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Simpsons Storyboard artist. Artist and storyteller. Exploring how to make a living, by being creative.
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You are browsing the Blog for ROLE PLAYING GAMES

6 Secret Awesome Things Nerds Know About Playing Tabletop Role Playing Games That You Don’t.

August 28, 2014 in ROLE PLAYING GAMES

ROLE PLAYING GAMES – 6 Secret Awesome Things Nerds Know About Playing Tabletop Role Playing Games That You Don’t.

6 Secret Awesome Things Nerds Know About Playing Table Top Role Playing Games 05If you don’t know anything about Tabletop Role Playing games (TRPGs), you’re missing out.  You may or may not be familiar with Role Playing Video Games, but even if your are, TRPGs are actually quite different.  In this post I will explain what TRPGs are and give you six reasons to give them a try.

The Geek Shall Inherit The Earth

TRPGs seem to be the last hold outs of the big “nerd pastimes” to go mainstream.  Nerds knew how cool science fiction was and were mocked for liking it, before it went mainstream. We also knew how cool video games were and we were made fun of, before they went mainstream. We were totally into superheroes because they were awesome but we were considered juvenile for liking them and now they’re mainstream.

Nerds knew how great anime was to watch, and now it’s totally mainstream.

Lately, the nerdy side of board gaming has started to make it’s way into Target and Barnes and Nobles.  Games like, Ticket To Ride and The Settlers of Catan have gotten into people’s radars.  Nerds knew how fun these games and games like them are, and they’re slowly becoming mainstream.

This leaves TRPGs as the last to go mainstream.

You May Be Influenced By TRPGs Already

6 Secret Awesome Things Nerds Know About Playing Table Top Role Playing Games03You may already have one foot in the TRPG door.  Many other games have taken elements from TRPGs and have incorporated them in their gameplay.

Pretty much any video game that has the initials RPG has been influenced by TRPGs.  Japanese Roleplaying video games like the Final Fantasy series for example, RPG video games like Skyrim,  as well as MMORPGs, like World of Warcraft.

Even something like Fantasy Football, has elements of TRPGs in them.

So if you’ve played any of those games, you might already be familiar with some of the TRPG experience.

Also there are some celebrities that are known for having played TRPGs, like Vin Diesel and Stephen Colbert.

6 Secret Awesome Things Nerds Know About Playing Table Top Role Playing Games 01Nathan Fillion tried out a game of the Firefly TRPG at Gen Con once. Even the director of the Disney movie Wreck-It Ralph , Rich Moore, plays TRPGs and currently has a gaming group that plays Dungeons & Dragons.

So what’s the secret that they know, that you don’t? After all, nerds play them and therefore they must be totally awesome right?  I mean, we have a really good track record of liking awesome things.

Here’s the six secrets you should know:

1. They’re Like Nothing You’ve Ever Played
6 Secret Awesome Things Nerds Know About Playing Table Top Role Playing GamesTRPGs are difficult to explain to anyone who hasn’t played them. I tried to describe them to my brother-in-law once and I think I just confused him.

The ideal way to understand what it is, is to play a game.  Since you can’t do that reading this, I’ll try to describe them as best as can.

TRPGs are like games of pretend with rules.

There’s usually a designated player, often called the Game Master, or referee, who runs the game. They’re in charge of coming up with scenarios and stories, knowing the rules, adding conflict, playing characters that interact with the other players around the table, and generally making sure everyone is having fun.

All the other players around the table control one character. They’re job is to be the protagonists of the story or adventure that’s being told.

The goal of the game is to have fun.  The Game Master is not trying to beat the players. The players are not trying to beat the Game Master.

It’s more like a big improvised story everyone around the table is creating, and the rules of the game are there to throw in random factors that make the story unpredictable and exciting.

They’re like no other game out there.

The closest thing I can compare them to are multiplayer choose you’re own adventure books with limitless choices.

If you’ve played video game RPGs, imagine a MMORPG or a game of Skyrim, with no boundaries or pre-scripted reactions to choices you make in the game.  More on that below.

2. They’re Social

6 Secret Awesome Things Nerds Know About Playing Table Top Role Playing Games04

Girls (still) play D&D. http://www.youtube.com/watch?v=GejuzuLgpbU

Contrary to popular belief TRPGs are very social experiences.  Often people who play TRPGs are portrayed as lonely people with no friends. But in order to play TRPGs you often need, if not two people, then a small group of people. Typically around five or so.

It’s as social as playing a tabletop board game.  Even more social in fact than, inviting friends over to play video games at your house.  Especially since TRPGs require you to face each other and to speak to one another.

This is one of the things that makes playing TRPGs over Skype, Google Hangouts, chat or forums, difficult. TRPGs work best when you can physically play them with friends around a table or in your living room.

3. They’re Creative

I first started playing TRPGs in High School. My friends and I would get together and come up with characters and their backstories.

We’d world build and come up with interesting relationships between our characters.  We’d do this so much that we even started branching off into creating worlds outside of the game.

Two of us, my friend Damon and I, even started writing “Novels” and short stories based on ideas we came up with that were unrelated to our games.

We would have never done that if we hadn’t been playing TRPGs to begin with.

TRPGs actually started giving us the skills we needed to come up with creative ideas.  It taught us collaborative storytelling, character building, and world building. It inspired us to write.

It also gave me drawing inspiration. I would design our TRPG characters and I would even try my hand at drawing comic book representations of things that would happen in our games.

Over the years, I’ve found the skills I learned playing TRPGs to be invaluable in my career as a creative person in animation and comics.

4. They’re Not Digital

TRPG only require imagination, some paper and per6 Secret Awesome Things Nerds Know About Playing Table Top Role Playing Games02haps a few dice. If you have the basic rules for the game you want to play, you’re ready to go.

Digital RPGs require a device of some kind, some kind of computer, console or hand held digital device. None of which is bad.

If fact, digital RPGs have an advantage over TRPGs in their visual spectacle, in their ability to play them solitaire, and their accessibility.  They’re also very immersive in themselves.

That said, TRPGs have the advantage of endless possibilities and being even more immersive.

Unlike digital RPGs where you can only do or say what is coded into the program, TRPGs have the advantage of endless freedom.  The reason for this is the Game Master.

In digital RPGs, the rules of what can be done is arbitrated by a computer program. If you wish to do anything that the game is not programed to do, you can’t do it.

In a TRPG, the rules are arbitrated by a person. If you do anything in the game not specified in the rules, it’s up to the Game Master to decide whether you can or can’t do it.

This simple difference is huge. It’s the diference between doing a paint by numbers activity and learning to paint.

Also while a digital RPG allows you to work within the framework of it’s game world, a TRPG allows you and you’re friends to CREATE the world game from scratch.

5. They’re Incredibly Fun

6 Secret Awesome Things Nerds Know About Playing Table Top Role Playing GamesI suppose it should really go without saying, but the whole point of playing any game is to have fun.  TRPGs are exactly that, they’re just so darn fun.

The combination of creativity, social gathering, and endless possibilities, makes TRPGs one of the most unique forms of fun you can ever have.

Although I should say, perhaps more so than any other type of game, the people you play TRPGs with are important.  Because these types of games are so social, a good or bad group can increase of decrease the fun of a game.

6. They’re Addicting

I have a confession to make, I’m writing this post because I’m suffering from TRPG withdrawal. Ever since I played my first game in high school, I’ve been hooked on TRPGs.

After playing my first game, I couldn’t stop thinking about it.  I couldn’t wait for the adrenaline rush of the next game.  It was really that immersive an experience.

I didn’t act out anything physically when we played.  It was all in our “mind’s eye,” yet I had felt as if I’d been through something.  I craved more.

That craving never went away.  It was so fun.

Over the years since my first game, I’ve played and Game Mastered many TRPGs.  Although I must admit, I’ve read the rules of more TRPGs than I’ve played.

Since these games are so immersive, fun, creative, social, and full of endless possibilities, it’s difficult NOT to get addicted.  And really, it’s definitely a addiction worth having, since it’s so full of positive benefits.

If You Want to Play

If what I’ve written here, makes you curious about playing a TRPG, I wish I had an easy way for you try one out, but I don’t.

The best and ideal way to play one for the first time is to find an existing TRPG group where you can learn to play by playing.

Or find a friend that already knows how to play and convince them to run a game for you.  Those are the best ways to learn to play.

That said, if these aren’t options and you just want to jump in a try one for yourself, or if you simply want to read the rules of a TRPG to see what they’re like, here are links to some FREE TRPGs you might want to take a look at:

  • RISUS – The most basic TRPG I’ve ever read.  Super easy to understand. The rules are only five pages long.
  • Dungeons and Dragons Basic 5th Edition rules – The newest and most streamlined version of the rule for Dungeons & Dragons since the original edition.
  • FATE Accelerated – This is a simple introductory rule set for people who are interested in trying out TRPGs for the first time.

TRPG Gameplay Example

If you want an example of how fun and entertaining TRPG can be like, the webcomic artists of PvP and Penny Arcade have recorded audio and visual sessions of their games.

They’re the funniest things listen to.  Although they can be a bit explicit, they’re still a very good ways to check out what a TRPG is like.

Ark of the Mad Mage, Pt 1

Ark of the Mad Mage, Pt 2

Ark of the Mad Mage, Pt 3

Ark of the Mad Mage, Pt 4

Ark of the Mad Mage, Pt 5

Ark of the Mad Mage, Pt 6

Ark of the Mad Mage, Pt 7

Ark of the Mad Mage, Pt 8

And if that’s a bit too much you can always watch these two episodes of Wil Wheaton’s Tabletop, where he and a few celebrities play the Dragon Age TRPG:

 

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My Hiatus is coming, should I accept commissions? Ambrose turns two. Role playing with my kids. Worked on my project.

April 19, 2012 in ART, FAMILY, ROLE PLAYING GAMES, Storyboarding, THE SIMPSONS NEWS

THE SIMPSONS NEWS

On Monday I was told that I would be going on hiatus at the end of the week.  Not good news since we haven’t gotten our tax refund yet and I had to pay property tax earlier this month.  We’re not doing well financially. Lucky for me, something came up on the episode I’m currently revising that postponed my hiatus.

The episode I’m revising is short, so the writers have added an extra sequence at the end of the show that’s a bit epic.  This sequence may or may not be made BUT in order to find out if it will, I have to storyboard it. This has bought me, at least one more week of work.

In the meantime, I get to think up what I will do during my hiatus to perhaps make a little bit more money.  I might open myself up for commissions.  I’m not too sure if anyone would be interested though.  Especially since I will not except any commissions asking me to draw them SIMPSONS drawings. I would get in trouble if I did that.

If I made myself open to accept commissions, would you be interested in getting a drawing from me?

FAMILY

Ambrose’s birthday was Sunday. He became a 2 year old  We were planning on doing something small and intimate. Mostly because it would be too much work to do more and because he’s so young, ANYTHING we did for him at this point would seem very exciting for him.

We had made plans to go to our favorite park and have a picnic, just the six of us. Then we’d come back home and invite the cousins over for cake.

Things didn’t quite turn out the way we thought.  So many people asked about Ambrose’s birthday and what we were going to do that it turned out a bit bigger than we thought.  We had to cancel going to the park because we didn’t want anyone to come and meet us there.  We weren’t prepared for a PARTY at the park. We didn’t want to bring all the food and drinks everything that would be involved to throw a party at a park.  So instead we got the house ready for the people to simply come over at the last minute.

Well, Ambrose had a blast. He had so much fun with his cousins. He got a few airplane toys and a cool Batmobile toy. He was happy. Like I said, ANYTHING that was new and out of the ordinary that we did for him would be a big deal in his eyes. It was great, and in the end, Alesha and I were very happy how it all turned out.

ROLE PLAYING GAMES/FAMILY

Last week a wrote about playing a role playing game with my kids using RISUS,  making it out to be more of a LARP than simply a tabletop game experience.  Well, I tested out the game with them this Saturday with great successes.  The kids LOVED it.  I had Elizabeth and Dante go on an adventure to get back some childrens’ stolen candy from a wicked witch who lived in a scary cave.  They had a blast running around and play acting out their adventure.  So much fun in fact they wanted to play again immediately after it was done.

The next day we tried it out again. This time, we took it outside to the playground so we had a wider environment to play in. Unfortunately, Dante didn’t want to play once we got to the playground.  He just wanted to play at the playground. Elizabeth was very disappointed. I ended up running an adventure for her alone, but without her brother to play off of, she didn’t find it as enjoyable.  I’ll try again some other time in a different place and see if we can get the “magic” back from the first game.

ART

I must admit, it’s getting more and more difficult to finish working on my project.  I’m so burned out on it right now.  I really want to move on to my next project, which is a webcomic.  But I’m committed to seeing this through, because I think the finished product will look good.  I just don’t know how to finish this any faster than I’m currently doing. It’s a LOT of work coming up with shots. I mean, that’s why it’s a paying job.

This is what I’ve done in the last two weeks:

It doesn’t help that I’m writing this section as I draw it.

I gotta get this darn thing done. I’m so close to getting to the final stages.
For more comic and stories written by me, CLICK HERE.


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Working on show 22 last show of the season. Roleplaying plans for my kids.

April 12, 2012 in BOARD GAMES, FAMILY, ROLE PLAYING GAMES, THE SIMPSONS NEWS

THE SIMPSONS NEWS

Show 22 is the last show of this season and it has a MAJOR rewrite.  This is both good and bad.  It’s bad because it leaves me with a lot of work to do. It’s good because I’ve been given as much time as I need to do it.  Since I might go on hiatus once I’m done, I’m not really too much in a rush.  I’m also the only revisionist on the show because my partner went on hiatus.  So it’s up to me to rework the show myself.

Fortunately, some of the work has already been done by the Director and the Assistant Director, for Acts 1 and 2.  I just need to complete what they didn’t get to.

I’m still doing my job and trying to be as efficient as possible, I just don’t have the crazy deadline I usually have.  I hope, once I’m done, I might get to help out doing layout on a show. Otherwise, it will be hiatus time for me.

ROLE PLAYING GAMES/FAMILY

I hope you had a happy Easter. I did and my kids most definitely did. One of the reasons they had so much fun was because they got to play with their cousins at the family Easter party.

Among the many things they did and played was a game that, I think they invented there at the party.  It was a story game.  It went something like this:  the eldest was the “Director” or “Storyteller”,  and she told the story. In this case, it was many stories, mostly classic fairytales, like Sleeping Beauty, Snow White, Jack and the Beanstalk, etc, or Fables like, The Three Little Pigs. So the “Director/Storyteller” would tell the story and the little kids, would “perform” the story and everyone would have a role to play. Or in the case of Jack and the Beanstalk, all the little kids where Jack.

Well, I was only half paying attention to what they were doing because I was having a conversation at the time, but I thought it was very creative of them all.  The problem is that they went through so many stories, they soon ran out of them and the game stopped.

It wasn’t until the next day, when I started thinking about what they had done, that I suddenly realized my kids where practically Live Action Role-Playing (commonly known as LARP).  Then I thought, why can’t I do exactly the same thing they were doing at the party, BUT instead of them playing out a fairytale, they played out a role playing game adventure. That way, they had choices to make and we could roll dice to see what happened during certain parts of the story.

So then I started thinking about what system to use.  At first I thought I’d use SAVAGE WORLDS because I really enjoy the system and it’s fairly simple.  I even thought I’d make a Character sheet with icons instead of just the name of all the stats, so the sheets would be more kid friendly.  I went so far as to start roughing out these icons until I realized that there was a much easier and more kid friendly system I could use:  RISUS: The Anything Rpg.  It’s free, simple and kid friendly. I wrote about it on this blog a few years back.

Having decided that I was going to run a game for the kids, I had to come up with what type of game to run.  Fantasy seemed like the obvious choice, since I could make their adventure very much like a fairytale.

Then it was just a matter of making characters for them.  RISUS is a very simple system and it didn’t really take me too long. What took the longest was that I wanted to make their character sheets visual. For each of their stats, I wanted to have a little picture representing it.  Also, it would help the kids visualize what they were suppose to be pretending to be.  So this is what I came up with:

The first stat was just for the basic character cliche they were suppose to be playing as. The other stats I came up with, where meant to represent some attribute that my kids actually possess that might come in handy in the game.  For example, the “Fast” Stat for my son Dante is there because I didn’t want to put “Afraid”. I thought “Fast” would be better, since I think he’ll be doing a lot of running away.  I don’t think my youngest son, Ambrose (he’ll be 2 years old this Sunday) is actually going to understand what’s going on or is even going to play. BUT if he does, he’ll just copy what his big sister and brother are doing, so I’ll involve him, if he joins in with his “Copier” stat.  He’s also a cute kid so his cuteness might save the day. Who knows…

I’m not exactly sure if they’ll want to do it, or if they’ll like it, but I’ll give this a try and see how it goes.

I’m thinking, perhaps, their first adventure might involve a wicked witch, and candy.

BOARDGAMES

And now here’s something just as nerdy, if not nerdier:


For more comic and stories written by me, CLICK HERE.


If you like what you read, please consider signing up to my rss feed.

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Writing this blog is almost a part time job for me. Tips are most welcome.

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Moving on the another show soon. The kids get shipwrecked in a game. Act 2 breakdown.

January 27, 2011 in FAMILY, ROLE PLAYING GAMES, THE SIMPSONS NEWS, WRITING

THE SIMPSONS NEWS

Early this week I got a note telling me I start doing story reel work on Show 19 beginning Wednesday.  It was very unexpected since I still needed to finish off the scenes I was given for show 20. I did manage to rush and finish it, only to find out that I don’t move on to show 19 until Monday.

Kinda annoying.

I DID find out that show 19 and show 18 are, the Halloween show and the Christmas show.

FAMILY/ROLE PLAYING GAMES

This weekend, my daughter, once again, asked to play the “scary game” (a.k.a. our fantasy tabletop role playing game).  Last game we played, I was a little bored with the adventure I came up with, so this time I tried to add to the variety of the game.

I continued from where we left off last time as if it was a continuous story, that way, it all felt connected. Last time, they had helped a friend escape from the clutches of a big ugly gargoyle thing. The story began in the “hospital” and the friend asked Elizabeth and Dante to go check up on his sister to make sure she was okay.  She lived in another city.

Since we’re using the DESCENT: JOURNEYS IN THE DARK game and I happen to have the ROAD TO LEGEND expansion, I took out the board that came with the expansion and used it as the map for where they are.  I pointed to a city and told them, that’s where they needed to go.  Elizabeth asked,

“How do we get there?” I hadn’t realized that there was no road to the city from where they were. BUT there WAS a river.

“There’s a river that goes to the city. You can go by river.”

“How do we do that?”

“Maybe you can get a boat.”

“Where do we get a boat?”

“Maybe you can ask around the town and find out.” So they went out to town, asked around and found a guy whose cousin sold boats, so they went to see him.

Notice how suddenly the story has gone from hack and slash to role playing.  It suddenly started to become fun for me.  I have a bunch of little tiny toys that I’ve collected from gumball machines and other toy sets over the years and I started taking them out to play out the towns people.

I also happen to have a Lego boat my mom gave me for a resent birthday and took that out as the boat they got sold. It was a bum deal since the boat wasn’t in very good shape but we all worked together to fix it so that they could take it down the river.  I made it out that the river ride was going to be very dangerous, and as they went down the river they heard a monster coming.  It turned out to be a little Chibi bear toy from a gumball machine, that was just trying to scare them.  This is the point where I just started getting silly with them and I even introduced a gumball machine pig who jumped in the boat and started running around.  The kids where enjoying themselves but where also very seriously role playing out conversations with this goofy little rubber bear.

Suddenly Dante cried out,”Oh no, it’s raining!” It kinda threw me off guard a bit. After thinking about it for a second, I realized it would be a good idea to have it storm, so I went along with Dante’s imagination. The storm shipwrecked them and they had to make their way down the river by foot.

munchkins-shipwrecked.jpg

They wandered into a dungeon where they stumbled into a gumball machine monkey’s house, who was annoyed to find them there. To make a long gaming session short, they ended up fighting some skeletons and some giant spiders before finally making it to the sister’s house and checking up on her.

We had fun and now I have to come up with the next part of the story because Elizabeth has been asking me to play again ever since.

The thing that makes this the most fun for me, is hearing the kids play act as “adult Superheroes”.  It’s so funny because they’re suppose to be adults but they act like a two and a four year old. It makes me want to write a comic of they’re adventures so you can see how silly it would be to see a heroic character being controlled by a little kid and acting like a little kid.

ELIZABETH: “Oh, hello friend, how are you?”

NPC (Non Player Character): “Fine, how are you?”

DANTE: “Look what I can do!” Begins flying around the room for no reason, and without the power to fly.

NPC: “Uh, wow…that’s…uh…really interesting.”

WRITING

(For those of you coming in late to these posts, if you want to read what my project is about, CLICK HERE to learn about the general world the story takes place in, and CLICK HERE if you want to know the story itself.)

Below is an excerpt of what I wrote from a few weeks ago, as set up for what I’m writing about THIS week, in case you’re interested in following along with more depth:

Right now, the theory of story that I like to use to flesh out my plot is the DRAMATICA theory.  Unfortunately the DRAMATICA theory is so complicated and convoluted, that I can’t really sum it up in a nut shell. If you want to get an idea of what DRAMATICA is all about, click the link below:

What is DRAMATICA?

In order for you to be able to understand it fully, you would need to download and read the FREE book on pdf. Click the link below:

Free DRAMATICA pdf book

or listen to the FREE audio book podcasts by clicking the link below:

Free DRAMATICA audio book

or read the FREE text of the book directly from  their site by clicking the link below:

The DRAMATICA book readable on the net for free.

As I did the last two weeks, I’ll put up the DRAMATICA Table of Story Elements in order for you to understand what I’m talking about and so you can follow along.   For a clearer pdf version of the chart (download chart now):

structure_chart.jpg

This week I started breaking down Act 2.  This time around, instead of finding the Element comparisons I was going to write about and writing the scene around them, I decided to write the scene and assigning them an Element comparisons afterward. This freed me up to just write what I wanted to write without worrying about the Elements. After I was done writing out the description, I then assigned the Elements that best fit what I had written. The interesting thing that occurred was that some of the scenes I wrote, fit really well with the Elements while others didn’t. The ones that didn’t, I just added a few things in the description to make it match a bit better. The ones that fit well, I adjusted to fit a little better as well.

Again, this time around, I looked at the through lines I had written earlier and used it a guide to help me remember what’s suppose to happen in the Act:

Act 2

MAIN vs. IMPACT CHARACTER THROUGH LINE

  • How things are Changing – The Main Character tries desperately to convince the Lead Sorcerer to listen and  understand that things aren’t as they seem. The Lead Sorcerer insists that just because he isn’t completely evil yet, it doesn’t mean that it will stay that way.  Things are always changing.
  • How things are Changing ======>  Future – The Main Character understands that things change but it doesn’t automatically mean that the future the prophesy holds, is the true one. The Main Character says that the future is also changing.

MAIN CHARACTER STORY THROUGH LINE

  • Gathering Information – The Sorcerers betray him and attack. The Rob defends himself and his lunch while desperately looking around for a way to escape.
  • Gathering Information ======> Doing -Discovering there’s no way out. He decides the best thing to do is to eat the Hot Dog, right there and then.

IMPACT CHARACTER STORY THROUGH LINE

  • Developing a Plan – When Rob refuses this plan, the Lead Sorcerer say’s that refusing requires them to kill him, because it’s the only way to be truly safe.
  • Developing a Plan ======>  Playing a Role – The Lead Sorcerer then shows that, by not complying with the reasonableness of the plans he proposed that he’s only showing that he’s guilty of treacherous intentions. He is showing his true colors as the world enslaving overlord he will become.

OVERALL STORY THROUGH LINE

  • Impulsive Responses – The Sorcerers continue their attack. The main characters defends himself and his lunch with all the instincts and training at his disposal.
  • Impulsive Responses ======> Innermost Desires – All the fighting leads to the main character being trapped and vulnerable.  The very thing that the Sorcerers desire. Meanwhile the main character’s hot dog (which is a symbol of the peace he so desires) manages to end up a few feet away from him, still safely on it’s plate.

You will notice that next to the “Act 2 Themes” I put two thematic breakdowns instead of only one, unlike I did last week. This was so I could actually include both Thematic Issue comparisons instead instead of one.  Also, it allowed me to pick from a greater pool of Element comparisons.

So here’s how I broke the Act down:

ACT 2 Themes: Truth/Evidence,  Falsehood/Evidence

Scene 4 (Knowledge/Perception)

  • Rob is shocked by the betrayal. He attempts to convince the Lead Sorcerer to stop by attempting to call up some sort of evidence that he is telling the truth. The Sorcerer stubbornly refuses, the he doesn’t trust any of his evidence.

Scene 5 (Desire/Aware)

  • Rob tries to escape but the Sorcerers summon monsters to get in his way.  Rob’s Raven gets hit into the bushes while trying to protect Rob. The lead Sorcerer points out to Rob that he is only proving his guilt by attempting to run. THAT is true evidence.

Scene 6 (Inequity/Projection)

  • Finding himself friendless and trapped, Rob decides to eat his hot dog there and then only one of the monsters causes the hot dog to end up a few feet from him, safely on it’s plate.  The bad guys close in. They laugh seeing that they’ve won and look forward in anticipation to the glory they will receive. (Act 2 climax).

So as you can see, I only managed to write out three scenes, just like in Act 1.  Very odd.  I’m guessing the same will happen will happen with Act 3. We’ll see what happens with that next week.

For more comic and stories written by me, CLICK HERE.

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Baby Ambrose got sick. Free game mastering book. Breaking down Act 1 scenes.

January 20, 2011 in Banksy, FAMILY, ROLE PLAYING GAMES, THE SIMPSONS NEWS, WRITING

THE SIMPSONS NEWS
Last week was my first week doing story reel work and I didn’t really get a lot done. Mostly because I had to stay home to take care of baby Ambrose who got sick.  This week has been really hectic for me because now I have to work hard to catch up on the hours of work I missed. It’s been a bit stressful. Since I haven’t done any story reel work since Show 1 (The Fool Monty) of this year, I had to remember what the job entailed and what I needed to do, on top of everything else. It’s been a busy week.

In other news, Banksy put up the rough boards he did that I used to work off of in order to do the final version of the story boards for his Couch Gag, on his site (CLICK HERE). Take a look:

 

I wish I could put what I did you could compare.

FAMILY
I stayed at home this week on Thursday and Friday to take care of baby Ambrose.  He caught a cold or a flu or something. I’m still not sure exactly what it was.  He had a temperature, diarrhea, sneezing, and a runny nose. To make things worse, he’s also teething.  I’m not sure if he had a temperature because he was teething or because he was sick. He definitely didn’t have any energy at all.  I made sure to give him plenty to drink and let him sleep as much as he could.  I felt so bad for the little guy.  He was miserable.

sick-baby-ambrose.jpg

By Sunday he was all better. You have no idea what a relief it was to see him back to his normal self.

Thank you Simpsonology on Twitter for the link.

ROLE PLAYING GAMES
Played some more Dungeons and Dragons 4E this weekend at our house. I also ran another mini adventure for Elizabeth and Dante. This has me thinking about role playing and specifically, “Game Mastering”.  In other words, running adventures.  Specifically for Elizabeth who keeps asking me to run games for her.  It’s fun to do, but last time I thought it was a bit tedious so now I’ve got to come up with a way to not only make interesting for her, but I have to make it interesting for myself. It’s tricky since she’s only four and doesn’t exactly go out of her way to write a back story for her character for me to work off of.

Coincidentally, on one of the game sites I usually go to, Purple Pawn, had a article on a book on Game mastering that could be downloaded for free online.  It’s distributed under the creative commons license.  I downloaded it and it’s actually really good.  I recommend it for anyone who is thinking about game mastering a role playing game.  It teaches you all you need to know to go about doing it. There’s a lot there that I agree with.  Check it out:

GAMEMASTERING book

WRITING

(For those of you coming in late to these posts, if you want to read what my project is about, CLICK HERE to learn about the general world the story takes place in, and CLICK HERE if you want to know the story itself.)

Below is an excerpt of what I wrote the last two weeks, as set up for what I’m writing about THIS week, in case you’re interested in following along with more depth:

Right now, the theory of story that I like to use to flesh out my plot is the DRAMATICA theory.  Unfortunately the DRAMATICA theory is so complicated and convoluted, that I can’t really sum it up in a nut shell. If you want to get an idea of what DRAMATICA is all about, click the link below:

What is DRAMATICA?

In order for you to be able to understand it fully, you would need to download and read the FREE book on pdf. Click the link below:

Free DRAMATICA pdf book

or listen to the FREE audio book podcasts by clicking the link below:

Free DRAMATICA audio book

or read the FREE text of the book directly from  their site by clicking the link below:

The DRAMATICA book readable on the net for free.

As I did the last two weeks, I’ll put up the DRAMATICA Table of Story Elements in order for you to understand what I’m talking about and so you can follow along.   For a clearer pdf version of the chart (download chart now):

structure_chart.jpg

I’ve decided to start breaking down each scene. The Robert McKee book (Story: Substance, Structure, Style and The Principles of Screenwriting) suggests I write out a one or two sentence statement, describing what happens in each scene and how it turns on cards. I don’t have any cards so I’ll just type them out. The McKee book also suggests I write what part of the story each scene fulfills. I’ll see if I can do that too.

The DRAMATICA system suggests Elements that will be in conflict in each of the scenes I write.  Here’s the thing, DRAMATICA also suggests that if I’m writing a short story (which I am) I shouldn’t breakdown the story as far as I have. In other words, I SHOULDN’T breakdown my story into the Elements level the way I’m going to do just now.  I think it’s because you can’t possible stick 24 scenes into a short  story. Okay, then I’m going to see how many Element comparison I CAN put in and be satisfied with that.

First, I’m going to look at what I have already written as the four Story Throughlines for Act 1. Using that as a guide I’m going to then start breaking the scenes down for Act 1.

Act 1:

OVERALL STORY THROUGHLINE

  • Memories- The main character, remembering how good the hot dogs at a certain hot dog vendor are, uses the money he struggled to get, to buy one.  While always being cautious of the memories of all the times he’s been attacked by the Sorcerers that are after him.
  • Memories ======> Type 2. Impulsive Responses- Not realizing that those very Sorcerers have spotted him and remember what he has done to their fellow Sorcerers. The Sorcerers confront the main character who knows what’s coming from the memory of his past experience. They’re hatred of him cause such anger inside them that they impulsively attack him.

MAIN CHARACTER STORY THROUGHLINE

  • Obtaining– Rob has happily obtained the Hot Dog he’s been wanting for a day and a half. He looks forward to eating in peace and quiet.
  • Obtaining ======> Type 2. Gathering Information– As he sits down to eat and is confronted by the three Sorcerers. He tries to find out from them, what he could do,  in order to have them give him a few minutes to eat his lunch in peace and quite. When they tell him, he gladly does it.

IMPACT CHARACTER STORY THROUGHLINE

  • Conceiving an Idea– The Lead Sorcerers tries to convince Rob that Rob is evil. That the Sorcerers are truly the just and justified between the two of them.
  • Conceiving an Idea ======> Type 2. Developing a Plan– Rob dismisses the idea so the Lead Sorcerer then puts forth that he should let himself be imprisoned by the Sorcerers, so that he could be watched and not become what the prophesy says he will.

MAIN vs IMPACT CHARACTER STORY THROUGHLINE

    • Past– The Main Character and the Lead Sorcerer share a collective conflicting  past. Many of Sorcerers the Lead Sorcerer knew, have been beaten by the Main Character.  The main Character knows who the Lead Sorcerer is (or at least his type) based on his passed dealings with other Sorcerers. While the Lead Sorcerers knows the main by the reputation of those who have fought him in the past.  This instills tension between the two parties. Especially since there is an incomplete understanding of what REALLY happened in the past that the Main Character attempts to clarify without success.
    • The Past ======> Type 2. How things are Changing– Their collective negative past immediately lead to distrust, hatred and aggression. Especially since their past is so misunderstood,  which leads the Lead Sorcerers into attacking the Main Character.

Act 1 Themes: False/Suspicion

Scene 1 (Equity/Projection)

  • Rob waits for his hot dog impatiently as his stomach grumbles. Once he gets it he sits down and to eat it. He decides to share it with is White Raven.He’s about to cut it in half when he sees the Sorcerers coming toward him and gets bummed out, knowing he’s in for a bad time. (Introducing the characters)

Scene 2 (Inertia/Order)

  • The Sorcerers confront Rob about his past and his future. Rob defends by explaining the circumstances behind those moments. If left alone nothing would happen. They try to convince him to turn himself over to the Sorcerers so they can lock him up and keep him from becoming evil. Rob tells them he has no intention of taking over the world. The lead Sorcerer tries to convince Rob that his cause is just. Rob just want to be left alone. The Sorcerers won’t do that. Rob asks if he could at least have ten minutes to finish his hot dog. They discuss it among themselves and grant him ten minutes on the condition he hand over his weapon. (inciting incident)

Scene 3 (Speculation/Inequity)

  • Rob hands over his weapon believing the Sorcerers will keep their word leaving him out numbered and without protection.The Sorcerers laugh at the weapon and throw it in the bushes.Just as he’s about to cut the hot dog they attack him. (First Act climax)

Well, I was only able to create three scenes. It’s suppose to be eight scenes per Act but I couldn’t fit anything else in. To be honest, I don’t know if I broke thing down into scenes or just broke down ONE scene into three parts. I also didn’t quite stick to the one or two sentence description of each scene format.

I found it very helpful that I’d written out the description of each Story Throughline.  It reminded me of stuff I’d forgotten. I think it’s turning out okay so far. I’ll see how Act 2 goes. I wonder if there’s going to be more than three scenes in that Act?

For more comic and stories written by me, CLICK HERE.

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Tio Carlos memorial. My kids role-playing. Scene breakdown.

January 13, 2011 in BOARD GAMES, ROLE PLAYING GAMES, THE SIMPSONS NEWS, WRITING

THE SIMPSONS NEWS

Interesting week this week. I was taken off of Storyboarding because there was nothing to revise.  I was on Show 17 last week but there doesn’t seem to be a Show 18 or 19. Show 20 has just been storyboarded and now it’s going into the story reel process. Since that was the job I had before I started on storyboards, I was put on the story reel crew until it’s done AND THEN I’ll be working on the revisions for the show after the rewrites are done. I have a feeling this is going to happen with both show 18 and 19 too, so I better get used to doing story reel work again.

Meanwhile, today (Thursday), I stayed home to take care of baby Ambrose who is sick.

FAMILY

Tio Carlos passed away in October of 2010. His death has me paralyzed.  I don’t know how to deal with it. I don’t know why. It’s like I don’t want to believe it and I’ve been hiding from the reality of it. This video made by his daughter Lily, forces me to confront it. It hurts so much:

Love you Tio Carlos. Please pray for him and his family, especially my Godmother (his widow).

ROLE PLAYING GAMES/BOARD GAMES

Alesha and I have gotten into a gaming group that occasionally gets together to play Dungeons and Dragons 4E. I’ve never been in a steady role playing gaming group before. My friends and I used to role play once in a while but there was nothing steady or consistent about our games. We’re having fun with this new group.

Well, it seems our kids have gotten curious about it all and wanted to do it too. Especially my daughter. Keep in mind she’s five years old.  My oldest son will be four this Month and he wants to play because his big sister is playing. I own a LOT of role playing games but what Elizabeth gravitated to was a the game DESCENT: JOURNEY IN THE DARK by Fantasy Flight games.  It’s a dungeon “hack and slash” board games that’s meant to put four player (who play heroes) AGAINST the “Overlord” (the person who runs the dungeon). It’s a very visual game and comes with a bunch of miniatures and tiles that allow you to create lots of different environments.

http://www.fairplaygames.com/pics/descent.jpg

http://www.kavenu.eu/data/pics/Descent-Journey_in_the_dark/Descent-Journey_in_the_dark-game.jpg

Well, the game, as written, is a bit over their heads BUT, I thought there would be no reason why I couldn’t use the simple battle rules as a basis for a fun and simple role playing/story game for them.  I would just take the traditional role of playing the “Storyteller”or “Game master” and take them on an adventure. This I did, and they LOVED it.

Their first adventure was a generic “find the treasure in the dungeon” game.  They fought some Beastmen and Giant Spiders, defeated them and where rewarded with a treasure chest full of…candy. Yes, candy. When I told them there was money and jewels in the chest I didn’t get a reaction but when I said candy and treats where in there too, suddenly their eyes lit up and they got excited.  From that point on, I knew what I was going to do when we played again.

Their next big adventure was to help an old lady get a cake back from an ogre. They got very serious about that. It was obvious that, to them, it was bad to steal someones yummy cake.   It was very funny to see how important it was to them.

I enjoyed running these games for them.  The mechanics that DESCENT uses for resolving conflict is very visual and simple.  The kids caught on to them real quick. They love the tension of the dice rolling.

Speaking of tension, they call the game “the scary game” because they have to fight monsters and because it gets very tense for them.  Also, when they first started playing, I would build up the atmosphere by describing the look, sounds, and smells of the place.  This got them a little scared. When they got up to a door for the first time and I told them they heard growling on the other side, my son’s reaction to this information was to run out of the dungeon. I convinced him to stay and open the door, but then they discovered Beastmen on the other side of the door and my son decided to run out of the dungeon again.  My daughter, on the other hand, stood her ground and fought them off because, according to her, she was “a Superhero”.

fantasy-game.jpg

One of the more entertaining parts of the game was when confronting Giant Spiders, my son ran out of the dungeon AGAIN leaving Elizabeth to fight all the monsters alone. When he say she was fighting alone, he stopped his character of the exit to the dungeon and said,

“No, I won’t run away. I’m going to help,” turned his miniature around and went to help out his sister. I laughed on the inside because I had just seen my son accidentally take his character through a dramatic story arch.

Another time, in the cake adventure I mentioned above, when they finally found the room where the Ogre was, the Ogre told the kids he wouldn’t give them the cake he’d stolen. Elizabeth then went off on a huge heroic speech about how they would get it back because it wasn’t his cake. It was really funny how long and serious it was.

Now the kids are always asking me to play and I don’t always have the time nor the energy, but I’m glad they do.  I just have to make sure to play the game with them, more often than I don’t.  It’s just difficult because my daughter wants to do it all the time. I’ve created a geek.

WRITING

(For those of you coming in late to these posts, if you want to read what my project is about, CLICK HERE to learn about the general world the story takes place in, and CLICK HERE if you want to know the story itself.)

Below is an excerpt of what I wrote the last two weeks, as set up for what I’m writing about THIS week, in case you’re interested in following along with more depth:

Right now, the theory of story that I like to use to flesh out my plot is the DRAMATICA theory.  Unfortunately the DRAMATICA theory is so complicated and convoluted, that I can’t really sum it up in a nut shell. If you want to get an idea of what DRAMATICA is all about, click the link below:

What is DRAMATICA?

In order for you to be able to understand it fully, you would need to download and read the FREE book on pdf. Click the link below:

Free DRAMATICA pdf book

or listen to the FREE audio book podcasts by clicking the link below:

Free DRAMATICA audio book

or read the FREE text of the book directly from  their site by clicking the link below:

The DRAMATICA book readable on the net for free.

As I did the last two weeks, I’ll put up the DRAMATICA Table of Story Elements in order for you to understand what I’m talking about and so you can follow along.   For a clearer pdf version of the chart (download chart now):

structure_chart.jpg

Alright, so I’ve hit a very confusing section of the DRAMATICA system. I’m STILL not sure how to break up Act from Sequences in the chart. Here’s what DRAMATICA says about it on pages 137-139:

Scenes

By the time we get down to scene resolution, there are so many cross-purposes at work that we need to limit our appreciation of what is going on in order to see anything in the clutter. First, however, let’s touch on some of the forces that tend to obscure the real function of scenes, then strip them away to reveal the dynamic mechanism beneath.

Resolution and Sequence

Earlier we spoke of plot in terms of Types. We also speak of plot here in terms of four resolutions: Acts, Sequences, Scenes, and Events. Both of these perspectives are valid appreciations depending on the purpose at hand. Because all units in Dramatica are related holographically, no single point of view can completely describe the model. That is why we select the most appropriate view to the purpose at hand. Even though looking at plot in terms of Types is useful, it is true that “plot-like” twists and turns are going on at the scene resolution as well. However, these dynamics are not truly part of the scene, but merely in the scene. An Act, Sequence, Scene, or Event is really a temporal container — a box made out of time that holds dynamics within its bounds. Much like filters or gratings with different-sized holes, the resolutions “sift” the dynamics trapping large movements at the highest levels and allowing smaller nuances to fall all the way down to the Elements.

What’s in a Scene?

At the scene resolution, the effects of Types and Variations can be felt like the tidal pull of some distant moon. But scenes are not the resolution at which to control those forces. Scenes are containers that hold Elements — anything larger cannot get crammed in without breaking. So the richness we feel in scenes is not solely due to what the scene itself contains, but also to the overall impact of what is happening at several larger scales.

What then does a scene contain? Scenes describe the change in dynamics between Elements as the story progresses over time. And since Elements are the building blocks of characters, scenes describe the changing relationships between characters.

Characters and Scenes

Characters are made up of Motivations, Methodologies, Means of Evaluation, and Purposes. These terms also describe the four major sets of Elements from which the characters are built. The driving force of a character in a given scene can be determined, such as whether their argument is over someone’s motivations or just the method they are employing.

6 Goes Into 24 Like Theme Goes Into Scenes

We have spoken of the three and four act appreciations of story. It was illustrated how both divisions are valid to specific tasks. When dealing with scenes, we find that no scenes ever hang between two acts, half in one and half in the other, regardless of a three or four act appreciation. This is because there are exactly 24 scenes created at the Element level: six per act in a four act appreciation, eight per act in a three act appreciation. In both cases, the scenes divide evenly into the acts, contributing to the “feel” of each act break being a major turning point in the progress of the story.

Sequences, on the other hand, exist as a six part partition of the story. Therefore, they divide evenly into a three act appreciation but not into a four. Since the four act view is objective, sequences — as they define Thematic movements — are truly an experiential phenomenon in the subjective appreciation and lose much of their power objectively.

What has me stumped is that the whole:

6 Goes Into 24 Like Theme Goes Into Scenes

I just don’t know quite what it means when it comes to the chart. I mean, all the quads under Truth, Evidence, Suspicion, and Falsehood when compared to each other DO break down into 24 comparisons, like this:

Truth

  • Knowledge/Thought
  • Knowledge/Actuality
  • Knowledge/Perception
  • Thought/Actuality
  • Thought/ Perception
  • Actuality/Perception

Falsehood

  • Equity/Inequity
  • Equity/Projection
  • Equity/ Speculation
  • Inequity/Projection
  • Inequity/Speculation
  • Speculation/Projection

Evidence

  • Ability/Desire
  • Ability/Aware
  • Ability/Self-aware
  • Desire/Aware
  • Desire/Self-aware
  • Aware/Self-aware

Suspicion

  • Order/Chaos
  • Order/Inertia
  • Order/Change
  • Chaos/Inertia
  • Chaos/Change
  • Inertia/Change

Then DRAMATICA says:

This is because there are exactly 24 scenes created at the Element level: six per act in a four act appreciation, eight per act in a three act appreciation.

So am I suppose to assign 8 of these comparisons to an Act? If so, how? By using the Sequence breakdown as a guide? It’s not clear. Even if I DID do that though, I still don’t know exactly what the comparisons actually mean.

Here’s the closest answer to the question I’ve found, which is in pages 68 and 69:

What’s In a Pair?

Finally, we can use our Chess Set of Elements to learn something more about our character’s relationships. In each quad of Elements, we find not only Dynamic (diagonal) Pairs, but horizontal and vertical pairs as well. Horizontal Elements are called Companion Pairs, and vertical Elements are Dependent Pairs. Each kind of pair describes a different kind of relationship between the Elements, and therefore between the characters that represent them.In addition to the three types of pairs, we can look at each Element as a separate component and compare it to the overall nature of the quad itself. This Component approach describes the difference between any given Element and the family of Elements in which it resides (quad). Therefore, the degree of individuality the characters represent within the “group” can be explored.

Dynamic Pairs describe Elements with the greatest opposition to one another. Whenever two opposing forces come together they will create either a positive or negative relationship. They can form a synthesis and create something greater than the sum of the parts or they can simply tear away at each other until nothing is left (destructive). Within a quad, one of the Dynamic Pairs will indicate a positive relationship, the other a negative one. Which is which depends upon other story dynamics.Companion Pairs contain the Elements that are most compatible. However, just being compatible does not preclude a negative relationship. In a positive Companion Pair, characters will proceed along their own paths, side by side. What one does not need they will offer to the other (positive impact). In a negative Companion Pair, one character may use up what the other needs. They are not against each other as in a negative Dynamic Pair, but still manage to interfere with each other’s efforts (negative impact).Dependent Pairs are most complementary. In a positive sense, each character provides strengths to compensate for the other’s weaknesses (cooperation). Together they make a powerful team. In its negative incarnation, the Dependent Pair Relationship has each character requiring the other in order to proceed (codependency).Components describe the nature of the Elements in relationship to the overall quad. On the one hand, the individual characters in a quad can be a group that works together (interdependency). The group is seen to be greater than the individual characters that comprise it, at the risk of overwhelming the individuality of its members. This is contrasted by identifying the disparate nature of each character in the quad (independency). Seen this way, the characters are noted for their distinguishing characteristics at the risk of losing sight of shared interests.Dynamic Relationships are the most familiar to writers, simply because they generate the most obvious kind of conflict. Companion and Dependent Pairs are used all the time without fanfare, as there has previously been no terminology to describe them. Components are useful to writers because they allow characters in groups to be evaluated in and out of context.By constructing characters with thought and foresight, an author can use the position of Elements in the Chess Set to forge relationships that are Dynamic in one dimension while being Companion and Dependent in others. Characters created with Dramatica can represent both the structural Elements of the Story Mind’s problem solving techniques and the dynamic interchange between those techniques.

Summary

Altogether we have outlined four dimensions of characteristics, each fostering an aspect of the eight Archetypes. Each of the Archetypes can be sub-divided into internal and external Elements resulting in a total of sixteen Elements in each dimension — a total of sixty-four characteristics from all four dimensions with which to build characters. Complex character can be created by stepping out of the archetypal patterns and relationships.
The thing is, what’s written above is specifically talking about Character Elements, which are EXACTLY the same Elements that Scenes are created from, BUT in the Character Element level, your suppose to use ALL the Elements in a “Class”. This means you actually end up with 64 Elements, which, again, is very confusing.
 
I’m trying to put two and two together here. My clue is from the part  that reads:

Characters and Scenes

Characters are made up of Motivations, Methodologies, Means of Evaluation, and Purposes. These terms also describe the four major sets of Elements from which the characters are built. The driving force of a character in a given scene can be determined, such as whether their argument is over someone’s motivations or just the method they are employing.

Pages 64 – 67 explain about Motivations, Methodologies, Means of Evaluation, and Purposes but I won’t post those pages here. However, since I need to move forward and from what I have gathered from Robert Mckee’s book on writing, Story: Substance, Structure, Style and The Principles of Screenwriting, where he states:
 

In each scene a character pursues a desire related to his immediate time and place. But this Scene-Objective must be an aspect of his Super-Objective or Spine, the story-long quest that spans from Inciting Incident to Story Climax.

and:

A scene causes changes in a minor, albeit significant way. A Sequence Climax is a scene that causes a moderate reversal — change with more impact than a scene. An Act Climax is a scene that causes a major reversal — change with greater impact than Sequence Climax. Accordingly, we never write a scene that’s merely a flat, static display of exposition; rather we strive for this ideal: to create a story design in which every scene is a minor, moderate, or major Turning Point.

From these thoughts I have come to a decision as to what I’m going to do.  
 
I THINK that Scene, tend to be MOSTLY about character SO, I’ll use the Elements as a guide to describe the conflicts between characters in my story and how they play out.  Especially since the Elements, is what DRAMATICA characters are made up of.  ALSO,  DRAMATICA  uses the Elements quads to point out  the Problem, the Solution, the Focus (Symptom), and the Direction (Treatment) of the story. In MY story it breaks down like this:
 
The Problem in my story is:
  • (Wrong) Perception
 
Solution to this problem is:
  • Actuality
 
The Focus or rather the Symptom this problem causes is:
  • (Erroneous) Thought
 
The Direction or rather the Treatment used to fix the problem is:
  • Knowledge.
 
 DRAMATICA says (in page 192):

Change Characters and the Crucial Element

In the case of a Change Main Character, he will either contain the Problem or Solution Element. In the case of a Steadfast Main Character, he will either contain the Focus or the Direction Element.

 

So since my character is a Steadfast Main Character he will contain the Focus or Direction. I chose Direction. This says to me that however I breakdown the Scenes, the Element “Knowledge” must be in the Major Turning Point Scene. The Scene where the story climaxes.

Okay, so here’s what I’m thinking. Using the example about of the Major Turning Point scene above, I’m thinking that the where ever in my story it occurs, the Element comparison will be:
  • Knowledge/Actuality

Those two Elements are found in the Truth Variation quad. Looking back to my Sequence break down from last week:

Act 1

  • Falsehood/ Suspicion
  • Truth/ Suspicion

Act 2

  • Truth/Evidence
  • Falsehood/Evidence

Act 3

  • Truth/Falsehood
  • Suspicion/Evidence

I see that a Truth Variation can be found in Act 3, so I will assign Knowledge/Actuality to Act 3, leaving me with seven more Element comparisons left to assign to that Act.  I will do that to every Variation until I have the 24 Scenes.  I’m thinking, without an actual description of what goes on in each Scene, this will be a difficult and abstract process SO, I think I’ll begin to actually write out a quick description of each scene and see what Element comparison best fit it, or vice versa.

What do you think of my solution? I don’t think I’m doing it right but it’s the best solution I could come up with. Do you have any suggestions? I’d be happy to hear it. Please leave a comment in the comments section if you do, that way you won’t be limited by any Social Network limitations, like the ones Twitter and Facebook have.

 

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The Seven Impossible Tasks concluded. Christianity and Sci-fi. Robot Chicken Writers play D&D.

April 1, 2010 in ART, FAMILY, ROLE PLAYING GAMES, THE SIMPSONS NEWS, VIDEOS, WRITING

THE SIMPSONS NEWS

Having fun drawing my scenes so far.  Nothing fancy or crazy to report.  Thing are back to normal at work.

ART

For Part 1, CLICK HERE.

For Part 2, CLICK HERE.

For Part 3, CLICK HERE.

sit-pg-18-small.jpg

sit-pg-19-small.jpg

sit-pg-20-small.jpg

sit-pg-21-small.jpg

…and that’s IT.  That’s all I wrote.  There isn’t anymore.  It took, off and on, about three years to do this much.  Mostly because I was trying to redesign the comic and recompose the pages.  As well as trying to adjust this first part of the story so that it really grabbed you.  This only caused me to burn out on it and I ended up abandoning the comic in the end.  Should I have?  I really didn’t want to redraw 22 pages again after all that time.

Biggest problem I had with the comic? I took it waaaaay to seriously.

Below I have included the original ending to comic I had written.  It’s actually a really bad ending, now that I look at it again.  I’m VERY glad I changed it.  The comic that followed that ending was actually going to begin with the three main characters sitting around a table, drinking tea as the Golem explained what was going on.  Very dull with a lot of exposition.  The new ending I ended up going with, in contrast, was going to lead the characters, in the next comic, right to the “meat” of the story and was going to push the character to make some difficult choices right off the bat.  That was going to be far more interesting:

sit-pg-20-alt-small.jpg

sit-pg-21-alt-small.jpg

See what I mean? Really bad ending. It’s also very unclear if Angie is sick and has something wrong with her, which was NOT my intent.

Well, anyway, what do you think?  Did you like it? Didn’t like it?  Are you disappointed  that there isn’t anymore?  Was it not that good to begin with?  Would you have payed money for it had I finished it?

I’m really curious.  If you really liked it please tell me. If you didn’t like it, please tell me that too.  It won’t hurt my feelings or anything.  I’m MUCH more critical about this story than I think you will ever be.  You may just confirm my suspicions by telling me what you didn’t like.  If you DID like it, please tell me why as well.  Especially since there are things I think are really working in the story.  In any case, depending on the reaction, I may or may not continue the story.  I mean, if no one likes it enough for me to continue, it’s not like I was going to anyway, but if suddenly, I get thousands of people wanting more…

For now, I’ve got tons of other ideas to attempt.

Next week, THE BLACK TERROR KID.

FAMILY

My Abuelita is not doing very well lately.  I would appreciate any prayers you can send her way and our families way.  Thanks.

WRITING

Because I’ve been trying to come up with a fun, SHORT, story or skit for my next project, I’ve been rereading my books on story theory lately.  I’ve decided that I was going to try to structure whatever story I ended up telling “properly”, or at the very least, as well as I can.

Part of the reason for this is that I’m having trouble putting the idea I have together into something, ANYTHING, remotely entertaining.  I have and idea and can’t seem to actually execute it so it’s kinda driving me nuts.

The first book I decided to reread was:

  • STORY: SUBSTANCE, STRUCTURE STYLE, AND THE PRINCIPLES OF SCREENWRITING by Robert Mckee.

This book actually helped out a lot.  It’s a very popular book on the Three Act Structure Theory of writing.  It’s good, even if you’re not writing a screenplay.

I’m avoiding the “Heroes Journey” Theory of story right now, mainly because I find it annoying at the moment.  Nothing wrong with it or anything, it just reminds me of Joseph Campbell and I find him annoying right now so I kinda want to avoid the theory for that completely subjective reason.

The other book I re-familiarizing  myself with is:

  • DRAMATICA: A NEW THEORY OF STORY by Melanie Anne Phillips & Chris Huntley.

I’ve never tried this theory out myself but it really makes a lot of sense to me.  It’s a very deep and intense theory that puts forth the proposition that all stories are grand arguments about a specific subject, that must include all sides of a given argument in order to feel complete.  Kinda like St. Thomas Aquina‘s Summa Theologica  only in story form. I think it’s a very clever theory but overwhelmingly cumbersome.  That said, it’s VERY helpful if you’re in the place I’m at right now where you’re not sure which way to go. It gives you enough structure from the get go so you can start building a workable story that will hopefully trigger the inspiration to get you what you want.  It’s also a good theory to use to double check the integrity of a story you’ve written by checking if it’s well balanced.

You can Download the 4th edition of the DRAMATICA book online for free at the Dramatica site, you can read it directly at the site for free, or you can go to iTunes and download the 10th edition of the DRAMATICA book as a podcast. In many ways, listening to the book on audio is like listening to a university course in Socratic Logic (I should know, since that is how I learned Socratic Logic).  I don’t know if I can recommend this theory or not since I have just now begun to truly use it but I’ll keep you updated with what I discover.

BLOGS

I became aware, through a “retweet” Topher Davila sent on Twitter, of this article from the FIRST THINGS website:

SCIENCE FRICTION

 

by Robert R. Chase

It’s an article about Christianity in Science Fiction stories and it’s really great.  It opened my eyes to a LOT of really interesting Science Fiction stories that have very positive Catholic elements that I didn’t really know where out there.  I highly recommend reading the article.

ROLE PLAYING GAMES/VIDEO

In case you ever wondered what a game of DUNGEONS AND DRAGONS looked like as it’s being played,  here’s a fun video of the writers of the animated show ROBOT CHICKEN, playing a game:

http://www.unclechestnut.com/inconvenient-shirt.png
CLICK HERE to buy an Uncle Chestnut T-shirt with my art on it.

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Comments are appreciated as well.

I also have a store. Click Here and check it out.

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And while you’re at it, please Digg me too.

 

Writing this blog is almost a part time job for me. Tips are most welcome.

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Yet another new crew. Trip to Disneyland Part 4. Spirit of the Century rpg, FREE.

October 8, 2009 in FAMILY, ROLE PLAYING GAMES, THE SIMPSONS NEWS

THE SIMPSONS NEWS

Started up on a new crew with yet another new director.  Well, an old director who is new and unfamiliar with the new process (for info on the new way we are creating shows now, please read the Simpsons post on this older article I put up).   Whenever we end up with a director who hasn’t gone through this process before, it always has growing pains.  The crew he has, meaning us, has been working with the new process since the season started. Sometimes the directors actually listen to us and take our advice on how to approach a show. Sometimes they don’t and try doing things that are not quite as efficient only to discover their mistake on the last week when they have three acts left to finish in five days.

I’m not quite sure which type of director we have this time, yet.  I hope it’s the former.

FAMILY

For Part 0, CLICK HERE.

For Part 1, CLICK HERE.

For Part 2, CLICK HERE.

For Part 3, CLICK HERE.

Off we went to Toon Town to see Mickey Mouse’s house.  We passed by the Alice in Wonderland Tea Cup ride and Munchkin immediately wanted to go on it.  No one else was in the mood for it though.  We told her we would do it later, which I fully intended to do, but we forgot and never got back to it.

Disneyland Tea Cup Ride

We made our way into Toon Town and took in the chaos.  We saw Goofy there, but we didn’t try to get a picture with him just yet.  The kids mostly wanted to get in the cartoon cars that where scattered all over Toon Town.  This turned out to be a bad idea since Munchkin drove her car straight into Goofy’s house and we got in big trouble.

Crashing into Goofy’s house at Disneyland

For Part 5 CLICK HERE.

ROLE PLAYING GAMES

Alright, so I’ve been writing A LOT, these last few post, about getting Dungeons and Dragons or Dungeons and Dragons type games online for free.  Well, I won’t say I’m done doing that just yet, but I will change the free game to something else this week.

This week, I’m going to be writing about the role playing game (rpg) Spirit of the Century.

http://www.rpg-awards.com/2006/gamepics/spiritofthecentury.jpg

Spirit of the Century is a Pulp rpg.  What does that mean? Well, it means you’re not going to be playing a dwarf who fights a dragon to get it’s treasure.  Spirit of the Century  is a game that tries to simulate putting you in pulp stories from the 20s and 30s.  Instead of defining what pulps are, I’ll just name examples of  pulp characters/stories:

  • Tarzan
  • Doc Savage
  • Sam Spade
  • The Shadow
  • John Carter of Mars
  • The Spider
  • Conan
  • The Cthulhu Mythos
  • Zorro
  • Dr. Fu Manchu
  • Solomon Kane
  • Captain Blood
  • Kull

…and more recently, some popular movies that are “pulp influenced”:

  • Indiana Jones
  • Hellboy
  • The Mummy
  • Hellsing
  • League of Extraordinary Gentlemen
  • Star Wars

If your idea of fun is foiling the plans of an evil Nazi super ape; discovering lost civilizations, deep inside the center of the earth, sometime after World War I, with your trusted automaton or doing detective work dressed in a mysterious looking outfit in order to stop the a sinister plot from Dr. Politically Incorrect Evil Chinese Stereotype, then Spirit of the Century is the game for you.  It’s a pick up game system. This means you can play a game in an evening and be done with it that same session or maybe in two and it’s all over. It’s a very unique system that has gotten a lot of acclaim and you can get it for FREE.

You can get the rough draft of the game HERE. This is a rough version of the game and is not the final book which comes illustrated and has examples.  Still, if you’re broke like me, this is the next best thing.  Check it out.  If you really like it, you ought to buy the book.


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Comments are appreciated as well.

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And while you’re at it, please Digg me too.

 

Writing this blog is almost a part time job for me. Tips are most welcome.

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Hectic work week. Trip to Disneyland Part 3. Free Dungeons and Dragons 4th Edition

October 1, 2009 in FAMILY, ROLE PLAYING GAMES, THE SIMPSONS NEWS

THE SIMPSONS NEWS

Had a lite but hectic couple of days. Miss out on a few days of work because Alesha got really sick.  She felt so back Wednesday night of last week that she asked me to take her to the hospital.  This was late at night and we ended up staying up real late. This caused me to miss work the next day.  I managed to finish what I needed to do but I wasn’t able to make up the hours.  Still, we got everything we need to get done, done.

I started a on a new crew yesterday.  It’s back to the pressure cooker that is my job.  I hope no more emergencies crop up.

FAMILY

For Part 0, CLICK HERE.

For Part 1, CLICK HERE.

For Part 2, CLICK HERE.

After the traumatic events of the Princesses rides and a short bathroom break, the next two rides went off great.  We stood in line for the Dumbo ride, which I had never ridden on myself. Dante was very excited to get on the ride and was trying to get over the fence for his turn while we were still in line.

disney-dumbo-ride-line.jpg

and after that, Munchkin insisted that she and I go on the Carousel.

disney-carousel.jpg

Alesha got very hungry around that time so we ate at the Pinocchio themed restaurant near by (the food was awful and expensive). The plan after that was to head off to Mickey’s Toon Town in order for Munchkin to finally get her wish of going to Mickey Mouse’s house.  I took out the map and tried to explain to Munchkin how to use it in order to get to where we were going in terms she could understand.

“First we’ll go by the Big Scary Whale, then we’ll pass by the Annoying Water Ride, then well be at MICKEY MOUSE’S HOUSE!  Say it with me…”

Dora, The Map, Disneyland

ForPart 4, CLICK HERE.

ROLE PLAYING GAMES

Well, having put up a lot of free Dungeons and Dragons (D&D) type role playing games for a few posts, I thought I might as well put up some official D&D 4th edition stuff up as well.  If you’re curious as to how the new version of D&D plays, as opposed to it’s older incarnations, you can try out the D&D “Test Drive”.

By Clicking Here you can go to the download page where you can download:

  • Quick Start Rules.
  • The entire Keep On the Shadowfell adventure for free (originally sold in stores for 40 to 50 bucks).
  • A free Eberron  adventure from Free Rpg Day, written by creator Keith Baker.
  • A limited version of the D&D character builder computer program, that allows you to make characters up to 3rd level.

http://www.wizards.com/dnd/images/4new/galleries/MonsterManual_art/img/108556_CN_GL.jpg

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Writing this blog is almost a part time job for me. Tips are most welcome.


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Alesha’s birthday. Trip to Disneyland Part 1. Chance’s videos and blog. Pathfinder rules, for FREE

September 17, 2009 in BLOGS, FAMILY, ROLE PLAYING GAMES, THE SIMPSONS NEWS

THE SIMPSONS NEWS

A much easier week this week than last weeks. It helps that I don’t have to stay late.  That really wore me out last week.  Been getting a lot of work done lately and I’m feeling good about it.

FAMILY

Sept 11th was Alesha’s birthday. She was a little concerned about what she wanted to do for her birthday. She really likes celebrating it and having fun with it. We celebrated her birthday on Saturday the 12th.  Alesha had invited (at the last minute) her family and ours to our house for a barbecue. Most everyone showed up and our little house was packed.  I took Munchkin and her cousin Chrystal, to the playground and then we went swimming.  Meanwhile Alesha’s sister, Devisha, cooked food.  After our swim, we came home and ate.

Alesha was having a great time.  The kids where happy because they got to eat the junk food they don’t usually get to eat.

Later in the night, one of Alesha’s best friends, Monica, brought a Karaoke machine from her car and we ended the night singing Karaoke.  Munchkin loooved singing and put on a show.

Overall, the party was a success and I don’t think Alesha felt it was a lot of work for her (which was her biggest concern).

FAMILY

For Part 0, Click Here

We got up early Tuesday morning on Sept. 8th. We ate breakfast, got the kids ready and off we went to Disneyland.  It was 7:30am when we left the house and traffic was awful. What should have taken 30 minutes took about an hour fifteen.

We got a little lost getting to the park but, after going around in a big circle, we managed to make it to the parking lot.

I had called my parents before we had left.  They were going to meet us at the gates.  Surprisingly enough, they got to the park at the same time we did and even parked three cars away and we didn’t even know it. We discovered it when we left for the day.

Disneyland parking lot

We made our way to the shuttle and where confronted by the first obstacle we would encounter, namely, how we were going to get our big double stroller on the shuttle.  Lucky for us, The shuttles have a big space for double strollers.

Disneyland shuttle

Once off the shuttle, we made our way to buy the tickets to get into the park.  The tickets are just soooo darn expensive.

Buying Disneyland tickets

For Part 2, CLICK HERE.

BLOGS

My friend Chance from the Simpsons is up to all kinds of things. Here’s a look at his reel :

Photobucket

…as well as his blog. Check out the adventures he’s had which include getting invited to the Alba’s house (as in Jessica Alba‘s family’s house) to draw with a few friends.  Pretty crazy.

Photobucket

ROLE PLAYING GAMES

This week I’ll add to last week’s list of free Dungeons and Dragons type games with a free version of the hugely successful newly released Pathfinder Roleplaying game.

http://entertheoctopus.files.wordpress.com/2009/07/pathfinder-rpg.jpeg

This is an updated version of the D&D 3.5 rules.  It cleans up the rules and makes many of the classes and races much more interesting:

Free Pathfinder rpg rules (courtesy of the publishers themselves).

The link contains all the rules that are included in the new rule book, but it’s all on the site. I’m using it at the moment to make myself  some Eberron characters. I found the  Eberron  3.5 Campaign Setting book for three bucks at amazon (woo hoo!). I must say I’d much rather buy the actual book thought. It’s darn inconvenient to go through the site to make your characters. Not only that, but I’ve heard the art in the book is incredible.  That said, it’s free, so there isn’t much to complain about.  If I wanted to, I could buy the pdf of the book for $9.99 from Paizo, but that’s still not as cool as having the book. Whenever I can afford to buy the cheaper amazon copy of the book, I will. For now I’ll just use the site.


If you like what you read, please consider signing up to my rss feed.

Comments are appreciated as well.

I also have a store. Click Here and check it out.

If you would like to have a text ad on my site, click on the red BUY LINKS button under the Archives list.

And while you’re at it, please Digg me too.

 

Writing this blog is almost a part time job for me. Tips are most welcome.

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Hi, Welcome!

This blog is your window into the daily life of a Simpsons artist. See what it's like work on a hit TV show!

I update this blog once a week, on Thursdays and (sometimes) Fridays. If you don't see anything new, just check back on one of those days.

My e-mail is: luis(at)luisescobarblog(dot)com

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