Luis' Illustrated Blog

Simpsons Storyboard artist. Artist and storyteller. Exploring how to make a living, by being creative.
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    • 04 Juggling overlapping art decisions
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    • 12 Struggling: Finding the right poses.
    • 13 Coloring poses
    • 14 The teaser trailer
    • 15 Story Theory and throughlines
    • 01 Story concept and rough outline
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    • 03 Designing Antagonists
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Monthly Archives: July 2008

Adventures at Comic Con Part 1. Spoilerific Batman: Dark Knight review with a Batman drawing. Close call with the Orphan Bill.

July 31, 2008 in COMIC BOOKS, COMIC CON 2008, Copyright Protections, MOVIES, THE SIMPSONS NEWS

THE SIMPSONS NEWS

EDIT: (Okay, I’m keep the original post up but we are no longer accepting suggestions.  Thank you all who participated. Hopefully some of your suggestions will be used when the show airs.)

Okay, so I guess this will be my last post reminding you about helping out the show. See the post: Calling all Simpsons fans, the show needs your help. Nethack and other Rogue type games for more details. This week, production began looking for the clips to put in the animatic. Luckily we had some suggestions from people inside the studio that we can work with (I made sure Josh Lama’s suggestion was in the pile they took with them). Once we are done with the first pencil test pass of the show, we’ll get to see how well the gag works . We won’t be done with that until sometime late next month.

homer-with-a-football-again.gif

Been working hard, getting my scenes done this week. I’m doing pretty well actually.
Usually, the week after Comic Con, (more on that below) everyone is talking about the Con and we all show each other our loot. Not so much this year. My friend Tommy did give me a copy of an artist’s sketchbook that he bought there and ended up not liking the drawings in it as much as he thought he would. I was happy because it so happens I almost bought that very book, but ended up changing my mind at the last minute. Cool.

COMIC CON 2008
Went to Comic Con last Thursday. Been looking forward to it for a while. I was hoping to have a very inspired day, like I did last year. I packed up a lunch, a bottle of water, took my back pack and I left my house at around 7:00am so I could be there around 8 or 9. I live about two hours away from San Diego. For the first time since I’ve been going, I took the 15 fwy south instead of the 5 fwy south. The biggest reason for this decision was because I live closer to the 15 fwy so it was more convenient. It was interesting. A little more scenic than I anticipated. Although I missed the hour and a half long view of the beach you get when you drive down on the 5 fwy (it’s purdy).

The Con doors opened at 9:30am. Got to San Diego around 9:00am. Parking, as usual, was a pain in the butt. Luckily, I was able to find the place I parked in last time easily enough. The fifteen dollars I payed to park there was like a punch in the gut though. Still, I was paying for the convenience of not going around for an hour looking for parking. I got out of the car and headed for the convention center. Didn’t take long before I was passing by stormtroopers and pirates, while trying to avoid the ninja turtles that where passing out fliers on the side walk. That’s when I realized that, once again, I had forgotten my camera. I’ve yet to remember to bring it. Lucky for me, my phone has a dissent camera so I took it out and prepared to take pictures. Unfortunately by the time I did so, I was stuck in the middle of an enormous mob of wall to wall people. It would have been great to have taken a picture of it but, since I was smack in the center, I couldn’t get a good shot of it without it looking like only a small handful of heads. The mob was there because it was attempting to cross the street to get to the Convention Center. After traffic cops herded us all across the street like a bunch of cattle, I finally made it to the Convention center.

Arriving at Comic Con 2008

As you can see. There were quite a few people already there and the Convention hadn’t officially opened yet. I managed to find the professional’s pre-registration area so I could get my badge to get in. Unlike last year, I actually remembered to pre-register. Last year it took me two hours in line to get my badge and I had to pay. This time, it took about five minutes and it was free. YAY!

After waiting ten minutes, it became 9:30, the Con was officially opened and we were let in.

entering-comic-con.jpg

Once again, as it always does, I got overwhelmed by the Con. I found myself just about right in the middle and I had to decide which direction I should go to start my trek down every aisle.

where-do-i-begin.jpg

Unfortunately I wasn’t able to take a good panoramic shot of the Con for the above picture because I wasn’t thinking of making a panoramic shot. I’ll just say that, if you want to know what the other side you don’t see looks like, it’s just as endless as the side you do see.

I picked a side and I was on my way. The side I started in made me feel as if I’d suddenly gone to the wrong Con. I thought I was at E3 instead. It was all video games there. Lots of video games that will be coming out soon. I didn’t stay long. Most of the video games I saw, didn’t interest me much. A few of the cinematic videos of the games where really nice thought. They really caught my eye. The Warhammer Fantasy MMO video, for example, looked awesome. Why don’t they make CG movies like that?

In any case, I walked up and down the aisles for an hour or so when I finally came up to the Stuart Ng booth (the one with all the European comics) where I got inspired last year. I looked around and was horribly disappointed that I found nothing at all that caught my eye. That’s never happened before, and I left the booth pretty sad.

Except for a Dalek that was set loose on the Con floor to exterminate all life…

Dalek at the Con Exterminating

…nothing caught my eye in any of the rest of the aisles either, until I got to the center of the Con. That’s where all the big flashy shinny booths are. Lots of fun stuff to see there.

First, I happened to discover that someone just happened to have dropped an Iron Monger suit. It was just sitting there and no one was claiming it so I thought I’d take it. Problem is that the thing was too big to carry and when I tried to get into it, I found it to be trickier then I thought. .

Iron Monger at Comic Con 2008

Disappointed I walked on. Then I saw that, once again, someone had accidentally dropped a James Bond car in the middle of the Con. So again, I thought, since no one was claiming it, I’d take it home, but there was no keys in the ignition, so my plans were crushed.

007-car.jpg

That’s when I heard the Hulk yell at me. He was angry because he said I was trying to “steal thing”. I told him it was “finders keeper” if someone dropped things and didn’t claim them. He got angry at me. You don’t want to see him when he’s angry.

Hulk at Comic Con 2008

So I had a few more adventures at the Con with some other superheroes and a few Star Wars characters, but I think I’ll save that for next week.

TO BE CONTINUED…

MOVIES

WARNING: The following review of the new Batman movie contains spoilers. I really couldn’t talk about this movie without doing so. It has too many interesting moral things in it that I wanted to talk about. So if you haven’t seen the movie and you don’t want it spoiled, please do not continue reading. You have been warned.

I saw the movie Batman the Dark Knight on Wednesday of last week. Overall I liked the movie. It felt like a modern Batman comic book instead of what people think Batman comic books are like. It was very smart and I liked the moral dilemmas presented to the characters through out the movie. One thing that all superhero movies should do is exactly that (have big moral dilemmas). Superhero stories are best when they are morality plays (like Westerns and Samurai movies). I don’t know why people making superhero movies don’t get that. The first Superman movie would have been much much better if they had left Lois Lane dead. Turning the world backwards in time was a total cop out. Same with the first Spiderman movie. Mary Jane or a bus full of kids? I’LL SAVE THEM BOTH, TA DA! Stupid, very very stupid and shallow too. When this Batman movie presented a similar dilemma, it did it right. I was happy with that. There has been a consistent depth to the latest two Batman movies that I’ve really enjoyed.

The Joker was finally done right. He was just like the comic book Joker. About time! Heath Ledger was great in the role. I don’t know how they could possibly cast another person to play the part. That’s going to be tricky. He was really great.

Great action in the movie, great cast. I liked Aaron Eckhart as Harvey Dent, he came across as very heroic. I hope that Two Face isn’t dead. He was very cool (in a bad guy way). Having the Joker “create” him was a very interesting take.

There is so much to like about the movie. It’s great. You can sit down and analyze the movie and get a lot out of it.

The Movie also brings up a very interesting point about Batman. Is Batman an effective hero? According to the movie, he is not. His use of fear and violence to solve problems doesn’t actually help the city, it merely causes more fear and violence. I will say this though, at least they finally made a Batman movie where Batman doesn’t kill the villain. That’s something I hated about the Tim Burton Batman movie. In that movie Batman murders the Joker, which of course makes him just as bad as the Joker. Not in this new movie. They get Batman right…well…almost.

batman-sketch.jpg

Having liked so much of it, I did have issues. Some of these issues where clarified after I talked about the movie with some friends of mine at work. I thought the movie felt long. A friend of mine thought this was because it was not written and edited cleanly enough. It wasn’t a lean movie. I’m not sure if I agree with him though. I would need to watch it again to make sure. I personally think that part of the reason it felt long was that it had a very unconventional structure. I don’t know how many Acts the story had but sometime midway through the movie, every time one ended and another Act began, it felt like the movie should have ended there. As a viewer, you never had the ability to anticipate the movie’s end and it made the movie feel really long. Again, I think repeat viewings of the movie might fix this problem.

Okay, now for my biggest problem with the movie. I propose to you that the movie was pretty much about the hope there is in all people to do the right thing. In spite of the fact that through out the movie, many people fell into the Jokers “morality traps” and chose to do an evil in order to produce a good (which is a BIG no no). In the climactic “morality trap” of the movie, the people of Gotham on the boats ended up doing the right thing. This showed the Joker that the people of Gotham are not animals but humans capable of making good moral choices. If that’s the case, why throw it all out the window in the last five minutes of the movie? What I mean to say is, why didn’t Batman and Commissioner Gordon have any faith in the people of Gotham when they found out the “truth” about Harvey Dent? Especially since only a few minutes before, the people of Gotham proved they could face dire circumstances with flying colors. It seemed really forced and unnecessary. Not only that, but the movie did a lousy job of making you feel that Harvey Dent was seen as a great hero by the people of Gotham. The characters kept, telling us he was, but never actually showed it (like they did with Batman and Gordon’s son). So not only did it feel forced to me, but then they added insult to injury by scandalizing Batman and Gordon by having them lie to the public. To me, story wise, it came across as if Batman and the Joker had exactly the same view of humanity. Are the people of Gotham so weak? They live in Gotham for goodness sakes! Out all the places to live, that city should produce the strongest of people.

Did the Joker win in the end? I would propose to you that the answer is, “yes” but not for the reasons the movie itself gives. I propose that the Joker would not have won if the heroes would have had faith in the people of Gotham to deal with the truth. Since the Joker managed to break the heroes’ faith in people completely, they chose to compromise their virtue and decided to deceive everyone. This is suppose to make Batman seem heroic and tragic. I propose that when the situation is looked at objectively, without the dramatic musical montage and voice over, it just makes Batman, look like he wants to be a martyr, just to be a martyr. “Oh look at me, I’m such a tragic hero.” This guy has major psychological issues. I didn’t buy it. It didn’t work for me.

Obviously, the reason they ended the movie that way, was just so that they had an established conflict for the start of the next movie. They could have come up with something more consistent to the story of the movie than that.

Okay, that’s my rant. Still, I trully loved the movie. I just left the theater very angry because of those last five minutes. I think I left the movie theater far more energized and excited after seeing Ironman, in spite of the fact that Ironman was nowhere near as smart and wore it’s themes on it’s sleeve. But then, the Batman movie was not meant to fill you with happiness and joy. It was meant to be a great morality play.

COPYRIGHT PROTECTIONS

Yesterday the Orphan Bill was almost Hotlined. Luckily enough people called their Senator and put the Bill on Hold temporarily. I received the following e-mail explaining what happened:

FROM THE ILLUSTRATORS’ PARTNERSHIP
Senate Orphan Works Bill Put “on Hold”

We’ve just received word that the Senate bill has been put “on hold.” In fact, there appear to be multiple holds on it. Senators who “hold” hotlined bills do not have to identify themselves nor give their reasons for holding it. Holds are temporary. We don’t know how many of you contacted your Senators on such short notice this afternoon, but many, many thanks to all of you who responded so rapidly.

Most people are unaware of the process called hotlining. In the past it was used to pass non-controversial legislation, but increasingly, it’s being used to pass bills whose sponsors don’t want to see debate. An excellent article in Roll Call explains the process. Here’s an excerpt:

Senate conservatives are upset that the leaders of both parties in the chamber have in recent years increasingly used a practice known as “hotlining” bills – previously used to quickly move noncontroversial bills or simple procedural motions – to pass complex and often costly legislation, in some cases with little or no public debate. The increase was particularly noticeable just before the August recess, when leaders hotlined more than 150 bills, totaling millions of dollars in new spending, in a period of less than a week.

The practice has led to complaints from Members and watchdog groups alike that lawmakers are essentially signing off on legislation neither they nor their staff have ever read…

In order for a bill to be hotlined, the Senate Majority Leader and Minority Leader must agree to pass it by unanimous consent, without a roll-call vote. The two leaders then inform Members of this agreement using special hotlines installed in each office and give Members a specified amount of time to object – in some cases as little as 15 minutes. If no objection is registered, the bill is passed.

– From ‘Hotlined’ Bills Spark Concern
By John Stanton, Roll Call Staff
September 17, 2007
To read the full article, go to: http://tinyurl.com/3p8x2u
This is the second time the Senate Orphan Works bill has been hotlined this summer. The previous hotline came on June 5, the same week artists descended on Washington to urge lawmakers to oppose this controversial bill. The bill was put on hold that time too.

Since bills can be hotlined without prior notice, we’ll all have to stay vigilant throughout the rest of this legislative session. Thanks again to all of you who responded so quickly.

Over 60 organizations, representing more than 250,000 creators, are united in opposing these bills in their current form. Illustrators, photographers, fine artists, songwriters, musicians, and countless licensing firms all believe this bill will harm their small businesses.
Read the list: http://www.illustratorspartnership.org/01_topics/article.php?searchterm=00273


 


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Simpsons not going digital yet. Civilizations Revolutions DS. Leaving for Comic Con.

July 24, 2008 in MY WEEK, THE SIMPSONS NEWS, VIDEO GAMES

THE SIMPSONS NEWS

EDIT: (Okay, I’m keep the original post up but we are no longer accepting suggestions.  Thank you all who participated. Hopefully some of your suggestions will be used when the show airs.)

Well, we haven’t really gotten much of a response from the whole helping us out thing from my last post. Although Josh Lama sent us a really good one. Thanks Josh! We’re still accepting help. Also, I added a link to a Simpsons Show Archive, in that post, so that it’s easier to find the Show numbers and Titles.

homer-and-football.gif

In other news, we found out Monday of last week that the show is not going digital yet. It seems the budget for that never got approved so we’re going to need to wait until it does. The process is going to be much slower than everyone thought. We’ve been doing the show the “traditional way” for so long, that changing the entire way we do things, is going to take a lot of effort and growing pains. Thing is, if we go digital, the Korean studio we work with, will also need to do so, which means that we’re going to need to convert two animation studios to a new way of doing things, not just one.

That being said, there are some interesting changes to the show. First, we are now working in a wide screen format. We are using the paper we used in the movie, and though we are not using the same fielding we did in the movie, we are using much wider framing. Second, the show is now four acts long instead of three. The shows are not longer or shorter, this just means that the commercial breaks will break up an episode into four parts instead of three. I think, for us so far, it’s the trickiest thing to rap our heads around.

This week we got to see a crew screening of the colored version of show 17 (which was the last show we worked on before hiatus). It turned out nice. We all had a good time watching it. I’m very happy with it. I’m not sure when it’s airing.

Little by little, I’m getting used to being back at work again. It’s nice to be joking around with friends and generally making fun of things and each other. I still miss being with my kids though.

VIDEO GAMES

So my favorite video game was slightly modified and came out for the Gameboy DS.

I finally managed to find and buy a copy of Civilizations Revolutions (CivRev) last week. I guess the game was either, under ordered or, it was really popular because I couldn’t find a copy anywhere. I managed to get the last copy they had at the store I finally found it in. Like I’ve said in previous post on the this blog, Civilizations (Civ) is my favorite game. The fact that it’s now on the DS is amazing to me because of how involved a game of Civ is.

Once I got the game, I had to wait a while before I was able to sit down and play it because I never had the time. Two days or so after I got it, I had an afternoon free, so I played it. I beat it on Chieftain (the easy difficulty setting) in three hours. I then had enough time, a day later, to play the game on Warlord (the normal difficulty setting) and beat it in about four. Awesome! Not having played the other CivRevs (there is also one for the Xbox 360 and on PS3), I can’t compare the way it plays with them, but from what I’ve read, they play pretty much the same. Of course, the graphics on the DS game are more reminiscent of Civ II than the other versions (but since when has Civ been about the graphics?) It’s definitely a streamlined version of the game. So streamlined that it makes me think that it would translate into a board game pretty easily. I might use some of what this game does, to see if I can’t “fix” my Civ board game (the one I wrote about in a previous post).

Things I like:

  • How quick it plays. You can beat a game in a few hours, instead of a few days.
  • The different powers of the leaders you choose to play as. You can find the leader that suits your play style best.
  • How second nature the controls are. This is, by far, one of the most impressive things to me.
  • It feels like Civ. They could have easily messed this part up.
  • The fighting is pretty cool, considering. The little animation of the battles you get as really fun to watch.
  • The “Great people” are cool. If you’re culture is doing well, you produce “Great people” (like Einstein, Aristotle…etc.) who give your nation a benefit. It’s very neat.
  • St. Thomas Becket is one of the “Great people” your culture can produce. Anytime a Saint shows up in a game and has a positive role, is super cool.
  • Roads, farming and irrigation have been streamlined to upgrades and something you can buy real quick. As opposed to having to micromanage your Settlers to, irrigate, farm and build roads little by little.
  • I can now play Civ anywhere.
  • It plays a lot like a boardgame since it’s now far more streamlined.
  • You can play against other people online. Although, having played other games online, I’m not sure how fun it would be to have someone leave a game after playing you for a while, just because you’re winning; as has been my experience in other games.

Things I don’t like:

  • Spies are really weak. Almost useless. You can’t bribe other units with them. Best thing you can do is steal “Great people” away from your opponent’s cities. They should at least let you be able to view an opponent’s city info.
  • Settlers are only there to settle cities. So if you build extra settlers and find out there isn’t any more room to settle more cities, they just sit there doing nothing. They should at least have a secondary function.
  • Fighting a city is a crap shoot as to who you will be fighting when you attack it for the first time. Some units develop a special ability that helps you see into the city, but you can’t count on your units developing it.
  • Roads, farming and irrigation have been streamlined to upgrades and something you can buy real quick. I kinda miss the micromanaging of these things.
  • No world map option. It wouldn’t have been difficult to do either. It’s difficult to get a good idea of the map without it. You’re zoomed in all the time and can’t zoom out.

Still, I love the game. I highly recommend it if you have a DS, an Xbox360 or a PS3.


MY WEEK

I’m posting this right before I leave to go to Comic Con. Yes, it’s that time of the year again where all the geeks go and gather at the San Diego Convention Center and geek out. I worked late on Monday and Tuesday to make up the eight hours I’m going to be missing by going to the Con today. I’ll let you know how it goes for me next week.

 

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Calling all Simpsons fans, the show needs your help. Nethack and other Rogue type games.

July 17, 2008 in THE SIMPSONS NEWS, VIDEO GAMES

SIMPSONS NEWS

EDIT: (Okay, I’m keep the original post up but we are no longer accepting suggestions.  Thank you all who participated. Hopefully some of your suggestions will be used when the show airs.) 

Are you a Simpsons fan? You want to help out the show and be part of Simpsons history? Well now you can. We need a little bit of help. The show I’m working on is going to have a quick montage of scenes, from previous shows, of Homer getting hurt. Problem is, there are about seven artists on the show plus a Director and an Assistant Director and we haven’t got the time to be looking through, over a hundred shows, to find these scenes. We have to get the show’s new scenes done. That’s where you can help. I’ve been asked by my Director Lance (with permission from one of our producers) to ask you to help us out. If you love the Simpsons and are watching the shows all the time or you just happen see or remember a scene where Homer gets hurt, let us know. Leave a comment on this blog post.

If you choose to help us out, then ideally we need two (or three) things from you:

  • A short one line description of the scene where Homer gets hurt (no one else, just Homer) AND…
  • The show’s number (which, if you own the DVDs, should be in the booklet that comes in the box or use the handy database in this site: Simpsons Episode Archives) OR at the very least…
  • The show’s title OR both…

For example: Homer falls down Springfield Gorge (Show 7F06, Bart the Daredevil.) or Homer chops his thumb off (Trilogy of Error, Show CABF14) Please provide at least either the title or the the show number, if you cannot find any of that info, it’s not likely we would be able to use your suggestion (because without that info we can’t search the archives).

This is the perfect opportunity for you to be able to influence a part of the show. Some day you can be watching the show and say to your grandkids, “I told them to put that in there.”

So are you interested? We need the help. Come on, you know it will be fun to look that stuff up!

The Simspson needs the help of Simpsons Fans

VIDEO GAMES

And now for something completely unrelated…

I’ve been writing long winded e-mails back and forth with one of my best friends for the last two weeks about games. It started at first with board games but it has now gone into video games. One of the subjects we’ve written about is a game I really love called Nethack. Now, this game is actually based on a game called Rogue, and Rogue has spawned many variants. So many that it has become it’s own genre. What the Rogue genre tends to have in common is as follows:

1. They are typically fantasy based Roleplaying games.
2. The player only gets one life. When you die, the game is over, you start from the beginning again and often times with a new character.
3. They typically are about exploring a very deep dungeon or group of dungeons.
4. The dungeons are randomly generated. In other words, it’s never the same game twice.
5. They are very difficult.
6. They give the player, many options for actions to take in a given situation.
7. They often times have very, very, primitive graphics, or even no graphics at all.
8. They are often freeware, so you can play them for free.
9. They’re very addictive.

So since we’ve been talking about these Rogue type games, I’ve gotten the urge to play them again.

I first got into playing these games years ago in high school when, this same friend, gave me a copy of a game to play on my computer. This particular game was called Moria. You basically created a character from scratch and the object of the game is to enter “Moria” go down 100 randomly generated levels and kill the Balrog. At the time, I hadn’t read The Lord of the Rings, so the name Moria and Balrog meant nothing to me. When I first played the game, I was confused. I thought at first it was a text based game. But then I realized that the “@”symbol on my screen was supposed to be my character and that when I pressed the arrow keys, he moved around a map that was slowly being revealed. Also, I discovered that the letter “s” that was moving toward my “@” symbol was a snake. It reached my character and began to attack him. I knew this because a line of description appeared at the top of the screen telling me so. I didn’t know what to do. I think that character died. It turns out all I had to do was move toward the snake and the character automatically would have attacked it. In any case, the game caught my attention. Little by little, I learned to play the game with some help from my friend who told me to press “?” to look up the commands. It was the deepest game I’d ever played. I still think that some of these games are deeper than many of the newer fancier games out now. I later discovered that the game Diablo from Blizzard Entertainment was inspired by this game (or possibly Nethack which is a sister game). To give an idea of what this game looks like, I’ve provided a picture below:

moria_screenshot.png

Yes, that’s what the game looks like but don’t let it’s look fool you. There is depth in that game greater than in most newer games.

Personally I like Nethack (pictured above) a bit more than Moria. It’s harder, a little more unpredictable and you have far more options than on Moria. I can’t say enough good things about Moria, Nethack and their sibling games. They are sooo much fun and best of all, just about everyone of them is free to play. But don’t take my word for it, Gamespy inducted Nethack into it’s video game hall of fame. Here’s an except from the article:

Progress from version to version is fairly slow (sometimes a couple of years will elapse in silence between releases), but every change in the game is debugged extensively and thought out to its fullest extent. The result? A fascinating exploration of possibilities.

Some examples: Eat a floating eye corpse and you’ll get ESP, which will allow you to see enemies anywhere on the map, but only while blinded. To take advantage of it, you may want to drink a potion of blindness, or preferably, find and wear a blindfold. Of course, while blindfolded, even with ESP you won’t be able to see inanimate objects on the floor — when you find piles of items, your character will have to “feel” for them. Oh, and you won’t be able to read scrolls. Whoops! In that pile of items you just felt is a cockatrice corpse — fortunately you were wearing gloves, otherwise you would’ve been turned to stone just by touching it. But now, blind and protected, you can pick up the cockatrice corpse and use it to attack monsters — now your enemies will turn to stone when you strike them! Unfortunately, their inventory turns to stone as well. Hey, no problem — you’ve got a pick-axe, so you can chisel open their statues to yield a pile of rocks and any of their old possessions. Sadly, thanks to the blindfold, you can’t see a nearby pit and tumble inside. Too bad you were holding the cockatrice corpse — it landed on top of you and turned you to stone. Yet Another Stupid Death, and another reason to cry out in anguish because they think of everything!

NetHack’s legacy is very real. Blizzard admits that Diablo’s gameplay owes a little something to the Rogue-ish dungeon crawl that NetHack inspires. Of course, even Diablo II doesn’t have the depth and complexity of NetHack’s items and interactions… but to be fair it looks a little bit sharper. 😉

If after reading this you feel like trying out one of the games, below is a list of links to sites you can download the games that interest you the most.

Nethack – My favorite one of the these games so far.
Moria – The first game I ever played of these. Almost as tough as Nethack. Not as many commands to learn compared to Nethack.
Angband – Similar to Moria but a lot easier. Chances are, you won’t die early in the game unless you do something really dumb. In this game, instead of going down the dungeon to fight and kill a Balrog, you go down to fight and kill Morgoth.
Rogue – The original game all the other games are based off of.
PRogue – It’s a really fancy full color game with a world map and many dungeons.

If you own a Gameboy DS, and would rather spend some money and play a Rogue type game with better graphics, you can try: Mystery Dungeon: Shiren the Wanderer. It’s the one I own and I love it.

I’ve heard decent things about these other games.


 

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Hi ho, hi ho, back to work I go. Catching up on movies.

July 10, 2008 in MOVIES, MY WEEK, THE SIMPSONS NEWS

THE SIMPSONS NEWS

Went back to work earlier than expected. I got a call last week asking me if I could start this Wednesday. It seems that a show needed some help because an artist was going out of town or something and they need a replacement for the rest of the week. I agreed to come in so I started work. From the moment I got to my cubicle I had work. It was waiting for me on my chair. I didn’t really get a lot of time to settle in. I saw the work load and knew if I stalled, I wouldn’t be able to get it done, so I rolled up my sleeves and got started. An hour or two later, my director got into the office. He told me he left me the stuff and just wanted me to get started on it without any need to talk to him about it. I was way ahead of him. Not exactly the back to work experience I was hoping for.

The funny thing about being back to work this time around is that I got that weird nervous feeling that I’ve only gotten, when I was younger, on my first days back to school from summer vacation. That’s never happened to me before. Why do I feel like that now?

MOVIES

Do to the fact that both my wife and I were out of work and we had some crazy bills to pay last month, we haven’t really been buying things or going out at all. This meant the we hadn’t seen any of the new movies we really wanted to see that have come out lately. Well, since I was going back to work, I thought it would be a good idea to go watch as many movies as we could before I went back. So earlier this week I saw three movies, Hancock, Kung Fu Panda, and The Incredible Hulk (in that order). So I’ll do a really quick review of all the movies, beginning with:

Hancock

The movie was entertaining. I enjoyed it quite a bit. The biggest flaw I had with this movie was that you just about get the whole movie just watching the trailer. Fortunately the trailer leaves out one big twist that actually made the movie enjoyable. It’s a fun popcorn movie. I recommend it.

Kung Fu Panda

I loooooved this movie. First, because I love Kung Fu. Second, because I know Kung Fu. Third because it was funny and fun. This is the type of animated movie I wish was made years ago. Why hadn’t anyone thought of this before? It’s the type of movie I wished I’d worked on.

It had some really cool things going on. The style of the opening dream sequence was just awesome. one of the highlights of the movie. Watching the movie really made me want to go back to study kung fu again sooooo bad. I miss it. Haven’t done it in years. Go see this movie cause, I want a sequel. Which would probably happen even if it bombs. It’s a Dreamworks movie after all.

The Incredible Hulk

Exactly what I expected. Waaay better than the first Hulk movie. Compelling story even when the Hulk wasn’t on screen. It was fun and exciting. I still liked Iron Man a lot better. Still I liked this movie and I love The Avengers teasers that Marvel Comics is putting in all the movies. I tend to get more out of these movies than most people do because I read the comics and they often put a lot of “inside information” for all the comic geeks through out the movies. It’s like what was done with the Lord of the Rings movies. If you read the books you got more out of the movies than if you didn’t.

I highly recommend you read the Marvel Comics so you can join the fun, otherwise you just get annoyed by it. It’s easy to do too, it’s not like you have to read a novel or anything and they are fun reads.

Now we just have to wait for the Thor movie, The Ant-Man movie and the Captain America movie and we’ll have just about all the Avengers.

MY WEEK

Do to the crazy week I’m having, I really didn’t get time to draw. I did this quick doodle at lunch. I felt like drawing something different for a change. The lesson I got from drawing it? I need to go back to figure drawing class. It’s been a long time and apparently I’m really rusty.

hulk.jpg

 

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Games, games, and more games. Ticket to Ride released on Xbox 360

July 3, 2008 in BOARD GAMES, ROLE PLAYING GAMES, THE SIMPSONS NEWS, VIDEO GAMES

THE SIMPSONS NEWS

Well, I haven’t heard anything yet about when I should come in and move my stuff to my new desk. All I know is that I’m going to have to do that before my start date so I can get to work right away. When they’re ready to have me do that, I was told I would get a call. No call yet.

BOARD GAMES

After owning the game for about three years or so, Alesha and I finally got around to playing my Tales of the Arabian Nights board game. This is a storytelling adventure board game. It’s by far one of the most unique games I own. It’s a cross between a roleplaying game and a choose your own adventure with storytelling optional rules (one of 5 optional rules). Very odd but tons of fun.

When I read about the game on Boardgamegeek.com (BGG), I was very intrigued. I decided to get a copy but the only one I found was being sold on BGG by another user. I bought it from them and found, to my dismay, that it was all in German. Lucky for me, the person who sold me the copy help me get a translation for everything in the game. This was a good thing because this board game has a very important item that absolutely needs a translation, namely The Book of Tales. This book is the heart of the game.

The Book of Tales

Tales of the Arabian nights map

During a turn, a player can move a number of spaces on a map of Europe, the Middle East, Asia and a bit of Africa, according to your wealth level. Once you finish your move (if you chose to move) you take a card from the encounter deck. If you flipped over a Fate card you can choose to keep it for later. If you flipped over an encounter, you have some sort of an adventure. Depending where on the map you are, what time of day it is, and what number you roll on a six sided die, the person on your left looks up what happens to you in The Book of Tales. Once they do, they tell you what or who you encounter. You then choose what you want to do, from a small unique group of decisions, based on what you just encountered. Once your choice is made and depending on what skills your character processes, the person on your left reads you a paragraph of what happens to you. The outcome can be good, bad, or sometimes, a bit pointless. Never the less, you have a small adventure. Each adventure you have changes your character in some way, either by giving you Story points, Destiny Points, a new skill, a change in your statues (for good or ill), a change in wealth (for good or ill) or even a treasure.

So what’s the point of the game? Well, that depends on what version of the game you are playing. At the beginning of the Standard and Storytelling version of the game you are asked to secretly distribute 20 points between Story points and Destiny points on a separate piece of paper, this is your secret goal called your Formula (for example if you put 12 points on Story points and 8 points on Destiny points that is your Formula). If during the game, as you travel around the board, you manage to meet your Formula (to continue from the example above…you happen to accumulate 12 Story points and 8 Destiny points) you can return to Baghdad (where all players started from) and win the game.

In The Adventure version of the game, the goal is different. If you manage to complete two quests and return to Baghdad first, you win the game. The adventure version of the game is a little more involved but just as much fun. During the Merchant version of the game, the object is to set up trade routes though out the map in order to gain great wealth. You win if your the first player to return to Baghdad with a treasure. If you’re playing the Solo adventure, you have to complete all the goals of all the other versions of the games (complete your formula, complete two quests, and obtain great wealth).

Out of all the ways to play the game, the Storytelling version is the most unique. This version of the game is different in that, instead of passing The Book of Tales to the person on your left, you keep the book, read what happens to you to yourself, and then you are given two minutes to tell the story in your own words to the people at the table. The more entertaining your version of the story, the more rewards you can get out of your adventure. If you recruit others at the table to help you tell the story by having them make sound effects for you or play a spontaneous supporting role, they might get rewards out of it as well.

I have not played this version of the game yet, but it really sounds like something that would be fun and silly to play. I can picture how much laugher there would be around the table if played with the right group of people.

All in all, we really enjoyed playing the game. Even though it was just the two of us. In fact, I was surprised my wife liked it so much. She like it so much that we played it two nights in a row because Alesha wanted to play it again. She beat me in the game we played the night before. It was a fun time. Alesha had an adventure in the Valley of Diamonds that had her laughing. The floor of the Valley of Diamonds is covered in diamonds but no one goes down there because giants snakes live down there. Alesha decided to risk going down there in a very unique way (but I won’t say what it was so I won’t spoil it for anyone who decides to play the game and investigate the Valley). To make a short story shorter, she didn’t quite succeed in her attempt and was lucky to escape with her life.

tales-of-the-arabian-nights-valley-of-diamonds.jpg

We had a blast playing this game. I highly recommend it. Up until now, there is no English version of this game, but that’s going to change soon. Z-man games is releasing an English language version. The version they’re releasing doesn’t seem to support the Merchant variant of the game, like my copy does, but hopefully they won’t change too much more. The new version will have 1000 new paragraphs that my version doesn’t have. In any case, the art looks amazing. It’s much better than the art in my copy (for a view of the new artwork click here). Depending, on how pretty the game is and depending if I happen to have a little extra cash on me, I might want to pick up a copy of the new version as well. Especially since my wife likest the game so much. As of the date of this writing, the game is suppose to come out late this year. You can already pre-order it from Thoughhammer.com.

ROLE PLAYING GAMES

This weekend, my wife invited her nephew and one of her best friends to stay over. I know that her best friend likes playing board games, and her nephew likes to come over, mostly because he wants to play my video games (he’s ten years old). I tried to play Dreamblade with him earlier in the day because I thought he’d get into the figures and the dice rolling, but the game fell flat because it was too complicated for him.

I wanted to play a game with him that he’d be into. The last time they were both over, we played Age of Empires III: The Age of Discovery, and even though my wife, her best friend and I had fun, her nephew was bored. I don’t have any board games that would really appeal to a ten year old boy like him. If I had Heroscape it would be a different story, but I don’t. I needed a game that was Heroscape like. I also needed a game that would appeal to my wife and her friend because I wanted them to play as well. I knew that my wife’s best friend would have fun playing anything so after thinking it over and looking into the game closet I took out, Dungeons and Dragons 3.5.

A years or so ago, I picked up a Dungeons and Dragons Basic Game box. It looks like a board game box and it comes with miniatures, pre-generated character sheets, dice, an adventure, basic rules, and a bunch of boards that you can put together to make a dungeon. I brought that down, put it on the table and pretty much treated as if it was a board game. Of course, an hour before, I had to quickly read the adventure so I could take the players through it and I was familiar enough with the rules, that I thought I could play through it without really having to look many of them up.

Besides my wife, no one else knew what to expect from the game. I was not going to make it a heavy Role Play experience. All I was going to do is run a good old fashioned mindless “Hack and Slash dungeon crawl”. Having the minis and the boards helped a ton. The game played without any complications. It also helped that my wife was familiar with the game and she took it upon herself to lead by example, showing everyone all the endless choices that could be made in the game. All in all it was a hit with them. They were having a fantastic time playing the game. We played for four hours before my wife asked if we could stop because she was really tired and wanted to go to sleep. Everyone else at the table wanted to keep on going. They all thought that the game had stopped just as it was getting interesting. I was very surprised how much they liked it. In fact, the whole next day, they were constantly asking me when we would be able to play again. Unfortunately circumstances that day made it impossible to get back to it. Never the less, I got a new appreciation for the game.

Up until that day, I thought that if you were going to play D&D and just run a Hack and Slash Dungeon crawl, you might as well just play a video game that does that, like Diablo, Baldur’s Gate, or Champions of Norrath. Playing the game that night showed me that playing over a tabletop is much more fun. Yes, the fighting it s bit slower but because it’s not a scripted video game, you can choose to do much more creative things. This makes a huge difference, and makes the game much more fun than just playing a video game. Lesson learned.

Speaking of video games…

BOARD GAMES/VIDEO GAMES

Ticket to Ride came out on Xbox Arcade on the 24th of June. I’ve been reading the reviews, just to see what people say about it. Over all the game has gotten dissent reviews. Some player are even shocked at the way the game makes them feel. Like this quote from the Official Xbox magazine site:

Turns unfold steadily but relentlessly, and since you can perform only one action per turn, every moment is significant. We found ourselves at the edge of our seats with Ticket to Ride, hoping our rivals didn’t take certain stretches of track before we could. Yes, on the edge of our seats during a board game! In fact, we got so set on completing our Destination Tickets that the end of the game nearly always caught us by surprise.

Not all the reviews are like this. The IGN review is down right odd. For example this statement in the review:

It’s also a shame that there’s zero story built around the action. There’s no need for much, but something to tie it all together would have really helped this game gel.

Uh…someone should remind him he’s playing a board game not a roleplaying game or a first person shooter. How much story does UNO or RISK have?

Anyway, most everyone likes the game. The thing most reviewers are disappointed with is the visual presentation. They say it looks a bit dull. I agree, compared to the other modern board games on Xbox Arcade, Ticket to Ride doesn’t look as good. Still, it’s about the game play and as far as that goes, they all agree it’s a fun game.

 

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This blog is your window into the daily life of a Simpsons artist. See what it's like work on a hit TV show!

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