Luis' Illustrated Blog

Simpsons Storyboard artist. Artist and storyteller. Exploring how to make a living, by being creative.
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You are browsing the Blog for THE SIMPSONS NEWS

Calling all Simpsons fans, the show needs your help. Nethack and other Rogue type games.

July 17, 2008 in THE SIMPSONS NEWS, VIDEO GAMES

SIMPSONS NEWS

EDIT: (Okay, I’m keep the original post up but we are no longer accepting suggestions.  Thank you all who participated. Hopefully some of your suggestions will be used when the show airs.) 

Are you a Simpsons fan? You want to help out the show and be part of Simpsons history? Well now you can. We need a little bit of help. The show I’m working on is going to have a quick montage of scenes, from previous shows, of Homer getting hurt. Problem is, there are about seven artists on the show plus a Director and an Assistant Director and we haven’t got the time to be looking through, over a hundred shows, to find these scenes. We have to get the show’s new scenes done. That’s where you can help. I’ve been asked by my Director Lance (with permission from one of our producers) to ask you to help us out. If you love the Simpsons and are watching the shows all the time or you just happen see or remember a scene where Homer gets hurt, let us know. Leave a comment on this blog post.

If you choose to help us out, then ideally we need two (or three) things from you:

  • A short one line description of the scene where Homer gets hurt (no one else, just Homer) AND…
  • The show’s number (which, if you own the DVDs, should be in the booklet that comes in the box or use the handy database in this site: Simpsons Episode Archives) OR at the very least…
  • The show’s title OR both…

For example: Homer falls down Springfield Gorge (Show 7F06, Bart the Daredevil.) or Homer chops his thumb off (Trilogy of Error, Show CABF14) Please provide at least either the title or the the show number, if you cannot find any of that info, it’s not likely we would be able to use your suggestion (because without that info we can’t search the archives).

This is the perfect opportunity for you to be able to influence a part of the show. Some day you can be watching the show and say to your grandkids, “I told them to put that in there.”

So are you interested? We need the help. Come on, you know it will be fun to look that stuff up!

The Simspson needs the help of Simpsons Fans

VIDEO GAMES

And now for something completely unrelated…

I’ve been writing long winded e-mails back and forth with one of my best friends for the last two weeks about games. It started at first with board games but it has now gone into video games. One of the subjects we’ve written about is a game I really love called Nethack. Now, this game is actually based on a game called Rogue, and Rogue has spawned many variants. So many that it has become it’s own genre. What the Rogue genre tends to have in common is as follows:

1. They are typically fantasy based Roleplaying games.
2. The player only gets one life. When you die, the game is over, you start from the beginning again and often times with a new character.
3. They typically are about exploring a very deep dungeon or group of dungeons.
4. The dungeons are randomly generated. In other words, it’s never the same game twice.
5. They are very difficult.
6. They give the player, many options for actions to take in a given situation.
7. They often times have very, very, primitive graphics, or even no graphics at all.
8. They are often freeware, so you can play them for free.
9. They’re very addictive.

So since we’ve been talking about these Rogue type games, I’ve gotten the urge to play them again.

I first got into playing these games years ago in high school when, this same friend, gave me a copy of a game to play on my computer. This particular game was called Moria. You basically created a character from scratch and the object of the game is to enter “Moria” go down 100 randomly generated levels and kill the Balrog. At the time, I hadn’t read The Lord of the Rings, so the name Moria and Balrog meant nothing to me. When I first played the game, I was confused. I thought at first it was a text based game. But then I realized that the “@”symbol on my screen was supposed to be my character and that when I pressed the arrow keys, he moved around a map that was slowly being revealed. Also, I discovered that the letter “s” that was moving toward my “@” symbol was a snake. It reached my character and began to attack him. I knew this because a line of description appeared at the top of the screen telling me so. I didn’t know what to do. I think that character died. It turns out all I had to do was move toward the snake and the character automatically would have attacked it. In any case, the game caught my attention. Little by little, I learned to play the game with some help from my friend who told me to press “?” to look up the commands. It was the deepest game I’d ever played. I still think that some of these games are deeper than many of the newer fancier games out now. I later discovered that the game Diablo from Blizzard Entertainment was inspired by this game (or possibly Nethack which is a sister game). To give an idea of what this game looks like, I’ve provided a picture below:

moria_screenshot.png

Yes, that’s what the game looks like but don’t let it’s look fool you. There is depth in that game greater than in most newer games.

Personally I like Nethack (pictured above) a bit more than Moria. It’s harder, a little more unpredictable and you have far more options than on Moria. I can’t say enough good things about Moria, Nethack and their sibling games. They are sooo much fun and best of all, just about everyone of them is free to play. But don’t take my word for it, Gamespy inducted Nethack into it’s video game hall of fame. Here’s an except from the article:

Progress from version to version is fairly slow (sometimes a couple of years will elapse in silence between releases), but every change in the game is debugged extensively and thought out to its fullest extent. The result? A fascinating exploration of possibilities.

Some examples: Eat a floating eye corpse and you’ll get ESP, which will allow you to see enemies anywhere on the map, but only while blinded. To take advantage of it, you may want to drink a potion of blindness, or preferably, find and wear a blindfold. Of course, while blindfolded, even with ESP you won’t be able to see inanimate objects on the floor — when you find piles of items, your character will have to “feel” for them. Oh, and you won’t be able to read scrolls. Whoops! In that pile of items you just felt is a cockatrice corpse — fortunately you were wearing gloves, otherwise you would’ve been turned to stone just by touching it. But now, blind and protected, you can pick up the cockatrice corpse and use it to attack monsters — now your enemies will turn to stone when you strike them! Unfortunately, their inventory turns to stone as well. Hey, no problem — you’ve got a pick-axe, so you can chisel open their statues to yield a pile of rocks and any of their old possessions. Sadly, thanks to the blindfold, you can’t see a nearby pit and tumble inside. Too bad you were holding the cockatrice corpse — it landed on top of you and turned you to stone. Yet Another Stupid Death, and another reason to cry out in anguish because they think of everything!

NetHack’s legacy is very real. Blizzard admits that Diablo’s gameplay owes a little something to the Rogue-ish dungeon crawl that NetHack inspires. Of course, even Diablo II doesn’t have the depth and complexity of NetHack’s items and interactions… but to be fair it looks a little bit sharper. 😉

If after reading this you feel like trying out one of the games, below is a list of links to sites you can download the games that interest you the most.

Nethack – My favorite one of the these games so far.
Moria – The first game I ever played of these. Almost as tough as Nethack. Not as many commands to learn compared to Nethack.
Angband – Similar to Moria but a lot easier. Chances are, you won’t die early in the game unless you do something really dumb. In this game, instead of going down the dungeon to fight and kill a Balrog, you go down to fight and kill Morgoth.
Rogue – The original game all the other games are based off of.
PRogue – It’s a really fancy full color game with a world map and many dungeons.

If you own a Gameboy DS, and would rather spend some money and play a Rogue type game with better graphics, you can try: Mystery Dungeon: Shiren the Wanderer. It’s the one I own and I love it.

I’ve heard decent things about these other games.


 

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Hi ho, hi ho, back to work I go. Catching up on movies.

July 10, 2008 in MOVIES, MY WEEK, THE SIMPSONS NEWS

THE SIMPSONS NEWS

Went back to work earlier than expected. I got a call last week asking me if I could start this Wednesday. It seems that a show needed some help because an artist was going out of town or something and they need a replacement for the rest of the week. I agreed to come in so I started work. From the moment I got to my cubicle I had work. It was waiting for me on my chair. I didn’t really get a lot of time to settle in. I saw the work load and knew if I stalled, I wouldn’t be able to get it done, so I rolled up my sleeves and got started. An hour or two later, my director got into the office. He told me he left me the stuff and just wanted me to get started on it without any need to talk to him about it. I was way ahead of him. Not exactly the back to work experience I was hoping for.

The funny thing about being back to work this time around is that I got that weird nervous feeling that I’ve only gotten, when I was younger, on my first days back to school from summer vacation. That’s never happened to me before. Why do I feel like that now?

MOVIES

Do to the fact that both my wife and I were out of work and we had some crazy bills to pay last month, we haven’t really been buying things or going out at all. This meant the we hadn’t seen any of the new movies we really wanted to see that have come out lately. Well, since I was going back to work, I thought it would be a good idea to go watch as many movies as we could before I went back. So earlier this week I saw three movies, Hancock, Kung Fu Panda, and The Incredible Hulk (in that order). So I’ll do a really quick review of all the movies, beginning with:

Hancock

The movie was entertaining. I enjoyed it quite a bit. The biggest flaw I had with this movie was that you just about get the whole movie just watching the trailer. Fortunately the trailer leaves out one big twist that actually made the movie enjoyable. It’s a fun popcorn movie. I recommend it.

Kung Fu Panda

I loooooved this movie. First, because I love Kung Fu. Second, because I know Kung Fu. Third because it was funny and fun. This is the type of animated movie I wish was made years ago. Why hadn’t anyone thought of this before? It’s the type of movie I wished I’d worked on.

It had some really cool things going on. The style of the opening dream sequence was just awesome. one of the highlights of the movie. Watching the movie really made me want to go back to study kung fu again sooooo bad. I miss it. Haven’t done it in years. Go see this movie cause, I want a sequel. Which would probably happen even if it bombs. It’s a Dreamworks movie after all.

The Incredible Hulk

Exactly what I expected. Waaay better than the first Hulk movie. Compelling story even when the Hulk wasn’t on screen. It was fun and exciting. I still liked Iron Man a lot better. Still I liked this movie and I love The Avengers teasers that Marvel Comics is putting in all the movies. I tend to get more out of these movies than most people do because I read the comics and they often put a lot of “inside information” for all the comic geeks through out the movies. It’s like what was done with the Lord of the Rings movies. If you read the books you got more out of the movies than if you didn’t.

I highly recommend you read the Marvel Comics so you can join the fun, otherwise you just get annoyed by it. It’s easy to do too, it’s not like you have to read a novel or anything and they are fun reads.

Now we just have to wait for the Thor movie, The Ant-Man movie and the Captain America movie and we’ll have just about all the Avengers.

MY WEEK

Do to the crazy week I’m having, I really didn’t get time to draw. I did this quick doodle at lunch. I felt like drawing something different for a change. The lesson I got from drawing it? I need to go back to figure drawing class. It’s been a long time and apparently I’m really rusty.

hulk.jpg

 

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Games, games, and more games. Ticket to Ride released on Xbox 360

July 3, 2008 in BOARD GAMES, ROLE PLAYING GAMES, THE SIMPSONS NEWS, VIDEO GAMES

THE SIMPSONS NEWS

Well, I haven’t heard anything yet about when I should come in and move my stuff to my new desk. All I know is that I’m going to have to do that before my start date so I can get to work right away. When they’re ready to have me do that, I was told I would get a call. No call yet.

BOARD GAMES

After owning the game for about three years or so, Alesha and I finally got around to playing my Tales of the Arabian Nights board game. This is a storytelling adventure board game. It’s by far one of the most unique games I own. It’s a cross between a roleplaying game and a choose your own adventure with storytelling optional rules (one of 5 optional rules). Very odd but tons of fun.

When I read about the game on Boardgamegeek.com (BGG), I was very intrigued. I decided to get a copy but the only one I found was being sold on BGG by another user. I bought it from them and found, to my dismay, that it was all in German. Lucky for me, the person who sold me the copy help me get a translation for everything in the game. This was a good thing because this board game has a very important item that absolutely needs a translation, namely The Book of Tales. This book is the heart of the game.

The Book of Tales

Tales of the Arabian nights map

During a turn, a player can move a number of spaces on a map of Europe, the Middle East, Asia and a bit of Africa, according to your wealth level. Once you finish your move (if you chose to move) you take a card from the encounter deck. If you flipped over a Fate card you can choose to keep it for later. If you flipped over an encounter, you have some sort of an adventure. Depending where on the map you are, what time of day it is, and what number you roll on a six sided die, the person on your left looks up what happens to you in The Book of Tales. Once they do, they tell you what or who you encounter. You then choose what you want to do, from a small unique group of decisions, based on what you just encountered. Once your choice is made and depending on what skills your character processes, the person on your left reads you a paragraph of what happens to you. The outcome can be good, bad, or sometimes, a bit pointless. Never the less, you have a small adventure. Each adventure you have changes your character in some way, either by giving you Story points, Destiny Points, a new skill, a change in your statues (for good or ill), a change in wealth (for good or ill) or even a treasure.

So what’s the point of the game? Well, that depends on what version of the game you are playing. At the beginning of the Standard and Storytelling version of the game you are asked to secretly distribute 20 points between Story points and Destiny points on a separate piece of paper, this is your secret goal called your Formula (for example if you put 12 points on Story points and 8 points on Destiny points that is your Formula). If during the game, as you travel around the board, you manage to meet your Formula (to continue from the example above…you happen to accumulate 12 Story points and 8 Destiny points) you can return to Baghdad (where all players started from) and win the game.

In The Adventure version of the game, the goal is different. If you manage to complete two quests and return to Baghdad first, you win the game. The adventure version of the game is a little more involved but just as much fun. During the Merchant version of the game, the object is to set up trade routes though out the map in order to gain great wealth. You win if your the first player to return to Baghdad with a treasure. If you’re playing the Solo adventure, you have to complete all the goals of all the other versions of the games (complete your formula, complete two quests, and obtain great wealth).

Out of all the ways to play the game, the Storytelling version is the most unique. This version of the game is different in that, instead of passing The Book of Tales to the person on your left, you keep the book, read what happens to you to yourself, and then you are given two minutes to tell the story in your own words to the people at the table. The more entertaining your version of the story, the more rewards you can get out of your adventure. If you recruit others at the table to help you tell the story by having them make sound effects for you or play a spontaneous supporting role, they might get rewards out of it as well.

I have not played this version of the game yet, but it really sounds like something that would be fun and silly to play. I can picture how much laugher there would be around the table if played with the right group of people.

All in all, we really enjoyed playing the game. Even though it was just the two of us. In fact, I was surprised my wife liked it so much. She like it so much that we played it two nights in a row because Alesha wanted to play it again. She beat me in the game we played the night before. It was a fun time. Alesha had an adventure in the Valley of Diamonds that had her laughing. The floor of the Valley of Diamonds is covered in diamonds but no one goes down there because giants snakes live down there. Alesha decided to risk going down there in a very unique way (but I won’t say what it was so I won’t spoil it for anyone who decides to play the game and investigate the Valley). To make a short story shorter, she didn’t quite succeed in her attempt and was lucky to escape with her life.

tales-of-the-arabian-nights-valley-of-diamonds.jpg

We had a blast playing this game. I highly recommend it. Up until now, there is no English version of this game, but that’s going to change soon. Z-man games is releasing an English language version. The version they’re releasing doesn’t seem to support the Merchant variant of the game, like my copy does, but hopefully they won’t change too much more. The new version will have 1000 new paragraphs that my version doesn’t have. In any case, the art looks amazing. It’s much better than the art in my copy (for a view of the new artwork click here). Depending, on how pretty the game is and depending if I happen to have a little extra cash on me, I might want to pick up a copy of the new version as well. Especially since my wife likest the game so much. As of the date of this writing, the game is suppose to come out late this year. You can already pre-order it from Thoughhammer.com.

ROLE PLAYING GAMES

This weekend, my wife invited her nephew and one of her best friends to stay over. I know that her best friend likes playing board games, and her nephew likes to come over, mostly because he wants to play my video games (he’s ten years old). I tried to play Dreamblade with him earlier in the day because I thought he’d get into the figures and the dice rolling, but the game fell flat because it was too complicated for him.

I wanted to play a game with him that he’d be into. The last time they were both over, we played Age of Empires III: The Age of Discovery, and even though my wife, her best friend and I had fun, her nephew was bored. I don’t have any board games that would really appeal to a ten year old boy like him. If I had Heroscape it would be a different story, but I don’t. I needed a game that was Heroscape like. I also needed a game that would appeal to my wife and her friend because I wanted them to play as well. I knew that my wife’s best friend would have fun playing anything so after thinking it over and looking into the game closet I took out, Dungeons and Dragons 3.5.

A years or so ago, I picked up a Dungeons and Dragons Basic Game box. It looks like a board game box and it comes with miniatures, pre-generated character sheets, dice, an adventure, basic rules, and a bunch of boards that you can put together to make a dungeon. I brought that down, put it on the table and pretty much treated as if it was a board game. Of course, an hour before, I had to quickly read the adventure so I could take the players through it and I was familiar enough with the rules, that I thought I could play through it without really having to look many of them up.

Besides my wife, no one else knew what to expect from the game. I was not going to make it a heavy Role Play experience. All I was going to do is run a good old fashioned mindless “Hack and Slash dungeon crawl”. Having the minis and the boards helped a ton. The game played without any complications. It also helped that my wife was familiar with the game and she took it upon herself to lead by example, showing everyone all the endless choices that could be made in the game. All in all it was a hit with them. They were having a fantastic time playing the game. We played for four hours before my wife asked if we could stop because she was really tired and wanted to go to sleep. Everyone else at the table wanted to keep on going. They all thought that the game had stopped just as it was getting interesting. I was very surprised how much they liked it. In fact, the whole next day, they were constantly asking me when we would be able to play again. Unfortunately circumstances that day made it impossible to get back to it. Never the less, I got a new appreciation for the game.

Up until that day, I thought that if you were going to play D&D and just run a Hack and Slash Dungeon crawl, you might as well just play a video game that does that, like Diablo, Baldur’s Gate, or Champions of Norrath. Playing the game that night showed me that playing over a tabletop is much more fun. Yes, the fighting it s bit slower but because it’s not a scripted video game, you can choose to do much more creative things. This makes a huge difference, and makes the game much more fun than just playing a video game. Lesson learned.

Speaking of video games…

BOARD GAMES/VIDEO GAMES

Ticket to Ride came out on Xbox Arcade on the 24th of June. I’ve been reading the reviews, just to see what people say about it. Over all the game has gotten dissent reviews. Some player are even shocked at the way the game makes them feel. Like this quote from the Official Xbox magazine site:

Turns unfold steadily but relentlessly, and since you can perform only one action per turn, every moment is significant. We found ourselves at the edge of our seats with Ticket to Ride, hoping our rivals didn’t take certain stretches of track before we could. Yes, on the edge of our seats during a board game! In fact, we got so set on completing our Destination Tickets that the end of the game nearly always caught us by surprise.

Not all the reviews are like this. The IGN review is down right odd. For example this statement in the review:

It’s also a shame that there’s zero story built around the action. There’s no need for much, but something to tie it all together would have really helped this game gel.

Uh…someone should remind him he’s playing a board game not a roleplaying game or a first person shooter. How much story does UNO or RISK have?

Anyway, most everyone likes the game. The thing most reviewers are disappointed with is the visual presentation. They say it looks a bit dull. I agree, compared to the other modern board games on Xbox Arcade, Ticket to Ride doesn’t look as good. Still, it’s about the game play and as far as that goes, they all agree it’s a fun game.

 

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Writing this blog is almost a part time job for me. Tips are most welcome.


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The Simpsons goes digital…again. Munchkin stories. Star Wars stars dance.

June 26, 2008 in FAMILY, THE SIMPSONS NEWS

THE SIMPSONS NEWS

So I was called from the show last week and was told that I needed to clean out my desk. No, it’s not what you think. I have to move all my stuff from my old desk to a new one. While working on the movie, many of us, (myself included) worked at the Fox Studio Lot and drew directly into computers in order to get the story reels done faster. The producers suddenly realized that we might want to do something similar on the TV show. It seems that the time is now. Some artists, like myself, who have experience using Cintiqs, have been asked to do the work we usually do on paper, in a digital format. If successful, I think the entire show may very well go digital, either by the end of this season or by next season.

FAMILY

The library by our house has kid shows. This Saturday was the first. My cousin, who is also Munchkins Godmother, suggested that we take her to one. Alesha and I thought it was a good idea so we went. It was balloon show. There was a guy on stage making jokes and balloon animals. We thought she would be into it because she loves balloons.

It turned out that she got really into it…for about five minutes, then she just wanted to run around and play. For the rest of the hour we were there, she just played around while Alesha and I watched the show. It was fun. Too bad Munchkin missed it.

In other Munchkin news…

So Munchkin tends to watch a bit of TV. Mostly educational shows like Sesame Street, Word World, Dora the Explorer…things like that. Because of this, she can now sorta count to twenty in English, count to ten in Spanish, and she can even tell you the names of all the letters in the alphabet when she sees them individually (but only the capital letters). She also often surprises me with new phrases she picks up.

Well, a couple of days ago, Munchkin and I were going through her bedtime routine. We went upstairs to the kids bathroom, brushed her teeth and then I sat her on the pottie (where she doesn’t really do anything but sit, talk and play, but that’s okay because we are just getting her used to the toilet.) In any case, she was sitting there and we happen to have a large toy flower by the pottie and she wanted it so I gave it to her. She then began to smell it, because she knows that that’s one of the things that you do with flowers. Then she surprised me by suddenly exclaiming passionately:

the-pottie.jpg

It was really cute. At first, I thought she had just come up with that on her own, but later I found out she got that phrase from watching a show on Nick Jr. called Yo Gabba Gabba. Still, as my wife said, it’s great that she knew how to apply that phrase.

BLOGS

Okay, so I was reading one of my favorite blogs. Maria Johnson’s blog (which I highly recommend) and she had posted up a video that was so great, I wanted to put it up on my blog as well. Behold the wonder that is The Dance off with Star Wars stars:

 

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Board games on the Xbox 360. A little piece of Heaven. Digital board game tables.

June 19, 2008 in BOARD GAMES, FAMILY, THE SIMPSONS NEWS, VIDEO GAMES

THE SIMPSONS NEWS

So the person who is in charge of putting the schedule together and generally telling us whose crew we are going to be on, is no longer working for the show. Why? I don’t know. All I know is that I’m going to miss him and that now we have to go directly to the producer to know whose crew we will be working on until they find a replacement.

I e-mailed the producer earlier this week to find out if my status has changed. If I am still going to be starting work on the first or second week of July. The answer I got back was sort of the same. I might actually start the 14th of July which is the third week of July. Well, no big deal. At least I’ll be working soon and won’t have to worry about money.

BOARD GAMES/VIDEO GAMES

I’ve been writing a lot about board games through out my blog. That’s because I think they are great fun. Most people, when you say board games, they think, Monopoly, Scrabble, or Risk. These games aren’t bad games but they often bring a lot of baggage with them. Usually when you think of these games, you think, “I used to play that when I was little” or “Man, I played that game to death”. You don’t think, “Boy, I really want to go play that”. Well, there are a ton of new board games out there made by smaller companies that once you try playing them with friends or family, you do say, “Boy, I really want to play that again!” Unfortunately, you won’t see commercials for these games but you can often learn about them through word of mouth or even by playing them on your Xbox 360. Which brings me to my topic today, of board games on the Xbox 360.

If I was to say, “The Settlers of Catan, Ticket to Ride, or Carcassonne,” the board game geeks would think, “Modern classic board games”. Some of the more adventurous of you would say, “Hey I’ve played one of those. I loved it!” I think most of you would say, “Huh, are they Beatles songs?” Well, the Xbox 360, will hopefully change all that. It seems that the best selling games on Xbox Arcade (which is the place you buy and download games on the Xbox 360) are board games. Though UNO is the best selling, other board games are doing well in their own right. The Settlers of Catan is one of these games:

the-settlers-of-catan.jpg

Ever wanted to try it? You can, using your Xbox 360.

You can also play Carcassonne:

carcassonne.jpg

…and Lost Cities. Lost Cities is the ultimate “couples game”. At least it seems that way, because if you look at any “Geek List” on Boardgamegeek.com on: “Couples games“, it’s almost always somewhere on the list. Last time I played this against Alesha, she really beat me pretty good.

lost-cities.jpg

The newest modern board games on the horizon for the Xbox Arcade are Ticket to Ride (pictured below) and Alhambra (no picture for that game yet, sorry).

ticket-to-ride.jpg

Many people have gone out and bought the actual versions of these games after having played them on Xbox Arcade. Woo hoo! The more people out there that play these games, the more people I might be able to get to play with.

For more pictures and reviews of these games, go to TeamXbox.com

MORE..BOARD GAMES/VIDEO GAMES

A few months back I wrote a post called: Comparing the pros and cons of Video games and Board games. In the last line of that particular post I wrote this:

Maybe someday board games and video games might become one. We’ll have video tables were we move physical pieces around on a digital board that can read what you are doing and we’ll have the best (and worst) of both worlds.

Well, guess what…

http://www.youtube.com/watch?v=DSnRb2XsAHI&eurl=http://purplepawn.com/2008/06/14/digiboard-enters-the-crowded-field-of-interactive-computing/ http://youtube.com/watch?v=rP5y7yp06n0

For more info on products like these, click on the following link: Gizmo Watch

I found out about this stuff from reading Purple Pawn.

FAMILY

On Friday, I spent the entire day alone with the kids. They woke up at the same time in the morning. I fed them both. Played with them both for a few hours, then I put them to bed for their naps, just a little bit later than usual (and at the same time, which is very unusual for them). They slept well and, wouldn’t you know it, they both woke up at the same time. I went and got them both, fed them while I got ready for a small day out. After lunch I got the kids ready, put on my iPod ear buds, turned on a gaming podcast and we went outside for a walk.

Munchkin, pushed her little brother on his stroller (as I guided it) and she pushed it to the little playground we have in our housing community. Once there, she began climbing and going down the slide. I picked up the boy, sat down and watched his sister be a little daredevil. The sun was shining and a small breeze often cooled us down. The boy and I followed Munchkin around as she played. At one point she decided to play in one spot, picked the curving latter thingy in the playground and began climbing it in all sorts of ways. She was being quite fearless in some of the things she was doing on it. Her brother and I sat a foot away and watched her. We must have sat there for a good twenty minutes.

It’s moments like these that make life worth living. I was so happy I was there with my kids and for the hour and twenty minutes that I was there with them in that playground, there was nothing wrong with the world. Nothing to worry about, no money problems, nothing to stress about, just the breeze, the kids, and the innocence of trying out new things. It was heaven on earth. I kissed the boy, I encouraged the girl, and I was soooo happy. I’m going to miss this kind of thing when I go back to work.

a-little-piece-of-heaven.jpg

When we got back to the house, I fed Munchkin her dinner and she surprised me by eating it all up in just a few minutes. I gave her treats as a reward. Meanwhile I managed to keep the boy awake for an extra hour until his official bedtime (if I don’t do this, it makes for a very rough night). Then I gave Munchkin a bath, which she loooooves to take. She had a blast splashing around in the tub. Afterwards, I took her out, brushed her teeth and put her to bed (which of course she didn’t want me to do). She stayed awake for a few hours after and I even came in once and “kissed attacked” her. She laughed and giggled and then fell asleep a few minutes after.

It was a great day. I love my kids. They are amazing gifts. I hope I could be a good father to them. I really want to raise them right. Thinking about the day, make me want to cry for some reason. God, I love them so much.

It was the Feast Day of St. Anthony that day. He must have prayed for us to have a little piece of Heaven that day. Thanks, St. Anthony.

 

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The Hobbit Movie news. Are you Geek enough for D&D 4th edition? Artists go to Washington to fight Orphan Bill.

June 12, 2008 in Copyright Protections, MOVIES, MY WEEK, The Hobbit, THE SIMPSONS NEWS

THE SIMPSONS NEWS

I called the studio earlier this week. I wanted to know if they had worked out the schedule for the season yet, and if they had, where I fit in it. Well, I was told the schedule is still not quite done yet but it’s possible I might start on the first or second week of July. Unfortunately, this is not set in stone. So until the schedule is official, I might go back to work next month…or maybe not.

MOVIES (The Hobbit)

A while back I wrote about how it was good that The Hobbit movie would be split up into two movies. Turns out that my assumption that both movies would be telling the same story of The Hobbit, was incorrect. It seems that the first movie is going to be a movie version of The Hobbit book while the second movie is going to be completely made up.

Wait…

What?

That’s right, you read right, the second movie being made is going to be completely made up, as in,

“I feel like writing a completely new Middle Earth story that takes place between The Hobbit and The Lord of the Rings that Tolkien never wrote.”

There are two places on the internet where you can find out all about this stuff:

Weta holics: Which has an enormous interview with the Producer of the movies, Peter Jackson and the Director of the movies Guillermo del Toro.

The One Ring.net: Which has an interview with Director Guillermo del Toro.

I personally wanted desperately to know the answer to one question. It was actually asked in the Weta holics interview. Here it is below:

WetaHost 2 – Hello Mr. Jackson and Mr. Del Toro! Thank you very much for this time. My question is one that I think you will hear alot of from many of us…from what material will you pulling the second movie from? I know it’ll be great with you two on board, but I am mighty curious. I am a huge fan of both of you and I look foward to more Tolkien films!
Guillermo del Toro The idea is to find a compelling way to join THE HOBBIT and FELLOWSHIP and enhance the 5 films both visually an in their Cosmology. There’s omissions and material enough in the available, licensed material to attempt this. The agreement is, however, that the second film must be relevant and emotionally strong enough to be brought to life but that we must try and contain the HOBBIT in a single film.
Peter Jackson I’m really looking forward to developing Film Two. It gives us a freedom that we haven’t really had on our Tolkien journey. Some of you may well say that’s a good thing of course! The Hobbit is interesting in how Tolkien created a feeling of dangerous events unfolding, which preoccupy Gandalf. There’s an awful lot of incident that happens during that 60 year gap. At this stage, we’re not imagining a film that literally covers 60 years, like a bio-pic or documentary. We would figure out what happens during that 60 years, and choose one short section of time to drop in and dramatise for the screen. I’m really interested in how it effects The Hobbit – do we show what happens to Gandalg during his trips away? We’ll see. We may well have seeds for Film Two that we’ll subtly sow during The Hobbit.

Uh…is it just me or did Peter Jackson just totally ignore the question. What sources are you going to use Mr. Jackson? Meanwhile it would be nice to know what “Omissions and material” in the “licensed material” del Toro is talking about. To be honest I don’t like this idea at all. Nearly every time Peter Jackson deviated from what Tolkien had written in some source material, he actually made the story worse, not better. Some things he changed, I could understand, but then there are other things that make me go, “HUH!”? For example:

  • Helm’s Deep. There really wasn’t any reason why the elves should have showed up. They all got killed to a man. There was not one Elf left alive at the end of that battle (except Legolas). They weren’t in Helm’s Deep in the book. Why have them there in the movie?
  • Then there’s the question, what the heck happened to the Dunedain? In the book, Aragorn had an army of “Aragorns” (A.K.A Dunedain) that were as cool as he was, kicked major butt and turned the tide of the battle in Minas Tirith. In the movie, it was an army of ghosts. In the book, the ghosts simply helped Aragorn and the Dunedain get the ships the they needed to get to Minas Tirith to kick major butt. The the ghosts didn’t go all the way to Minas Tirith. In the movie, the fact that the ghosts did what they did, begs the question, “Why didn’t they just take those ghosts all the way to Mordor then?”
  • Then of course, there’s Faramir whose character and personality they changed for the worse because, according to the Commentary on the DVD, “he needed a character arch”. In the book, Faramir was suppose to be the complete opposite of his brother Boromir and through him we were suppose got get a glimpse of what true wisdom and virtue really was. In any case, they at least fixed him some what in the extended editions, so he’s not too horrible, although having Sam and Frodo at Osgiliath just to get attacked by a Ring Wraith was a really a dumb idea too.
  • Okay, so everything I mentioned above doesn’t really ruin the movies for me. I could live with those changes. They are still, “in the spirit” of what the story intended. There is one thing thought that just doesn’t fit any “spirit” at all. The worst sin in the movies…the portrayal of Denethor. This bugs me every time I watch the movies he’s in. For two reasons:
  1. It is inconsistent with what the writers had established as their style. What I mean is, if they were willing to change Faramir because he needed story arch, WHY TAKE AWAY DENETHOR’S ARCH SO THAT HE’S A ONE NOTE CHARACTER?! (He’s Angry, angry, angry, angry, despairing and angry, he’s dead.) Then to have a scene were Gandalf hits him! What a disgrace. Yes, I understand he’s just a fictional character but it’s what he represents that bugs me. This leads me to reason…
  2. In the books, there are many characters that represent wisdom, it’s a motif that is through out the books. Each character represents different kinds of wisdom. Elrond, Galadriel, Gandalf, Aragorn, Faramir, Sam, all, in part, represent a form of wisdom in the story. Denethor also represents wisdom but a wisdom that was slowly lost due to overconfidence and pride. Denethor was a wise and prudent (but very grumpy) leader. He knew what was at stake and what needed to be done about it. The problem with Denethor was that he was a very proud man and this proved to be his undoing. He also had a Palantir (just like Saruman the Wizard) something erroneously cut out of the movies. Denethor knew that Sauron controlled the Palantir but Denethor, through his pride, thought he was strong enough to deal with that fact and used it often. Denethor also knew that the Palantir could not show him false things. So Sauron out smarted Denethor by showing him that, the ships that Aragorn had taken from the “bad guys” using the ghosts, were on the way to Minas Tirith. Sauron hid the fact that Aragorn and the Dunedain were on board. He only showed him that evil ships with black sails were on the way. Denethor thought that more bad guys were coming and that is the reason he went into despair. Denethor thought he knew something no one else did. See, Sauron tricked a good man with false information by using his pride against him. Denethor‘s pride proved greater than his wisdom and he foolishly played mind games with “evil” and lost. That is the lesson you should take away from Denethor‘s story, “Don’t play with fire or you’ll get burned.” Why was this cut from the movies? If they had enough time to film big chunks of story afterwards for the special edition DVDs, why not a scene with a Palantir and Denethor, to explain why he went nuts? As it is, Denethor, in the movies, has no redeeming qualities and no character arch.

Don’t get me wrong. I love the The Lord of the Rings movies. There was far more right than wrong in them. I think, if they would have been written and directed by anyone else other than Peter Jackson and gang, they probably would have been awful. I really want them to make The Hobbit movie because I think, for the most part, they “get it”. The thing I don’t like is the fact that they are making something up from scratch, and I’m too much of a purist to feel comfortable about it.

One thing I am excited about, is that Guillermo del Toro is directing the movies and this means the art direction is going to be a little different. I personally didn’t like that way the Orcs, Goblins, and Wargs were designed in the original movies. Del Toro in the interviews, has already said, he’s going to be changing some of those designs. Especially the Wargs, which are going to look more like Wolves instead of Hyenas, and the Goblins are going to look different also. I’ve seen the trailer for Hellboy 2 and the monsters in that movie look great. I like that monsters in Del Toro’s movie Pan’s Labyrinth also. If The Hobbit movie looks anything like that, I’ll be happy.

ROLE PLAYING GAMES

Dungeons and Dragons 4th Edition (D&D4E) came out last week on June 6th and at it’s peak the Core 4th edition gift set became the 4th highest seller at amazon.com. Dungeons and Dragons was the first role playing game ever invented. It inspired tons of other games since. Including some popular video games such as, but not limited to, the Final Fantasy series, the Zelda series, the Knights of the Old Republic series and Bethesda Softwork’s Morrowind, and Oblivion games. The role playing style of gaming has really come to popularity with the invention of games like Lord of the Rings Online and World of Warcraft. Now everyone who plays these games knows what geeks like me have known for years, playing role playing games with friends is fun. Not bad for a game that, in the 80s, was erroneously thought to lead kids into Satanism (much like a certain series of popular books about a young wizard named Harry).

Now that there are so many other role playing games out there, both tabletop and digital, why would you care to buy and play this one? Much like the Wii, D&D4E was designed to attract the new gamers. It has taken a lot of elements from some of the best of both the tabletop and digital role playing games out there, and simplified them so that anyone can pick up and play it; and if you’re into World of Warcraft or Lord of the Rings Online, it will be even easier because it has borrowed a lot of ideas from those games as well. There is no better time to get into the geeky goodness of playing games like these.

MY WEEK

Man! I hate being sick. My throat is killing me. I’ve been sick since last week. This weekend I got really sick. I started getting better on Tuesday but that’s when I made the mistake of yelling along with The Munchkin when I was playing with her. On Wednesday I could barely swallow. I’m grumpy and feeling just awful. To make matters worse, the drawing below had to be drawn twice because my laptop over heated and turned itself off as I was just finishing it. I hadn’t save the drawing. It’s all I had the strength to draw. What a lousy week.

im-sick.jpg

COPYRIGHT PROTECTION

Woo Hoo! Some illustrators have actually gone to Washington to fight the Orphan Bill. Hope they can make a difference. Let’s pray for them:

FROM THE ILLUSTRATORS’ PARTNERSHIP

 

Visual Artists Go to Washington, Independent Record Labels Oppose Orphan Works Act

 

Last week over two dozen visual artists, representing illustrators, photographers, fine artists and the arts licensing trades went to Capital Hill to explain to legislators how the Orphan Works Act will harm creators and the hundreds of thousands of art-related small businesses that serve and are dependent on them. At the same time, independent music labels have joined the opposition to orphan works legislation as it currently exists.

 

The Illustrators’ Partnership has stressed that Orphan Works legislation should be limited to true orphaned work and not act as an unwarranted compulsory license imposed on commercial markets. IPA, the Advertising Photographers of America and the Artists Rights Society have joined to offer amendments to that effect.

Excerpted from the Washington Internet Daily/Monday June 09, 2008:

 

The visual-arts community hit the Hill last week to protest what it portrays as a hijacking of the orphan-works issue as it was presented in a 2005 Copyright Office report…

 

The Copyright Office ran a bait-and-switch from its 2005 notice of intent, which focused on facilitating libraries’, museums’ and other nonprofits’ efforts to digitize collections to improve access to them, [Illustrators’ Partnership co-founder Brad] Holland said. Artists want the issue narrowed back to that focus, scrapping commercial use, he said…Copyright Office roundtables on orphan works never addressed alternates to registries, an “untested, untried, unaccountable market system” favoring Google, Getty, Corbis and other commercial aggregators, Holland said. [Cynthia] Turner [also of the Partnership] said artists would incur high costs registering works, and they hesitate to hand over high-res, commercial versions to Google or others.

 

In the same article, Washington Internet Daily also reports that the leading group of independent music labels has broken with the corporate music trade associations. The American Association of Independent Music has published a position paper opposing the current orphan works bills. The article quotes a music industry executive: “I can tell you that nobody in the music business” sought the bill.

 

… the executive said the bill is “de facto… establishing a new compulsory license” by putting unregistered artists at a legal disadvantage in court. The law can’t explicitly require registration or it will violate the Berne Convention, TRIPS and other treaties the U.S. has signed, the executive said. Book publishers and music executives in the U.K. think the U.S. will be in trouble, the executive said, citing a recent visit: “I can tell you there are European commissioners that are looking at this right now.”

 

–Excerpts from “Orphan-Works Bills Scorned by Visual Arts, Indie Labels” by Greg Piper, Washington Internet Daily June 09, 2008

 

Also see http://www.artinfo.com/news/story/27803/visual-artists-and-indie-record-labels-voice-concern-over-orphan-works-bills/

 

Please forward this message to every artist you know.

 

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The actors sign, Daily Breakfast and My Ridiculously long Tabletop Role playing game systems list, How Orphan Works effects everyone.

June 5, 2008 in Copyright Protections, ROLE PLAYING GAMES, THE SIMPSONS NEWS

THE SIMPSONS NEWS

On Monday I got an e-mail from one of our Simpsons producers telling us that the actors signed their new contract. We were informed that the rest of the day, they were going to begin figuring out a schedule for the shows in order to have some idea for our start dates. That’s really good news for us. Hurray! Although, I don’t expect to be back to work until sometime in late July early August. We were told, before our hiatus, that we were to expect to come back a month after the writers signed. Although, because the shows start up about two to three weeks from each other, not everyone will be coming back at once.

ROLE PLAYING GAMES

 

So I was listening to The Daily Breakfast #492 last Tuesday, and I heard myself there because I left a voice message, earlier in the week. I had called to say something about Role Playing games based on a comment from another caller. I really didn’t think much about it until I heard what happened next. It went something like this:

Listening to the Daily Breakfast

 

Yeah, so now that I opened my big fat mouth, I thought I should write a little about some Role Playing Game systems in case people have decided to come to my blog because of what I said.

Here’s a small list of the games I own. Hopefully this will give you an idea of the games that are out there. I’ll give you the name of the game or game system and a description of it. I will also put Pros and Cons for each one when I could. If it’s a games system I will put the games that can be played with it. A Game System is a generic system of rules that could be used to play just about any game genre. Some are better and more versatile than others.

Okay, lets begin…

THE HERO SYSTEM:

This was my favorite system, mostly because I was able to make superheroes with it.

PROS: Very, very versatile. You could play just about anything you want with it. You can play Star Wars in it, if your willing to put the time into creating the Star Wars universe from scratch. You can play Pulp, Fantasy, Sci-fi…you name it, you can play it in this system.

CONS: Very complicated. Character creation takes a very long time. If fighting occurs the game begins to get very sloooow. It has no ‘official setting’ which means you have to create everything from scratch. This involves a lot of work and it means that you won’t actually be playing a game right away. Someone will have to sit down and create the setting. (This may not be a con if you love doing that sort of thing anyway).

HERO SYSTEM GAMES I OWN:

· CHAMPIONS: Superheroes

· PULP HERO: Like Indiana Jones…

· FANTASY HERO: Any kind of Fantasy setting you can think of.

· STARHERO: Any kind of science fiction space genres.

MUTANTS & MASTERMINDS:

My new favorite system for playing superheroes. This game (unlike HERO) is only a system to play superheroes games. It uses a very heavily modified D20 3.5 system. So heavily modified, that its now its own system. This system is very much like the HERO system Champions game only a lot easier.

PROS: The system is easy and fast. The artwork in the game is great. If you like superheroes, this is the game to play. You can make Jedi with this system. You might be able to use this system for anything you want.

CONS: To be very honest, I can’t think of any right now. If I do, I’ll but them in.

SAVAGE WORLDS:

This is my second favorite system. It’s lighter than Hero system and almost as versatile. It’s a little like the D20 3.5 system only easier.

PROS: Not very complicated. Easy for beginners to use so it’s a great starter role playing game. Character creation takes fifteen minutes. Quick combat mechanics. Has some official settings.

CONS: Not as versatile as Hero system. (in other words you wouldn’t be able to make Superheroes or Jedi using this system). Otherwise good system. If you want to play a game outside of some of the official settings it has the same world building problem as Hero System.

SAVAGE WORLDS GAMES:

· DEADLANDS: This game seems like a very interesting wild west game with fantasy and horror elements. Some of the mechanics of the game require using Poker cards.

(Here is the official description of the game):

Welcome to the Weird West!

The year is 1879, but the history is not our own. The guns of the Civil War are silent thanks to a tense cease fire between North and South. California is shattered by the Great Quake of ྀ, a new superfuel called ghost rock is revealed in the flooded channels and buried in the cliff faces that loom above. Powerful Rail Barons strive to be the first to complete a transcontinental railroad, and the Great Rail Wars exact a bloody toll on an American frontier divided between not only the Union and Confederacy, but the Sioux Nation, the Mormon state of Deseret, and the Independent Commonwealth of California.

Amid the chaos, fortunes can be made by those bold enough to make their way West. These brave souls have more than plain old human violence to contend with. Something’s going on in the West, something downright nasty. Fear stalks the land like a hungry beast, and abominations from man’s myths and nightmares haunt the High Plains. Legends tell of ancient and powerful beings that thrive on the fear created by these horrific creatures. All around, the night grows darker and the shadows grow longer as evil twists the land.

Arrayed against the forces of darkness are the heroes of the Weird West: Grim gunslingers, spell slinging hucksters, brilliant mad scientists, and wizened Indian shamans stake their souls and fortunes on the battle against the evils of the frontier, and often lay down their very lives for the cause of righteousness and light. And sometimes, death is not the end.

D20 3.5 SYSTEM:

This is the most popular system out there. Wizard of the Coast owns it (they make Magic the Gathering collectible card game) and it’s an open game license, which means anyone can make and sell a game using the rule system . It’s famous because Dungeons and Dragons and Star Wars RPG used it. Now both Star Wars and Dungeons and Dragons have their own separate systems. The Star Wars game is: Star Wars Saga Edition. The new Dungeons and Dragons game is: Dungeons and Dragons 4th Edition. I don’t own either of these systems, so I really can’t comment upon them.

PROS: Not too complicated. Easy for beginners to use but a bit “crunchy” (rules heavy) it’s a good starter role playing game. It’s everywhere. Lots of games use the system. Fights are moderate in length. Lots of resources out for it. Great to play ‘Hack and Slash’ games with. You could play Paranoia with it!

CONS: It’s a bit shallow. Not very customizable. It’s very limiting in the type of characters you can make. It almost forces you to make stereotype characters rather that deep ‘real’ characters. It’s more a miniatures game than a role-playing game. Too heavy an emphasis on fighting and very little on character development.

D20 3.5 GAMES:

(I will limit this list to the games I own.)

· D&D 3.5: Dungeons and Dragons is the game everyone thinks of when they think RPGs. I thinks it’s fun to play if all you want to do is “hack and slash” monsters but it you want a deeper fantasy experience then there are other games that work better. This game tends to pigeon hole you into making very limited character types.

· CONAN: I ain’t talking lame Arnold Schwarzenegger Conan here, I’m talking Robert E. Howard’s Conan. From the books. This game is interesting because you don’t play as Conan but you play in the world of Conan which is as interesting as Tolkien’s Middle Earth. One of the things I found interesting, is that in order to do magic, in the world of Conan you have to, in some way, sell a little of your soul. The more magic you learn the more of yourself you lose. Very interesting.

(Here is the official description of the game):

‘Know, o prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas, there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars – Nemedia, Ophir, Brythunia, Hyberborea, Zamora with its dark-haired women and towers of spider-haunted mystery, Zingara with its chivalry, Koth that bordered on the pastoral lands of Shem, Stygia with its shadow-guarded tombs, Hyrkania whose riders wore steel and silk and gold. But the proudest kingdom of the world was Aquilonia, reigning supreme in the dreaming west. Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandaled feet.’

The golden age of fantasy is brought back to gaming as Conan and Hyboria stride into the realms of gaming once again. This 352-page, lavishly illustrated full-colour book realizes the world of Conan as never before.

Exhaustively researched, Conan The Roleplaying Game features new innovations to ensure combat, magic, character creation and development reflect the epic writings of Robert E. Howard. From the shores of the Western Ocean, to the Sea of Vilayet, the countries of Hyboria are explored, detailed and illustrated. The cultures, religions, traditions, legends and more are all explored to ensure this is the most definitive Conan roleplaying game of all time. This complete roleplaying game lets players and Games Masters alike step into the world of the greatest fantasy hero of all time and shake the world of Hyboria.

· TESTAMENT: This is a game where you play during the age of the Old Testament. I bought this because I was curious. It’s an interesting game. It might be interesting to play this as a political game. Problem with this book is that it was originally written for D20 3.0 not 3.5. But it’s not too big a deal to modify it to 3.5.

(Here is the official description of the game):

You’ve Read The Book, Now Play The Game!

There were giants in the Earth in those days, and also after that, when the sons of God came in onto the daughters of men and they bare children to them, the same became mighty men which were of old, men of renown.
—The Book of Genesis

The world of the Bible comes to life in this campaign setting for the d20 System. Play a wandering Babylonian magus, a sorcerer in the service of Pharaoh, a Canaanite maker of idols, or a prophet of the God of Israel. Walk the streets of ancient Jerusalem, stand beside King David as one of his Mighty Men, smite Philistines, ponder the mysteries of gargantuan tombs, look upon the dwellings of the gods, and battle demons, dragons, plagues, and the legendary beasts of Babylon. Testament gives you everything you need to immerse yourself in the Biblical Era, including:

  • A dozen new core and prestige classes, including the Levite Priest, the Egyptian Khery-heb wizard, and the Desert Hermit.
  • Over 30 new monsters, including Nephilim, Tempter Devils, and Zebub-Spawn.
  • Over 50 new feats and over 100 new spells.
  • Rules for barter, curses, piety.
  • Guidelines for leading a small tribe through the hazards of the Bronze and Iron Age world.
  • The Biblical Battlefield Resolution System, a new way to fight epic combats.
  • Full cultural details on ancient Israel, Canaan, Egypt, and Mesopotamia, including history, beliefs, holy days, architecture, and more.
  • Dozens of new magic items and artifacts.

Part history, part mythology, Testament is the d20 System setting that’s both instantly familiar and yet unlike any game world you have ever experienced.

· PARANOIA: Yay Paranoia! One of the games most ideally suited for Play By e-mail games. Its a slapstick comedic game about about stabbing other players in the back and being the only one left alive by the end of the game. You play a person who lives in a world controlled by an evil computer. Everyone is out to destroy it and it knows it. You happen to work for it and your job is to find the people who want to destroy the computer and terminate them. Thing is, you want to destroy the computer also. You are part of a team that hunts down rebels but you and everyone else on the team are rebels also, the problem is that everyone is from a rival rebel faction and they are out for themselves. If you manage to prove to the computer that the other people on your team are rebels you will get great rewards, but the others are thinking the same thing. Your job is to complete whatever task that computer has given your team to do while also doing the secret task your rebel faction has given you to do and at the same time try to incriminate and execute your fellow team mates, but watch out. Just because you kill one of them doesn’t mean he won’t be back after being downloaded into a new clone body looking for payback. Fun.

(Here is the official description of the game):

TRUST THE COMPUTER! THE COMPUTER IS YOUR FRIEND!

Greetings, citizen! THE COMPUTER has made you a TROUBLESHOOTER, a protector of the underground city of ALPHA COMPLEX. You and your fellow Troubleshooters will have lots of fun rooting out Communist mutant traitors. The Computer says so.

Members of treasonous secret societies like the Frankenstein Destroyers, the Illuminati, Psion, PURGE and the Sierra Club may attack, maim or blackmail you. Treasonous mutants with powers like Electroshock, Pyrokinesis, Charm, Puppeteer and Bureaucratic Intuition may shock you, incinerate you, subvert you, control you or bury you in paperwork. But it will be fun. The Computer says so, and The Computer is your friend.

Most fun of all is uncovering your fellow Troubleshooters’ secret societies and mutations, accusing them of treason and persuading The Computer to terminate them — before they do the same to you.

PARANOIA: The Roleplaying Game of a Darkly Humorous Future

Pursuant to Central Processing Unit directive 214.08.20/547.4 ‘Restoration of Classic RPGs to Print After Unduly Prolonged Absence,’ Mongoose Publishing brings you PARANOIA, an entirely new edition of the classic science fiction game originally published in 1984. In service to a well-meaning but deranged Computer, you and your fellow players seek to eliminate traitors. Your deepest fear: Your fellow players will discover YOU are one of those traitors.

PARANOIA: A light-hearted game of backstabbing, treachery and guile, where trusting other players is a sure route to the termination centre.
PARANOIA IS FUN. OTHER GAMES ARE NOT FUN. THE COMPUTER SAYS SO, THE COMPUTER IS YOUR FRIEND.

WORLD OF DARKNESS:

Okay, first, all the games I put here are out of print and have been replaced by the new World of Darkness system. The only reason I’m putting them here at all is to just to have them represented. The new World of Darkness games are just updated versions of the ones below, so you’ll still get the idea of what your getting into by reading this. There are also far more of them than the ones I’ve written about. I just don’t own them.

This system has a lot of good creative ideas. The problem with it is mostly the tone and theme. Most of these games mostly revolve around playing a monster of some kind and all the horror that comes with it. It is a Role playing Game system of “personal horror”. So if you want a game to take you to a place like that, this might interest you, otherwise don’t bother.

PROS: Many official game worlds. Very character driven story system. Simple system. Lends itself to deep story driven games. Lots of atmosphere, lots of drama, very rich world.

CONS: Not a versatile system. You can only play in official game worlds. The mood of the game is sometimes too oppressive. Some of the game worlds are better than others. You really have to be in the mood to play these games. They are very moody.

WORLD OF DARKNESS GAMES:

· VAMPIRE THE MASQUERADE: You begin the game as a human who somehow ends up becoming a vampire. This is a game about either fighting to keep your humanity in spite of the fact you’re monster or embracing your inner demon. Lots of politics, intrigue and drama.

· DARK AGE VAMPIRE: Similar to VAMPIRE THE MASQUERADE but set in the Middle Ages.

· MAGE THE ASSENTION: Is perhaps the most intriguing of the bunch. You play a person who suddenly “awakens” to a magical power you didn’t know you had. It’s a game about seeing the world from a new perspective. Magik in this game is a world view shift (there is no spoon). Reality as we know is actually a philosophical perception given to us by a group of wizards. Technology is a type of magik but we don’t see it that way because it is the norm. Other Magicians have different world views. If you learn them you can do different magik. For example, the world view that sees space as two dimensional rather than three could be used to teleport you from one place to another simply by changing the two dimensional picture that is before you. It’s a very creative game. Lots of drama and intrigue. It sounds a little like the Matrix movies. The thing is, this game was out long before the Matrix came out.

· RAGE: You play as a werewolf in this game. It’s pretty much the “I want to fight a lot in my role playing game” game in the World of Darkness universe.

· WRAITH: You play as dead person in a dark limbo like place (notice I didn’t say Purgatory). It’s a pretty oppressive game.

· CHANGELING: The most lighthearted of the World of Darkness System. It takes place in modern times and you play a fairy that has replace a human baby when you yourself were a baby and no one knows. It’s very fantastic. The new version of this game is far darker and I personally think it sounds like a lot of fun.

CHAOSIUM: Only has one truly great game.

· CALL OF CTHULU: If you’re a fan of H.P. Lovecraft, this is the game for you. It takes place in the world he invented. This game is a game the player characters aren’t meant to live through. In this game players play some sort of investigators that gets entangled in the hidden TRUE world according to Lovecraft. The truth you find will lead you to see horrors that, if they don’t kill you, they will surely drive you mad. (Think, Hellboy, Evil Dead 2, Army of Darkness, Re-animator.) This game uses a percentage dice system. There is a d20 version of this game but it’s not as good.

INDEPENDENT GAMES:

Independent games don’t have a generic system that applies to a bunch of games. They tend to be one shot games with their own rules specific to each individual game.

INDIE GAMES:

· DOGS IN THE VINEYARD: This game is one of the coolest games ever. The game is set in “a West that never quite was” – loosely based on the Mormon State of Deseret in pre-statehood Utah. Players are “God’s Watchdogs” (Dogs), who travel from town to town delivering mail, helping out the community and enforcing the judgments of the True Faith of the King of Life. This may involve anything from delivering new interpretations to the town’s Steward to executing heretics. Dogs have absolute authority within the Faith, but not within the laws of the Territorial Authority, and so their actions can lead to conflict with the government in the East. This game is all about internal conflicts and external conflicts. As a Catholic I like this game because it has a way to play out moral conflicts in an amazing and fun way. It uses an unusual form of conflict resolution, where die rolls are used in poker-style bids. It’s darn innovative. Especially since it makes conflicts far more creative than they would be otherwise and very very personal. It can also be customized to play out Catholic priests, monks or Knights in the middle ages or, if you want, in the modern age. It’s great. Here’s the official description for the game:

You stand between God’s law and the best intentions of the weak.

You stand between God’s people and their own demons.

Sometimes it’s better for one to die than for many to suffer. Sometimes, Dog, sometimes you have to cut off the arm to save the life.

Does the sinner deserve mercy?
Do the wicked deserve judgement?

They’re in your hands.

Dogs in the Vineyard: roleplaying God’s Watchdogs in a West that never quite was.

· THE PRINCES’ KINGDOM: This is basically, Dogs in the Vineyard for kids. Instead of “God’s Dogs” You play as young princes that have been sent off into the world by your father the king in order to learn to rule the kingdom justly. So you go from town to town setting things right and attempting to solve any problems you come across within your kingdom. It uses a more simplified (kid friendly) Dogs in the Vineyard, mechanic. Here’s the flavor text of the game:

You are nine years old! You just had a birthday, and your brothers gave you a puppy. The three of you are seeing the world from your very own boat. You are the sons of the King of Islandia!

And you are the only three that can stop the war.

The Princes’ Kingdom is a game about children, adults, and ideals.

· BURNING WHEEL: This game has a system to solve debates with other characters called “duel of wits” and the fighting system is very unique. If you want to play a game of Lord of the Rings, this is the system to do it in. It’s a very interesting system over all but I think it’s also a very “advanced” system. A little bit of Role Playing experience my help to play this game.

· POLARIS: In a word, “brilliant”. This game is amazing. No Game Master needed to play this game. All you need is four people and a fantastic imagination. This game takes place at the end of a civilization of magical people who live in the North Pole as the coming of the Sun approaches. The game is meant to be a bitter sweet tragedy, about how deep dark mistakes in the heroes lives and civilization is causing the death of their civilization at the hands of demonic monsters that are approaching ever closer. The game system is like nothing out there. If I was to write down how it’s different, I would be here far too long. I can’t recommend this game enough. Here the official flavor text:

Once upon a time, as far north as north can go, there lived the greatest people that this world will ever see. They are gone now, destroyed just as the world destroys all beautiful things. All that remains are these moments we call memories, moments frozen from the flow of time.

Polaris: Chivalric Tragedy at Utmost North is a game for three to five players set during the final years of the Northernmost People, just before the remnants of their civilization were swallowed up by their own Mistake.

The protagonists of the story are Knights of the Order of the Stars, beholden by ancient oaths to serve the stars and protect their people. The antagonists facing the knights are multitudinous — demons from the mistake, doubters from the people, and even betrayers within the brotherhood of Knights.

Polaris uses a set of simple and easy-to-learn mechanics to help guide your game’s storyline to an appropriate tragic ending. Each player at the table guides the protagonist in a different capacity, and the central points of the story are further shaped by the twelve Key Phrases.

This is no longer a history; this is not yet a story. This is all that remains. Whatever else is what you make of it.

· HERO’S BANNER: This game is another that is uniquely suited for playing online. It’s short and the characters only have three stats. Once one of the stats reaches 100 the character’s life path is sealed and he dies. The end. How interesting and dramatic the person’s life was when he dies in determined by how well you play the game.

(Here is the official description of the game):

Great heros walk the land. They alone have the power to lead their people to a better life.

But there was a time before these men and women were remembered for their deeds.

The fate of a kingdom lies in your hands and you must choose a path to glory.

What cause will you fight for? Who will you leave behind? How will you be remembered?

Hero’s Banner: The Fury of Free Will is a fantasy roleplaying game about making life choices in a world filled with expectation. Your character consists, primarily, of three “influences,” or possible life callings. These might include anything from choosing to marry for love instead of political gain to choosing the life of a soldier over that of a courtly diplomat. Whatever the character is struggling with, he spends his time forming alliances and developing other connections to each influence. But with choice comes loss. As your character slowly progresses towards an inevitable end he will lose friends and ability along the way. The more he specializes, the better he becomes, but also the more he must give up. And eventually, he will have to abandon two of his influences altogether—making one final choice.

· SHADOW OF YESTERDAY: This game is Noir meets fantasy. It’s a grim and gritty fantasy setting that revolves around the characters ambitions.

(Here is the official description of the game):

The Shadow of Yesterday is a pulpy, sweaty role-playing game set in a world climbing back from the edge of destruction, filled with adventure, love, poison, sex, and true friendship. Inside you’ll find:

  • How to make a character who advances for player-chosen reasons.
  • Goblins that change their shape at will, and find their form through love.
  • Broken lands at war, rich swamps full of poisoners and slavers, and a decimated people with incredible magic.
  • Jungle-dwelling kayakers who have mastered the world of the dead.

If you’re ready to plunge into truly bizarre, fully human fantasy, you’re ready to play The Shadow of Yesterday. This game is recommended for ages 18 and up.

· UNIVERSALIS: This game is perhaps the only one that isn’t actually a role-playing game. It’s a story making game. Everyone gets a certain amount of coins or ‘points’ every ‘scene’. Before the ‘scene’ begins everyone bids to see who will set the ‘scene’ up. That person uses the coins or ‘points’ to buy story ideas. As the ‘scene’ goes on, everyone else who has ideas can put them in by buying them using their coins. As coins run out players can get new coins by introducing conflict into the story. Conflicts are resolved using dice. The person who wins the conflict not only gets coins back but wins the privilege of not only saying what happens but how it happens. The tension and drama of the game comes when the players have different ideas of the direction the story should take. Because of this the group as a whole doesn’t really know what will happen next and the results are always surprising.

COPYRIGHT PROTECTIONS

Here’s an update on the Orphan Works bill:

JUNE 2, 2008 An Orphan Works Update

Backers of the House version of the Orphan Works bill are now asking artists and photographers to oppose the Senate bill unless it’s amended to contain at least the “minimum provisions” that appear in the House version.

Although they don’t say so, opposing the Senate bill in this manner is a vote FOR the House bill.

We’ve been asked to explain why:

The Senate bill is similar to the bill we opposed in 2006. The House bill (H.R. 5889) is the result of a year and a half of closed door negotiations between Congress and representatives and lobbyists for special interest groups. These groups have agreed to either endorse the House bill or remain neutral to insure its passage.

The House bill endorses the concept of coerced “voluntary” registration with commercial databases and seeks to make these databases infringer-friendly.

– It would require infringers to file a simple “notice of use” before they infringe.

– It calls for an archive of the notices to be maintained by the Copyright Office or an approved third party.

Why do backers of the House bill want these databases to be infringer-friendly?

Because to thrive, commercial databases (registries) will have to do a robust business in rights-clearing and orphan certification. That means encouraging infringers to infringe.

How will these registries work? No details have been given, but experience with image banks suggests the following:

For unregistered work: infringers will use the registries to identify pictures that aren’t registered. Infringers will probably pay the registry a search fee, then use or market the “orphans” like royalty-free art.

For registered work: the registries will act as a kind of stock house: Users will go to them for one-stop shopping to clear rights to your pictures. The registry will probably charge you a commission when they do.

In other words, urging Congress to pass the House bill makes very little sense to us unless your business or organization expects to become a commercial registry. We believe the only way to oppose these bills is to oppose them both.

If you agree, now’s the time to write Congress or write again.

You can urge Congress to oppose these bills by linking here to a special letter.

Tell Your Senators and Representatives to Oppose the Orphan Works Act at:

http://capwiz.com/illustratorspartnership/issues/alert/?alertid=11442621

Don’t Let Congress Orphan Your Work

Please forward this message to every artist you know.

And here’s how his Bill will effect non artists:

 

FROM THE ILLUSTRATORS’ PARTNERSHIP

The Orphan Works Act: Warning to the Public

Should the general public care about the Orphan Works Act?

Yes, because the effects of this bill will expose any citizen’s visual images to infringement, including infringement for commercial purposes or distasteful uses.

Most people don’t understand current copyright law. But under current law, they don’t have to – the law itself protects them from not understanding it. Anything you create is considered your private property.

But under this amendment, all citizens would be required to understand that they must now take active steps – not to actually protect their work (because registries won’t protect it) – but merely to preserve their right to sue an infringer in federal court (in case they ever find out they’ve been infringed in the first place).

Otherwise, ignorance of copyright law will be be no excuse against an infringer who has done a “reasonably diligent search” for a photo he found on a blog, photo sharing site, Facebook page, or other source.

Proposal for Copyright Warning and Public Awareness Campaign

If this bill is passed, copyright will no longer be considered the exclusive right of the creator. Therefore, Congress should direct the Copyright Office to commence an awareness campaign to be conducted in all media, explaining to all copyright holders the new terms of copyright protection. Public warnings should state at least the following:

“Due to a change in US copyright law, citizens should now be aware that any creative expression they put into tangible form – from professional artwork to family photos – will be subject to infringement, including infringement for commercial uses, by anyone in the United States who is unable to locate them by what the infringer determines – and a court agrees – to be a reasonably diligent search.

“To preserve your right to sue infringers in federal court, you are advised to take active steps to assert authorship of every work you create.

“These steps will include inserting meta-data in each work, marking each work with a copyright symbol and contact information and registering each work in commercial databases where infringers can search for your work.

“Ignorance of copyright law will be be no excuse against an infringer who has done a “reasonably diligent search” according to guidelines established by Congress.”

This should be the minimum warning information and it should be issued to the public on an on-going basis to alert successive generations of the legal obligations they will have to observe as the price of creating art of any kind. We also ask Congress to direct the Copyright Office to establish and maintain local law clinics where creators and other citizens can seek clarification about their obligations under Orphan Works law.

Don’t Let Congress Orphan Your Work

You can urge Congress to oppose these bills by linking here to a special letter.

Tell Your Senators and Representatives to Oppose the Orphan Works Act at:

http://capwiz.com/illustratorspartnership/issues/alert/?alertid=11442621

Please forward this message to every artist you know.

 

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Why didn’t Plato play Dungeons and Dragons? Indiana Jones movie thoughts.

May 29, 2008 in MOVIES, ROLE PLAYING GAMES, THE SIMPSONS NEWS

THE SIMPSONS NEWS

As of the time of this writing, the actors haven’t signed. The table read has been postponed until Monday. If they sign this week, Fox won’t wait until next Thursday for the cast read. This means the show might begin storyboarding and designing next week and layout might start near the middle of July.

Please pray that things get settled soon. Thanks.

ROLE PLAYING GAMES

So I was reading an article in a gaming news site that really caught my attention. It asked a very interesting question which went like this:

Pong, released in 1972, relied on cutting-edge electronics. Dungeons & Dragons, which appeared two years later, employed technologies that had existed for thousands of years. The odd-shaped dice used to play original D&D – the pyramids, the icosahedrons, the strange gear of so many roleplaying games – are the five Platonic solids. The Greeks had advanced math, writing, drama, myth and lots of leisure time – not to mention an academy at Athens loaded with nerds. So why didn’t Plato ever think to deck out a dungeon for his fellows to loot?

The article itself is a little all over the place but in the end, it does answer the question. It’s interesting but it made me wonder how different games would be, had someone invented Role Playing Games (RPGs) earlier in history. Just look at what D&D has done in the short while it’s been around. If it wasn’t for D&D, games like World of Warcraft or Lord of the Rings Online wouldn’t exist. These games are basically taking similar D&D mechanics and instead of rolling dice, uses computer generated randomness to calculate successes or failure. But of course the biggest difference between games like this and a tabletop RPG is the lack of versatility the computer game has. Where in a tabletop RPG you can do anything and go anywhere you want, computer RPGs are limited to what the computer game program allows you to do.

Well anyway, I just thought it was a very interesting article and it just made me think.

MOVIES

Last Monday, Alesha and I went to go see the new Indiana Jones movie. Indiana Jones and the Kingdom of the Crystal Skull. For quite some time now I’ve had the feeling that the movie wasn’t going to be all that good. I thought it might be about as good as Temple of Doom, and I’m not a big fan of Temple of Doom. Well, we sat down in the theater at 11:45 am (less expensive around that time) and watched the movie. We were treated to pretty much what I expected, an entertaining, forgettable, shallow movie. In fact, even though it was entertaining, the movie just seemed to go through the motions of an Indiana Jones movie, but lacked the heart of an Indiana Jones movie. I actually think Temple of Doom is better. At least in that movie, the action had a purpose. There was always something greater at stake than just showing a fight. Not in this movie. In fact, the fights were so meaningless that they felt like I was watching a video game.

In a video game, you might enter an area to get some treasure or a key or something and then you get attacked by random ninjas that “spawn” before you or just come out of the wood work. You fight them, defeat them, get the treasure or whatever and then you go to the next area, where you get attacked by random ninjas again, you defeat them, get in a car were you get attacked by more random ninjas…and so on. Well, this new Indiana Jones movie not only felt just like this, it actually had “random ninjas”, in the form of natives, that came out of nowhere just to fight them. It was ridiculous and the main bad guys, who were communist Russians, were no better than that as well. They weren’t even an actual threat. I never, for one second, thought Indiana Jones was in some sort of danger while they were around, which was not the case in any of the other movies.

Not only that but the creators of the movie assumed every one in the audience was as big a moron as the characters in the movie and had to spell everything out for us. (The following is not a spoiler) There actually was a moment at the end of the movie where the characters of the movie discover the big ‘mysterious secret’ of the movie but the audience had pretty much figured it out from having watched the first ten minutes of the film. It was embarrassing. Am I suppose to respect these heroes if they don’t even have the same common sense as the audience? None of the other films talked down to the audience like this (although Temple of Doom came close).

Overall, the movie was a little worse then I thought it was going to be. It did have it’s moments though. It might be a great movie to watch and make fun of with a group of friends and family (like Temple of Doom).

Indiana Jones and the Legend of Zelda Short Round alien ninjas, transformers

 

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My Simpsons Ride experience

May 22, 2008 in BOARD GAMES, Copyright Protections, THE SIMPSONS NEWS

THE SIMPSONS NEWS

Last Friday I went on the Simpsons ride. I’ll write about it in a second, first though, I should mention what I found out about the Simpsons voice actor’s negotiations. It seems that they are going very well and it shouldn’t take long before an agreement will be met. This is good news for us. It seems we’ll be getting back to work soon (for more on this topic, you can read about it in this Variety article). This has nothing to do with the Screen Actors Guild negotiations, so please don’t mistake one for the other. They are two separate things.

Okay, so now for the Simpsons Ride. On Friday I made my way to Universal Studios at around 11:00am. I felt like a bit of a star because we had free parking passes that got us into a special parking area. I then made my way to a side part of the park where I found a table with a few of my co workers and I was given a pass and got into the park through a side “door”. I made my way, following the signs, to the area of the park where they do a western stunt show. There was a small Simpsons party going on there. I got myself a sandwich and a drink, sat down, and waited for them to tell us it was time to go on the ride. The Simpsons family (people in suits) made an appearance and people were having their pictures taken with them (must have been hot in those suits.) It was a scorching hot day that day. I wasn’t there long (half way through my sandwich) before Matt Groening got on a mic, thanked us (as he always does), made a lame joke (also as he always does) and told us to head on over to the ride.

We all made our way over to it, like a bunch of cattle. It was bit of a long walk from where we were to the ride but when we turned the corner and we had our first look at the facade surrounding the ride, we were all in awe. It was fantastic.

Krustyland

We were very impressed. If you weren’t excited before, you sure were now. It was very cool. We all made our way inside through Krusty’s mouth and walked in.

Krusty’s big fat mouth

There were monitors inside, playing the animated shorts that we had worked on specifically for the ride. We made our way through them fairly quickly (we weren’t many). We were herded into a special, antechamber line area, right before a door that lead into, yet another antechamber. We spent the longest time in line there, on the first antechamber. Conversations were struck. Then the door opened and we were escorted into the second antechamber themed like a carnival with “booths” painted on the walls. The “booths” had monitors in them that cycled little animated gags from the Simpsons characters that “manned” the “booths”. I was happy because I had worked on some of those gags and got to see the finished product.

Willie screen I worked on

After waiting there for about five minutes or so, we were shown a little animated cartoon on a monitor before us that set up the “story of the ride”. Then we were escorted into yet another antechamber, were we were shown an animated safety video (which I also worked on) featuring Itchy and Scratchy.

When we were finally let onto the ride itself, I was really excited. We sat in the ride’s car and waited as a small animated cycle of Krusty the Clown and Mr. Teeny (his monkey) tap danced on the small screen in front of us (this was animated by my friend Tommy Tejeda). Then the story for the ride continued and the ride began. The roof above us opened up and we were elevated up to the biggest screen I’ve ever seen for a virtual ride, and I’ve been in quite a few. I must say, this is by far the best virtual ride I’ve ever been on. It was fantastic. It almost felt as if we were using 3D glasses in some places because it all seemed to be coming out at you for real. It’s a blast! If you get the chance, go on it. It’s so much fun!

There were a lot of proud happy faces from everyone who helped work on it when we emerged about five minutes after, when the ride was over. My face hurt from smiling so much. I then went into the Kwik-e-Mart they had there for souvenirs and looked around, just to see what they had. They had the Monopoly game I worked on, as well as some of the comics I’d done. It was neat seeing them there. They even had real Buzz Cola there (the fake brand cola of the show). I didn’t buy anything though.

Universal Studios Kwik-e-Mart

I kept wishing my family could have come with me (but they couldn’t since this all was taking place at 11:00 am on a Friday). I kinda wanted them to have experienced it with me. I would have brought my daughter but she was too small to go on the ride so I didn’t bring her. You have to be 40″ high to ride it. After it was over and they closed down the ride, I made my way around the park really quick, just to take advantage of the fact that I had gotten a free pass. I spent that time by myself, missing the company of my family. Especially when I passed the Nickelodeon area and the Curious George Adventure park. I got on a few rides, like the Revenge of the Mummy ride, and got wet on the Jurassic Park Ride (I wanted to get wet because it was so darn hot) and then went home around 3:00 pm in order to avoid traffic (which I didn’t).

In any case, in spite of the fact that I felt a bit lonely at Universal, I had a pretty decent time there. I highly recommend going on the Simpsons’ Ride. IT’S AWESOME!

BOARD GAMES

So as a board game geek, I get a kick out of seeing who else is into board games. I came across this video, while reading my board game news, and thought I’d share it. Turns out the actor Rich Sommer, from the remarkably well written TV show Mad Men, is a big board game geek as well. Here is the proof:

COPYRIGHT PROTECTIONS

Here’s an update on the Orphan Works thing:

FROM THE ILLUSTRATORS’ PARTNERSHIP

 

Call to Action

Last Thursday the Senate Judiciary Committee endorsed their Orphan Works Act.

It is now headed for the full Senate.

 

If you’ve written before, now’s the time to write again.

Urge your senator to oppose this bill.

 

Because it has been negotiated behind closed doors, introduced on short notice and fast-tracked for imminent passage without open hearings, ask that this bill not be passed until it can be exposed to an open, informed and transparent public debate.

 

We’ve drafted a special letter for this purpose.

You can deep link to it here:

Contact your Senator in opposition to S.2913 NOW

The House Judiciary Committee is considering H.R. 5889, the companion bill now. Please write them again:

Contact your Congressman in opposition to H.R. 5889 NOW

2 minutes is all it takes to write your senator and representatives and fight for your copyrights. Over 68,000 e-mail messages have been sent so far.

 

Don’t Let Congress Orphan Your Work

 

Please forward this message to every artist you know.

If you like what you read, please consider signing up to my rss feed.

Comments are appreciated as well.

I also have a store. Click Here and check it out.

If you would like to have a text ad on my site, click on the red BUY LINKS button under the Archives list.

And while you’re at it, please Digg me too.

 

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Simpsons Ride invite, Mother’s Day at my house, playing Tigris and Euphrates online, Monastery: The Board Game, Munchkin problems

May 15, 2008 in BOARD GAMES, CATHOLICISM, FAMILY, MY WEEK, SPONSORS, THE SIMPSONS NEWS, VIDEO GAMES

THE SIMPSONS NEWS

I haven’t heard anything yet about getting back to work, but that’s mostly because I haven’t called in to see how things are going. I’m thinking of doing that sometime next week if I don’t heard anything from them.

Meanwhile, I checked my e-mail and I received an invite to go to a preview party, at Universal Studios, for the new Simpsons Ride this Friday. At least we get a small reward for having killed ourselves working on that thing. Can’t wait. I’ll let you know what I think.

FAMILY

For Mother’s Day, my family got together for dinner at our house. We ordered Tai food and pretty much talked and laughed a lot. One of our conversations was about the Indiana Jones movies. We then started talking about how silly and ridiculous Temple of Doom was. I got up and put the movie on, since I own the DVD. By the time we were done with dinner, we were all sitting around the TV watching the movie, making fun of how lame it was, and just having a great time watching it. It was a good fun evening.

BOARD GAMES/VIDEO GAMES

So I decided to go on Board Game Geek to play a game of Tigris & Euphrates using their Play-by-web version of the game on the site. I was doing fairly well for about five turns and then I just got my butt kicked. I ended the game tide for third place out of four people which isn’t very good but I had a blast. In fact, I had such a good time that I immediately joined two more games after the the last one was over.

Tigris & Euphrates is a game designed by Reiner Knizia and it’s by far, one of the most counterintuitive games you’ll ever learn. It’s fun and very very cut throat but it’s difficult to explain and learn. I played it against a free computer program and learned to play it using that before I bought it. It took me three games before I understood what I was doing and then it took me two more before I could even begin to figure out what strategies to use to even have a chance at winning. The first time I played it live, I discovered how crazy cut throat the game really was. The last time I played it was with my brother, his wife Deborah, and my wife Alesha. Alesha got mad at me during that game because I made a move that really messed her up big time. I haven’t played the game with her since. I didn’t really know she’d react that way. Now I’m playing that game online with complete strangers and were really beating each other up in the game and we’re fine with it. Go figure.

CATHOLICISM/BOARD GAMES

So I was reading up on some board game news at the Board game news website and I read a really interesting article about a new board game coming out, from Ragnar Brothers, called Monastery. It’s a 2-4 player game and it lasts 90 minutes. According to the article players:

…experience two days of monastic life. Within each day are three rounds of tile placement and scoring (divided between study and toil), three service rounds (Matins, Sext and Vespers), and a night round.

Wow, how cool is that? To win the game:

…players must collect the letters of the abbey’s motto ‘Libera Nos Quaesumus Ab Omnibus Malis Amen’. The letters become progressively more expensive and players must decide whether to buy letters or recruit extra monks.

As far as I can tell, with my ridiculously bad understanding of Latin, the motto means something like, ‘Liberate us so we could be completely free from evil, amen.’ (if I got this wrong, please feel free to correct me). Wow, religious Latin in my board game.

From the articles I’ve read so far on this game (one on Board game news and the other on BGG), it sounds really pretty darn cool. It looks like there is a lot to it and the theme of being a monk is remarkably well represented in the game:

You start the game with one monk in the Abbey, and monks move about to construct tiles, study, toil, use icons (in the advanced game), or pray. The plastic monk figures are designed to tip forward in prayer, which scores you the value of the tile and takes the monk out of service until it returns to the Abbey. Most of these activities score points for a player, and those points can retrieve letters or additional monks from the “letter grid.”

What other game can you think of where praying is a positive, point giving benefit? I hope it comes out in the U.S., I’d love to buy myself a copy.

https://i0.wp.com/www.boardgamenews.com/gamepreviews/monastery/large/monastery.jpg

MY WEEK

I’ve been fighting with the Munchkin all week, to get her to eat. I sit her down and feed her but she refuses to chew and swallow her food. She just packs the food in her cheeks like a hamster. I’ve tried tricking her by offering her yogurt or even a snow cone while she has food in her mouth, so she could swallow it, but she’s found a way to swallow the yogurt and ice without swallowing the actual food. It’s real frustrating. She only wants snacks treats and milk but not real food. It’s such a pain.

Munchkin keeping her food in her cheeks like a hamster

SPONSORS

So I got a new sponsor! Hurray! Thank you Direct TV for advertising on my site. My sponsors are located right in between the “Hi Welcome” greeting and the “Page” “Top Commentators” areas on the right hand side of the blog. Please click on their links and make it worth their while to advertise on this blog. Thank you.

 

If you like what you read, please consider signing up to my rss feed.

Comments are appreciated as well.

I also have a store. Click Here and check it out.

If you would like to have a text ad on my site, click on the red BUY LINKS button under the Archives list.

And while you’re at it, please Digg me too.

 

Writing this blog is almost a part time job for me. Tips are most welcome.


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Hi, Welcome!

This blog is your window into the daily life of a Simpsons artist. See what it's like work on a hit TV show!

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