Luis' Illustrated Blog

Simpsons Storyboard artist. Artist and storyteller. Exploring how to make a living, by being creative.
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Moving on the another show soon. The kids get shipwrecked in a game. Act 2 breakdown.

January 27, 2011 in FAMILY, ROLE PLAYING GAMES, THE SIMPSONS NEWS, WRITING

THE SIMPSONS NEWS

Early this week I got a note telling me I start doing story reel work on Show 19 beginning Wednesday.  It was very unexpected since I still needed to finish off the scenes I was given for show 20. I did manage to rush and finish it, only to find out that I don’t move on to show 19 until Monday.

Kinda annoying.

I DID find out that show 19 and show 18 are, the Halloween show and the Christmas show.

FAMILY/ROLE PLAYING GAMES

This weekend, my daughter, once again, asked to play the “scary game” (a.k.a. our fantasy tabletop role playing game).  Last game we played, I was a little bored with the adventure I came up with, so this time I tried to add to the variety of the game.

I continued from where we left off last time as if it was a continuous story, that way, it all felt connected. Last time, they had helped a friend escape from the clutches of a big ugly gargoyle thing. The story began in the “hospital” and the friend asked Elizabeth and Dante to go check up on his sister to make sure she was okay.  She lived in another city.

Since we’re using the DESCENT: JOURNEYS IN THE DARK game and I happen to have the ROAD TO LEGEND expansion, I took out the board that came with the expansion and used it as the map for where they are.  I pointed to a city and told them, that’s where they needed to go.  Elizabeth asked,

“How do we get there?” I hadn’t realized that there was no road to the city from where they were. BUT there WAS a river.

“There’s a river that goes to the city. You can go by river.”

“How do we do that?”

“Maybe you can get a boat.”

“Where do we get a boat?”

“Maybe you can ask around the town and find out.” So they went out to town, asked around and found a guy whose cousin sold boats, so they went to see him.

Notice how suddenly the story has gone from hack and slash to role playing.  It suddenly started to become fun for me.  I have a bunch of little tiny toys that I’ve collected from gumball machines and other toy sets over the years and I started taking them out to play out the towns people.

I also happen to have a Lego boat my mom gave me for a resent birthday and took that out as the boat they got sold. It was a bum deal since the boat wasn’t in very good shape but we all worked together to fix it so that they could take it down the river.  I made it out that the river ride was going to be very dangerous, and as they went down the river they heard a monster coming.  It turned out to be a little Chibi bear toy from a gumball machine, that was just trying to scare them.  This is the point where I just started getting silly with them and I even introduced a gumball machine pig who jumped in the boat and started running around.  The kids where enjoying themselves but where also very seriously role playing out conversations with this goofy little rubber bear.

Suddenly Dante cried out,”Oh no, it’s raining!” It kinda threw me off guard a bit. After thinking about it for a second, I realized it would be a good idea to have it storm, so I went along with Dante’s imagination. The storm shipwrecked them and they had to make their way down the river by foot.

munchkins-shipwrecked.jpg

They wandered into a dungeon where they stumbled into a gumball machine monkey’s house, who was annoyed to find them there. To make a long gaming session short, they ended up fighting some skeletons and some giant spiders before finally making it to the sister’s house and checking up on her.

We had fun and now I have to come up with the next part of the story because Elizabeth has been asking me to play again ever since.

The thing that makes this the most fun for me, is hearing the kids play act as “adult Superheroes”.  It’s so funny because they’re suppose to be adults but they act like a two and a four year old. It makes me want to write a comic of they’re adventures so you can see how silly it would be to see a heroic character being controlled by a little kid and acting like a little kid.

ELIZABETH: “Oh, hello friend, how are you?”

NPC (Non Player Character): “Fine, how are you?”

DANTE: “Look what I can do!” Begins flying around the room for no reason, and without the power to fly.

NPC: “Uh, wow…that’s…uh…really interesting.”

WRITING

(For those of you coming in late to these posts, if you want to read what my project is about, CLICK HERE to learn about the general world the story takes place in, and CLICK HERE if you want to know the story itself.)

Below is an excerpt of what I wrote from a few weeks ago, as set up for what I’m writing about THIS week, in case you’re interested in following along with more depth:

Right now, the theory of story that I like to use to flesh out my plot is the DRAMATICA theory.  Unfortunately the DRAMATICA theory is so complicated and convoluted, that I can’t really sum it up in a nut shell. If you want to get an idea of what DRAMATICA is all about, click the link below:

What is DRAMATICA?

In order for you to be able to understand it fully, you would need to download and read the FREE book on pdf. Click the link below:

Free DRAMATICA pdf book

or listen to the FREE audio book podcasts by clicking the link below:

Free DRAMATICA audio book

or read the FREE text of the book directly from  their site by clicking the link below:

The DRAMATICA book readable on the net for free.

As I did the last two weeks, I’ll put up the DRAMATICA Table of Story Elements in order for you to understand what I’m talking about and so you can follow along.   For a clearer pdf version of the chart (download chart now):

structure_chart.jpg

This week I started breaking down Act 2.  This time around, instead of finding the Element comparisons I was going to write about and writing the scene around them, I decided to write the scene and assigning them an Element comparisons afterward. This freed me up to just write what I wanted to write without worrying about the Elements. After I was done writing out the description, I then assigned the Elements that best fit what I had written. The interesting thing that occurred was that some of the scenes I wrote, fit really well with the Elements while others didn’t. The ones that didn’t, I just added a few things in the description to make it match a bit better. The ones that fit well, I adjusted to fit a little better as well.

Again, this time around, I looked at the through lines I had written earlier and used it a guide to help me remember what’s suppose to happen in the Act:

Act 2

MAIN vs. IMPACT CHARACTER THROUGH LINE

  • How things are Changing – The Main Character tries desperately to convince the Lead Sorcerer to listen and  understand that things aren’t as they seem. The Lead Sorcerer insists that just because he isn’t completely evil yet, it doesn’t mean that it will stay that way.  Things are always changing.
  • How things are Changing ======>  Future – The Main Character understands that things change but it doesn’t automatically mean that the future the prophesy holds, is the true one. The Main Character says that the future is also changing.

MAIN CHARACTER STORY THROUGH LINE

  • Gathering Information – The Sorcerers betray him and attack. The Rob defends himself and his lunch while desperately looking around for a way to escape.
  • Gathering Information ======> Doing -Discovering there’s no way out. He decides the best thing to do is to eat the Hot Dog, right there and then.

IMPACT CHARACTER STORY THROUGH LINE

  • Developing a Plan – When Rob refuses this plan, the Lead Sorcerer say’s that refusing requires them to kill him, because it’s the only way to be truly safe.
  • Developing a Plan ======>  Playing a Role – The Lead Sorcerer then shows that, by not complying with the reasonableness of the plans he proposed that he’s only showing that he’s guilty of treacherous intentions. He is showing his true colors as the world enslaving overlord he will become.

OVERALL STORY THROUGH LINE

  • Impulsive Responses – The Sorcerers continue their attack. The main characters defends himself and his lunch with all the instincts and training at his disposal.
  • Impulsive Responses ======> Innermost Desires – All the fighting leads to the main character being trapped and vulnerable.  The very thing that the Sorcerers desire. Meanwhile the main character’s hot dog (which is a symbol of the peace he so desires) manages to end up a few feet away from him, still safely on it’s plate.

You will notice that next to the “Act 2 Themes” I put two thematic breakdowns instead of only one, unlike I did last week. This was so I could actually include both Thematic Issue comparisons instead instead of one.  Also, it allowed me to pick from a greater pool of Element comparisons.

So here’s how I broke the Act down:

ACT 2 Themes: Truth/Evidence,  Falsehood/Evidence

Scene 4 (Knowledge/Perception)

  • Rob is shocked by the betrayal. He attempts to convince the Lead Sorcerer to stop by attempting to call up some sort of evidence that he is telling the truth. The Sorcerer stubbornly refuses, the he doesn’t trust any of his evidence.

Scene 5 (Desire/Aware)

  • Rob tries to escape but the Sorcerers summon monsters to get in his way.  Rob’s Raven gets hit into the bushes while trying to protect Rob. The lead Sorcerer points out to Rob that he is only proving his guilt by attempting to run. THAT is true evidence.

Scene 6 (Inequity/Projection)

  • Finding himself friendless and trapped, Rob decides to eat his hot dog there and then only one of the monsters causes the hot dog to end up a few feet from him, safely on it’s plate.  The bad guys close in. They laugh seeing that they’ve won and look forward in anticipation to the glory they will receive. (Act 2 climax).

So as you can see, I only managed to write out three scenes, just like in Act 1.  Very odd.  I’m guessing the same will happen will happen with Act 3. We’ll see what happens with that next week.

For more comic and stories written by me, CLICK HERE.

If you like what you read, please consider signing up to my rss feed.

Comments are appreciated as well.

I also have a store. Click Here and check it out.

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And while you’re at it, please Digg me too.

 

Writing this blog is almost a part time job for me. Tips are most welcome.

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Baby Ambrose got sick. Free game mastering book. Breaking down Act 1 scenes.

January 20, 2011 in Banksy, FAMILY, ROLE PLAYING GAMES, THE SIMPSONS NEWS, WRITING

THE SIMPSONS NEWS
Last week was my first week doing story reel work and I didn’t really get a lot done. Mostly because I had to stay home to take care of baby Ambrose who got sick.  This week has been really hectic for me because now I have to work hard to catch up on the hours of work I missed. It’s been a bit stressful. Since I haven’t done any story reel work since Show 1 (The Fool Monty) of this year, I had to remember what the job entailed and what I needed to do, on top of everything else. It’s been a busy week.

In other news, Banksy put up the rough boards he did that I used to work off of in order to do the final version of the story boards for his Couch Gag, on his site (CLICK HERE). Take a look:

 

I wish I could put what I did you could compare.

FAMILY
I stayed at home this week on Thursday and Friday to take care of baby Ambrose.  He caught a cold or a flu or something. I’m still not sure exactly what it was.  He had a temperature, diarrhea, sneezing, and a runny nose. To make things worse, he’s also teething.  I’m not sure if he had a temperature because he was teething or because he was sick. He definitely didn’t have any energy at all.  I made sure to give him plenty to drink and let him sleep as much as he could.  I felt so bad for the little guy.  He was miserable.

sick-baby-ambrose.jpg

By Sunday he was all better. You have no idea what a relief it was to see him back to his normal self.

Thank you Simpsonology on Twitter for the link.

ROLE PLAYING GAMES
Played some more Dungeons and Dragons 4E this weekend at our house. I also ran another mini adventure for Elizabeth and Dante. This has me thinking about role playing and specifically, “Game Mastering”.  In other words, running adventures.  Specifically for Elizabeth who keeps asking me to run games for her.  It’s fun to do, but last time I thought it was a bit tedious so now I’ve got to come up with a way to not only make interesting for her, but I have to make it interesting for myself. It’s tricky since she’s only four and doesn’t exactly go out of her way to write a back story for her character for me to work off of.

Coincidentally, on one of the game sites I usually go to, Purple Pawn, had a article on a book on Game mastering that could be downloaded for free online.  It’s distributed under the creative commons license.  I downloaded it and it’s actually really good.  I recommend it for anyone who is thinking about game mastering a role playing game.  It teaches you all you need to know to go about doing it. There’s a lot there that I agree with.  Check it out:

GAMEMASTERING book

WRITING

(For those of you coming in late to these posts, if you want to read what my project is about, CLICK HERE to learn about the general world the story takes place in, and CLICK HERE if you want to know the story itself.)

Below is an excerpt of what I wrote the last two weeks, as set up for what I’m writing about THIS week, in case you’re interested in following along with more depth:

Right now, the theory of story that I like to use to flesh out my plot is the DRAMATICA theory.  Unfortunately the DRAMATICA theory is so complicated and convoluted, that I can’t really sum it up in a nut shell. If you want to get an idea of what DRAMATICA is all about, click the link below:

What is DRAMATICA?

In order for you to be able to understand it fully, you would need to download and read the FREE book on pdf. Click the link below:

Free DRAMATICA pdf book

or listen to the FREE audio book podcasts by clicking the link below:

Free DRAMATICA audio book

or read the FREE text of the book directly from  their site by clicking the link below:

The DRAMATICA book readable on the net for free.

As I did the last two weeks, I’ll put up the DRAMATICA Table of Story Elements in order for you to understand what I’m talking about and so you can follow along.   For a clearer pdf version of the chart (download chart now):

structure_chart.jpg

I’ve decided to start breaking down each scene. The Robert McKee book (Story: Substance, Structure, Style and The Principles of Screenwriting) suggests I write out a one or two sentence statement, describing what happens in each scene and how it turns on cards. I don’t have any cards so I’ll just type them out. The McKee book also suggests I write what part of the story each scene fulfills. I’ll see if I can do that too.

The DRAMATICA system suggests Elements that will be in conflict in each of the scenes I write.  Here’s the thing, DRAMATICA also suggests that if I’m writing a short story (which I am) I shouldn’t breakdown the story as far as I have. In other words, I SHOULDN’T breakdown my story into the Elements level the way I’m going to do just now.  I think it’s because you can’t possible stick 24 scenes into a short  story. Okay, then I’m going to see how many Element comparison I CAN put in and be satisfied with that.

First, I’m going to look at what I have already written as the four Story Throughlines for Act 1. Using that as a guide I’m going to then start breaking the scenes down for Act 1.

Act 1:

OVERALL STORY THROUGHLINE

  • Memories- The main character, remembering how good the hot dogs at a certain hot dog vendor are, uses the money he struggled to get, to buy one.  While always being cautious of the memories of all the times he’s been attacked by the Sorcerers that are after him.
  • Memories ======> Type 2. Impulsive Responses- Not realizing that those very Sorcerers have spotted him and remember what he has done to their fellow Sorcerers. The Sorcerers confront the main character who knows what’s coming from the memory of his past experience. They’re hatred of him cause such anger inside them that they impulsively attack him.

MAIN CHARACTER STORY THROUGHLINE

  • Obtaining– Rob has happily obtained the Hot Dog he’s been wanting for a day and a half. He looks forward to eating in peace and quiet.
  • Obtaining ======> Type 2. Gathering Information– As he sits down to eat and is confronted by the three Sorcerers. He tries to find out from them, what he could do,  in order to have them give him a few minutes to eat his lunch in peace and quite. When they tell him, he gladly does it.

IMPACT CHARACTER STORY THROUGHLINE

  • Conceiving an Idea– The Lead Sorcerers tries to convince Rob that Rob is evil. That the Sorcerers are truly the just and justified between the two of them.
  • Conceiving an Idea ======> Type 2. Developing a Plan– Rob dismisses the idea so the Lead Sorcerer then puts forth that he should let himself be imprisoned by the Sorcerers, so that he could be watched and not become what the prophesy says he will.

MAIN vs IMPACT CHARACTER STORY THROUGHLINE

    • Past– The Main Character and the Lead Sorcerer share a collective conflicting  past. Many of Sorcerers the Lead Sorcerer knew, have been beaten by the Main Character.  The main Character knows who the Lead Sorcerer is (or at least his type) based on his passed dealings with other Sorcerers. While the Lead Sorcerers knows the main by the reputation of those who have fought him in the past.  This instills tension between the two parties. Especially since there is an incomplete understanding of what REALLY happened in the past that the Main Character attempts to clarify without success.
    • The Past ======> Type 2. How things are Changing– Their collective negative past immediately lead to distrust, hatred and aggression. Especially since their past is so misunderstood,  which leads the Lead Sorcerers into attacking the Main Character.

Act 1 Themes: False/Suspicion

Scene 1 (Equity/Projection)

  • Rob waits for his hot dog impatiently as his stomach grumbles. Once he gets it he sits down and to eat it. He decides to share it with is White Raven.He’s about to cut it in half when he sees the Sorcerers coming toward him and gets bummed out, knowing he’s in for a bad time. (Introducing the characters)

Scene 2 (Inertia/Order)

  • The Sorcerers confront Rob about his past and his future. Rob defends by explaining the circumstances behind those moments. If left alone nothing would happen. They try to convince him to turn himself over to the Sorcerers so they can lock him up and keep him from becoming evil. Rob tells them he has no intention of taking over the world. The lead Sorcerer tries to convince Rob that his cause is just. Rob just want to be left alone. The Sorcerers won’t do that. Rob asks if he could at least have ten minutes to finish his hot dog. They discuss it among themselves and grant him ten minutes on the condition he hand over his weapon. (inciting incident)

Scene 3 (Speculation/Inequity)

  • Rob hands over his weapon believing the Sorcerers will keep their word leaving him out numbered and without protection.The Sorcerers laugh at the weapon and throw it in the bushes.Just as he’s about to cut the hot dog they attack him. (First Act climax)

Well, I was only able to create three scenes. It’s suppose to be eight scenes per Act but I couldn’t fit anything else in. To be honest, I don’t know if I broke thing down into scenes or just broke down ONE scene into three parts. I also didn’t quite stick to the one or two sentence description of each scene format.

I found it very helpful that I’d written out the description of each Story Throughline.  It reminded me of stuff I’d forgotten. I think it’s turning out okay so far. I’ll see how Act 2 goes. I wonder if there’s going to be more than three scenes in that Act?

For more comic and stories written by me, CLICK HERE.

If you like what you read, please consider signing up to my rss feed.

Comments are appreciated as well.

I also have a store. Click Here and check it out.

If you would like to have a text ad on my site, click on the red BUY LINKS button under the Archives list.

And while you’re at it, please Digg me too.

 

Writing this blog is almost a part time job for me. Tips are most welcome.


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Tio Carlos memorial. My kids role-playing. Scene breakdown.

January 13, 2011 in BOARD GAMES, ROLE PLAYING GAMES, THE SIMPSONS NEWS, WRITING

THE SIMPSONS NEWS

Interesting week this week. I was taken off of Storyboarding because there was nothing to revise.  I was on Show 17 last week but there doesn’t seem to be a Show 18 or 19. Show 20 has just been storyboarded and now it’s going into the story reel process. Since that was the job I had before I started on storyboards, I was put on the story reel crew until it’s done AND THEN I’ll be working on the revisions for the show after the rewrites are done. I have a feeling this is going to happen with both show 18 and 19 too, so I better get used to doing story reel work again.

Meanwhile, today (Thursday), I stayed home to take care of baby Ambrose who is sick.

FAMILY

Tio Carlos passed away in October of 2010. His death has me paralyzed.  I don’t know how to deal with it. I don’t know why. It’s like I don’t want to believe it and I’ve been hiding from the reality of it. This video made by his daughter Lily, forces me to confront it. It hurts so much:

Love you Tio Carlos. Please pray for him and his family, especially my Godmother (his widow).

ROLE PLAYING GAMES/BOARD GAMES

Alesha and I have gotten into a gaming group that occasionally gets together to play Dungeons and Dragons 4E. I’ve never been in a steady role playing gaming group before. My friends and I used to role play once in a while but there was nothing steady or consistent about our games. We’re having fun with this new group.

Well, it seems our kids have gotten curious about it all and wanted to do it too. Especially my daughter. Keep in mind she’s five years old.  My oldest son will be four this Month and he wants to play because his big sister is playing. I own a LOT of role playing games but what Elizabeth gravitated to was a the game DESCENT: JOURNEY IN THE DARK by Fantasy Flight games.  It’s a dungeon “hack and slash” board games that’s meant to put four player (who play heroes) AGAINST the “Overlord” (the person who runs the dungeon). It’s a very visual game and comes with a bunch of miniatures and tiles that allow you to create lots of different environments.

http://www.fairplaygames.com/pics/descent.jpg

http://www.kavenu.eu/data/pics/Descent-Journey_in_the_dark/Descent-Journey_in_the_dark-game.jpg

Well, the game, as written, is a bit over their heads BUT, I thought there would be no reason why I couldn’t use the simple battle rules as a basis for a fun and simple role playing/story game for them.  I would just take the traditional role of playing the “Storyteller”or “Game master” and take them on an adventure. This I did, and they LOVED it.

Their first adventure was a generic “find the treasure in the dungeon” game.  They fought some Beastmen and Giant Spiders, defeated them and where rewarded with a treasure chest full of…candy. Yes, candy. When I told them there was money and jewels in the chest I didn’t get a reaction but when I said candy and treats where in there too, suddenly their eyes lit up and they got excited.  From that point on, I knew what I was going to do when we played again.

Their next big adventure was to help an old lady get a cake back from an ogre. They got very serious about that. It was obvious that, to them, it was bad to steal someones yummy cake.   It was very funny to see how important it was to them.

I enjoyed running these games for them.  The mechanics that DESCENT uses for resolving conflict is very visual and simple.  The kids caught on to them real quick. They love the tension of the dice rolling.

Speaking of tension, they call the game “the scary game” because they have to fight monsters and because it gets very tense for them.  Also, when they first started playing, I would build up the atmosphere by describing the look, sounds, and smells of the place.  This got them a little scared. When they got up to a door for the first time and I told them they heard growling on the other side, my son’s reaction to this information was to run out of the dungeon. I convinced him to stay and open the door, but then they discovered Beastmen on the other side of the door and my son decided to run out of the dungeon again.  My daughter, on the other hand, stood her ground and fought them off because, according to her, she was “a Superhero”.

fantasy-game.jpg

One of the more entertaining parts of the game was when confronting Giant Spiders, my son ran out of the dungeon AGAIN leaving Elizabeth to fight all the monsters alone. When he say she was fighting alone, he stopped his character of the exit to the dungeon and said,

“No, I won’t run away. I’m going to help,” turned his miniature around and went to help out his sister. I laughed on the inside because I had just seen my son accidentally take his character through a dramatic story arch.

Another time, in the cake adventure I mentioned above, when they finally found the room where the Ogre was, the Ogre told the kids he wouldn’t give them the cake he’d stolen. Elizabeth then went off on a huge heroic speech about how they would get it back because it wasn’t his cake. It was really funny how long and serious it was.

Now the kids are always asking me to play and I don’t always have the time nor the energy, but I’m glad they do.  I just have to make sure to play the game with them, more often than I don’t.  It’s just difficult because my daughter wants to do it all the time. I’ve created a geek.

WRITING

(For those of you coming in late to these posts, if you want to read what my project is about, CLICK HERE to learn about the general world the story takes place in, and CLICK HERE if you want to know the story itself.)

Below is an excerpt of what I wrote the last two weeks, as set up for what I’m writing about THIS week, in case you’re interested in following along with more depth:

Right now, the theory of story that I like to use to flesh out my plot is the DRAMATICA theory.  Unfortunately the DRAMATICA theory is so complicated and convoluted, that I can’t really sum it up in a nut shell. If you want to get an idea of what DRAMATICA is all about, click the link below:

What is DRAMATICA?

In order for you to be able to understand it fully, you would need to download and read the FREE book on pdf. Click the link below:

Free DRAMATICA pdf book

or listen to the FREE audio book podcasts by clicking the link below:

Free DRAMATICA audio book

or read the FREE text of the book directly from  their site by clicking the link below:

The DRAMATICA book readable on the net for free.

As I did the last two weeks, I’ll put up the DRAMATICA Table of Story Elements in order for you to understand what I’m talking about and so you can follow along.   For a clearer pdf version of the chart (download chart now):

structure_chart.jpg

Alright, so I’ve hit a very confusing section of the DRAMATICA system. I’m STILL not sure how to break up Act from Sequences in the chart. Here’s what DRAMATICA says about it on pages 137-139:

Scenes

By the time we get down to scene resolution, there are so many cross-purposes at work that we need to limit our appreciation of what is going on in order to see anything in the clutter. First, however, let’s touch on some of the forces that tend to obscure the real function of scenes, then strip them away to reveal the dynamic mechanism beneath.

Resolution and Sequence

Earlier we spoke of plot in terms of Types. We also speak of plot here in terms of four resolutions: Acts, Sequences, Scenes, and Events. Both of these perspectives are valid appreciations depending on the purpose at hand. Because all units in Dramatica are related holographically, no single point of view can completely describe the model. That is why we select the most appropriate view to the purpose at hand. Even though looking at plot in terms of Types is useful, it is true that “plot-like” twists and turns are going on at the scene resolution as well. However, these dynamics are not truly part of the scene, but merely in the scene. An Act, Sequence, Scene, or Event is really a temporal container — a box made out of time that holds dynamics within its bounds. Much like filters or gratings with different-sized holes, the resolutions “sift” the dynamics trapping large movements at the highest levels and allowing smaller nuances to fall all the way down to the Elements.

What’s in a Scene?

At the scene resolution, the effects of Types and Variations can be felt like the tidal pull of some distant moon. But scenes are not the resolution at which to control those forces. Scenes are containers that hold Elements — anything larger cannot get crammed in without breaking. So the richness we feel in scenes is not solely due to what the scene itself contains, but also to the overall impact of what is happening at several larger scales.

What then does a scene contain? Scenes describe the change in dynamics between Elements as the story progresses over time. And since Elements are the building blocks of characters, scenes describe the changing relationships between characters.

Characters and Scenes

Characters are made up of Motivations, Methodologies, Means of Evaluation, and Purposes. These terms also describe the four major sets of Elements from which the characters are built. The driving force of a character in a given scene can be determined, such as whether their argument is over someone’s motivations or just the method they are employing.

6 Goes Into 24 Like Theme Goes Into Scenes

We have spoken of the three and four act appreciations of story. It was illustrated how both divisions are valid to specific tasks. When dealing with scenes, we find that no scenes ever hang between two acts, half in one and half in the other, regardless of a three or four act appreciation. This is because there are exactly 24 scenes created at the Element level: six per act in a four act appreciation, eight per act in a three act appreciation. In both cases, the scenes divide evenly into the acts, contributing to the “feel” of each act break being a major turning point in the progress of the story.

Sequences, on the other hand, exist as a six part partition of the story. Therefore, they divide evenly into a three act appreciation but not into a four. Since the four act view is objective, sequences — as they define Thematic movements — are truly an experiential phenomenon in the subjective appreciation and lose much of their power objectively.

What has me stumped is that the whole:

6 Goes Into 24 Like Theme Goes Into Scenes

I just don’t know quite what it means when it comes to the chart. I mean, all the quads under Truth, Evidence, Suspicion, and Falsehood when compared to each other DO break down into 24 comparisons, like this:

Truth

  • Knowledge/Thought
  • Knowledge/Actuality
  • Knowledge/Perception
  • Thought/Actuality
  • Thought/ Perception
  • Actuality/Perception

Falsehood

  • Equity/Inequity
  • Equity/Projection
  • Equity/ Speculation
  • Inequity/Projection
  • Inequity/Speculation
  • Speculation/Projection

Evidence

  • Ability/Desire
  • Ability/Aware
  • Ability/Self-aware
  • Desire/Aware
  • Desire/Self-aware
  • Aware/Self-aware

Suspicion

  • Order/Chaos
  • Order/Inertia
  • Order/Change
  • Chaos/Inertia
  • Chaos/Change
  • Inertia/Change

Then DRAMATICA says:

This is because there are exactly 24 scenes created at the Element level: six per act in a four act appreciation, eight per act in a three act appreciation.

So am I suppose to assign 8 of these comparisons to an Act? If so, how? By using the Sequence breakdown as a guide? It’s not clear. Even if I DID do that though, I still don’t know exactly what the comparisons actually mean.

Here’s the closest answer to the question I’ve found, which is in pages 68 and 69:

What’s In a Pair?

Finally, we can use our Chess Set of Elements to learn something more about our character’s relationships. In each quad of Elements, we find not only Dynamic (diagonal) Pairs, but horizontal and vertical pairs as well. Horizontal Elements are called Companion Pairs, and vertical Elements are Dependent Pairs. Each kind of pair describes a different kind of relationship between the Elements, and therefore between the characters that represent them.In addition to the three types of pairs, we can look at each Element as a separate component and compare it to the overall nature of the quad itself. This Component approach describes the difference between any given Element and the family of Elements in which it resides (quad). Therefore, the degree of individuality the characters represent within the “group” can be explored.

Dynamic Pairs describe Elements with the greatest opposition to one another. Whenever two opposing forces come together they will create either a positive or negative relationship. They can form a synthesis and create something greater than the sum of the parts or they can simply tear away at each other until nothing is left (destructive). Within a quad, one of the Dynamic Pairs will indicate a positive relationship, the other a negative one. Which is which depends upon other story dynamics.Companion Pairs contain the Elements that are most compatible. However, just being compatible does not preclude a negative relationship. In a positive Companion Pair, characters will proceed along their own paths, side by side. What one does not need they will offer to the other (positive impact). In a negative Companion Pair, one character may use up what the other needs. They are not against each other as in a negative Dynamic Pair, but still manage to interfere with each other’s efforts (negative impact).Dependent Pairs are most complementary. In a positive sense, each character provides strengths to compensate for the other’s weaknesses (cooperation). Together they make a powerful team. In its negative incarnation, the Dependent Pair Relationship has each character requiring the other in order to proceed (codependency).Components describe the nature of the Elements in relationship to the overall quad. On the one hand, the individual characters in a quad can be a group that works together (interdependency). The group is seen to be greater than the individual characters that comprise it, at the risk of overwhelming the individuality of its members. This is contrasted by identifying the disparate nature of each character in the quad (independency). Seen this way, the characters are noted for their distinguishing characteristics at the risk of losing sight of shared interests.Dynamic Relationships are the most familiar to writers, simply because they generate the most obvious kind of conflict. Companion and Dependent Pairs are used all the time without fanfare, as there has previously been no terminology to describe them. Components are useful to writers because they allow characters in groups to be evaluated in and out of context.By constructing characters with thought and foresight, an author can use the position of Elements in the Chess Set to forge relationships that are Dynamic in one dimension while being Companion and Dependent in others. Characters created with Dramatica can represent both the structural Elements of the Story Mind’s problem solving techniques and the dynamic interchange between those techniques.

Summary

Altogether we have outlined four dimensions of characteristics, each fostering an aspect of the eight Archetypes. Each of the Archetypes can be sub-divided into internal and external Elements resulting in a total of sixteen Elements in each dimension — a total of sixty-four characteristics from all four dimensions with which to build characters. Complex character can be created by stepping out of the archetypal patterns and relationships.
The thing is, what’s written above is specifically talking about Character Elements, which are EXACTLY the same Elements that Scenes are created from, BUT in the Character Element level, your suppose to use ALL the Elements in a “Class”. This means you actually end up with 64 Elements, which, again, is very confusing.
 
I’m trying to put two and two together here. My clue is from the part  that reads:

Characters and Scenes

Characters are made up of Motivations, Methodologies, Means of Evaluation, and Purposes. These terms also describe the four major sets of Elements from which the characters are built. The driving force of a character in a given scene can be determined, such as whether their argument is over someone’s motivations or just the method they are employing.

Pages 64 – 67 explain about Motivations, Methodologies, Means of Evaluation, and Purposes but I won’t post those pages here. However, since I need to move forward and from what I have gathered from Robert Mckee’s book on writing, Story: Substance, Structure, Style and The Principles of Screenwriting, where he states:
 

In each scene a character pursues a desire related to his immediate time and place. But this Scene-Objective must be an aspect of his Super-Objective or Spine, the story-long quest that spans from Inciting Incident to Story Climax.

and:

A scene causes changes in a minor, albeit significant way. A Sequence Climax is a scene that causes a moderate reversal — change with more impact than a scene. An Act Climax is a scene that causes a major reversal — change with greater impact than Sequence Climax. Accordingly, we never write a scene that’s merely a flat, static display of exposition; rather we strive for this ideal: to create a story design in which every scene is a minor, moderate, or major Turning Point.

From these thoughts I have come to a decision as to what I’m going to do.  
 
I THINK that Scene, tend to be MOSTLY about character SO, I’ll use the Elements as a guide to describe the conflicts between characters in my story and how they play out.  Especially since the Elements, is what DRAMATICA characters are made up of.  ALSO,  DRAMATICA  uses the Elements quads to point out  the Problem, the Solution, the Focus (Symptom), and the Direction (Treatment) of the story. In MY story it breaks down like this:
 
The Problem in my story is:
  • (Wrong) Perception
 
Solution to this problem is:
  • Actuality
 
The Focus or rather the Symptom this problem causes is:
  • (Erroneous) Thought
 
The Direction or rather the Treatment used to fix the problem is:
  • Knowledge.
 
 DRAMATICA says (in page 192):

Change Characters and the Crucial Element

In the case of a Change Main Character, he will either contain the Problem or Solution Element. In the case of a Steadfast Main Character, he will either contain the Focus or the Direction Element.

 

So since my character is a Steadfast Main Character he will contain the Focus or Direction. I chose Direction. This says to me that however I breakdown the Scenes, the Element “Knowledge” must be in the Major Turning Point Scene. The Scene where the story climaxes.

Okay, so here’s what I’m thinking. Using the example about of the Major Turning Point scene above, I’m thinking that the where ever in my story it occurs, the Element comparison will be:
  • Knowledge/Actuality

Those two Elements are found in the Truth Variation quad. Looking back to my Sequence break down from last week:

Act 1

  • Falsehood/ Suspicion
  • Truth/ Suspicion

Act 2

  • Truth/Evidence
  • Falsehood/Evidence

Act 3

  • Truth/Falsehood
  • Suspicion/Evidence

I see that a Truth Variation can be found in Act 3, so I will assign Knowledge/Actuality to Act 3, leaving me with seven more Element comparisons left to assign to that Act.  I will do that to every Variation until I have the 24 Scenes.  I’m thinking, without an actual description of what goes on in each Scene, this will be a difficult and abstract process SO, I think I’ll begin to actually write out a quick description of each scene and see what Element comparison best fit it, or vice versa.

What do you think of my solution? I don’t think I’m doing it right but it’s the best solution I could come up with. Do you have any suggestions? I’d be happy to hear it. Please leave a comment in the comments section if you do, that way you won’t be limited by any Social Network limitations, like the ones Twitter and Facebook have.

 

For more comic and stories written by me, CLICK HERE.

If you like what you read, please consider signing up to my rss feed.

Comments are appreciated as well.

I also have a store. Click Here and check it out.

If you would like to have a text ad on my site, click on the red BUY LINKS button under the Archives list.

And while you’re at it, please Digg me too.

 

Writing this blog is almost a part time job for me. Tips are most welcome.

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I got pushed by Simpsonized Mark Hamill. Ted Seko’s show and tell. Breaking down my story into Sequences.

January 6, 2011 in PODCASTS, THE SIMPSONS NEWS, VIDEOS, WRITING

THE SIMPSONS NEWS

Wow, I had a nice vacation in spite of the fact that I spent Christmas in bed.  I SOOO didn’t want to come back to work, even though I have a great job.  I came back and it didn’t take long before I was under the gun. I was given Act 1 of show 17 to finish by the end of the week. It has the most changes out all the acts on the show.  Hurray for me.

In other news, I was asked by Director/writer Luke Gray a few questions earlier this week about the show. One of them being about drawing ourselves or family and friends in crowd scenes on the show.  In answering the question, I remembered that a friend of mine had drawn me in one of the shows because he thought it would be funny.  He drew me getting pushed down by Mark Hamill in the show he was a guest star in.  Here’s the clip where I show up. Look for me at 0:08 seconds.  I’m the long haired guy with the brown hair, in the black t-shirt:

http://www.youtube.com/watch?v=RwitA9Ndl8w

VIDEOS

Wow, fellow CARTOONISTA  Ted Seko ROCKS! The guy does some fantastic things. Check out all the cool things he makes.  He’s a production machine AND he does handmade comics to boot.  Sooo cool! Get ready to be inspired:

PODCASTS

Comics Are Great! 10 – Finding Story Through Math?

So I thought, before I began writing about writing, I would let you know that I was on the COMICS ARE GREAT! podcast. In it, Jerzy and I talk about writing, so if you want to LISTEN about  story, rather than read it, I recommend you go over a give it a listen.

COMICS ARE GREAT 10

I had a blast on the podcast.

WRITING

(For those of you coming in late to these posts, if you want to read what my project is about, CLICK HERE to learn about the general world the story takes place in, and CLICK HERE if you want to know the story itself.)

winged-ape-and-sorceress.jpg

Below is an excerpt of what I wrote the last two weeks, as set up for what I’m writing about THIS week, in case you’re interested in following along with more depth:

Right now, the theory of story that I like to use to flesh out my plot is the DRAMATICA theory.  Unfortunately the DRAMATICA theory is so complicated and convoluted, that I can’t really sum it up in a nut shell. If you want to get an idea of what DRAMATICA is all about, click the link below:

What is DRAMATICA?

In order for you to be able to understand it fully, you would need to download and read the FREE book on pdf. Click the link below:

Free DRAMATICA pdf book

or listen to the FREE audio book podcasts by clicking the link below:

Free DRAMATICA audio book

or read the FREE text of the book directly from  their site by clicking the link below:

The DRAMATICA book readable on the net for free.

As I did the last two weeks, I’ll put up the DRAMATICA Table of Story Elements in order for you to understand what I’m talking about and so you can follow along.   For a clearer pdf version of the chart (download chart now):

structure_chart.jpg

Alright, now that I’ve broken down the three Acts, the next step it so break those Acts into sequences. We do this by looking at our chart and seeing what quad has my theme in it, which is Truth. This would be the Memories quad. Inside that quad is Truth. I’m going to use that “variations” (in this light gray quad) to breakdown my Acts into sequences. I will do this by comparing all the pairs in the quads with each other. Doing so is suppose to get me a well rounded thematic argument. This is what I mean by “comparing the pairs to each other”. I’m going to compare:

  • Truth/Falsehood
  • Truth/Evidence
  • Truth/ Suspicion
  • Falsehood/Evidence
  • Falsehood/ Suspicion and
  • Suspicion/Evidence  

How do I compare them? Well, from what I can understand from the DRAMATICA system, I’m going to ask these questions in order to compare these variations:

Truth/Falsehood

  • Which is better, Truth or Falsehood?

Truth/Evidence

  • When Truth is the issue, how do we rate Evidence based on those who espouse it?

Truth/ Suspicion

  • When Truth is the issue, how do we rate Suspicion based on those who espouse it?

Falsehood/Evidence

  • When Falsehood is the issue, how do we rate Evidence based on those who espouse it?

Falsehood/ Suspicion

  • When Falsehood is the issue, how do we rate Suspicion based on those who espouse it?

Suspicion/Evidence

  • Which carries the most weight when it comes to Truth?

Somewhere within the telling of my story, these questions have to be answered.  Since they are six questions and I have 3 Acts, I’ve decided to give each Act two of the questions to answer. This is how I broke it down:

Act 1

  • Falsehood/ Suspicion
  • Truth/ Suspicion

Act 2

  • Truth/Evidence
  • Falsehood/Evidence

Act 3

  • Truth/Falsehood
  • Suspicion/Evidence 

So that’s going to be the themes running though the three acts of my story. The order is not written in stone so I’ve left myself an opening to change my mind as the process dictates. I’m thinking of keeping these in mind when I actually start writing, but I’m not going to answer the questions right now.   It seems better and more fun for me to answer the questions as part of the spontaneous writing process.

Now that I have that done, I have to decide if I want to break my story up even more. It’s a short story and I’m not sure if I can or SHOULD do so.  The next step according to DRAMATICA is to breakdown the sequences into scenes. Each Sequence is broken down into four scenes which would leaves me with 24 scenes. That’s 24 scenes I may not have room in my story for. Unfortunately, as of the time of this writing, I haven’t got the slightest clue as to how to breakdown the sequences into 24 scenes even if I WANTED to.

Can you help me out and read pages 138 and 139 in the DRAMATICA book? Maybe YOU can figure it out. I’m a bit stumped.

For more comic and stories written by me, CLICK HERE.

If you like what you read, please consider signing up to my rss feed.

Comments are appreciated as well.

I also have a store. Click Here and check it out.

If you would like to have a text ad on my site, click on the red BUY LINKS button under the Archives list.

And while you’re at it, please Digg me too.

 

Writing this blog is almost a part time job for me. Tips are most welcome.


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Sick on Christmas. MAIN vs. IMPACT Character throughline breakdown.

December 30, 2010 in ART, THE SIMPSONS NEWS, WRITING

THE SIMPSONS NEWS

Well, we got Friday of last week off and the rest of the week.  I managed to finish what I needed to revise before I went home. I’m proud of that since I managed to finish in spite of the four day week. I have yet to see what the rest of the board fixes look like for the rest of the show.  Since my old board revision partner left on to do better things out of his own free will, my new partner isn’t quite up to speed yet. It seems I MIGHT have to revise the whole show, which is something I’ve never done, nor do I think it can be done unless the rest of the show has very few revisions.  There’s a reason that there’s two of us.  I hope he gets up to speed soon.

MY WEEK

Merry Christmas to me. I spent Christmas alone in bed, sick with a horrible cold that made it almost impossible for me to get up and do anything. My wife and kids went off to Christmas gatherings while I lay in bed watching Battlestar Gallactica on Netflix, playing Gameboy DS games, sleeping and reading comics.  Which normally would have been my idea of a party, but except IT WAS CHRISTMAS and I just ended up feeling lonely. The next two days where any better, but at some point during the third day, the “off switch” was pressed and I suddenly felt better.

It’s one thing to be sick in bed. It’s another when you know that BECAUSE you’re sick in bed, your spouse (whom you got the cold from and who is recovering herself from the cold) is having to take care of all three kids by herself PLUS you. I felt like such a heel for getting as sick as I got.  At least on day four I got her, her Christmas present.

“On the fourth day of Christmas my true love gave to me, a replacement for the wedding ring I lost”.

My wife now looks married to me again.

sick-on-christmas.jpg

WRITING

(For those of you coming in late to these posts, if you want to read what my project is about, CLICK HERE to learn about the general world the story takes place in, and CLICK HERE if you want to know the story itself.)

Below is an excerpt of what I wrote the last two weeks, as set up for what I’m writing about THIS week, in case you’re interested in following along with more depth:

Right now, the theory of story that I like to use to flesh out my plot is the DRAMATICA theory.  Unfortunately the DRAMATICA theory is so complicated and convoluted, that I can’t really sum it up in a nut shell. If you want to get an idea of what DRAMATICA is all about, click the link below:

What is DRAMATICA?

In order for you to be able to understand it fully, you would need to download and read the FREE book on pdf. Click the link below:

Free DRAMATICA pdf book

or listen to the FREE audio book podcasts by clicking the link below:

Free DRAMATICA audio book

or read the FREE text of the book directly from  their site by clicking the link below:

The DRAMATICA book readable on the net for free.

As I did the last two weeks, I’ll put up the DRAMATICA Table of Story Elements in order for you to understand what I’m talking about and so you can follow along.   For a clearer pdf version of the chart (download chart now):

structure_chart.jpg

Alright, so last week I  broke down the MAIN Character story throughline and the IMPACT Character story throughline. There is now only one throughline left, MAIN vs. IMPACT Story throughline. This throughline’s point of view is meant to be as if you were sitting in the sidelines watching what’s going on. This is how it’s been broken down.  I think it’s far more meaningful:

MAIN vs. IMPACT Story throughline:

  • Act 1 – Past
  • Act 2 – How things are Changing
  • Act 3 – Future
  • Act 4 – Present

 ACT 1

Signpost #1

 

Type 1. The Past

(The Past Definition: The Past is not unchanging.  Often we learn new things that change our understanding of what past events truly meant and create new appreciations of how things really fit together.  A Story that focuses on The Past, may be much more than a documentation of what happened.  Frequently, it is a reevaluation of the meaning of what has occurred that can lead to changing one’s understanding of what is happening in the present or will eventually happen in the future)

 

  • The Main Character and the Lead Sorcerer share a collective conflicting  past. Many of Sorcerers the Lead Sorcerer knew, have been beaten by the Main Character.  The main Character knows who the Lead Sorcerer is (or at least his type) based on his passed dealings with other Sorcerers. While the Lead Sorcerers knows the main by the reputation of those who have fought him in the past.  This instills tension between the two parties. Especially since there is an incomplete understanding of what REALLY happened in the past that the Main Character attempts to clarify without success.

Journey #1

 

Type 1. The Past ======> Type 2. How things are Changing

 

  • Their collective negative past immediately lead to distrust, hatred and aggression. Especially since their past is so misunderstood,  which leads the Lead Sorcerer into attacking the Main Character.

ACT 2

Signpost #2

Type 2. How things are Changing

(How things are Changing Definition: How Things are Changing concerns itself with change: what direction and how fast?  It is not so important where things were, are, or will be, but rather how the struggle between inertia and change seesaws over the course of the story.)

 

  • The Main Character tries desperately to convince the Lead Sorcerer to listen and  understand that things aren’t as they seem. The Lead Sorcerer insists that just because he isn’t completely evil yet, it doesn’t mean that it will stay that way.  Things are always changing.

Journey #2

 

Type 2. How things are Changing ======> Type 3. Future

 

  • The Main Character understands that things change but it doesn’t automatically mean that the future the prophesy holds, is the true one. The Main Character says that the future is also changing.

ACT 3

Signpost #3

Type 3. Future

(Future Definition: A story focusing on The Future concerns itself with what will be.  This does not require the story to be “set” in the Future – only that the Future state of external and/or internal issues is the subject that is addressed by the story.  A character centered on The Future may be trying to discover what will be, or may be trying to achieve a particular state of affairs down the line.  In both the Story and Character sense, the end is more important than the present, although it still may not justify the means. )

 

  • The Lead Sorcerer insists that the Main Character will enslave the world whether the Main Character says he will or not.  The future is set, according to the prophesy.  The main character insists it’s wrong, it’s false, it can’t happen.

Journey #3

 

Type 3. Future ======> Type 4. Present

 

  • In order to prove to the Lead Sorcerer that he’s not what the prophesy of his future says he is, he forces the Lead Sorcerer to notice how he acts here and now, by NOT treating him the same way the Lead Sorcerer treated, him.  He doesn’t kill or hurt him once he’s down and powerless.

CONCLUSION

Signpost #4

Type 4. Present

(Present Definition: “The Present” does not refer to the way things are going, but to the way things are.  It is a here and now judgment of the arrangement of a situation and the circumstances surrounding it.  A story that focuses on the Present is not concerned with how events led to the current situation nor where the current situation will lead, but defines the scenario that exists at the moment.)

  • Because of the way the Main Character treated the Lead Sorcerer, for now, the two characters end up, not as friends but not exactly enemies.  There’s a type of mutual respect for each other that exist for the moment, that wasn’t there before.

For more comic and stories written by me, CLICK HERE.

If you like what you read, please consider signing up to my rss feed.

Comments are appreciated as well.

I also have a store. Click Here and check it out.

If you would like to have a text ad on my site, click on the red BUY LINKS button under the Archives list.

And while you’re at it, please Digg me too.

 

Writing this blog is almost a part time job for me. Tips are most welcome.


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Simpsons Christmas present. The Mimers. Main and Impact Character throughline breakdown. Some war hammer skethes.

December 23, 2010 in ART, THE SIMPSONS NEWS, VIDEOS, WRITING

First, I just thought I’d say, “MERRY CHRISTMAS!”

HAPPY BIRTHDAY BABY JESUS!

Okay…

 

THE SIMPSONS NEWS

Started up on show 17 this week.  I was put on Act 3 since it had the most changes. The changes weren’t as crazy as they were in show 16 but, we’ve only got a four day work week, so the pressure is still on.  I’m planning on finishing it this week if I can.

In other news, we got a Christmas present from Matt Groening this week.  It was a copy of SIMPSONS WORLD: THE ULTIMATE EPISODE GUIDE.

 http://www.wvgazette.com/mediafiles/thumbs/595/396.41875/SIMPSONS-BOOK_TB_I101105183134.jpg

It’s cool because I wanted a copy. I don’t own any version of the Episode guides. The sad part is, that it’s already outdated since it only covers seasons 1 -20. Still, it’s awesome. Thank you Matt Groening.

I flipped through it and it’s sad that I don’t remember all the shows I’ve worked on. I look at some and think, “Did I work on that one? Looks familiar.” On the other hand, some of the screen captures in the book are from scenes I drew, which is fun to see.

VIDEO

Director and co-writer of the Mocumentary STORY OF THE MIMERS sent me a link to his movie.  I thought it was great so I’m posting the link here so you can see it too.  It’s a pretty darn funny “Mocumentary” of the best Mime artists of all time:

WRITING

(For those of you coming in late to these posts, if you want to read what my project is about, CLICK HERE to learn about the general world the story takes place in, and CLICK HERE if you want to know the story itself.)

Below is an excerpt of what I wrote the last two weeks, as set up for what I’m writing about THIS week, in case you’re interested in following along with more depth:

Right now, the theory of story that I like to use to flesh out my plot is the DRAMATICA theory.  Unfortunately the DRAMATICA theory is so complicated and convoluted, that I can’t really sum it up in a nut shell. If you want to get an idea of what DRAMATICA is all about, click the link below:

What is DRAMATICA?

In order for you to be able to understand it fully, you would need to download and read the FREE book on pdf. Click the link below:

Free DRAMATICA pdf book

or listen to the FREE audio book podcasts by clicking the link below:

Free DRAMATICA audio book

or read the FREE text of the book directly from  their site by clicking the link below:

The DRAMATICA book readable on the net for free.

As I did the last two weeks, I’ll put up the DRAMATICA Table of Story Elements in order for you to understand what I’m talking about and so you can follow along.   For a clearer pdf version of the chart (download chart now):

structure_chart.jpg

Last week I posted up my breakdown of the OVERALL story throughline. This time, I’ll put up my breakdowns for the  MAIN Character story throughline and the IMPACT Character story throughline. Pay really close attention to how the story tends to change, depending on the perspective we are seeing it through. The  OVERALL story throughline is a “birds eye view” of the entire story, while the MAIN Character story throughline is what we would see if we WERE the main character. The  IMPACT Character story throughline is the view we would get if we were following the Impact character around.

Below is the breakdown of the types followed by how I fleshed them out:

MAIN Character story throughline:

  • Act 1 – Obtaining
  • Act 2 –Gathering information
  • Act 3 – Doing
  • Act 4 – Understanding

 ACT 1

Signpost #1

 

Type 1. Obtaining

(Obtaining Definition: Obtaining includes not only that which is possessed but also that which is achieved or lost.  For example, one might obtain a law degree or lose an election.  One can also obtain a condition, such as obtaining a smoothly operating political system or loosing the love of a parent.  Whether it refers to a mental or physical state or process, obtaining describes the concept of attaining.)

 

  • Rob has happily obtained the Hot Dog he’s been wanting for a day and a half. He looks forward to eating in peace and quiet.

Journey #1

 

Type 1. Obtaining ======> Type 2. Gathering Information

 

  • As he sits down to eat and is confronted by the three Sorcerers. He tries to find out from them, what he could do,  in order to have them give him a few minutes to eat his lunch in peace and quite. When they tell him, he gladly does it.

ACT 2

Signpost #2

Type 2. Gathering Information

(Gathering Information Definition: Gathering Information describes the process of acquiring knowledge.  It is not the knowledge itself.  When a portion of a story focuses on learning, it is the gathering of an education that is of concern, not the education that ultimately has been gathered.  Gathering Information need not be an academic endeavor.  One might learn to express one’s feelings, or learn about love.  Gathering Information does not even require new information, as sometimes one learns simply by looking through old information from a different perspective or with a new approach.  It is not important if one is learning to arrive at a particular understanding or just to gather data.  As long as the focus in on the process of gaining information, Gathering Information is the operative idea.)

 

  • The Sorcerers betray him and attack. The Rob defends himself and his lunch while desperately looking around for a way to escape.

Journey #2

 

Type 2. Gathering Information ======> Type 3. Doing

 

  • Discovering there’s no way out. He decides the best thing to do is to eat the Hot Dog, right there and then.

ACT 3

Signpost #3

Type 3. Doing

(Doing Definition: Doing is the process of being physically active.  In and of itself, Doing does not require any purpose, but simply describes engaging in a process, task, or endeavor, whether for pleasure or by necessity or compulsion. )

 

  • Unfortunately the Lead Sorcerer destroys his Hot Dog, which forces him to pick up his weapon and fight them off or die.

Journey #3

 

Type 3. Doing ======> Type 4. Understanding

 

  • After dispatching all the monster and the other Sorcerers, he has the Lead Sorcerer in a weakend and vulnerable state.  Understanding that the only way to show the Sorcerer that he’s mistaken about who he thinks he is. He chooses to let him go free.

CONCLUSION

Signpost #4

Type 4. Understanding

(Understanding Definition: Understanding is different from knowledge.  From knowledge one gets awareness, from Understanding, one gets meaning.  To obtain meaning requires not only knowing the substance of its nature, but the context of its essence.  In other words, one must not only define what something is, but how it fits into the larger picture as well.  To this end, Reason describes the function and Emotion defines the purpose.  So Understanding is not just an intellectual pursuit, but requires an empathy with the meaning as well.  It is useful to note that many Eastern and ancient philosophies define Understanding as “becoming one with” that which is being considered.  Until one joins a subject in unity, one cannot understand it.)

  • Rob realizes that it’s possible to change the minds of the Sorcerers and that gives him hope, that the attacks might stop and he’ll get the peace he wants. He also knows that every time he uses the warhammer, it gets more and more difficult to control himself and it.

Alright, now it’s time to do the same with the Impact character:
IMPACT Character story throughline:

  • Act 1 – Conceiving an Idea
  • Act 2 – Developing a Plan
  • Act 3 – Playing a Role
  • Act 4 – Changing one’s Nature

ACT 1

Signpost #1

 

Type 1. Conceiving an Idea

(Conceiving an Idea Definition: Conceiving an Idea is the process of arriving at an idea.  If there were no artificial light in the world, one might conceive the need for some form of electric torch.  That would be conceiving.  But the design of an actual incandescent bulb versus a fluorescent one would require conceptualizing a specific implementation of the idea one has conceived. Conceiving an Idea need not come before conceptualizing.  For example, a common dramatic technique is to give a character a very clear mental image of an object or arrangement that holds the solution to the story’s problem.  But the character does not know the solution lies in the conceptualization.  It is only when she finally conceives of the need for a particular kind of solution does she realize she had the answer all along.  Simply put, Conceiving an Idea defines the question, Developing a Plan clarifies the answer.)

 

  • The Lead Sorcerers tries to convince Rob that Rob is evil. That the Sorcerers are truly the just and justified between the two of them.

Journey #1

 

Type 1. Conceiving an Idea ======> Type 2. Developing a Plan

 

  • Rob dismisses the idea so the Lead Sorcerer then puts forth that he should let himself be imprisions by the Sorcerers, so that he could be watched and not become what the prophesy says he will.

ACT 2

Signpost #2

Type 2. Developing a Plan

(Developing a Plan Definition: Developing a Plan means coming up with a practical implementation of an idea.  It is not enough to simply have the idea.  To conceptualize, one must develop an actual mental model of how such an idea might be made manifest.  In other words, one might have an idea to build a spacious house.  But to conceptualize the house, one must imagine everything that makes up the house — the design, the layout, the colors & textures, everything that is essential to understanding what that specific house is.  Developing a Plan requires being able to visualize something as a whole.)

 

  • When Rob refuses this plan, the Lead Sorcerer say’s that refusing requires them to kill him, because it’s the only way to be truly safe.

Journey #2

 

Type 2. Developing a Plan ======> Type 3. Playing a Role

 

  • The Lead Sorcerer then shows that, by not complying with the reasonableness of the plans he proposed that he’s only showing that he’s guilty of treacherous intentions. He is showing his true colors as the world enslaving overlord he will become.

ACT 3

Signpost #3

Type 3. Playing a Role

(Playing a Role Definition: “Playing a Role” is an elusive concept, subject to inconsistent common usage.  For purposes of story, Playing a Role is meant to describe the condition of existing in a certain manner.  Whomever or whatever is “Playing a Role” a particular way is not truly of that nature; to do so would require Changing One’s Nature.  In fact, playing a role may be put on as a deception or because it is necessary to adopt a role in order to achieve one’s purpose.  However, as long as there is nothing more or less to the functioning of a person or thing, it can be said to “be” what it appears to be.  Stories often focus on someone who wants to “be” something, without actually “Changing One’s Nature”.  The important difference is that “Playing a Role” requires that all the elements of what one wants to be are present in oneself.  “Changing One’s Nature” requires that there are no elements in oneself that are not in what one wants to become. )

 

  • Rob begins striking down the Lead Sorcerer’s monsters and friends, making it easy to prove his point. He drives it home by  showing Rob how easily he would strike down a helpless person, by NOT fighting him. Playing the role of victim to Rob’s predator.

Journey #3

 

Type 3. Playing a Role ======> Type 4. Changing One’s Nature

 

  • Rob shows the Lead Sorcerer that he HADN’T been as consumed  and rage as he let on. Rob surprises the Lead Sorcerer by not attacking him when he has a chance.

CONCLUSION

Signpost #4

Type 4. Changing One’s Nature

(Changing One’s Nature Definition:Changing One’s Nature means achieving an identity with something.  This is different from “Playing a Role” which merely requires posing as something.  To Changing One’s Nature, one must do more than just pretend to be by mimicking all the traits of what one wants to become.  Rather, one must also lose all those parts of oneself that are inconsistent with what one wants to become.  “Giving up” a part of oneself is always the hardest part of becoming and the reason so many characters spend a lot of time “Playing a Role” without ever Changing One’s Nature.)

  • The Sorcerer is deeply moved by this example and becomes very impressed.  The Lead Sorcerer, makes a gift of two Hot Dogs for Rob out of respect, leaving Rob with a new perspective about the Sorcerers as a whole.

ART

This week I sketched out more of the warhammer design.  This time, I focused more on the hilt.

warhammer-handle-sketch-01.jpg

I was looking through a book of  weapons and there was a page in it that had combination weapons.    I wondered if perhaps I should make the warhammer a combination weapon also.  Below is an idea I had to have a blade come out of the hammer by pulling it out by the hilt.  Still not sure if I’m gonna go with this idea yet.

warhammer-handle-sketch-02.jpg

For more comic and stories written by me, CLICK HERE.

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Simpsons Christmas card. Nobody liked my last blog post. Breaking down throughlines into Acts.

December 16, 2010 in MY WEEK, THE SIMPSONS NEWS, WRITING

THE SIMPSONS NEWS

Stayed late this week working on getting LAST week’s assignment done.  Stressful week so far. I’m hoping that by Friday, things will be under control and everything gets done on time. That’s my goal.

In other news, Director, Lance Kramer came by and gave a me a Christmas card for this year.  He draws one every year. I got quite a few of them now and they’re always nice to get.  Here’s his card for this year:

lances-christmas-card.jpg

MY WEEK

Besides staying late in order to get my work done, I’ve also been working hard at structuring my story out for my personal project. I’ve been using any extra time I have to try to work the story out using the DRAMATICA system.  It’s such a pain in the neck attempting wrap my head around all the definitions and theories, but I think that my story will be better off for it.

Last week, I attempted to semi explain what I’m doing but I’m so limited in the amount of time I have to explain it all.  I must have really bored people. Either that or the very idea or presentation of the information must have been something almost no one was interested in. Why do I say that? My hit count really went down last week.  Usually I stay at an average to above average consistent hit count, but last week, WOW, nobody seemed to really care. It also didn’t help that I made a mistake, explaining part of the theory (more on the in below under WRITING).

Bad website content

The worst part is that it’s such a necessary part of my process I kinda need to show it.  I need to show the good and bad parts. To me, this isn’t really a bad part. I like doing it.  I like thinking about structure.

Unfortunately, since it’s all about structure, there isn’t any colorful writing involved. It also takes up all the time I usually use to draw. This means I haven’t got anything visual to show. Just story structure.

Well, in spite of the fact that I failed to write my process in a more entertaining way, I’ve got to continue writing it, for the sake of completion.  Below is some of what I did this week.  I’m sorry if this isn’t very entertaining. I’ll try to find more entertaining things to do on the blog as I get the writing process finished. I’m trying hard to be clear about my process at this point, but there’s only so much I can do without writing a book on the theory I’m using, which I don’t need to do, since there’s a free book online already.

WRITING

(For those of you coming in late to these posts, if you want to read what my project is about, CLICK HERE to learn about the general world the story takes place in, and CLICK HERE if you want to know the story itself.)

Below is an excerpt of what I wrote last week, as set up for what I’m writing about THIS week, in case you’re interested in following along with more depth:

Right now, the theory of story that I like to use to flesh out my plot is the DRAMATICA theory.  Unfortunately the DRAMATICA theory is so complicated and convoluted, that I can’t really sum it up in a nut shell. If you want to get an idea of what DRAMATICA is all about, click the link below:

What is DRAMATICA?

In order for you to be able to understand it fully, you would need to download and read the FREE book on pdf. Click the link below:

Free DRAMATICA pdf book

or listen to the FREE audio book podcasts by clicking the link below:

Free DRAMATICA audio book

or read the FREE text of the book directly from  their site by clicking the link below:

The DRAMATICA book readable on the net for free.

As I did last week, I’ll put up the DRAMATICA Table of Story Elements in order for you to understand what I’m talking about and so you can follow along.   For a clearer pdf version of the chart (download chart now):

structure_chart.jpg

Last week I made a bit of a mistake about the way I added the “Areas of Conflict” to the four “Viewpoints”.  (If you’re having trouble following the terminology, you can download the DRAMATICA dictionary on this page HERE. Sorry for all the extra work). According to DRAMATICA the MAIN Character  and the IMPACT Character are treated like a “couple”, while the OVERALL Story and the MAIN vs. IMPACT Story, are also treated like a “couple”. What this means, is that if I choose an “Area of Conflict” for one, it’s couple automatically gets assigned it’s “Dynamic Pair”.  A Dynamic Pair is the quad found diagonally to the conflict I picked (as is explain in the lower right hand side of the table above). So in my case when I chose,  FIXED ATTITUDE as my “OVERALL Story throughline”, it’s pair, “MAIN vs. IMPACT Story” should have automatically been assigned SITUATION as it’s conflict.

Below is the updated version of the way my story is broken down into it’s four “Viewpoints”:

  • MAIN Character (Rob) – ACTIVITY: This basically means Rob’s personal point of view will be about dealing with all the crazy things that are going on around him.
  • IMPACT Character (Lead Sorcerer) – MANIPULATION: This basically means that the lead Sorcerer’s point of the view will be his attempt to manipulate the MAIN Character (Rob) in some way.
  • OVERALL Story (Sorcerer’s attempt to kill Rob) – FIXED ATTITUDE: This basically means that the plot of the story, the structure of the story itself, is dealing with the effects of bias and prejudice and whether things can change in regards to it.
  • MAIN vs. IMPACT Story (Rob’s attempt to convince the Sorcerers they’ve got the wrong idea about him) – SITUATION: This basically means  that the relationship in this story between The MAIN Character (Rob) and The IMPACT Character (lead Sorcerer) will be explored from the history of the situation they find themselves in.

Last week, I broke up the Acts a certain way when I finished the step above. Because I didn’t change the OVERALL Story throughline from last week,  I broke up the Acts like this:

  • Act 1 – Memories
  • Act 2 – Impulsive Responses
  • Act 3 – Contemplation
  • Act 4 – Innermost Desires

The thing is, recently I rediscovered that, my wife Alesha, had bought the DRAMATICA software years ago. I thought it would make things easier, so I installed it and plugged my decisions into it, only to discover it didn’t let me.  Instead it forced me to pick this configuration.

  • Act 1 – Memories
  • Act 2 – Impulsive Responses
  • Act 3 – Innermost Desires
  • Act 4 – Contemplation

Switching the Act 3 and 4 “Types”. At first I was angry, until I realized that it worked better with what I had in mind, so I let it go.

The next step, is to break up ALL the other throughlines into four Act. This means that, not only the OVERALL Story needs to be broken down, but also the MAIN Character story, the IMPACT Character story, and the MAIN vs. IMPACT character story. We do this by doing the same thing we did with the OVERALL Story throughline. We look at the “Types”  (the dark gray quads) under each “throughline” and assign it an Act.

Okay so this is what I did:

MAIN Character story throughline:

  • Act 1 – Doing
  • Act 2 –Gathering information
  • Act 3 – Understanding
  • Act 4 – Obtaining

Once again I plugged this into the DRAMATICA software and it changed it to this:

  • Act 1 – Obtaining
  • Act 2 –Gathering information
  • Act 3 – Doing
  • Act 4 – Understanding

Which turns out, that it works better than I thought it would. Since the program kept changing my decision because of whatever algorithm it had in it’s programing, I just gave in and let the program tell me what to put where. So this is how the rest of the “throughlines” ended up, according to the what the software decided:

IMPACT Character story throughline:

  • Act 1 – Conceiving an Idea
  • Act 2 – Developing a Plan
  • Act 3 – Playing a Role
  • Act 4 – Changing one’s Nature

MAIN vs. IMPACT Story throughline:

  • Act 1 – Past
  • Act 2 – How things are Changing
  • Act 3 – Future
  • Act 4 – Present

I had other ideas but the more I thought about it, the more I thought this might work better.

Now that I got done with that part, I moved onto writing out the Act throughlines, using the “Types” as a “signpost” to what happens in each Act and the bridge between each “signpost”, called the “Journey”, will flesh out the content of  each Act. Here’s what I mean, using the  OVERALL Story throughline. I decided to add the definition of each “Type” I was working with, so that you could understand where I was coming from, when thinking about each Act:

ACT 1

Signpost #1

 

Type 1. Memories

(Memories Definition: The Past is an objective look at what has happened.  In contrast, Memories is a subjective look at what has happened.  Therefore, Memories of the same events varies among individuals creating many different and possibly conflicting recollections.  Often one’s current feelings come from memories, both pleasant and unpleasant.  Many a taut story revolves around a character’s effort to resolve open issues from her memories by recalling or forgetting them.)

 

  • The main character, remembering how good the hot dogs at a certain hot dog vendor are, uses the money he struggled to get, to buy one.  While always being cautious of the memories of all the times he’s been attacked by the Sorcerers that are after him.

Journey #1

 

Type 1. Memories ======> Type 2. Impulsive Responses

 

  • Not realizing that those very Sorcerers have spotted him and remember what he has done to their fellow Sorcerers. The Sorcerers confront the main character who knows what’s coming from the memory of his past experience. They’re hatred of him cause such anger inside them that they impulsively attack him.

ACT 2

Signpost #2

Type 2. Impulsive Responses

(Impulsive Responses Definition: Built into the mind is an instinctual base of reactions and attitudes that cannot be altered but merely compensated for.  When a story’s problem revolves around the unsuitability of someone’s essential nature to a given situation or environment, the central issue is Impulsive Responses.  The solution lies in the character conditioning herself to either hold her tendencies in check or develop methods of enhancing areas in which she is naturally weak in reason, ability, emotion, or intellect.)

 

  • The Sorcerers continue their attack. The main characters defends himself and his lunch with all the instincts and training at his disposal.

Journey #2

 

Type 2. Impulsive Responses ======> Type 3. Innermost Desires

 

  • All the fighting leads to the main character being trapped and vulnerable.  The very thing that the Sorcerers desire. Meanwhile the main character’s hot dog (which is a symbol of the peace he so desires) manages to end up a few feet away from him, still safely on it’s plate.

ACT 3

Signpost #3

Type 3. Innermost Desires

(Innermost Desires Definition: Innermost Desires describes the essential feelings that form the foundation of character.  These feelings are so basic that a character is often not aware of what they truly are.  When Innermost Desires is involved, a character is moved right to the fiber of her personality.  Contrast with Impulsive Responses, Innermost Desires deals with the sum total of a character’s experiences that determine what attracts and repels her, where Impulsive Responses describes the innate responses which are not dependent on experience. )

 

  • The Lead Sorcerer stomps on the Hot Dog the main character so desired thereby demoralizing him. The Main Character sees his hot dog as a representation of the peace he longs for. Seeing this, the Sorcerers rejoice in the fact that they have can potentially attained the one thing no other Sorcerer so far have been able to do. Namely, kill the Main Character. They relish in the anticipation of the glory they so desire.

Journey #3

 

Type 3. Innermost Desires ======> Type 4. Contemplation

 

  • Having lost his Hot Dog and having nothing left to lose, the Main Character truly fights back. Giving into his desire to get revenge for the peace that was taken from him. He beats the Sorcerers senseless.  This causes the Sorcerers to realize their mistaken impression of themselves.

CONCLUSION

Signpost #4

Type 4. Contemplation

(Contemplation Definition: When one has all the facts, knows all the impact – both positive and negative; when one is fully aware of detrimental consequences and still decides on the poor course of action, there is something wrong with the way one arrives at conclusions.  This is the subject of stories focusing on Contemplation.  The key here is not to redefine who a character is, but to lead her to relearn how to weigh an issue so that her conclusions are less destructive to herself and/or others.)

  •  A moment at the end there where the Main Character could have taken the Lead Sorcerer’s life but didn’t, makes the Sorcerer rethink who he is, what he does, and what all the other Sorcerer’s say about the Main Character. This leads to a generous act on the part of the Lead Sorcerer, who buys the Main Character two Hot Dogs to replace the one he destroyed. This makes the Main Character thinks that there still might be some hope for peace left.

Does that make any sense at all so far? I hope so.

My next step is to do the same with all three throughlines I have left. I’ll save that for next week. I hope this clarifies things. If it’s confusing, please let me know (which you won’t, since I don’t believe you’ve read this at all).

VIDEO

…and now for something totally different:

http://www.youtube.com/watch?v=kWjh6wM3iH4

For more comic and stories written by me, CLICK HERE.

If you like what you read, please consider signing up to my rss feed.

Comments are appreciated as well.

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And while you’re at it, please Digg me too.

 

Writing this blog is almost a part time job for me. Tips are most welcome.

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Plotting out my story using DRAMATICA theory. Drawing fight scenes. More HBO GAME OF THRONES.

December 9, 2010 in THE SIMPSONS NEWS, VIDEOS, WRITING

THE SIMPSONS NEWS

Started on a new crew this week.  I was put on Act 2 of this show. I found it to be VERY funny and I like it a lot, but the writers didn’t seem to share my opinion. They’ve rewritten a lot of the jokes I liked.  Some of them have been replaced with jokes that aren’t even funny.  It makes me sad when that happens.

The good news is that I get to add more action to an action sequence in the show.  It’s sooo much fun.  I get to riff on just about every martial arts movie I can think of. The hardest part is coming up with new shots that sets up the action, that I haven’t used yet.  Still, it’s a blast so I’m not complaining.

WRITING

(For those of you coming in late to these posts, if you want to read what my project is about, CLICK HERE to learn about the general world the story takes place in, and CLICK HERE if you want to know the story itself.)

Alright, so I started to plot out my project’s  story. Yes, I’ve written a rough outline of what I wanted the story to be, but now I really need to solidify everything and really add the structure to the plot. In other words, my rough outline is like a thumbnail sketch that needs structure, construction and solidity added to it.

Right now, the theory of story that I like to use to flesh out my plot is the DRAMATICA theory.  Unfortunately the DRAMATICA theory is so complicated and convoluted, that I can’t really sum it up in a nut shell. If you want to get an idea of what DRAMATICA is all about, click the link below:

What is DRAMATICA?

In order for you to be able to understand it fully, you would need to download and read the FREE book on pdf. Click the link below:

Free DRAMATICA pdf book

or listen to the FREE audio book podcasts by clicking the link below:

Free DRAMATICA audio book

or read the FREE text of the book directly from  their site by clicking the link below:

The DRAMATICA book readable on the net for free.

Needless to say, in spite of the fact that it’s really complicated, I like it because it break things down so much, that it gives me a lot to think about.  I find it helps me hone down things I didn’t think of and it really gives me somewhere to go. Unfortunately, what I will write below is going to sound very confusing because of the oddity of the theory I’m using. I’ll attempt to explain myself a bit but really, you need to familiarize yourself with the theory to get the most out of what I’m writing below. It’s also going to look really mechanical and unintuitive. This is a method that works for me.  It might not be your cup of tea.  That’s okay, at least you’ll see how someone else approaches writing a story.

Okay, so first, I chose to use DRAMATICA to break down my story into four points of view or “Viewpoints”. The four “Viewpoints” DRAMATICA puts forth are: MAIN Character, IMPACT Character, OVERALL Story, MAIN vs. IMPACT Story. (These are explained in the What is DRAMATICA?  link). You are to assign a characters to the first two view points (if you can).  If you have an idea for an OVERALL Story, you assign it at this stage if you want. You may or may not know what the IMPACT Story will be so you might leave that blank. This is what I did:

  • MAIN Character  – Rob
  • IMPACT Character – Lead Sorcerer
  • OVERALL Story – Sorcerer’s attempt to kill Rob
  • MAIN vs. IMPACT Story – ?

Next I needed to  match the “Viewpoints” with an “area of conflict” thereby giving each one a “throughline”. (If you’re having trouble following the terminology, you can download the DRAMATICA dictionary on this page HERE. Sorry for all the extra work).

I’m going to be using the chart below so you could get a sense of what I’m doing. For a clearer pdf version of the chart (download chart now):

structure_chart.jpg

The four “areas of conflict” DRAMATICA puts forth (as seen in the chart above) are: AN ACTIVITY, A SITUATION, A FIXED ATTITUDE, MANIPULATION OF OTHERS OR YOURSELF.  This is how I assigned the “view points” and the “areas of conflict” to my story:

  • MAIN Character (Rob) – SITUATION: This basically means Rob’s personal point of view will be about dealing with his fixed state of affairs. The situation he sees himself in.
  • IMPACT Character (Lead Sorcerer) – ACTIVITY: This basically means that the lead Sorcerer’s point of the view will be his dealing with how his on going endeavor is constantly changing.
  • OVERALL Story (Sorcerer’s attempt to kill Rob) – FIXED ATTITUDE: This basically means that the plot of the story, the structure of the story itself, is dealing with the effects of bias and prejudice and whether things can change in regards to it.
  • MAIN vs. IMPACT Story (Rob’s attempt to convince the Sorcerers they’ve got the wrong idea about him) – MANIPULATION: This basically means that the relationship in this story between The MAIN Character (Rob) and The IMPACT Character (lead Sorcerer) is about changing the other or manipulating each other.

Everything above is ALL supposed to happen all at once as the story progresses. Notice that, because I applied an area of conflict to the MAIN vs. IMPACT Story, I was able to come up with what it was suppose to be about.

The next step in the DRAMATICA process is to breakdown the story into “Types” which essentially breaks down the story into four Acts or four “sign posts” that must be reach. In the chart above, this will be the dark gray areas. What is labeled “Concern” in the legend at the bottom of the page. Since I chose the FIXED ATTITUDE conflict for the OVERALL Story “Throughline”, the story breaks down into the four quad “Types” within FIXED ATTITUDE. They are: Memories, Impulsive Responses, Innermost Desires, and Contemplation. Since I get to choose the order of the four “Types”, I put them in this order:

  • Act 1 – Memories: This means that subjective concepts or ideas from the past will be influencing the forward momentum of the story in this Act. This will cause…
  • Act 2 – Impulsive Responses: which will influence the forward momentum of this Act. This will lead to…
  • Act 3 – Contemplation: on behalf of some or all the characters in the story. Something in this act makes them consider something which will leads to someone reaching their…
  • Act 4 – Innermost Desires: thereby ending the story.

Next, I needed to choose a “Thematic issue”. In the chart above, it’s the light gray area labeled “Issue” in the legend.  I’m only suppose to pick it from the FIXED ATTITUDE quad and I only need to chose ONE of the 16 issues that are light gray.  I chose “Truth”. The reason is because the problems in the quads (the white squares) under “Truth”  are the problems I want to explore.

The “problem”  under the “Truth” quad are: Knowledge, Actuality, Perception, and Thought.

According to the way DRAMATICA works, by choosing Truth, the underlying “elements” of the story would deal with the exploration between “Perception” and “Actuality”. Bad perception is the “problem” and actuality is the “solution”. The symptom of this problem, according to DRAMATICA, is the false “Thoughts”, and the treatment is relevant “Knowledge” (as seen on the chart under “Truth”).

Now that I have all those things from the chart picked out, it’s time to use them to put together the story. Beginning with Act 1, BUT I’ve written enough for this week. I will show you how I start roughing out Act 1 next week.

Please let me know if this is too confusing to follow. I know I didn’t explain the terminology and it can be as if I’m speaking gibberish.  If you’re confused this week, perhaps next week when it starts coming together, it will all start making sense.

The drawings below are just a few quick exploration sketches for Rob’s War Hammer and a few sketches of Rob. They where specifically drawn to be put up on the blog so that I had a drawing to put up for the week. That said, I DO need to finalize the design of Rob’s hammer:

dev-sketches.jpg

VIDEOS

More GAME OF THRONES videos. This time, it’s an inside look at the show. Looks sooo cool!

http://www.youtube.com/watch?v=GViug62kgVk

For more comic and stories written by me, CLICK HERE.

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Comments Off on Plotting out my story using DRAMATICA theory. Drawing fight scenes. More HBO GAME OF THRONES.

The Seven Impossible Tasks concluded. Christianity and Sci-fi. Robot Chicken Writers play D&D.

April 1, 2010 in ART, FAMILY, ROLE PLAYING GAMES, THE SIMPSONS NEWS, VIDEOS, WRITING

THE SIMPSONS NEWS

Having fun drawing my scenes so far.  Nothing fancy or crazy to report.  Thing are back to normal at work.

ART

For Part 1, CLICK HERE.

For Part 2, CLICK HERE.

For Part 3, CLICK HERE.

sit-pg-18-small.jpg

sit-pg-19-small.jpg

sit-pg-20-small.jpg

sit-pg-21-small.jpg

…and that’s IT.  That’s all I wrote.  There isn’t anymore.  It took, off and on, about three years to do this much.  Mostly because I was trying to redesign the comic and recompose the pages.  As well as trying to adjust this first part of the story so that it really grabbed you.  This only caused me to burn out on it and I ended up abandoning the comic in the end.  Should I have?  I really didn’t want to redraw 22 pages again after all that time.

Biggest problem I had with the comic? I took it waaaaay to seriously.

Below I have included the original ending to comic I had written.  It’s actually a really bad ending, now that I look at it again.  I’m VERY glad I changed it.  The comic that followed that ending was actually going to begin with the three main characters sitting around a table, drinking tea as the Golem explained what was going on.  Very dull with a lot of exposition.  The new ending I ended up going with, in contrast, was going to lead the characters, in the next comic, right to the “meat” of the story and was going to push the character to make some difficult choices right off the bat.  That was going to be far more interesting:

sit-pg-20-alt-small.jpg

sit-pg-21-alt-small.jpg

See what I mean? Really bad ending. It’s also very unclear if Angie is sick and has something wrong with her, which was NOT my intent.

Well, anyway, what do you think?  Did you like it? Didn’t like it?  Are you disappointed  that there isn’t anymore?  Was it not that good to begin with?  Would you have payed money for it had I finished it?

I’m really curious.  If you really liked it please tell me. If you didn’t like it, please tell me that too.  It won’t hurt my feelings or anything.  I’m MUCH more critical about this story than I think you will ever be.  You may just confirm my suspicions by telling me what you didn’t like.  If you DID like it, please tell me why as well.  Especially since there are things I think are really working in the story.  In any case, depending on the reaction, I may or may not continue the story.  I mean, if no one likes it enough for me to continue, it’s not like I was going to anyway, but if suddenly, I get thousands of people wanting more…

For now, I’ve got tons of other ideas to attempt.

Next week, THE BLACK TERROR KID.

FAMILY

My Abuelita is not doing very well lately.  I would appreciate any prayers you can send her way and our families way.  Thanks.

WRITING

Because I’ve been trying to come up with a fun, SHORT, story or skit for my next project, I’ve been rereading my books on story theory lately.  I’ve decided that I was going to try to structure whatever story I ended up telling “properly”, or at the very least, as well as I can.

Part of the reason for this is that I’m having trouble putting the idea I have together into something, ANYTHING, remotely entertaining.  I have and idea and can’t seem to actually execute it so it’s kinda driving me nuts.

The first book I decided to reread was:

  • STORY: SUBSTANCE, STRUCTURE STYLE, AND THE PRINCIPLES OF SCREENWRITING by Robert Mckee.

This book actually helped out a lot.  It’s a very popular book on the Three Act Structure Theory of writing.  It’s good, even if you’re not writing a screenplay.

I’m avoiding the “Heroes Journey” Theory of story right now, mainly because I find it annoying at the moment.  Nothing wrong with it or anything, it just reminds me of Joseph Campbell and I find him annoying right now so I kinda want to avoid the theory for that completely subjective reason.

The other book I re-familiarizing  myself with is:

  • DRAMATICA: A NEW THEORY OF STORY by Melanie Anne Phillips & Chris Huntley.

I’ve never tried this theory out myself but it really makes a lot of sense to me.  It’s a very deep and intense theory that puts forth the proposition that all stories are grand arguments about a specific subject, that must include all sides of a given argument in order to feel complete.  Kinda like St. Thomas Aquina‘s Summa Theologica  only in story form. I think it’s a very clever theory but overwhelmingly cumbersome.  That said, it’s VERY helpful if you’re in the place I’m at right now where you’re not sure which way to go. It gives you enough structure from the get go so you can start building a workable story that will hopefully trigger the inspiration to get you what you want.  It’s also a good theory to use to double check the integrity of a story you’ve written by checking if it’s well balanced.

You can Download the 4th edition of the DRAMATICA book online for free at the Dramatica site, you can read it directly at the site for free, or you can go to iTunes and download the 10th edition of the DRAMATICA book as a podcast. In many ways, listening to the book on audio is like listening to a university course in Socratic Logic (I should know, since that is how I learned Socratic Logic).  I don’t know if I can recommend this theory or not since I have just now begun to truly use it but I’ll keep you updated with what I discover.

BLOGS

I became aware, through a “retweet” Topher Davila sent on Twitter, of this article from the FIRST THINGS website:

SCIENCE FRICTION

 

by Robert R. Chase

It’s an article about Christianity in Science Fiction stories and it’s really great.  It opened my eyes to a LOT of really interesting Science Fiction stories that have very positive Catholic elements that I didn’t really know where out there.  I highly recommend reading the article.

ROLE PLAYING GAMES/VIDEO

In case you ever wondered what a game of DUNGEONS AND DRAGONS looked like as it’s being played,  here’s a fun video of the writers of the animated show ROBOT CHICKEN, playing a game:

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If you like what you read, please consider signing up to my rss feed.

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I also have a store. Click Here and check it out.

If you would like to have a text ad on my site, click on the red BUY LINKS button under the Archives list.

And while you’re at it, please Digg me too.

 

Writing this blog is almost a part time job for me. Tips are most welcome.

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Betty & Veronica Versus Mary Jane Watson & Gwen Stacy. The Animation Getdown. Thoughts on making my comic. Video on story.

January 21, 2010 in ART, MY WEB COMIC, THE SIMPSONS NEWS, VIDEOS, WRITING

THE SIMPSONS NEWS

Survived another deadline week.  We’ve moved on to yet another crew to help out for a week before moving on to my long term crew. Worked overtime last week so I’m looking forward to my paycheck.  I thinks it’s going to help us out quite a bit.

ART

Here’s my new Superhero Versus Superhero drawing (click on the numbers to see what I’m taking about: 1,2,3,4,5,6).  Well…not exactly superheroes but comic book archetypes never the less:

betty-veronica-vs-mary-jane-watson-gwen-stacy.jpg

Betty and Veronica (Archie Comics) Versus Mary Jane Watson and Gwen Stacy (Marvel Comics).  They fight because they’re the same archetype.  Betty and Veronica are rivals for Archie‘s affections while Mary Jane and Gwen Stacy were once rivals for Peter Parker‘s (a.k.a Spider-man) affections. 

This was a really fun drawing to do, but it was a difficult one to come up with.  I learned a lot about how badly I draw. I also learned a lot about how great Dan Decarlo‘s early Archie drawings were.  It was tricky to draw Mary Jane and Gwen Stacy and have them “read” as Mary Jane and Gwen Stacy because they aren’t superheroes and they don’t have a “costumes”.  In the end, I chose the closest thing they have to an iconic look. I doubt anyone but comic book geeks will know who they are  just by looking at the picture.

The thing I learned the most from drawing this, by far, is that I need to do more figure drawing. That and drawing in the Archie style is really, really fun.

ART

The ANIMATION GETDOWN happened this weekend.  The  ANIMATION GETDOWN was an independent animation film festival created by fellow  Cartoonista, Jim Lujan. Both Raul Aguirre and Jim Lujan worked hard to put it all together.  It took place at Geeks, a comic books store in Whittier, California. It was an enormous success. Over a hundred people showed up to watch the indy cartoons that were presented there.

For the full story (or as close as you’re going to get to it) and a lot of pictures from the event (including some with me in them), go to Jim Lujan’s blog (Jan. 17 2010).  Also, if you want to listen to some audio interviews recorded live at the event, listen to the Ghettomation podcast episode #5 (I’m in that too).

Unfortunately while I was there, I felt like a zombie.  I had been working on my comic earlier that day and my head was still on the job (more on that below).  The fact that it all took place in a comic book store, didn’t help either. All I wanted to do was look through the comics for more inspiration.  I also wanted to buy a bunch of them since I saw a lot that I thought looked great.

Still, it was great to be there, even though I was not totally there.

MY WEB COMIC

I’ve been spending a lot of my free time working on my comic.  It’s going to be eleven pages long and I’m enjoying myself immensely.  It’s been a long time since I’ve drawn a comic.  In a way, it’s a very familiar process, on the other hand I’m doing things I’ve never truly done before.  Like putting in word balloons and sound effects. I’m also using 2 ply smooth Bristol paper to draw on, which is also new to me.  Because of this, I’ve had to reinvent my process. There is a few things I really wanted to do that is different than what I usually do.  Usually I plot out a page, then draw a tight rough on another piece of paper, then I get yet another piece of paper and clean it all up.

I will be showing this process perhaps next week.

This time around, I wanted to stream line the process so it all happens on ONE sheet of paper. Trying to figure out if I can do it is the hard part.

When I was growing up, I used to do my own comic strips. Beginning from when I was in 5th grade up until I graduated High School.  I had developed a method on how I approached doing them that worked well for me over all those years.  Later I started doing Simpsons comics and my method changed a bit since I didn’t have to “do it all” the way I had to in a comic strip.  That, and the fact that a comic page is a different “animal” than a comic strip. Now that I’m doing my OWN comic book story, I’ve found that I’ve got to marry what I used to do in my comic strips and what I learned to do when doing comic book pages.

For example, when doing a comic book page, I never truly worried as much about word balloons as I should have. Mainly because they were the last things put onto the page and it was done by someone else. While, when doing the comic strips, the word balloons where almost the most important thing for me.

Working on my personal comic, I tried to approach it in the same way as I did the Simpsons comic pages, only I’ve discovered, as I go along, that the word balloons almost need to come first in a similar way to how I used to do comic strips. Not exactly the same way, but similar.  Especially since I’ve made up my mind to NOT use digital word balloons.  I have chosen to make the word balloons, part of the original art; since they ARE. I’m making a comic book after all. I’m going to attempt to hand letter the words in the balloons, but I have awful writing, so if doesn’t look good, I’ll use digital letters.  That said, I still need to know how big the balloons should be to accommodate the words.  This means writing the dialogue out  so I can see how it will read.  It’s a time consuming part of the process I didn’t anticipate, and I’ve found myself, to my great surprise, enjoying it.

There is much more to think about, besides that and I’ve gotten lost in thought about the process for hours. Which means I become even LESS social than I usually am. I’m so absorbed in this stuff right now. It’s really fun, I can’t wait to finish. I might write about this some more, later.

VIDEO/WRITING

Chris Oatley linked to this on Twitter sometime last week (Follow me on Twitter). I thought it was great tips on writing stories so I thought I’d share it.

You gotta love someone who has to refute relativism in order to teach storytelling.

VIDEO

And now for some random silliness. Here is Hitler’s reactions to some bad news about what Marvel Comics up to. Warning: There is some bad language in this but it’s darn funny.

Hitler really takes his comic seriously:

…and from Hitler to Star Trek as the A-team:

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CLICK HERE to buy an Uncle Chestnut T-shirt with my art on it.

If you like what you read, please consider signing up to my rss feed.

Comments are appreciated as well.

I also have a store. Click Here and check it out.

If you would like to have a text ad on my site, click on the red BUY LINKS button under the Archives list.

And while you’re at it, please Digg me too.

 

Writing this blog is almost a part time job for me. Tips are most welcome.


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Hi, Welcome!

This blog is your window into the daily life of a Simpsons artist. See what it's like work on a hit TV show!

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