so last week I wrote about Dreamblade, one of my two favorite games. Today I’ll write about Chase, my other favorite game.

What’s it about?

Chase is an abstract strategy game that’s played on a hex board and it shares some similarities with Chess but uses dice as it’s game pieces.

What similarities does Chase share with Chess?

Well, like Chess, Chase is a perfect information game whose pieces move designated ways.  Many Chess strategies like “pins” and “forks” can be used in Chase.  Thinking a few moves ahead is also a must, as is having control of the center. Like Chess, Chase has no element of chance.

How is Chase different from Chess?

You can see from looking at the game that the board is a hex board and the pieces are dice.

The dice are never rolled. The pips on the faces of the dice, on each side, must add up to 25 and stay that way through out the game.  This means that when one of your piece is captured, the number of pips showing on the captured piece, must be added to die with the lowest pip that you own. The point of the game is to capture enough of your opponents pieces so that they can no longer assign pips to their dice without going over 25 pips.

custom board

The number of pips showing on the face of your die, is the “speed” or number of spaces in can move. It has to move exactly that much.  If there is a piece in the way, your opponent’s or yours, that prevents that piece from moving it’s full movement in that direction, it cannot move in that direction.  If an opponent’s piece is exactly the number of moves away as your piece can move, you may capture that piece.  If YOUR piece is exactly the number of moves away as your piece can move, then you can land on that space and “bump” your piece over to the next hex.  This can be used to capture opponent’s pieces (by bumping them into your opponent’s piece) as well as helping set up pieces that aren’t quite where you wanted them to be.

Also, when you have two of your own pieces adjacent to each other, instead of making a move, you can adjust the pips on both the adjacent pieces so they show what ever number of pips you want, as long as the sum of both pips add up to the same amount as they started with.  For example, if you started with a die showing 2 pips and another showing 4 pips, you may change the pieces to show a 1 and a 5 or a 3 and a 3 or you can even switch the numbers so the lowest now shows a 4 and the other becomes a 2.

The board is interesting as well, the left and the right side of the board, “raps around”. In other words,  if you start your movement on one side of the board  you can end it in the other side of the board. Meanwhile, on the top and bottom of board, do NOT rap around but rather, the pieces are allowed to ricochet off the walls.  This means that if your piece hits the bottom or top of the board. it continues moving in the direction of the board that would make the move into a  “V” shape (or an upside down “V” shape if you hit the top of the board).

Finally we have the Chamber.  The Chamber is a hex directly in the center of the board, which is usually darker than the others.  When a piece moves into the Chamber, it splits into two pieces, each, half the amount of the die that went in.  So if you put 4 speed piece in, it spills out the Chamber as two pieces with 2 pips showing.  A five would come out as two pieces with one showing  2 pips and the other  3 pips.

So that’s a quick overview of the game. For the full rules of the game Click Here.

Why do I like it?

First I have to say that I don’t actually own a copy of this game. I’ve only played the game online so my experience with this game is a little strange.  It’s out of print but you can easily find a copy on e-bay. I could easily make this game at home  too but I really enjoy having the time to think about my next move when I play online.

Once again, like with Dreamblade and Chess, this game has pieces with variable “powers”, which I’m a huge sucker for.  Not only that, but having the ability to change the speed (“power”) of your pieces, just makes it even cooler.

Chase is by far, one of the most creative abstract games I’ve ever played.  It’s very difficult to predict your opponents moves, only because the options are sometimes really overwhelming.  It’s not very often that you get “stuck” for a move to play.  There is always something strange or unpredictable that you can do to turn the game to your own advantage. It’s a very “open” game for your creativity.

Also, one of the things that’s amazing about playing Chase, is the way you often WANT your opponent to capture your pieces. Sometimes your opponent’s apparent strength is he’s biggest weakness.   A lot of this game is about positioning your pieces to take advantage of getting captured. It’s also about using you opponents best moves against him.  Taking his move and turning it to your advantage.

Not only that, but the Chamber plays a huge part in the game.  Being able to get you pieces back by splitting them, is a big deal. Games often turn into enormous Chamber Wars, where many pieces are set up to make Chamber moves (if you make the right moves) while others are ready to nullify the moves as soon as they happen.

Chase really sticks with me when I play it.  I often find myself spending hours thinking about my best move and my opponents best counter move so I can then make the best next move.  Often getting stuck because there are waaaay too many good moves to make, making it difficult to predict which one your opponent will choose. I often find myself completely surprised after seeing the move my opponent made, only because it never occurred to me that they could do it. Just when you think your winning, POW! “Holy cow! Where did that come from?!” Then you start desperately studying the board in order to come up with something equally as crazy.  It’s sooo fun.

After playing this game, I’ve found Chess very restrictive.  Last time I played Chess, I found myself wishing I could bump a piece with another or exchange the movement of two adjacent pieces.  I was wishing I could turn the game in my favor by sacrificing a piece to buff up another.  I was even wondering if I could stick a Chamber somewhere so I can get my pieces back.  Chase really spoiled me.

I love this game, I highly recommend it.

If you want to lose a game to me play a game against me, you can join the Super Duper Games site and challenge me to a game.  It’s free and easy to sign up. It’s turn based, which means,  you get an e-mail letting you know when it’s your turn. My site name is “Daarck”.

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First look at the new Simpsons’ intro. New Year’s day dinner. Why I like Dreamblade

January 8, 2009 in FAMILY, MY WEEK, THE SIMPSONS NEWS

THE SIMPSONS NEWS

We managed to finish the new Simpsons’ intro on time this last week.  On Monday, when I got in to work, I was able to pull the finished rough cut of the intro from the server and watch it.  It looks really good.  I got very excited about it after I saw it.

FAMILY

samurai-family.jpg

Thank you mom, for asking if we could play a game that night.  It almost never happens when someone bothers to ask.  It was fun. Thank you, thank you, thank you.

Samurai designed by Reiner Knizia.

BOARD GAMES

Intro

So I thought I’d write about some games I like (and maybe even some I don’t) and why I like them (or don’t like them).

I’ve come to the conclusion that my taste in board games is heavily influenced by my love of two games or game types:

  1. Chess
  2. Roleplaying games

Please keep this in mind as you read about some of my favorite board games.
Right now, not counting the games I mentioned above, there are two games that I consider “my favorites” .  I love to play them and I can’t get enough of them.  But I wanted to only choose one of them to write about this week, so I had to make the very difficult decision of choosing one to write about.  The other game, I will write about next week. From then on, I will write about many other games.

I’m going to write about Dreamblade this week (mostly because I’ve been playing a lot of it lately). This is by no means meant to explain everything about how to play the game.  I’m hoping I can just paint a picture of what the game is like.

What’s it about?

Dreamblade is a collectible miniatures game that plays a little like Chess, a little bit like Backgammon and a little bit like Magic: The Gathering CCG.

What is a collectible miniatures game?

A collectible miniatures game is a game that, when you buy a “starter pack”, you get an assortment of random miniatures with rules with which to play a game with, but by no means do you get all the miniatures in the game.

If you want to collect all the miniatures, you would have to buy booster packs (like trading card packs only with miniatures) which come with more random figures.  You can then trade said  miniatures with friends if you wish (again like trading cards).

What similarities does Dreamblade share with Chess?

Well, on the one hand, it’s similar to  Chess because it’s a two player strategic and tactical game about moving your pieces with variable powers on a grid board.  It also shares Chess’ emphasis on controlling the center and thinking a few moves ahead.

How is Dreamblade  NOT like Chess?

Dreamblade is not like Chess in that the pieces all move the same way, which is to say, one space at a time; similar to a King in Chess only they can’t move diagonal (the variable power of each piece is not reflected in how they move).  Also, the pieces don’t start on the board, they must be “Spawned” onto the board by the roll of two six sided dice.  Each figure has a spawn cost that must be payed in order to be able to come into play.  The larger the cost, the more powerful the figure.

The two dice are rolled, one by each player, in order to determine who goes first every new turn (highest roll goes first). The sum of the two dice is then added up and this determines how many “spawn points” each player has in order to bring out figures onto the board.

The game is also not like Chess because the game is won by the player who wins six turns first. Each square of the grid  board is called a Cell. Some Cells have points on them called Conquest points.

If you have your figures on a Cell with Conquest points on them and your opponent doesn’t, at the end of the turn, you win the number of Conquest points on that Cell. You also get Conquest points for each of your opponents miniatures that you destroy. If the number of Conquest points you have, exceeds the number of Conquest point your opponent has at the end of that turn, you win that turn and move your marker up the scoring track. Do this six times and you win.

Dreamblade is also not like Chess, by the very fact that it has dice in it.

What similarities does Dreamblade share with Backgammon?

Like Backgammon, Dreamblade is a game of skill, luck management and calculated risk taking. Dreamblade, like Backgammon, has quite a bit of dice rolling so it has an element of chance. It’s all about trying to position your pieces on the board in such a way that bad dice rolls won’t effect you too badly, while good dice rolls will get you closer to winning the game while setting your opponent back. It’s about making the moves that will give you the best probabilities.

Also, if you so wish, you can ad a Backgammon doubling cube, to the game and add a gambling element to it, just like in Backgammon (haven’t tried doing this yet but I’m thinking about it).

doubling cube

I’m also sure that you can apply Backgammon’s  multiplayer Chouettes rule to Dreamblade and it would work fine.

What similarities does Dreamblade share with Magic: The Gathering CCG?

Besides the fact that it’s collectible like Magic: The Gathering, Dreamblade has a system of rules that can be broken based on the abilities of the 16 figures (Warband) you decide to play with (in the case of Magic, the 60 cards you put in your deck). The abilities the figures have, can be used during the spawn phase of a turn, during a moving phase or during a combat phase of a turn. Each individual miniature tells you what power it has and when it can be used.

This is very similar to Magic cards.

Hellkite Overlord

Also, each miniature has an Aspect: Valor, Passion, Madness, or Fear.  This is similar to the five elements in Magic cards.  It’s best to  create Warbands that have the same Aspects or create Warbands that have  two different Aspects.  This helps them work together better and it especially helps when spawning your figures. This is similar to the way Magic suggests you limit your deck to two elements.

How is this Dreamblade NOT like Magic: The Gathering CCG?

Besides not being a card game, when figures battle for control over a contested Cell, you roll dice equal to the sum of the power your attacking miniatures have (this varies from miniature to miniature). The dice you use for battling are special 6 sided dice. They have a side with a 1, a 2, a 3, two diamonds (which count as misses), and a “blade” (which activates the powers of certain miniatures which have “Blade abilities”).

Okay, that’s my convoluted way of explaining the game.  Sorry if I’ve confused everyone.  It’s a lot to explain but the game itself is pretty simple.

To play an online flash demo of the game click here.

Why do I like it?

Besides the fact that it’s fun? I’m a sucker for games that have pieces with variable powers. Chess, being the granddaddy of all the games like that. I like it because it’s all about trying to come up with a great group of pieces that will compliment each other.  A group that will help each other out in unexpected ways.  It’s really creative that way.  Part of the fun of this game happens when you’re NOT playing it.  When you’re just trying to come up with a good combo of minis. It’s also not as rigid as Chess.  It’s as if I was playing Chess but I decided to use different pieces instead of the traditional ones and there where hundreds of them to chose from.  There is just that much variety.   I like the element of chance that gives the game a gambling element, even thought lately I can’t roll ANYTHING good on those darn dice. I like it because it’s a game that is a bit abstract and because it’s not a game about just destroying the other player’s army.  It’s all about maneuvering your pieces so they can best get you the points that will win you the game.  Also, no matter who is winning at the time, it’s never a guaranty that they will win the game in the end.  The game tends to go back and forth a lot.  It’s very well balanced. The game is not shallow in anyway and there is so much potential for each game. It makes me feel very creative when I play it. That part is hard to explain.

The creativity I feel playing this game is only rivaled by my other favorite game, Chase which I will write about next week.

Lately, I’ve been looking around for a game that might play similar to Dreamblade, just because I want to play more games like it.  So far I’ve found two that might fit the bill.  One is World of WarCraft Miniatures Game.

This game, seems close put I won’t be sure until I give it a try.

The other game I found seems a lot more like Dreamblade than World of WarCraft Minis. If fact, it seems like Dreamblade lite to me. This game is, surprisingly enough, Pokémon Trading Figure Game.  Yup, you read right POKEMON.  No one can escape those darn Pocket Monsters.

The game sounds simple and fun though.  I actually want to try it out. Plus I’ve always had a soft spot for the design of those annoying monsters and the sculpts for the game look amazing.

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Simpsons’ intro. Christmas. Gaming all night. Generally tired

January 1, 2009 in BOARD GAMES, FAMILY, THE SIMPSONS NEWS

THE SIMPSONS NEWS

Been working hard on the new opening these last couple of weeks. Came into work last Friday and Saturday for a few hours.  Stayed late every day this week and I’m planning to work this Friday and Saturday as well.

It’s really stressful and kinda fun at the same time.  Working on and revising the original scenes.  So far I’ve worked on the shots of Maggie “driving” these last couple of days. The first two scenes were fairly easy scenes in general but the last scene I got was really big and a lot of work.  It’s the scene where Maggie and Marge honk the horn at the same time. All I had to do was Maggie because someone else drew Marge but it is still a lot of work.  As of the time of this writing, I’m still working on it.

Sooo tired right now….

tired.jpg

HAPPY NEW YEAR!

FAMILY

We had a very active Christmas.  I can’t say I had much fun.  It was very busy. I think the best part was seeing Munchkin and Dante open up and play with their presents.

We usually celebrate the 24th.  It’s a tradition my native country tends to do.  We stay up and countdown to midnight as if it’s new years and then we hug and cheer.  This year, I worked on the 24th, drove two hours home in heavy traffic, got ready and drove an hour back in the direction I’d come from to go to the Christmas eve party.  It wasn’t pleasant.  Very few people showed up to the party, and most of the people I was hanging out with (my brother Juan and his wife Deborah) were just as tired as I was.  Munchkin seemed to have the best time of all.  We had a white Elephant and she liked picking the present and then opening it.  Later, my brother, Deborah, Alesha and I sat on the couch fighting off sleep, waiting till midnight.  We didn’t have much energy to do much.  Munchkin had fallen asleep on me at that point. We left soon after midnight.

The 25th was a little better. The kids woke up early and we gave them their presents. Then we all got ready and went to a Spanish Mass in the morning.  We got there three minutes late and thought we wouldn’t get a seat, since Christmas Masses are notorious for being crowded.  We were surprised to find the Mass had very few people in it.  After Mass we went to my in-laws and hung out there for a while.  I was tired and fell asleep on their couch for about fifteen minutes or so.  Munchkin and Dante opened up presents and played with them.  When Dante began to get fussy and sleepy, we left (he doesn’t seem to like going to sleep in their house for some reason).   We then drove to my parent’s house and spent the rest of the night there.  My cousin Carolina and her family showed up, as well as my brother and Deborah.  I brought my Playstation 2 this time, so that my cousins daughters had something fun to do.  They probably had the most fun of all.  Everyone else seemed to be just as tired as they were the night before.  We ate, opened presents, and talked.  Besides the girls playing video games, no other games were played that night.  I got some cool Legos though.

Best part of the Holidays was seeing the kids have fun with their new stuff.  Otherwise it was just a lot a work.  Personally, for me, the best day last week was Friday night.  Why?  Read on…

BOARD GAMES

Andy came over to play games Friday.  I had been so desperate to play games the whole week that when he came over, I just decided I was going to go on a “board game binge” and get “drunk on games”. It was  3:00 am by the time we stopped playing that night.  We played seven games, not all the same board game.  Three were Dreamblade games, one was a game of HeroScape, two were game of Magic: The Gathering CCG (which Alesha joined us for) and one was a game of World of Warcraft Trading Card Game. I managed to lose every single game.

Dreamblade

Heroscape

A game of Magic: The Gathering.

World of Warcraft TCG

PODCASTS

Father Roderick (of the Daily Breakfast and other SQPN shows) surprised me last week when he mentioned me on his Christmas show.  He also mention my obsession with board games (although he was very kind about it and said it was my “passion” for board games).

In any case, it gave me the idea that maybe I should blog about my top ten board games, why they differ from most of the mass market games (since most of the ones I like are not mass market), and why I personally find them to be so much fun.  After that, maybe I’ll write about other games I own (and even the ones I don’t) and write about why they are interesting. As soon as I get some time, I’ll begin doing that.

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Merry Christmas! Last minute project. Time travel Youtube adventure

December 25, 2008 in GREET, RANDOM THING, THE SIMPSONS NEWS

GREET

Merry Christmas!

nativity-final.jpg

I was planning on drawing a Christmas card this year. Specially since I’m broke and couldn’t buy anyone anything for  Christmas. Then my friend Andy commissioned me to draw him one of a gag he came up with.  Since it was going to take me a long time to do, which meant I couldn’t do what I was planning, I asked if I could use his.  He gave me permission.  So I signed some prints as Christmas cards and gave them out.

If you want some unsigned cards, Andy will be putting up the “official” card up at Cafe Press soon.  I’ll let you know. Hopefully they’ll be up just in time for Three Kings Day (a.k.a Feast of The Epiphany).

THE SIMPSONS NEWS

Why did I think that I’d have a relaxing Holiday?  I should have known something would come up. Our bosses at Fox wanted to redo the opening of the show now that the show is going to be shown in HD widescreen.  Problem is that they procrastinated for so long that it now has to be done in four weeks.  Four weeks beginning THIS week. Guess who got put on the project.  Yup, us.  All of Lance’s crew.

On the one hand, it’s exciting because  it’s the opening of the show. On the other hand, we need to keep it looking like the original opening so we can’t mess with it too much.  At the same time, we are putting in new little “Easter eggs” for the fans.  It’s going to be, pretty much the same opening though.  It will just look prettier.  Problem is, we’ve got no time to do it.  Looks like I’m going to be coming into work during the Holidays.  At least we’re getting paid double time which will come in handy.  The one bright side.

I just finished the first rough pass of the revised “Bart chalkboard” scene.  How cool is that?  That’s a pretty iconic opening thing.  On the other hand, if I screw it up…

File:Simpsons chalkboard gag.jpg

RANDOM THING

Feel like playing a Youtube, Time traveling, choose you own adventure game?  Click below to begin.

First became aware of this thing at purple pawn.
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The show with the clips your guys sent is coming soon.

December 18, 2008 in BOARD GAMES, MY WEEK, THE SIMPSONS NEWS

THE SIMPSONS NEWS

Remember the show I asked you all to help out on a few months back?  Well, the final colored version of it finally came back from Korea.  It still needs to go through retakes but it’s basically done.  I got a chance to see it late last week.  It turned out great.  Unfortunately the version of the show I saw didn’t have the clips you guys all contributed to.  They still had to be put in, so I won’t get to see what clips were up in until it airs just like you guys.

When will it air? February 16th.

MY WEEK

flying-money.jpg

This is the way I’ve been feeling this week.  In fact, this is the way I’ve been feeling for the last four months.  I don’t know why but we haven’t been able to save any money for the last four months. If anything, every month we LOSE money.  The thing is, we haven’t been buying ANYTHING.  It’s all going to bills and food.  We don’t eat out, we don’t buy ourselves things, we just pay the bills and we don’t have any money.  Why?  I don’t get it.  Earlier in the year we used to spend money, pay the bills and we STILL had money left over to put away in our savings.  What’s different besides the fact that we aren’t spending money?  You would think that we would have money left over to put away by the end of the month.

I talked to a friend of mine at work that told me he’s having a similar problem.  It’s just really weird.

BOARD GAMES

Last week a wrote about the new Cosmic Encounter, well, if your curious, here is a twenty minute long video from Board games with Scott, showing you what the game is all about:

[video src="http://ia310834.us.archive.org/3/items/BGWS_054/bgws_054_ipod.mp4" /]

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Heavy work load, Dreamblade game, funny Nativity play video

December 11, 2008 in BOARD GAMES, RANDOM THING, THE SIMPSONS NEWS

THE SIMPSONS NEWS

Man, this is a really stressful week.  I got into work Monday expecting to go back and work on Lance’s show.  When Lance showed up I found out what I was going to be working on once I got on his show, namely, I was going to be in charge of some storyboard revisions. It was going to be a lot of work.  Before I could start though, I had to pick up more work from the Halloween show because they really needed help.  I would start work on Lance’s show on Wednesday. Thing is, the work I got from the Halloween show is a crazy amount of work.  I didn’t think there was a way to finish it by Wednesday.  Not only that, but I have to be gone on Friday because we can’t leave the kids in daycare that day, so I have to take care of them.  On Tuesday and Wednesday, I was planning to work 12 hour days to make up for the time I was going to be off.  I did on Tuesday but not on Wednesday.  Wednesday night around 3 I was told I needed to be done with what I had by 6.  No one had told me I had to be done Wednesday until that moment.  I’m glad I had put in the extra hours.  I managed to finish the sequence of scenes with the bare minimum of work needed for it to be watchable. Had I had more time I would have made it look better.  At least I managed to finish.

Today, I get to start on Lance’s show.  I’ll stay late to try to finish as much as I can. The holidays are going to make our weeks shorter,  meaning we don’t have much time to do the revisions on the show before the next board-a-matic.

I’m so stressed out.

BOARD GAMES

On lighter news, last Friday I played yet another two games of Dreamblade against Andy.  Man, I love that game.  I have officially rated the game a 10 on Board Game Geek. It’s my first 10 rating.

dreamblade-game.jpg

BOARD GAMES

Oh yeah, and the Cosmic Encounter reprint from Fantasy Flight is finally out.  Woo Hoo!  I’ve been wanting that game for a while now and it’s finally out. Can’t wait to get it.

Now, if I only had the money to buy it…

RANDOM THING

Saw this video on Purple Pawn and thought it was great.

What happens when you invite three D&D “live action role-players” (a.k.a LARPers) to play the Magi in your Nativity play?  Take a look:


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Hi, Welcome!

This blog is your window into the daily life of a Simpsons artist. See what it's like work on a hit TV show!

I update this blog once a week, on Thursdays and (sometimes) Fridays. If you don't see anything new, just check back on one of those days.

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